405 lines
11 KiB
C#
405 lines
11 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000FA RID: 250
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[Token(Token = "0x20000FA")]
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public class GhostBEffectPlay : MonoBehaviour
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{
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// Token: 0x06000CA4 RID: 3236 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CA4")]
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[Address(RVA = "0xA34330", Offset = "0xA33330", VA = "0x180A34330")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CA5 RID: 3237 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CA5")]
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[Address(RVA = "0xA355D0", Offset = "0xA345D0", VA = "0x180A355D0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CA6 RID: 3238 RVA: 0x0001DBE0 File Offset: 0x0001BDE0
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[Token(Token = "0x6000CA6")]
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[Address(RVA = "0xA355B0", Offset = "0xA345B0", VA = "0x180A355B0")]
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public void UpdateTarget(Vector3 Target)
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{
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float z = Target.z;
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this.g_v3Target.z = z;
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}
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// Token: 0x06000CA7 RID: 3239 RVA: 0x0001DC00 File Offset: 0x0001BE00
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[Token(Token = "0x6000CA7")]
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[Address(RVA = "0xA352A0", Offset = "0xA342A0", VA = "0x180A352A0")]
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public void PlaySong()
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{
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GameObject gameObject = this.g_Song01.NewUse(true);
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}
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// Token: 0x06000CA8 RID: 3240 RVA: 0x0001DC20 File Offset: 0x0001BE20
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[Token(Token = "0x6000CA8")]
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[Address(RVA = "0xA35250", Offset = "0xA34250", VA = "0x180A35250")]
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public void PlaySongSuccess()
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{
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this.g_Song01.Stop(3f);
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GameObject gameObject = this.g_Song01Success.NewUse(true);
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}
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// Token: 0x06000CA9 RID: 3241 RVA: 0x0001DC50 File Offset: 0x0001BE50
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[Token(Token = "0x6000CA9")]
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[Address(RVA = "0xA35020", Offset = "0xA34020", VA = "0x180A35020")]
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public void PlayMagic01()
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{
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this.g_bMagic01 = true;
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this.g_Magic01TimeVal = 2f;
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this.g_Magic01WaitTimeVal = 0.5f;
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this.g_Magic01IntervalVal = 0.1f;
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}
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// Token: 0x06000CAA RID: 3242 RVA: 0x0001DC88 File Offset: 0x0001BE88
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[Token(Token = "0x6000CAA")]
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[Address(RVA = "0xA351F0", Offset = "0xA341F0", VA = "0x180A351F0")]
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public void PlaySongFire()
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{
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EffectPool effectPool = this.g_FireCohesionFloor;
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if (effectPool != 0)
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{
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GameObject gameObject = effectPool.NewUse(true);
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}
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EffectPool effectPool2 = this.g_FireTragetFloor;
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if (effectPool2 != 0)
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{
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GameObject gameObject2 = effectPool2.NewUse(true);
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float z = this.g_v3Target.z;
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this.g_v3FireTarget.z = z;
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this.g_bFireTargetFloor = true;
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}
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}
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// Token: 0x06000CAB RID: 3243 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CAB")]
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[Address(RVA = "0xA35110", Offset = "0xA34110", VA = "0x180A35110")]
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public void PlaySongFireSuccess()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CAC RID: 3244 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000CAC")]
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[Address(RVA = "0xA34EF0", Offset = "0xA33EF0", VA = "0x180A34EF0")]
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public void PlayFireMagicShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000CAD RID: 3245 RVA: 0x0001DCDC File Offset: 0x0001BEDC
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[Token(Token = "0x6000CAD")]
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[Address(RVA = "0xA352E0", Offset = "0xA342E0", VA = "0x180A352E0")]
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public void StopAllMagic()
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{
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this.g_Song01.Stop(3f);
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this.g_Song01Success.Stop(3f);
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EffectPool effectPool = this.g_FireCohesionFloor;
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this.g_bMagic01 = false;
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if (effectPool != 0)
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{
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effectPool.Stop(3f);
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}
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EffectPool effectPool2 = this.g_FireTragetFloor;
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this.g_bFireTargetFloor = false;
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if (effectPool2 != 0)
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{
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effectPool2.Stop(3f);
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}
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}
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// Token: 0x06000CAE RID: 3246 RVA: 0x0001DD4C File Offset: 0x0001BF4C
