62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000376 RID: 886
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[Token(Token = "0x2000376")]
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public class InfoBubble : MonoBehaviour
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{
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// Token: 0x060022F2 RID: 8946 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022F2")]
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[Address(RVA = "0x152B400", Offset = "0x152A400", VA = "0x18152B400")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060022F3 RID: 8947 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60022F3")]
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[Address(RVA = "0x152B4B0", Offset = "0x152A4B0", VA = "0x18152B4B0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060022F4 RID: 8948 RVA: 0x00054418 File Offset: 0x00052618
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[Token(Token = "0x60022F4")]
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[Address(RVA = "0x152B630", Offset = "0x152A630", VA = "0x18152B630")]
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public InfoBubble()
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{
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float z = Vector3.one.z;
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this.WobbleAxis.z = z;
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this.WobbleFrequency = 1f;
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this.WobbleAmplitude = 0.25f;
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base..ctor();
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}
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// Token: 0x04002C67 RID: 11367
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C67")]
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public Vector3 WobbleAxis;
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// Token: 0x04002C68 RID: 11368
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002C68")]
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public float WobbleFrequency;
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// Token: 0x04002C69 RID: 11369
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002C69")]
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public float WobbleAmplitude;
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// Token: 0x04002C6A RID: 11370
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002C6A")]
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public Transform TrackTarget;
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// Token: 0x04002C6B RID: 11371
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002C6B")]
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private Vector3 startOffsetTarget;
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}
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