93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001E5 RID: 485
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[Token(Token = "0x20001E5")]
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public class MoveFloor : SceneEvent
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{
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// Token: 0x060014A6 RID: 5286 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014A6")]
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[Address(RVA = "0xC3B6F0", Offset = "0xC3A6F0", VA = "0x180C3B6F0", Slot = "4")]
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public override void InitData(SceneEventManager SEM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014A7 RID: 5287 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014A7")]
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[Address(RVA = "0xC3BB00", Offset = "0xC3AB00", VA = "0x180C3BB00")]
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protected void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014A8 RID: 5288 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014A8")]
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[Address(RVA = "0xC3B980", Offset = "0xC3A980", VA = "0x180C3B980", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014A9 RID: 5289 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014A9")]
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[Address(RVA = "0xC3BAA0", Offset = "0xC3AAA0", VA = "0x180C3BAA0")]
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public void SaveSystemScriptOpen()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014AA RID: 5290 RVA: 0x0002F328 File Offset: 0x0002D528
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[Token(Token = "0x60014AA")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public MoveFloor()
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{
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}
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// Token: 0x04001F60 RID: 8032
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001F60")]
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public Transform tFloor;
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// Token: 0x04001F61 RID: 8033
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001F61")]
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public Transform tPosition;
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// Token: 0x04001F62 RID: 8034
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001F62")]
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public GameObject OpenEffectObject;
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// Token: 0x04001F63 RID: 8035
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001F63")]
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public GameObject EndEffectObject;
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// Token: 0x04001F64 RID: 8036
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001F64")]
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public GameObject SE_Move;
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// Token: 0x04001F65 RID: 8037
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001F65")]
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public bool bEndShake;
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// Token: 0x04001F66 RID: 8038
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001F66")]
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private EffectPool g_eOpenEffect;
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// Token: 0x04001F67 RID: 8039
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001F67")]
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private EffectPool g_eEndEff;
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// Token: 0x04001F68 RID: 8040
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001F68")]
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private SoundEffect g_SEMove;
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}
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