Files
2023-09-06 22:19:13 +02:00

93 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001E5 RID: 485
[Token(Token = "0x20001E5")]
public class MoveFloor : SceneEvent
{
// Token: 0x060014A6 RID: 5286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014A6")]
[Address(RVA = "0xC3B6F0", Offset = "0xC3A6F0", VA = "0x180C3B6F0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014A7 RID: 5287 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014A7")]
[Address(RVA = "0xC3BB00", Offset = "0xC3AB00", VA = "0x180C3BB00")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014A8 RID: 5288 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014A8")]
[Address(RVA = "0xC3B980", Offset = "0xC3A980", VA = "0x180C3B980", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014A9 RID: 5289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014A9")]
[Address(RVA = "0xC3BAA0", Offset = "0xC3AAA0", VA = "0x180C3BAA0")]
public void SaveSystemScriptOpen()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014AA RID: 5290 RVA: 0x0002F328 File Offset: 0x0002D528
[Token(Token = "0x60014AA")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public MoveFloor()
{
}
// Token: 0x04001F60 RID: 8032
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001F60")]
public Transform tFloor;
// Token: 0x04001F61 RID: 8033
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001F61")]
public Transform tPosition;
// Token: 0x04001F62 RID: 8034
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001F62")]
public GameObject OpenEffectObject;
// Token: 0x04001F63 RID: 8035
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001F63")]
public GameObject EndEffectObject;
// Token: 0x04001F64 RID: 8036
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001F64")]
public GameObject SE_Move;
// Token: 0x04001F65 RID: 8037
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001F65")]
public bool bEndShake;
// Token: 0x04001F66 RID: 8038
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001F66")]
private EffectPool g_eOpenEffect;
// Token: 0x04001F67 RID: 8039
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001F67")]
private EffectPool g_eEndEff;
// Token: 0x04001F68 RID: 8040
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001F68")]
private SoundEffect g_SEMove;
}