311 lines
12 KiB
C#
311 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F6 RID: 246
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[Token(Token = "0x20000F6")]
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public class FireBallCollision : MonoBehaviour
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{
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// Token: 0x17000038 RID: 56
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// (get) Token: 0x06000C71 RID: 3185 RVA: 0x0001D35C File Offset: 0x0001B55C
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[Token(Token = "0x17000038")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000C71")]
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[Address(RVA = "0xD1FFC0", Offset = "0xD1EFC0", VA = "0x180D1FFC0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000C72 RID: 3186 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C72")]
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[Address(RVA = "0xD1C830", Offset = "0xD1B830", VA = "0x180D1C830")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C73")]
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[Address(RVA = "0xD1D270", Offset = "0xD1C270", VA = "0x180D1D270")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C74 RID: 3188 RVA: 0x0001D370 File Offset: 0x0001B570
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[Token(Token = "0x6000C74")]
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[Address(RVA = "0xD1C7C0", Offset = "0xD1B7C0", VA = "0x180D1C7C0")]
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private void CheckAliveTime(float deltaTime)
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{
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float num = this.aliveTime;
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if (0 < (int)num)
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{
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this.aliveTime = num;
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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Action action = this.returnHandler;
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if (action != 0)
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{
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action();
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return;
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}
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}
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}
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// Token: 0x06000C75 RID: 3189 RVA: 0x0001D3B8 File Offset: 0x0001B5B8
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[Token(Token = "0x6000C75")]
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[Address(RVA = "0xD1D210", Offset = "0xD1C210", VA = "0x180D1D210")]
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private void ReturnEffect()
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{
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GameObject gameObject = base.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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Action action = this.returnHandler;
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if (action != 0)
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{
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action();
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return;
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}
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}
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// Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C76")]
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[Address(RVA = "0xD1CE90", Offset = "0xD1BE90", VA = "0x180D1CE90")]
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public void ResetData(Vector3 pos, Quaternion rot)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C77 RID: 3191 RVA: 0x0001D3F0 File Offset: 0x0001B5F0
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[Token(Token = "0x6000C77")]
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[Address(RVA = "0x3662A0", Offset = "0x3652A0", VA = "0x1803662A0")]
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public void SetTarget(Transform Target)
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{
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/*
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An exception occurred when decompiling this method (06000C77)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::SetTarget(UnityEngine.Transform)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:Transform(FireBallCollision::g_Track, ldloc:FireBallCollision(this), ldloc:Transform(Target)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000C78 RID: 3192 RVA: 0x0001D404 File Offset: 0x0001B604
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[Token(Token = "0x6000C78")]
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[Address(RVA = "0xD1D260", Offset = "0xD1C260", VA = "0x180D1D260")]
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public void SetAliveTime(float time)
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{
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this.aliveTimeSet = time;
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}
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// Token: 0x06000C79 RID: 3193 RVA: 0x0001D418 File Offset: 0x0001B618
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[Token(Token = "0x6000C79")]
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[Address(RVA = "0x660EC0", Offset = "0x65FEC0", VA = "0x180660EC0")]
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public void BindReturnHandlerEvent(Action returnHandler)
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{
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/*
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An exception occurred when decompiling this method (06000C79)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::BindReturnHandlerEvent(System.Action)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{; Block_0:; stfld:Action(FireBallCollision::returnHandler, ldloc:FireBallCollision(this), ldloc:Action(returnHandler)); };
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
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*/;
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}
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// Token: 0x06000C7A RID: 3194 RVA: 0x0001D42C File Offset: 0x0001B62C
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[Token(Token = "0x6000C7A")]
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[Address(RVA = "0xD1FF90", Offset = "0xD1EF90", VA = "0x180D1FF90")]
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public FireBallCollision()
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{
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}
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// Token: 0x0400141A RID: 5146
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400141A")]
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private List<EnemiesManager.EnemyData> enemies;
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// Token: 0x0400141B RID: 5147
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400141B")]
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private AttackData[] g_AD;
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// Token: 0x0400141C RID: 5148
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400141C")]
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public float g_fDuration = 2f;
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// Token: 0x0400141D RID: 5149
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400141D")]
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public float g_fDurationV2 = 3f;
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// Token: 0x0400141E RID: 5150
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400141E")]
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private float g_fDurationVal;
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// Token: 0x0400141F RID: 5151
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400141F")]
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public float g_fIntervals = 0.2f;
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// Token: 0x04001420 RID: 5152
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001420")]
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private float g_fIntervalsVal;
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// Token: 0x04001421 RID: 5153
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4001421")]
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private float g_fRadius = 2f;
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// Token: 0x04001422 RID: 5154
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001422")]
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private bool g_bShake01;
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// Token: 0x04001423 RID: 5155
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[FieldOffset(Offset = "0x41")]
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[Token(Token = "0x4001423")]
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private bool g_bShake02;
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// Token: 0x04001424 RID: 5156
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001424")]
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private List<Transform> g_TargetList;
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// Token: 0x04001425 RID: 5157
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001425")]
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private Transform g_Track;
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// Token: 0x04001426 RID: 5158
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[Token(Token = "0x4001426")]
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private const float g_fMoveSpeed = 9f;
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// Token: 0x04001427 RID: 5159
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001427")]
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public GameObject g_CollisionEffect;
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// Token: 0x04001428 RID: 5160
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001428")]
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private EffectPool g_CollisionPool;
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// Token: 0x04001429 RID: 5161
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001429")]
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public GameObject g_SECollisionObject;
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// Token: 0x0400142A RID: 5162
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400142A")]
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private SoundEffectPool g_SECollision;
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// Token: 0x0400142B RID: 5163
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400142B")]
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public GameObject g_EffLv01Object;
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// Token: 0x0400142C RID: 5164
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400142C")]
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public GameObject g_EffLv03Object;
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// Token: 0x0400142D RID: 5165
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400142D")]
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public GameObject g_EffLv04Object;
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// Token: 0x0400142E RID: 5166
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400142E")]
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public GameObject g_EffLv05Object;
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// Token: 0x0400142F RID: 5167
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400142F")]
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private EffectPool g_EffLv01;
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// Token: 0x04001430 RID: 5168
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001430")]
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private EffectPool g_EffLv03;
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// Token: 0x04001431 RID: 5169
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001431")]
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private EffectPool g_EffLv04;
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// Token: 0x04001432 RID: 5170
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001432")]
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private EffectPool g_EffLv05;
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// Token: 0x04001433 RID: 5171
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001433")]
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public GameObject g_SEObject;
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// Token: 0x04001434 RID: 5172
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001434")]
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public GameObject g_SEV2Object;
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// Token: 0x04001435 RID: 5173
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001435")]
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private SoundEffectPool g_SE;
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// Token: 0x04001436 RID: 5174
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001436")]
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private SoundEffectPool g_SEV2;
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// Token: 0x04001437 RID: 5175
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[Token(Token = "0x4001437")]
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private const float g_fSuckDistance = 18f;
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// Token: 0x04001438 RID: 5176
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001438")]
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private float g_fSuckStrength;
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// Token: 0x04001439 RID: 5177
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[FieldOffset(Offset = "0xDC")]
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[Token(Token = "0x4001439")]
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private float aliveTimeSet;
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// Token: 0x0400143A RID: 5178
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400143A")]
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private float aliveTime;
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// Token: 0x0400143B RID: 5179
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400143B")]
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private Action returnHandler;
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}
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