Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningChargeBulletCollision.cs
2023-09-06 22:19:13 +02:00

164 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000107 RID: 263
[Token(Token = "0x2000107")]
public class LightningChargeBulletCollision : MonoBehaviour
{
// Token: 0x1700003A RID: 58
// (get) Token: 0x06000D5F RID: 3423 RVA: 0x0001F794 File Offset: 0x0001D994
[Token(Token = "0x1700003A")]
public GameSave GameSave
{
[Token(Token = "0x6000D5F")]
[Address(RVA = "0x41C700", Offset = "0x41B700", VA = "0x18041C700")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000D60 RID: 3424 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D60")]
[Address(RVA = "0x419610", Offset = "0x418610", VA = "0x180419610")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D61 RID: 3425 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D61")]
[Address(RVA = "0x419C30", Offset = "0x418C30", VA = "0x180419C30")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D62 RID: 3426 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D62")]
[Address(RVA = "0x419A40", Offset = "0x418A40", VA = "0x180419A40")]
public void ResetData(Vector3 Pos, Quaternion Rot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D63 RID: 3427 RVA: 0x0001F7A8 File Offset: 0x0001D9A8
[Token(Token = "0x6000D63")]
[Address(RVA = "0x41C6D0", Offset = "0x41B6D0", VA = "0x18041C6D0")]
public LightningChargeBulletCollision()
{
}
// Token: 0x0400162E RID: 5678
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400162E")]
private AttackData[] g_AD;
// Token: 0x0400162F RID: 5679
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400162F")]
public float g_fDuration = 0.7f;
// Token: 0x04001630 RID: 5680
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4001630")]
public float g_fDurationV2 = 0.8f;
// Token: 0x04001631 RID: 5681
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001631")]
private float g_fDurationVal;
// Token: 0x04001632 RID: 5682
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4001632")]
public float g_fIntervals = 0.1f;
// Token: 0x04001633 RID: 5683
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001633")]
private float g_fIntervalsVal;
// Token: 0x04001634 RID: 5684
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4001634")]
private float g_fRadius = 4f;
// Token: 0x04001635 RID: 5685
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001635")]
private bool g_bShake01;
// Token: 0x04001636 RID: 5686
[FieldOffset(Offset = "0x39")]
[Token(Token = "0x4001636")]
private bool g_bShake02;
// Token: 0x04001637 RID: 5687
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001637")]
private List<Transform> g_TargetList;
// Token: 0x04001638 RID: 5688
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001638")]
public GameObject g_CollisionEffect;
// Token: 0x04001639 RID: 5689
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001639")]
private EffectPool g_CollisionPool;
// Token: 0x0400163A RID: 5690
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400163A")]
public GameObject g_SECollisionObject;
// Token: 0x0400163B RID: 5691
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400163B")]
private SoundEffectPool g_SECollision;
// Token: 0x0400163C RID: 5692
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400163C")]
public GameObject g_EffLv01Object;
// Token: 0x0400163D RID: 5693
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400163D")]
public GameObject g_EffLv03Object;
// Token: 0x0400163E RID: 5694
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x400163E")]
public GameObject g_EffLv05Object;
// Token: 0x0400163F RID: 5695
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400163F")]
private EffectPool g_EffLv01;
// Token: 0x04001640 RID: 5696
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001640")]
private EffectPool g_EffLv03;
// Token: 0x04001641 RID: 5697
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001641")]
private EffectPool g_EffLv05;
// Token: 0x04001642 RID: 5698
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001642")]
public GameObject g_SEObject;
// Token: 0x04001643 RID: 5699
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001643")]
private SoundEffectPool g_SE;
}