Files
2023-09-06 22:19:13 +02:00

418 lines
13 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
using UnityEngine.AI;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000BA")]
public class NPC : MonoBehaviour
{
// Token: 0x060007E4 RID: 2020 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E4")]
[Address(RVA = "0xC3FDF0", Offset = "0xC3EDF0", VA = "0x180C3FDF0", Slot = "4")]
public virtual void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E5 RID: 2021 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E5")]
[Address(RVA = "0xC40FB0", Offset = "0xC3FFB0", VA = "0x180C40FB0", Slot = "5")]
protected virtual void OnEnable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E6 RID: 2022 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E6")]
[Address(RVA = "0xC416E0", Offset = "0xC406E0", VA = "0x180C416E0", Slot = "6")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E7 RID: 2023 RVA: 0x000116A8 File Offset: 0x0000F8A8
[Token(Token = "0x60007E7")]
[Address(RVA = "0xC40EC0", Offset = "0xC3FEC0", VA = "0x180C40EC0", Slot = "7")]
protected virtual void OnDisable()
{
if (base.CompareTag("NPC"))
{
Game.sceneManager.RemoveNpc(this);
return;
}
}
// Token: 0x060007E8 RID: 2024 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E8")]
[Address(RVA = "0xC3FBF0", Offset = "0xC3EBF0", VA = "0x180C3FBF0", Slot = "8")]
public virtual void CrossFade(string AniName, float fBlenderTime = 0.05f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007E9 RID: 2025 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007E9")]
[Address(RVA = "0xC3FCF0", Offset = "0xC3ECF0", VA = "0x180C3FCF0", Slot = "9")]
public virtual void FaceCrossFade(string AniName, float fBlenderTime = 0.05f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007EA RID: 2026 RVA: 0x000116D8 File Offset: 0x0000F8D8
[Token(Token = "0x60007EA")]
[Address(RVA = "0xC41280", Offset = "0xC40280", VA = "0x180C41280", Slot = "10")]
public virtual void SetLookAtTarget(Transform Target, float Speed = 1f)
{
LookAtIK lookAtIK = this.g_LookAt;
this.g_fLookAtSpeed = Speed;
int num = 0;
if (!(lookAtIK == num))
{
this.g_LookAtTargetSet = Target;
int num2 = 0;
bool flag = Target != num2;
this.g_bLookAtEnable = flag;
}
this.g_bLookAtEnable = false;
this.g_LookAtTargetSet = (ulong)0L;
}
// Token: 0x060007EB RID: 2027 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007EB")]
[Address(RVA = "0xC41410", Offset = "0xC40410", VA = "0x180C41410", Slot = "11")]
public virtual void SetMoveTargetWalk(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007EC RID: 2028 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007EC")]
[Address(RVA = "0xC414B0", Offset = "0xC404B0", VA = "0x180C414B0", Slot = "12")]
public virtual void SetMoveTarget(Vector3 v3Target, float fMoveSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007ED RID: 2029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007ED")]
[Address(RVA = "0xC41370", Offset = "0xC40370", VA = "0x180C41370", Slot = "13")]
public virtual void SetMoveTargetRun(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007EE RID: 2030 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007EE")]
[Address(RVA = "0xC41620", Offset = "0xC40620", VA = "0x180C41620", Slot = "14")]
public virtual void SetTurnTarget(Vector3 v3Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007EF RID: 2031 RVA: 0x00011730 File Offset: 0x0000F930
[Token(Token = "0x60007EF")]
[Address(RVA = "0xC410A0", Offset = "0xC400A0", VA = "0x180C410A0", Slot = "15")]
public virtual void SetDialogueEvent(LoadScript Event)
{
Dialogue dialogue = this.g_Dialog;
int num = 0;
if (dialogue != num)
{
int num2 = 0;
bool flag = Event == num2;
Dialogue dialogue2 = this.g_Dialog;
if (flag)
{
GameObject gameObject = dialogue.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
return;
}
ulong num4;
dialogue2.gameObject.SetActive(num4 != 0UL);
this.g_Dialog.DialogueEvent = Event;
}
}
// Token: 0x060007F0 RID: 2032 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F0")]
[Address(RVA = "0xC408F0", Offset = "0xC3F8F0", VA = "0x180C408F0")]
protected void NPCNavigation(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F1 RID: 2033 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F1")]
[Address(RVA = "0xC40350", Offset = "0xC3F350", VA = "0x180C40350")]
protected void NPCNavigation()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F2 RID: 2034 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F2")]
[Address(RVA = "0xC416B0", Offset = "0xC406B0", VA = "0x180C416B0")]
protected Vector3 SetYZero(Vector3 Val)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F3 RID: 2035 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F3")]
[Address(RVA = "0xC41560", Offset = "0xC40560", VA = "0x180C41560", Slot = "16")]
public virtual void SetRimColor(Color Col)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F4 RID: 2036 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F4")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "17")]
