Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameFontPack.cs
2023-09-06 22:19:13 +02:00

74 lines
1.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000232 RID: 562
[Token(Token = "0x2000232")]
[CreateAssetMenu]
public class GameFontPack : ScriptableObject
{
// Token: 0x170000C7 RID: 199
// (get) Token: 0x060015C9 RID: 5577 RVA: 0x00031720 File Offset: 0x0002F920
[Token(Token = "0x170000C7")]
public Font Medium
{
[Token(Token = "0x60015C9")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get
{
return this.medium;
}
}
// Token: 0x170000C8 RID: 200
// (get) Token: 0x060015CA RID: 5578 RVA: 0x00031734 File Offset: 0x0002F934
[Token(Token = "0x170000C8")]
public Font Regular
{
[Token(Token = "0x60015CA")]
[Address(RVA = "0x2990A0", Offset = "0x2980A0", VA = "0x1802990A0")]
get
{
return this.regular;
}
}
// Token: 0x170000C9 RID: 201
// (get) Token: 0x060015CB RID: 5579 RVA: 0x00031748 File Offset: 0x0002F948
[Token(Token = "0x170000C9")]
public Font Light
{
[Token(Token = "0x60015CB")]
[Address(RVA = "0x36B6A0", Offset = "0x36A6A0", VA = "0x18036B6A0")]
get
{
return this.light;
}
}
// Token: 0x060015CC RID: 5580 RVA: 0x0003175C File Offset: 0x0002F95C
[Token(Token = "0x60015CC")]
[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
public GameFontPack()
{
}
// Token: 0x04002104 RID: 8452
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002104")]
[SerializeField]
private Font medium;
// Token: 0x04002105 RID: 8453
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002105")]
[SerializeField]
private Font regular;
// Token: 0x04002106 RID: 8454
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002106")]
[SerializeField]
private Font light;
}