152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000108 RID: 264
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[Token(Token = "0x2000108")]
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public class LightningFloorAim : MonoBehaviour
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{
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// Token: 0x1700003B RID: 59
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// (get) Token: 0x06000D64 RID: 3428 RVA: 0x0001F7E8 File Offset: 0x0001D9E8
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[Token(Token = "0x1700003B")]
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private GameSave GameSave
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{
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[Token(Token = "0x6000D64")]
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[Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06000D65 RID: 3429 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D65")]
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[Address(RVA = "0x41C7D0", Offset = "0x41B7D0", VA = "0x18041C7D0")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D66 RID: 3430 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D66")]
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[Address(RVA = "0x41CDF0", Offset = "0x41BDF0", VA = "0x18041CDF0")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D67 RID: 3431 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D67")]
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[Address(RVA = "0x41C9C0", Offset = "0x41B9C0", VA = "0x18041C9C0")]
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public void Open()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D68 RID: 3432 RVA: 0x0001F7FC File Offset: 0x0001D9FC
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[Token(Token = "0x6000D68")]
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[Address(RVA = "0x41C750", Offset = "0x41B750", VA = "0x18041C750")]
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public void Close()
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{
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this.g_EffLv01.Stop(0.5f);
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this.g_EffLv03.Stop(0.5f);
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this.g_EffLv05.Stop(0.5f);
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this.g_bEnable = false;
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}
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// Token: 0x06000D69 RID: 3433 RVA: 0x0001F848 File Offset: 0x0001DA48
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[Token(Token = "0x6000D69")]
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[Address(RVA = "0x41C7C0", Offset = "0x41B7C0", VA = "0x18041C7C0")]
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public bool GetEnable()
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{
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return this.g_bEnable;
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}
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// Token: 0x06000D6A RID: 3434 RVA: 0x0001F85C File Offset: 0x0001DA5C
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[Token(Token = "0x6000D6A")]
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[Address(RVA = "0x41CD90", Offset = "0x41BD90", VA = "0x18041CD90")]
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public void SetTimeScale(float fTimeScale)
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{
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this.g_EffLv01.SetTimeScale(fTimeScale);
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this.g_EffLv03.SetTimeScale(fTimeScale);
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this.g_EffLv05.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000D6B RID: 3435 RVA: 0x0001F894 File Offset: 0x0001DA94
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[Token(Token = "0x6000D6B")]
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[Address(RVA = "0x41CFD0", Offset = "0x41BFD0", VA = "0x18041CFD0")]
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public LightningFloorAim()
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{
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}
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// Token: 0x04001644 RID: 5700
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001644")]
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public GameObject EffLv01Object;
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// Token: 0x04001645 RID: 5701
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001645")]
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public GameObject EffLv03Object;
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// Token: 0x04001646 RID: 5702
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001646")]
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public GameObject EffLv05Object;
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// Token: 0x04001647 RID: 5703
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001647")]
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private EffectPool g_EffLv01;
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// Token: 0x04001648 RID: 5704
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001648")]
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private EffectPool g_EffLv03;
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// Token: 0x04001649 RID: 5705
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001649")]
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private EffectPool g_EffLv05;
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// Token: 0x0400164A RID: 5706
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400164A")]
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private Transform g_Decal;
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// Token: 0x0400164B RID: 5707
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400164B")]
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private float g_fDecalRotateSpeed = 10f;
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// Token: 0x0400164C RID: 5708
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400164C")]
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private Material g_DecalMat;
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// Token: 0x0400164D RID: 5709
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400164D")]
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private Color g_OriginalColor;
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// Token: 0x0400164E RID: 5710
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400164E")]
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private Color g_Color;
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// Token: 0x0400164F RID: 5711
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400164F")]
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private float g_fColorSpeed = 5f;
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// Token: 0x04001650 RID: 5712
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x4001650")]
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private bool g_bEnable;
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// Token: 0x04001651 RID: 5713
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001651")]
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private float g_fLife;
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}
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