Files
NobetaSource/Cpp2IL/Assembly-CSharp/FireBallCollision.cs
2023-09-06 22:19:13 +02:00

311 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F6 RID: 246
[Token(Token = "0x20000F6")]
public class FireBallCollision : MonoBehaviour
{
// Token: 0x17000038 RID: 56
// (get) Token: 0x06000C71 RID: 3185 RVA: 0x0001D35C File Offset: 0x0001B55C
[Token(Token = "0x17000038")]
private GameSave GameSave
{
[Token(Token = "0x6000C71")]
[Address(RVA = "0xD1FFC0", Offset = "0xD1EFC0", VA = "0x180D1FFC0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000C72 RID: 3186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C72")]
[Address(RVA = "0xD1C830", Offset = "0xD1B830", VA = "0x180D1C830")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C73")]
[Address(RVA = "0xD1D270", Offset = "0xD1C270", VA = "0x180D1D270")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C74 RID: 3188 RVA: 0x0001D370 File Offset: 0x0001B570
[Token(Token = "0x6000C74")]
[Address(RVA = "0xD1C7C0", Offset = "0xD1B7C0", VA = "0x180D1C7C0")]
private void CheckAliveTime(float deltaTime)
{
float num = this.aliveTime;
if (0 < (int)num)
{
this.aliveTime = num;
GameObject gameObject = base.gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
Action action = this.returnHandler;
if (action != 0)
{
action();
return;
}
}
}
// Token: 0x06000C75 RID: 3189 RVA: 0x0001D3B8 File Offset: 0x0001B5B8
[Token(Token = "0x6000C75")]
[Address(RVA = "0xD1D210", Offset = "0xD1C210", VA = "0x180D1D210")]
private void ReturnEffect()
{
GameObject gameObject = base.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
Action action = this.returnHandler;
if (action != 0)
{
action();
return;
}
}
// Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C76")]
[Address(RVA = "0xD1CE90", Offset = "0xD1BE90", VA = "0x180D1CE90")]
public void ResetData(Vector3 pos, Quaternion rot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C77 RID: 3191 RVA: 0x0001D3F0 File Offset: 0x0001B5F0
[Token(Token = "0x6000C77")]
[Address(RVA = "0x3662A0", Offset = "0x3652A0", VA = "0x1803662A0")]
public void SetTarget(Transform Target)
{
/*
An exception occurred when decompiling this method (06000C77)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::SetTarget(UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Transform(FireBallCollision::g_Track, ldloc:FireBallCollision(this), ldloc:Transform(Target)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000C78 RID: 3192 RVA: 0x0001D404 File Offset: 0x0001B604
[Token(Token = "0x6000C78")]
[Address(RVA = "0xD1D260", Offset = "0xD1C260", VA = "0x180D1D260")]
public void SetAliveTime(float time)
{
this.aliveTimeSet = time;
}
// Token: 0x06000C79 RID: 3193 RVA: 0x0001D418 File Offset: 0x0001B618
[Token(Token = "0x6000C79")]
[Address(RVA = "0x660EC0", Offset = "0x65FEC0", VA = "0x180660EC0")]
public void BindReturnHandlerEvent(Action returnHandler)
{
/*
An exception occurred when decompiling this method (06000C79)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::BindReturnHandlerEvent(System.Action)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Action(FireBallCollision::returnHandler, ldloc:FireBallCollision(this), ldloc:Action(returnHandler)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000C7A RID: 3194 RVA: 0x0001D42C File Offset: 0x0001B62C
[Token(Token = "0x6000C7A")]
[Address(RVA = "0xD1FF90", Offset = "0xD1EF90", VA = "0x180D1FF90")]
public FireBallCollision()
{
}
// Token: 0x0400141A RID: 5146
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400141A")]
private List<EnemiesManager.EnemyData> enemies;
// Token: 0x0400141B RID: 5147
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400141B")]
private AttackData[] g_AD;
// Token: 0x0400141C RID: 5148
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400141C")]
public float g_fDuration = 2f;
// Token: 0x0400141D RID: 5149
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400141D")]
public float g_fDurationV2 = 3f;
// Token: 0x0400141E RID: 5150
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400141E")]
private float g_fDurationVal;
// Token: 0x0400141F RID: 5151
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400141F")]
public float g_fIntervals = 0.2f;
// Token: 0x04001420 RID: 5152
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001420")]
private float g_fIntervalsVal;
// Token: 0x04001421 RID: 5153
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001421")]
private float g_fRadius = 2f;
// Token: 0x04001422 RID: 5154
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001422")]
private bool g_bShake01;
// Token: 0x04001423 RID: 5155
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x4001423")]
private bool g_bShake02;
// Token: 0x04001424 RID: 5156
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001424")]
private List<Transform> g_TargetList;
// Token: 0x04001425 RID: 5157
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001425")]
private Transform g_Track;
// Token: 0x04001426 RID: 5158
[Token(Token = "0x4001426")]
private const float g_fMoveSpeed = 9f;
// Token: 0x04001427 RID: 5159
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001427")]
public GameObject g_CollisionEffect;
// Token: 0x04001428 RID: 5160
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001428")]
private EffectPool g_CollisionPool;
// Token: 0x04001429 RID: 5161
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001429")]
public GameObject g_SECollisionObject;
// Token: 0x0400142A RID: 5162
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400142A")]
private SoundEffectPool g_SECollision;
// Token: 0x0400142B RID: 5163
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400142B")]
public GameObject g_EffLv01Object;
// Token: 0x0400142C RID: 5164
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400142C")]
public GameObject g_EffLv03Object;
// Token: 0x0400142D RID: 5165
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x400142D")]
public GameObject g_EffLv04Object;
// Token: 0x0400142E RID: 5166
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x400142E")]
public GameObject g_EffLv05Object;
// Token: 0x0400142F RID: 5167
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400142F")]
private EffectPool g_EffLv01;
// Token: 0x04001430 RID: 5168
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001430")]
private EffectPool g_EffLv03;
// Token: 0x04001431 RID: 5169
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001431")]
private EffectPool g_EffLv04;
// Token: 0x04001432 RID: 5170
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001432")]
private EffectPool g_EffLv05;
// Token: 0x04001433 RID: 5171
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001433")]
public GameObject g_SEObject;
// Token: 0x04001434 RID: 5172
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001434")]
public GameObject g_SEV2Object;
// Token: 0x04001435 RID: 5173
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001435")]
private SoundEffectPool g_SE;
// Token: 0x04001436 RID: 5174
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001436")]
private SoundEffectPool g_SEV2;
// Token: 0x04001437 RID: 5175
[Token(Token = "0x4001437")]
private const float g_fSuckDistance = 18f;
// Token: 0x04001438 RID: 5176
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001438")]
private float g_fSuckStrength;
// Token: 0x04001439 RID: 5177
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4001439")]
private float aliveTimeSet;
// Token: 0x0400143A RID: 5178
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400143A")]
private float aliveTime;
// Token: 0x0400143B RID: 5179
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400143B")]
private Action returnHandler;
}