Files
NobetaSource/Cpp2IL/Assembly-CSharp/GamePropertyData.cs
2023-09-06 22:19:13 +02:00

176 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
// Token: 0x02000152 RID: 338
[Token(Token = "0x2000152")]
public class GamePropertyData
{
// Token: 0x06001065 RID: 4197 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001065")]
[Address(RVA = "0xA26750", Offset = "0xA25750", VA = "0x180A26750")]
public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001066 RID: 4198 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001066")]
[Address(RVA = "0xA26570", Offset = "0xA25570", VA = "0x180A26570")]
public SceneItem[] GetPlayerItems(int stageKey)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001067 RID: 4199 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001067")]
[Address(RVA = "0xA26F80", Offset = "0xA25F80", VA = "0x180A26F80")]
public void SetPlayerItems(int stageKey, List<SceneItem> sceneData)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001068 RID: 4200 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001068")]
[Address(RVA = "0xA27190", Offset = "0xA26190", VA = "0x180A27190")]
public void UnlockProp(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001069 RID: 4201 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001069")]
[Address(RVA = "0xA26AD0", Offset = "0xA25AD0", VA = "0x180A26AD0")]
public bool HasPropUnlocked(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106A RID: 4202 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106A")]
[Address(RVA = "0xA26A80", Offset = "0xA25A80", VA = "0x180A26A80")]
public bool HasPropUnlocked(int start, int end)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106B RID: 4203 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106B")]
[Address(RVA = "0xA26620", Offset = "0xA25620", VA = "0x180A26620")]
public int GetPropCollectionAmount()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106C RID: 4204 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106C")]
[Address(RVA = "0xA26F40", Offset = "0xA25F40", VA = "0x180A26F40")]
public void SetNewPropState(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106D RID: 4205 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106D")]
[Address(RVA = "0xA27110", Offset = "0xA26110", VA = "0x180A27110")]
public bool TryResetAllNewPropStates()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106E RID: 4206 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106E")]
[Address(RVA = "0xA26B10", Offset = "0xA25B10", VA = "0x180A26B10")]
public bool IsNewProp(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600106F RID: 4207 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600106F")]
[Address(RVA = "0xA26950", Offset = "0xA25950", VA = "0x180A26950")]
public bool HasAnyNewProp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001070 RID: 4208 RVA: 0x0002625C File Offset: 0x0002445C
[Token(Token = "0x6001070")]
[Address(RVA = "0xA26B50", Offset = "0xA25B50", VA = "0x180A26B50")]
public void OnBeatingGame(BeatingGameData data)
{
int inventoryIndex = data.inventoryIndex;
this.currentInventoryIndex = inventoryIndex;
int num = data.inventorySlots;
this.inventorySlots = num;
ItemSystem.ItemType[] array = data.currentItems;
this.currentItems = array;
Dictionary<int, bool[]> dictionary = new Dictionary();
throw new NullReferenceException();
}
// Token: 0x06001071 RID: 4209 RVA: 0x00026338 File Offset: 0x00024538
[Token(Token = "0x6001071")]
[Address(RVA = "0xA26170", Offset = "0xA25170", VA = "0x180A26170")]
public void BossRushRemoveTestMode()
{
this.currentInventoryIndex = (int)((ulong)0L);
this.inventorySlots = (int)((ulong)4L);
ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
this.currentItems = array;
Dictionary<int, bool[]> dictionary = new Dictionary();
throw new NullReferenceException();
}
// Token: 0x06001072 RID: 4210 RVA: 0x00026408 File Offset: 0x00024608
[Token(Token = "0x6001072")]
[Address(RVA = "0xA271D0", Offset = "0xA261D0", VA = "0x180A271D0")]
public GamePropertyData()
{
ItemSystem.ItemType[] array = new ItemSystem.ItemType[8];
this.currentItems = array;
Dictionary<int, bool[]> dictionary = new Dictionary();
throw new NullReferenceException();
}
// Token: 0x04001ACA RID: 6858
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4001ACA")]
public int currentInventoryIndex;
// Token: 0x04001ACB RID: 6859
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4001ACB")]
public int inventorySlots = (int)((ulong)4L);
// Token: 0x04001ACC RID: 6860
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001ACC")]
public ItemSystem.ItemType[] currentItems;
// Token: 0x04001ACD RID: 6861
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001ACD")]
public int treasureChestCollection;
// Token: 0x04001ACE RID: 6862
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001ACE")]
public Dictionary<int, bool[]> stageTreasureMap;
// Token: 0x04001ACF RID: 6863
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001ACF")]
public Dictionary<int, SceneItem[]> playerItemMap;
// Token: 0x04001AD0 RID: 6864
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001AD0")]
public bool[] propCollection;
// Token: 0x04001AD1 RID: 6865
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001AD1")]
public bool[] newPropCollection;
}