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[Token(Token = "0x6000CAE")]
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[Address(RVA = "0xA320D0", Offset = "0xA310D0", VA = "0x180A320D0")]
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public void PlaySEDestory()
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{
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this.g_SEDestory.gameObject.SetActive(true);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000CAF RID: 3247 RVA: 0x0001DD88 File Offset: 0x0001BF88
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[Token(Token = "0x6000CAF")]
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[Address(RVA = "0xA35050", Offset = "0xA34050", VA = "0x180A35050")]
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public void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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SoundEffect soundEffect2 = this.g_SEMove;
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float num2 = this.g_fSEMoveVolume;
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soundEffect2.PlayRandom(num2, num2);
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}
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}
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// Token: 0x06000CB0 RID: 3248 RVA: 0x0001DDD8 File Offset: 0x0001BFD8
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[Token(Token = "0x6000CB0")]
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[Address(RVA = "0xA352D0", Offset = "0xA342D0", VA = "0x180A352D0")]
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public void SetSeMoveVolume(float fVolume)
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{
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this.g_fSEMoveVolume = fVolume;
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}
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// Token: 0x06000CB1 RID: 3249 RVA: 0x0001DDEC File Offset: 0x0001BFEC
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[Token(Token = "0x6000CB1")]
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[Address(RVA = "0xA36810", Offset = "0xA35810", VA = "0x180A36810")]
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public GhostBEffectPlay()
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{
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float z = Vector3.zero.z;
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this.g_v3Target.z = z;
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float z2 = Vector3.zero.z;
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this.g_v3FireTarget.z = z2;
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base..ctor();
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}
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// Token: 0x04001473 RID: 5235
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001473")]
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[SerializeField]
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private string ghostBSong01Path;
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// Token: 0x04001474 RID: 5236
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001474")]
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[SerializeField]
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private string ghostBSong01SuccessPath;
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// Token: 0x04001475 RID: 5237
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001475")]
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[SerializeField]
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private string ghostBSong01FirePath;
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// Token: 0x04001476 RID: 5238
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001476")]
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[SerializeField]
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private string ghostBSong01BulletPath;
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// Token: 0x04001477 RID: 5239
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001477")]
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[SerializeField]
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private string ghostBSong01CollisionPath;
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// Token: 0x04001478 RID: 5240
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001478")]
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[SerializeField]
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private string ghostBSong01PlayerCollisionPath;
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// Token: 0x04001479 RID: 5241
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001479")]
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[SerializeField]
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private string ghostBFireCohesionFloorPath;
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// Token: 0x0400147A RID: 5242
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400147A")]
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[SerializeField]
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private string ghostBFireTargetFloorPath;
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// Token: 0x0400147B RID: 5243
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400147B")]
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[SerializeField]
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private string ghostBFireMagicPath;
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// Token: 0x0400147C RID: 5244
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400147C")]
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[SerializeField]
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private string ghostBFireCohesionSuccessPath;
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// Token: 0x0400147D RID: 5245
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400147D")]
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[SerializeField]
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private string sEMoveObjectPath;
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// Token: 0x0400147E RID: 5246
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400147E")]
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[SerializeField]
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private string sEDestoryObjectPath;
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// Token: 0x0400147F RID: 5247
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400147F")]
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[SerializeField]
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private string sESong01CollisionObjectPath;
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// Token: 0x04001480 RID: 5248
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001480")]
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[SerializeField]
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private string sESong01PlayerCollisionObjectPath;
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// Token: 0x04001481 RID: 5249
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001481")]
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[SerializeField]
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private string sEFireMagicObjectPath;
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// Token: 0x04001482 RID: 5250
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001482")]
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private Transform g_EffectParent;
