34 lines
922 B
C#
34 lines
922 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003AF RID: 943
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[Token(Token = "0x20003AF")]
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public class FirstPersonLauncher : MonoBehaviour
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{
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// Token: 0x060023D1 RID: 9169 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023D1")]
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[Address(RVA = "0x366D10", Offset = "0x365D10", VA = "0x180366D10")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023D2 RID: 9170 RVA: 0x00055AE8 File Offset: 0x00053CE8
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[Token(Token = "0x60023D2")]
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[Address(RVA = "0x366F30", Offset = "0x365F30", VA = "0x180366F30")]
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public FirstPersonLauncher()
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{
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}
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// Token: 0x04002D59 RID: 11609
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002D59")]
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public GameObject prefab;
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// Token: 0x04002D5A RID: 11610
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002D5A")]
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public float power = 2f;
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}
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