164 lines
4.4 KiB
C#
164 lines
4.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000107 RID: 263
|
|
[Token(Token = "0x2000107")]
|
|
public class LightningChargeBulletCollision : MonoBehaviour
|
|
{
|
|
// Token: 0x1700003A RID: 58
|
|
// (get) Token: 0x06000D5F RID: 3423 RVA: 0x0001F794 File Offset: 0x0001D994
|
|
[Token(Token = "0x1700003A")]
|
|
public GameSave GameSave
|
|
{
|
|
[Token(Token = "0x6000D5F")]
|
|
[Address(RVA = "0x41C700", Offset = "0x41B700", VA = "0x18041C700")]
|
|
get
|
|
{
|
|
return Game.GameSave;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000D60 RID: 3424 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D60")]
|
|
[Address(RVA = "0x419610", Offset = "0x418610", VA = "0x180419610")]
|
|
public void InitData()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D61 RID: 3425 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D61")]
|
|
[Address(RVA = "0x419C30", Offset = "0x418C30", VA = "0x180419C30")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D62 RID: 3426 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000D62")]
|
|
[Address(RVA = "0x419A40", Offset = "0x418A40", VA = "0x180419A40")]
|
|
public void ResetData(Vector3 Pos, Quaternion Rot)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000D63 RID: 3427 RVA: 0x0001F7A8 File Offset: 0x0001D9A8
|
|
[Token(Token = "0x6000D63")]
|
|
[Address(RVA = "0x41C6D0", Offset = "0x41B6D0", VA = "0x18041C6D0")]
|
|
public LightningChargeBulletCollision()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400162E RID: 5678
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400162E")]
|
|
private AttackData[] g_AD;
|
|
|
|
// Token: 0x0400162F RID: 5679
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400162F")]
|
|
public float g_fDuration = 0.7f;
|
|
|
|
// Token: 0x04001630 RID: 5680
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x4001630")]
|
|
public float g_fDurationV2 = 0.8f;
|
|
|
|
// Token: 0x04001631 RID: 5681
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001631")]
|
|
private float g_fDurationVal;
|
|
|
|
// Token: 0x04001632 RID: 5682
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4001632")]
|
|
public float g_fIntervals = 0.1f;
|
|
|
|
// Token: 0x04001633 RID: 5683
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001633")]
|
|
private float g_fIntervalsVal;
|
|
|
|
// Token: 0x04001634 RID: 5684
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x4001634")]
|
|
private float g_fRadius = 4f;
|
|
|
|
// Token: 0x04001635 RID: 5685
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001635")]
|
|
private bool g_bShake01;
|
|
|
|
// Token: 0x04001636 RID: 5686
|
|
[FieldOffset(Offset = "0x39")]
|
|
[Token(Token = "0x4001636")]
|
|
private bool g_bShake02;
|
|
|
|
// Token: 0x04001637 RID: 5687
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001637")]
|
|
private List<Transform> g_TargetList;
|
|
|
|
// Token: 0x04001638 RID: 5688
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001638")]
|
|
public GameObject g_CollisionEffect;
|
|
|
|
// Token: 0x04001639 RID: 5689
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001639")]
|
|
private EffectPool g_CollisionPool;
|
|
|
|
// Token: 0x0400163A RID: 5690
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400163A")]
|
|
public GameObject g_SECollisionObject;
|
|
|
|
// Token: 0x0400163B RID: 5691
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x400163B")]
|
|
private SoundEffectPool g_SECollision;
|
|
|
|
// Token: 0x0400163C RID: 5692
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x400163C")]
|
|
public GameObject g_EffLv01Object;
|
|
|
|
// Token: 0x0400163D RID: 5693
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x400163D")]
|
|
public GameObject g_EffLv03Object;
|
|
|
|
// Token: 0x0400163E RID: 5694
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x400163E")]
|
|
public GameObject g_EffLv05Object;
|
|
|
|
// Token: 0x0400163F RID: 5695
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x400163F")]
|
|
private EffectPool g_EffLv01;
|
|
|
|
// Token: 0x04001640 RID: 5696
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001640")]
|
|
private EffectPool g_EffLv03;
|
|
|
|
// Token: 0x04001641 RID: 5697
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001641")]
|
|
private EffectPool g_EffLv05;
|
|
|
|
// Token: 0x04001642 RID: 5698
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001642")]
|
|
public GameObject g_SEObject;
|
|
|
|
// Token: 0x04001643 RID: 5699
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001643")]
|
|
private SoundEffectPool g_SE;
|
|
}
|