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// Token: 0x04001483 RID: 5251
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4001483")]
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private Transform g_ShotPoint;
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// Token: 0x04001484 RID: 5252
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4001484")]
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private Transform g_SP;
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// Token: 0x04001485 RID: 5253
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4001485")]
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private EffectPool g_Song01;
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// Token: 0x04001486 RID: 5254
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4001486")]
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private EffectPool g_Song01Success;
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// Token: 0x04001487 RID: 5255
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001487")]
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private EffectPool g_Song01Fire;
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// Token: 0x04001488 RID: 5256
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001488")]
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private EffectPool Song01Bullet;
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// Token: 0x04001489 RID: 5257
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001489")]
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private EffectPool GhostB01Collision;
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// Token: 0x0400148A RID: 5258
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x400148A")]
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private EffectPool GhostB01PlayerCollision;
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// Token: 0x0400148B RID: 5259
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x400148B")]
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private EffectPool g_FireCohesionFloor;
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// Token: 0x0400148C RID: 5260
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400148C")]
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private EffectPool g_FireTragetFloor;
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// Token: 0x0400148D RID: 5261
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400148D")]
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private EffectPool g_FireMagic;
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// Token: 0x0400148E RID: 5262
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400148E")]
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private EffectPool g_FireSuccess;
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// Token: 0x0400148F RID: 5263
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400148F")]
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private bool g_bFireTargetFloor;
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// Token: 0x04001490 RID: 5264
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[FieldOffset(Offset = "0xFC")]
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[Token(Token = "0x4001490")]
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private float g_fFireMagicCollision;
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// Token: 0x04001491 RID: 5265
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4001491")]
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private AttackData g_ADFireMaghc;
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// Token: 0x04001492 RID: 5266
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001492")]
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private SoundEffectPool g_SESong01Collision;
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// Token: 0x04001493 RID: 5267
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x4001493")]
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private SoundEffectPool g_SESong01PlayerCollision;
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// Token: 0x04001494 RID: 5268
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x4001494")]
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private Vector3 g_v3Target;
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// Token: 0x04001495 RID: 5269
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[FieldOffset(Offset = "0x124")]
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[Token(Token = "0x4001495")]
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private Vector3 g_v3FireTarget;
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// Token: 0x04001496 RID: 5270
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001496")]
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private bool g_bMagic01;
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// Token: 0x04001497 RID: 5271
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[Token(Token = "0x4001497")]
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private const float g_Magic01Time = 2f;
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// Token: 0x04001498 RID: 5272
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[FieldOffset(Offset = "0x134")]
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[Token(Token = "0x4001498")]
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private float g_Magic01TimeVal;
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// Token: 0x04001499 RID: 5273
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[Token(Token = "0x4001499")]
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private const float g_Magic01WaitTime = 0.5f;
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// Token: 0x0400149A RID: 5274
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x400149A")]
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private float g_Magic01WaitTimeVal;
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// Token: 0x0400149B RID: 5275
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[Token(Token = "0x400149B")]
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private const float g_Magic01Interval = 0.1f;
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// Token: 0x0400149C RID: 5276
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[FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x400149C")]
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private float g_Magic01IntervalVal;
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// Token: 0x0400149D RID: 5277
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x400149D")]
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private SoundEffect g_SEMove;
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// Token: 0x0400149E RID: 5278
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x400149E")]
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private SoundEffect g_SEDestory;
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// Token: 0x0400149F RID: 5279
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x400149F")]
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private float g_fSEMoveVolume;
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// Token: 0x040014A0 RID: 5280
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x40014A0")]
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private SoundEffectPool g_SEFireMagic;
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}
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