34 lines
921 B
C#
34 lines
921 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200036A RID: 874
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[Token(Token = "0x200036A")]
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public class GameSaveTest : MonoBehaviour
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{
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// Token: 0x06002265 RID: 8805 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002265")]
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[Address(RVA = "0xA2ABB0", Offset = "0xA29BB0", VA = "0x180A2ABB0")]
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private void Test()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002266 RID: 8806 RVA: 0x00053580 File Offset: 0x00051780
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[Token(Token = "0x6002266")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public GameSaveTest()
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{
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}
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// Token: 0x04002BFE RID: 11262
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002BFE")]
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private GameSaveLegacy gameSaveLegacy;
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// Token: 0x04002BFF RID: 11263
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002BFF")]
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private GameSave gameSave;
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}
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