64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000175 RID: 373
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[Token(Token = "0x2000175")]
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public interface ICharacterController
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{
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// Token: 0x06001274 RID: 4724
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[Token(Token = "0x6001274")]
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[Address(Slot = "0")]
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void Move(Vector2 movement);
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// Token: 0x06001275 RID: 4725
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[Token(Token = "0x6001275")]
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[Address(Slot = "1")]
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void Walk(bool onHolding);
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// Token: 0x06001276 RID: 4726
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[Token(Token = "0x6001276")]
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[Address(Slot = "2")]
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void Dash(bool onHolding);
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// Token: 0x06001277 RID: 4727
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[Token(Token = "0x6001277")]
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[Address(Slot = "3")]
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void Jump();
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// Token: 0x06001278 RID: 4728
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[Token(Token = "0x6001278")]
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[Address(Slot = "4")]
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void Dodge();
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// Token: 0x06001279 RID: 4729
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[Token(Token = "0x6001279")]
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[Address(Slot = "5")]
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void Interact();
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// Token: 0x0600127A RID: 4730
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[Token(Token = "0x600127A")]
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[Address(Slot = "6")]
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void Attack();
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// Token: 0x0600127B RID: 4731
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[Token(Token = "0x600127B")]
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[Address(Slot = "7")]
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void Chant();
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// Token: 0x0600127C RID: 4732
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[Token(Token = "0x600127C")]
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[Address(Slot = "8")]
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void Aim(bool onHolding);
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// Token: 0x0600127D RID: 4733
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[Token(Token = "0x600127D")]
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[Address(Slot = "9")]
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void Shoot(bool onHolding);
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// Token: 0x0600127E RID: 4734
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[Token(Token = "0x600127E")]
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[Address(Slot = "10")]
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void SwitchCameraMode();
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}
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