Files
NobetaSource/Cpp2IL/Assembly-CSharp/Level04Room08_PS_RockFall.cs
2023-09-06 22:19:13 +02:00

29 lines
846 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001DB RID: 475
[Token(Token = "0x20001DB")]
public class Level04Room08_PS_RockFall : MonoBehaviour
{
// Token: 0x06001484 RID: 5252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001484")]
[Address(RVA = "0x415F70", Offset = "0x414F70", VA = "0x180415F70")]
private void OnParticleCollision(GameObject other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001485 RID: 5253 RVA: 0x0002F128 File Offset: 0x0002D328
[Token(Token = "0x6001485")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public Level04Room08_PS_RockFall()
{
}
// Token: 0x04001F34 RID: 7988
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001F34")]
public Level04Room08 L04Room08;
}