98 lines
3.4 KiB
C#
98 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace MTAssets.UltimateLODSystem
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{
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// Token: 0x02000659 RID: 1625
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[Token(Token = "0x2000659")]
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[AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Optimizer")]
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public class UltimateLevelOfDetailOptimizer : MonoBehaviour
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{
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// Token: 0x060032F6 RID: 13046 RVA: 0x0006D548 File Offset: 0x0006B748
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[Token(Token = "0x60032F6")]
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[Address(RVA = "0x4AB910", Offset = "0x4AA910", VA = "0x1804AB910")]
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public void Awake()
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{
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int num;
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UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9 <UlodOptimizationLoop>d__ = new UltimateLevelOfDetailOptimizer.<UlodOptimizationLoop>d__9(num);
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num = 0;
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<UlodOptimizationLoop>d__.<>4__this = this;
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Coroutine coroutine = base.StartCoroutine(<UlodOptimizationLoop>d__);
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}
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// Token: 0x060032F7 RID: 13047 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60032F7")]
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[Address(RVA = "0x4ABB20", Offset = "0x4AAB20", VA = "0x1804ABB20")]
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private bool isThisUlodPresentOnUlodsToBeIgnored(UltimateLevelOfDetail ulod)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060032F8 RID: 13048 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60032F8")]
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[Address(RVA = "0x4AB990", Offset = "0x4AA990", VA = "0x1804AB990")]
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private IEnumerator UlodOptimizationLoop()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060032F9 RID: 13049 RVA: 0x0006D574 File Offset: 0x0006B774
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[Token(Token = "0x60032F9")]
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[Address(RVA = "0x4ABA00", Offset = "0x4AAA00", VA = "0x1804ABA00")]
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public UltimateLevelOfDetailOptimizer()
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{
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WaitForSecondsRealtime waitForSecondsRealtime = new WaitForSecondsRealtime(0.2f);
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this.DELAY_BETWEEN_OPTIMIZATION_UPDATES = waitForSecondsRealtime;
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WaitForSecondsRealtime waitForSecondsRealtime2 = new WaitForSecondsRealtime(0.05f);
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this.DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE = waitForSecondsRealtime2;
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this.ADITIONAL_CULLING_DISTANCE_OFFSET = 10f;
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int[] array = new int[0];
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this.instructionsToMakeOnUlods = array;
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this.enableOptimizationTasks = true;
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List<UltimateLevelOfDetail> list = new List();
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this.ulodsToBeIgnored = list;
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base..ctor();
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}
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// Token: 0x04003D60 RID: 15712
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003D60")]
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private WaitForSecondsRealtime DELAY_BETWEEN_OPTIMIZATION_UPDATES;
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// Token: 0x04003D61 RID: 15713
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003D61")]
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private WaitForSecondsRealtime DELAY_BETWEEN_GAMEOBJECTS_STATE_CHANGE;
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// Token: 0x04003D62 RID: 15714
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003D62")]
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private float ADITIONAL_CULLING_DISTANCE_OFFSET;
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// Token: 0x04003D63 RID: 15715
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4003D63")]
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private RuntimeInstancesDetector runtimeInstancesDetector;
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// Token: 0x04003D64 RID: 15716
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4003D64")]
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private int[] instructionsToMakeOnUlods;
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// Token: 0x04003D65 RID: 15717
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4003D65")]
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[HideInInspector]
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public bool enableOptimizationTasks;
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// Token: 0x04003D66 RID: 15718
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4003D66")]
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[HideInInspector]
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public List<UltimateLevelOfDetail> ulodsToBeIgnored;
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}
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}
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