Files
NobetaSource/Cpp2IL/Assembly-CSharp/FloorSwitch.cs
2023-09-06 22:19:13 +02:00

177 lines
5.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000127 RID: 295
[Token(Token = "0x2000127")]
public class FloorSwitch : PassiveEvent
{
// Token: 0x06000F76 RID: 3958 RVA: 0x000240E8 File Offset: 0x000222E8
[Token(Token = "0x6000F76")]
[Address(RVA = "0x367450", Offset = "0x366450", VA = "0x180367450", Slot = "4")]
protected override void Start()
{
base..ctor();
float startUpTime = this.StartUpTime;
GameObject se_StartUp = this.SE_StartUp;
this.g_fStartUpTimeVal = startUpTime;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_StartUp, transform);
this.g_SEStartUp = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SEStartUp);
GameObject se_Dismiss = this.SE_Dismiss;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Dismiss, transform2);
this.g_SEDismiss = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SEDismiss);
}
// Token: 0x06000F77 RID: 3959 RVA: 0x00024160 File Offset: 0x00022360
[Token(Token = "0x6000F77")]
[Address(RVA = "0x367A40", Offset = "0x366A40", VA = "0x180367A40", Slot = "6")]
protected override void Update()
{
base.Update();
this.UpdateChackOn();
}
// Token: 0x06000F78 RID: 3960 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F78")]
[Address(RVA = "0x367530", Offset = "0x366530", VA = "0x180367530")]
private void UpdateChackOn()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F79 RID: 3961 RVA: 0x0002417C File Offset: 0x0002237C
[Token(Token = "0x6000F79")]
[Address(RVA = "0x367300", Offset = "0x366300", VA = "0x180367300")]
public void StartUp()
{
ParticleSystem ps_StartUpSmoke = this.PS_StartUpSmoke;
int num = 0;
this.g_bStartUpIng = true;
this.g_fStartUpTimeVal = (float)num;
ps_StartUpSmoke.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
SceneEvent[] openEvent = this.OpenEvent;
if (openEvent != 0 && num < openEvent.Length)
{
SceneEvent sceneEvent = openEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.OpenEvent[num].OpenEvent();
}
SceneEvent[] openEvent2 = this.OpenEvent;
num++;
}
}
// Token: 0x06000F7A RID: 3962 RVA: 0x0002420C File Offset: 0x0002240C
[Token(Token = "0x6000F7A")]
[Address(RVA = "0x367180", Offset = "0x366180", VA = "0x180367180")]
public void ResetEvent()
{
SoundEffect soundEffect = this.g_SEDismiss;
this.g_bStartUpIng = false;
soundEffect.PlayRandom(1f, 1f);
SceneEvent[] releaseEvent = this.ReleaseEvent;
if (releaseEvent != 0)
{
int num = 0;
if (num < releaseEvent.Length)
{
SceneEvent sceneEvent = releaseEvent[num];
int num2 = 0;
if (sceneEvent != num2)
{
this.ReleaseEvent[num].ReleaseEvent();
this.ReleaseEvent[num].ResetEvent();
}
SceneEvent[] releaseEvent2 = this.ReleaseEvent;
num++;
}
}
}
// Token: 0x06000F7B RID: 3963 RVA: 0x00024298 File Offset: 0x00022498
[Token(Token = "0x6000F7B")]
[Address(RVA = "0x332440", Offset = "0x331440", VA = "0x180332440", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_StartUpSmoke, fScaleTime);
}
// Token: 0x06000F7C RID: 3964 RVA: 0x000242B4 File Offset: 0x000224B4
[Token(Token = "0x6000F7C")]
[Address(RVA = "0x367A60", Offset = "0x366A60", VA = "0x180367A60")]
public FloorSwitch()
{
}
// Token: 0x040019D5 RID: 6613
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40019D5")]
public Animator Ani;
// Token: 0x040019D6 RID: 6614
[Token(Token = "0x40019D6")]
private const float g_fCheckTime = 0.15f;
// Token: 0x040019D7 RID: 6615
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40019D7")]
private float g_fCheckTimeVal;
// Token: 0x040019D8 RID: 6616
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40019D8")]
private bool g_bStartUpIng;
// Token: 0x040019D9 RID: 6617
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40019D9")]
public float StartUpTime = 1f;
// Token: 0x040019DA RID: 6618
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40019DA")]
private float g_fStartUpTimeVal;
// Token: 0x040019DB RID: 6619
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40019DB")]
public ParticleSystem PS_StartUpSmoke;
// Token: 0x040019DC RID: 6620
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40019DC")]
public GameObject SE_StartUp;
// Token: 0x040019DD RID: 6621
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40019DD")]
public GameObject SE_Dismiss;
// Token: 0x040019DE RID: 6622
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40019DE")]
private SoundEffect g_SEStartUp;
// Token: 0x040019DF RID: 6623
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40019DF")]
private SoundEffect g_SEDismiss;
// Token: 0x040019E0 RID: 6624
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40019E0")]
public SceneEvent[] OpenEvent;
// Token: 0x040019E1 RID: 6625
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40019E1")]
public SceneEvent[] ReleaseEvent;
}