Files
NobetaSource/Cpp2IL/Assembly-CSharp/MTAssets/UltimateLODSystem/UltimateLevelOfDetailOptimizer.cs
2023-09-06 22:19:13 +02:00

98 lines
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace MTAssets.UltimateLODSystem
{
// Token: 0x02000659 RID: 1625
[Token(Token = "0x2000659")]
[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Optimizer")]
public class UltimateLevelOfDetailOptimizer : MonoBehaviour
{
// Token: 0x060032F6 RID: 13046 RVA: 0x0006D548 File Offset: 0x0006B748
[Token(Token = "0x60032F6")]
[Address(RVA = "0x4AB910", Offset = "0x4AA910", VA = "0x1804AB910")]
public void Awake()
{
int num;
UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9 <UlodOptimizationLoop>d__ = new UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9(num);
num = 0;
<UlodOptimizationLoop>d__.<>4__this = this;
Coroutine coroutine = base.StartCoroutine(<UlodOptimizationLoop>d__);
}
// Token: 0x060032F7 RID: 13047 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60032F7")]
[Address(RVA = "0x4ABB20", Offset = "0x4AAB20", VA = "0x1804ABB20")]
private bool isThisUlodPresentOnUlodsToBeIgnored(UltimateLevelOfDetail ulod)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060032F8 RID: 13048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60032F8")]
[Address(RVA = "0x4AB990", Offset = "0x4AA990", VA = "0x1804AB990")]
private IEnumerator UlodOptimizationLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060032F9 RID: 13049 RVA: 0x0006D574 File Offset: 0x0006B774
[Token(Token = "0x60032F9")]
[Address(RVA = "0x4ABA00", Offset = "0x4AAA00", VA = "0x1804ABA00")]
public UltimateLevelOfDetailOptimizer()
{
WaitForSecondsRealtime waitForSecondsRealtime = new WaitForSecondsRealtime(0.2f);
this.DELAY_BETWEEN_OPTIMIZATION_UPDATES = waitForSecondsRealtime;
WaitForSecondsRealtime waitForSecondsRealtime2 = new WaitForSecondsRealtime(0.05f);
this.DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE = waitForSecondsRealtime2;
this.ADITIONAL_CULLING_DISTANCE_OFFSET = 10f;
int[] array = new int[0];
this.instructionsToMakeOnUlods = array;
this.enableOptimizationTasks = true;
List<UltimateLevelOfDetail> list = new List();
this.ulodsToBeIgnored = list;
base..ctor();
}
// Token: 0x04003D60 RID: 15712
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003D60")]
private WaitForSecondsRealtime DELAY_BETWEEN_OPTIMIZATION_UPDATES;
// Token: 0x04003D61 RID: 15713
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003D61")]
private WaitForSecondsRealtime DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE;
// Token: 0x04003D62 RID: 15714
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4003D62")]
private float ADITIONAL_CULLING_DISTANCE_OFFSET;
// Token: 0x04003D63 RID: 15715
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003D63")]
private RuntimeInstancesDetector runtimeInstancesDetector;
// Token: 0x04003D64 RID: 15716
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003D64")]
private int[] instructionsToMakeOnUlods;
// Token: 0x04003D65 RID: 15717
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4003D65")]
[HideInInspector]
public bool enableOptimizationTasks;
// Token: 0x04003D66 RID: 15718
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003D66")]
[HideInInspector]
public List<UltimateLevelOfDetail> ulodsToBeIgnored;
}
}