Files
NobetaSource/Cpp2IL/Assembly-CSharp/ICharacterController.cs
2023-09-06 22:19:13 +02:00

64 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000175 RID: 373
[Token(Token = "0x2000175")]
public interface ICharacterController
{
// Token: 0x06001274 RID: 4724
[Token(Token = "0x6001274")]
[Address(Slot = "0")]
void Move(Vector2 movement);
// Token: 0x06001275 RID: 4725
[Token(Token = "0x6001275")]
[Address(Slot = "1")]
void Walk(bool onHolding);
// Token: 0x06001276 RID: 4726
[Token(Token = "0x6001276")]
[Address(Slot = "2")]
void Dash(bool onHolding);
// Token: 0x06001277 RID: 4727
[Token(Token = "0x6001277")]
[Address(Slot = "3")]
void Jump();
// Token: 0x06001278 RID: 4728
[Token(Token = "0x6001278")]
[Address(Slot = "4")]
void Dodge();
// Token: 0x06001279 RID: 4729
[Token(Token = "0x6001279")]
[Address(Slot = "5")]
void Interact();
// Token: 0x0600127A RID: 4730
[Token(Token = "0x600127A")]
[Address(Slot = "6")]
void Attack();
// Token: 0x0600127B RID: 4731
[Token(Token = "0x600127B")]
[Address(Slot = "7")]
void Chant();
// Token: 0x0600127C RID: 4732
[Token(Token = "0x600127C")]
[Address(Slot = "8")]
void Aim(bool onHolding);
// Token: 0x0600127D RID: 4733
[Token(Token = "0x600127D")]
[Address(Slot = "9")]
void Shoot(bool onHolding);
// Token: 0x0600127E RID: 4734
[Token(Token = "0x600127E")]
[Address(Slot = "10")]
void SwitchCameraMode();
}