Files
NobetaSource/Cpp2IL/Assembly-CSharp/GhostBEffectPlay.cs
2023-09-06 22:19:13 +02:00

405 lines
11 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000FA RID: 250
[Token(Token = "0x20000FA")]
public class GhostBEffectPlay : MonoBehaviour
{
// Token: 0x06000CA4 RID: 3236 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA4")]
[Address(RVA = "0xA34330", Offset = "0xA33330", VA = "0x180A34330")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA5 RID: 3237 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CA5")]
[Address(RVA = "0xA355D0", Offset = "0xA345D0", VA = "0x180A355D0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CA6 RID: 3238 RVA: 0x0001DBE0 File Offset: 0x0001BDE0
[Token(Token = "0x6000CA6")]
[Address(RVA = "0xA355B0", Offset = "0xA345B0", VA = "0x180A355B0")]
public void UpdateTarget(Vector3 Target)
{
float z = Target.z;
this.g_v3Target.z = z;
}
// Token: 0x06000CA7 RID: 3239 RVA: 0x0001DC00 File Offset: 0x0001BE00
[Token(Token = "0x6000CA7")]
[Address(RVA = "0xA352A0", Offset = "0xA342A0", VA = "0x180A352A0")]
public void PlaySong()
{
GameObject gameObject = this.g_Song01.NewUse(true);
}
// Token: 0x06000CA8 RID: 3240 RVA: 0x0001DC20 File Offset: 0x0001BE20
[Token(Token = "0x6000CA8")]
[Address(RVA = "0xA35250", Offset = "0xA34250", VA = "0x180A35250")]
public void PlaySongSuccess()
{
this.g_Song01.Stop(3f);
GameObject gameObject = this.g_Song01Success.NewUse(true);
}
// Token: 0x06000CA9 RID: 3241 RVA: 0x0001DC50 File Offset: 0x0001BE50
[Token(Token = "0x6000CA9")]
[Address(RVA = "0xA35020", Offset = "0xA34020", VA = "0x180A35020")]
public void PlayMagic01()
{
this.g_bMagic01 = true;
this.g_Magic01TimeVal = 2f;
this.g_Magic01WaitTimeVal = 0.5f;
this.g_Magic01IntervalVal = 0.1f;
}
// Token: 0x06000CAA RID: 3242 RVA: 0x0001DC88 File Offset: 0x0001BE88
[Token(Token = "0x6000CAA")]
[Address(RVA = "0xA351F0", Offset = "0xA341F0", VA = "0x180A351F0")]
public void PlaySongFire()
{
EffectPool effectPool = this.g_FireCohesionFloor;
if (effectPool != 0)
{
GameObject gameObject = effectPool.NewUse(true);
}
EffectPool effectPool2 = this.g_FireTragetFloor;
if (effectPool2 != 0)
{
GameObject gameObject2 = effectPool2.NewUse(true);
float z = this.g_v3Target.z;
this.g_v3FireTarget.z = z;
this.g_bFireTargetFloor = true;
}
}
// Token: 0x06000CAB RID: 3243 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAB")]
[Address(RVA = "0xA35110", Offset = "0xA34110", VA = "0x180A35110")]
public void PlaySongFireSuccess()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAC RID: 3244 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000CAC")]
[Address(RVA = "0xA34EF0", Offset = "0xA33EF0", VA = "0x180A34EF0")]
public void PlayFireMagicShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000CAD RID: 3245 RVA: 0x0001DCDC File Offset: 0x0001BEDC
[Token(Token = "0x6000CAD")]
[Address(RVA = "0xA352E0", Offset = "0xA342E0", VA = "0x180A352E0")]
public void StopAllMagic()
{
this.g_Song01.Stop(3f);
this.g_Song01Success.Stop(3f);
EffectPool effectPool = this.g_FireCohesionFloor;
this.g_bMagic01 = false;
if (effectPool != 0)
{
effectPool.Stop(3f);
}
EffectPool effectPool2 = this.g_FireTragetFloor;
this.g_bFireTargetFloor = false;
if (effectPool2 != 0)
{
effectPool2.Stop(3f);
}
}
// Token: 0x06000CAE RID: 3246 RVA: 0x0001DD4C File Offset: 0x0001BF4C
[Token(Token = "0x6000CAE")]
[Address(RVA = "0xA320D0", Offset = "0xA310D0", VA = "0x180A320D0")]
public void PlaySEDestory()
{
this.g_SEDestory.gameObject.SetActive(true);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000CAF RID: 3247 RVA: 0x0001DD88 File Offset: 0x0001BF88
[Token(Token = "0x6000CAF")]
[Address(RVA = "0xA35050", Offset = "0xA34050", VA = "0x180A35050")]
public void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
SoundEffect soundEffect2 = this.g_SEMove;
float num2 = this.g_fSEMoveVolume;
soundEffect2.PlayRandom(num2, num2);
}
}
// Token: 0x06000CB0 RID: 3248 RVA: 0x0001DDD8 File Offset: 0x0001BFD8
[Token(Token = "0x6000CB0")]
[Address(RVA = "0xA352D0", Offset = "0xA342D0", VA = "0x180A352D0")]
public void SetSeMoveVolume(float fVolume)
{
this.g_fSEMoveVolume = fVolume;
}
// Token: 0x06000CB1 RID: 3249 RVA: 0x0001DDEC File Offset: 0x0001BFEC
[Token(Token = "0x6000CB1")]
[Address(RVA = "0xA36810", Offset = "0xA35810", VA = "0x180A36810")]
public GhostBEffectPlay()
{
float z = Vector3.zero.z;
this.g_v3Target.z = z;
float z2 = Vector3.zero.z;
this.g_v3FireTarget.z = z2;
base..ctor();
}
// Token: 0x04001473 RID: 5235
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001473")]
[SerializeField]
private string ghostBSong01Path;
// Token: 0x04001474 RID: 5236
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001474")]
[SerializeField]
private string ghostBSong01SuccessPath;
// Token: 0x04001475 RID: 5237
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001475")]
[SerializeField]
private string ghostBSong01FirePath;
// Token: 0x04001476 RID: 5238
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001476")]
[SerializeField]
private string ghostBSong01BulletPath;
// Token: 0x04001477 RID: 5239
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001477")]
[SerializeField]
private string ghostBSong01CollisionPath;
// Token: 0x04001478 RID: 5240
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001478")]
[SerializeField]
private string ghostBSong01PlayerCollisionPath;
