Files
NobetaSource/Cpp2IL/Assembly-CSharp/LightningFloorAim.cs
2023-09-06 22:19:13 +02:00

152 lines
4.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000108 RID: 264
[Token(Token = "0x2000108")]
public class LightningFloorAim : MonoBehaviour
{
// Token: 0x1700003B RID: 59
// (get) Token: 0x06000D64 RID: 3428 RVA: 0x0001F7E8 File Offset: 0x0001D9E8
[Token(Token = "0x1700003B")]
private GameSave GameSave
{
[Token(Token = "0x6000D64")]
[Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06000D65 RID: 3429 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D65")]
[Address(RVA = "0x41C7D0", Offset = "0x41B7D0", VA = "0x18041C7D0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D66 RID: 3430 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D66")]
[Address(RVA = "0x41CDF0", Offset = "0x41BDF0", VA = "0x18041CDF0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D67 RID: 3431 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000D67")]
[Address(RVA = "0x41C9C0", Offset = "0x41B9C0", VA = "0x18041C9C0")]
public void Open()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D68 RID: 3432 RVA: 0x0001F7FC File Offset: 0x0001D9FC
[Token(Token = "0x6000D68")]
[Address(RVA = "0x41C750", Offset = "0x41B750", VA = "0x18041C750")]
public void Close()
{
this.g_EffLv01.Stop(0.5f);
this.g_EffLv03.Stop(0.5f);
this.g_EffLv05.Stop(0.5f);
this.g_bEnable = false;
}
// Token: 0x06000D69 RID: 3433 RVA: 0x0001F848 File Offset: 0x0001DA48
[Token(Token = "0x6000D69")]
[Address(RVA = "0x41C7C0", Offset = "0x41B7C0", VA = "0x18041C7C0")]
public bool GetEnable()
{
return this.g_bEnable;
}
// Token: 0x06000D6A RID: 3434 RVA: 0x0001F85C File Offset: 0x0001DA5C
[Token(Token = "0x6000D6A")]
[Address(RVA = "0x41CD90", Offset = "0x41BD90", VA = "0x18041CD90")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffLv01.SetTimeScale(fTimeScale);
this.g_EffLv03.SetTimeScale(fTimeScale);
this.g_EffLv05.SetTimeScale(fTimeScale);
}
// Token: 0x06000D6B RID: 3435 RVA: 0x0001F894 File Offset: 0x0001DA94
[Token(Token = "0x6000D6B")]
[Address(RVA = "0x41CFD0", Offset = "0x41BFD0", VA = "0x18041CFD0")]
public LightningFloorAim()
{
}
// Token: 0x04001644 RID: 5700
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001644")]
public GameObject EffLv01Object;
// Token: 0x04001645 RID: 5701
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001645")]
public GameObject EffLv03Object;
// Token: 0x04001646 RID: 5702
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001646")]
public GameObject EffLv05Object;
// Token: 0x04001647 RID: 5703
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001647")]
private EffectPool g_EffLv01;
// Token: 0x04001648 RID: 5704
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001648")]
private EffectPool g_EffLv03;
// Token: 0x04001649 RID: 5705
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001649")]
private EffectPool g_EffLv05;
// Token: 0x0400164A RID: 5706
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400164A")]
private Transform g_Decal;
// Token: 0x0400164B RID: 5707
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400164B")]
private float g_fDecalRotateSpeed = 10f;
// Token: 0x0400164C RID: 5708
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400164C")]
private Material g_DecalMat;
// Token: 0x0400164D RID: 5709
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400164D")]
private Color g_OriginalColor;
// Token: 0x0400164E RID: 5710
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400164E")]
private Color g_Color;
// Token: 0x0400164F RID: 5711
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x400164F")]
private float g_fColorSpeed = 5f;
// Token: 0x04001650 RID: 5712
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4001650")]
private bool g_bEnable;
// Token: 0x04001651 RID: 5713
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001651")]
private float g_fLife;
}