29 lines
846 B
C#
29 lines
846 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001DB RID: 475
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[Token(Token = "0x20001DB")]
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public class Level04Room08_PS_RockFall : MonoBehaviour
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{
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// Token: 0x06001484 RID: 5252 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001484")]
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[Address(RVA = "0x415F70", Offset = "0x414F70", VA = "0x180415F70")]
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private void OnParticleCollision(GameObject other)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001485 RID: 5253 RVA: 0x0002F128 File Offset: 0x0002D328
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[Token(Token = "0x6001485")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public Level04Room08_PS_RockFall()
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{
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}
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// Token: 0x04001F34 RID: 7988
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001F34")]
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public Level04Room08 L04Room08;
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}
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