// Token: 0x04001479 RID: 5241
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001479")]
[SerializeField]
private string ghostBFireCohesionFloorPath;
// Token: 0x0400147A RID: 5242
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400147A")]
[SerializeField]
private string ghostBFireTargetFloorPath;
// Token: 0x0400147B RID: 5243
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400147B")]
[SerializeField]
private string ghostBFireMagicPath;
// Token: 0x0400147C RID: 5244
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400147C")]
[SerializeField]
private string ghostBFireCohesionSuccessPath;
// Token: 0x0400147D RID: 5245
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400147D")]
[SerializeField]
private string sEMoveObjectPath;
// Token: 0x0400147E RID: 5246
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400147E")]
[SerializeField]
private string sEDestoryObjectPath;
// Token: 0x0400147F RID: 5247
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400147F")]
[SerializeField]
private string sESong01CollisionObjectPath;
// Token: 0x04001480 RID: 5248
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001480")]
[SerializeField]
private string sESong01PlayerCollisionObjectPath;
// Token: 0x04001481 RID: 5249
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001481")]
[SerializeField]
private string sEFireMagicObjectPath;
// Token: 0x04001482 RID: 5250
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001482")]
private Transform g_EffectParent;
// Token: 0x04001483 RID: 5251
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001483")]
private Transform g_ShotPoint;
// Token: 0x04001484 RID: 5252
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001484")]
private Transform g_SP;
// Token: 0x04001485 RID: 5253
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001485")]
private EffectPool g_Song01;
// Token: 0x04001486 RID: 5254
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001486")]
private EffectPool g_Song01Success;
// Token: 0x04001487 RID: 5255
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001487")]
private EffectPool g_Song01Fire;
// Token: 0x04001488 RID: 5256
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001488")]
private EffectPool Song01Bullet;
// Token: 0x04001489 RID: 5257
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001489")]
private EffectPool GhostB01Collision;
// Token: 0x0400148A RID: 5258
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400148A")]
private EffectPool GhostB01PlayerCollision;
// Token: 0x0400148B RID: 5259
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400148B")]
private EffectPool g_FireCohesionFloor;
// Token: 0x0400148C RID: 5260
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400148C")]
private EffectPool g_FireTragetFloor;
// Token: 0x0400148D RID: 5261
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400148D")]
private EffectPool g_FireMagic;
// Token: 0x0400148E RID: 5262
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400148E")]
private EffectPool g_FireSuccess;
// Token: 0x0400148F RID: 5263
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400148F")]
private bool g_bFireTargetFloor;
// Token: 0x04001490 RID: 5264
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4001490")]
private float g_fFireMagicCollision;
// Token: 0x04001491 RID: 5265
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001491")]
private AttackData g_ADFireMaghc;
// Token: 0x04001492 RID: 5266
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001492")]
private SoundEffectPool g_SESong01Collision;
// Token: 0x04001493 RID: 5267
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001493")]
private SoundEffectPool g_SESong01PlayerCollision;
// Token: 0x04001494 RID: 5268
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001494")]
private Vector3 g_v3Target;
// Token: 0x04001495 RID: 5269
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x4001495")]
private Vector3 g_v3FireTarget;
// Token: 0x04001496 RID: 5270
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001496")]
private bool g_bMagic01;
// Token: 0x04001497 RID: 5271
[Token(Token = "0x4001497")]
private const float g_Magic01Time = 2f;
// Token: 0x04001498 RID: 5272
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4001498")]
private float g_Magic01TimeVal;
// Token: 0x04001499 RID: 5273
[Token(Token = "0x4001499")]
private const float g_Magic01WaitTime = 0.5f;
// Token: 0x0400149A RID: 5274
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400149A")]
private float g_Magic01WaitTimeVal;
// Token: 0x0400149B RID: 5275
[Token(Token = "0x400149B")]
private const float g_Magic01Interval = 0.1f;
// Token: 0x0400149C RID: 5276
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x400149C")]
private float g_Magic01IntervalVal;
// Token: 0x0400149D RID: 5277
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400149D")]
private SoundEffect g_SEMove;
// Token: 0x0400149E RID: 5278
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400149E")]
private SoundEffect g_SEDestory;
// Token: 0x0400149F RID: 5279
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400149F")]
private float g_fSEMoveVolume;
// Token: 0x040014A0 RID: 5280
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40014A0")]
private SoundEffectPool g_SEFireMagic;
}