public virtual void SetShadowSwitch(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F5 RID: 2037 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60007F5")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "18")]
public virtual void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060007F6 RID: 2038 RVA: 0x0001179C File Offset: 0x0000F99C
[Token(Token = "0x60007F6")]
[Address(RVA = "0xC41580", Offset = "0xC40580", VA = "0x180C41580", Slot = "19")]
public virtual void SetTimeScale(float fTimeScale)
{
Animator animator = this.g_Ani;
this.g_fTimeScale = fTimeScale;
int num = 0;
if (animator != num)
{
Animator animator2 = this.g_Ani;
float num2 = this.g_fTimeScale;
animator2.speed = num2;
}
}
// Token: 0x060007F7 RID: 2039 RVA: 0x000117E0 File Offset: 0x0000F9E0
[Token(Token = "0x60007F7")]
[Address(RVA = "0xC411C0", Offset = "0xC401C0", VA = "0x180C411C0", Slot = "20")]
public virtual void SetEnable(bool bEnable)
{
CharacterController controller = this.g_Move.controller;
int num = 0;
if (controller != num)
{
MoveController moveController = this.g_Move;
int num2 = 0;
moveController.moveSpeed = (float)num2;
moveController.inputSpeed = (float)num2;
}
base.gameObject.SetActive(bEnable);
}
// Token: 0x060007F8 RID: 2040 RVA: 0x00011830 File Offset: 0x0000FA30
[Token(Token = "0x60007F8")]
[Address(RVA = "0xC36570", Offset = "0xC35570", VA = "0x180C36570", Slot = "21")]
public virtual void SetAnimationWeight(float fWeight)
{
this.g_fAniWeightSet = fWeight;
}
// Token: 0x060007F9 RID: 2041 RVA: 0x00011844 File Offset: 0x0000FA44
[Token(Token = "0x60007F9")]
[Address(RVA = "0xC41F00", Offset = "0xC40F00", VA = "0x180C41F00")]
public NPC()
{
float z = Vector3.zero.z;
this.g_v3NavTarget.z = z;
float z2 = Vector3.zero.z;
this.g_v3NavMoveSeeDirection.z = z2;
this.g_iPathIndex = (int)((ulong)4294967295L);
this.g_fNavUpdateTime = 1f;
this.g_fTimeScale = 1f;
base..ctor();
}
// Token: 0x040008B0 RID: 2224
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40008B0")]
protected Animator g_Ani;
// Token: 0x040008B1 RID: 2225
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40008B1")]
protected float g_fAniMoveSpeed;
// Token: 0x040008B2 RID: 2226
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008B2")]
protected float g_fAniRotateSpeed;
// Token: 0x040008B3 RID: 2227
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40008B3")]
protected Vector3 g_v3PreForward;
// Token: 0x040008B4 RID: 2228
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40008B4")]
protected LookAtIK g_LookAt;
// Token: 0x040008B5 RID: 2229
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40008B5")]
protected Transform g_LookAtTarget;
// Token: 0x040008B6 RID: 2230
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008B6")]
protected Transform g_LookAtTargetSet;
// Token: 0x040008B7 RID: 2231
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40008B7")]
protected bool g_bLookAtEnable;
// Token: 0x040008B8 RID: 2232
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40008B8")]
protected float g_fLookAtWeight;
// Token: 0x040008B9 RID: 2233
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40008B9")]
protected float g_fLookAtSpeed = 1f;
// Token: 0x040008BA RID: 2234
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40008BA")]
protected MoveController g_Move;
// Token: 0x040008BB RID: 2235
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40008BB")]
protected float g_fWalkSpeed = 0.5f;
// Token: 0x040008BC RID: 2236
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40008BC")]
protected float g_fRunSpeed = 8f;
// Token: 0x040008BD RID: 2237
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40008BD")]
protected float g_fAniWeight;
// Token: 0x040008BE RID: 2238
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40008BE")]
protected float g_fAniWeightSet;
// Token: 0x040008BF RID: 2239
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40008BF")]
protected bool g_bNavigationSystem = true;
// Token: 0x040008C0 RID: 2240
[FieldOffset(Offset = "0x79")]
[Token(Token = "0x40008C0")]
protected bool g_bNavigation;
// Token: 0x040008C1 RID: 2241
[FieldOffset(Offset = "0x7A")]
[Token(Token = "0x40008C1")]
protected bool g_bNavigationPath;
// Token: 0x040008C2 RID: 2242
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40008C2")]
protected Vector3 g_v3NavTarget;
// Token: 0x040008C3 RID: 2243
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40008C3")]
protected float g_fNavMoveSpeed;
// Token: 0x040008C4 RID: 2244
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40008C4")]
protected Vector3 g_v3NavMoveSeeDirection;
// Token: 0x040008C5 RID: 2245
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40008C5")]
protected NavMeshPath g_NavPath;
// Token: 0x040008C6 RID: 2246
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40008C6")]
private int g_iPathIndex;
// Token: 0x040008C7 RID: 2247
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40008C7")]
private float g_fNavUpdateTime;
// Token: 0x040008C8 RID: 2248
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40008C8")]
private float g_fNavUpdate;
// Token: 0x040008C9 RID: 2249
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40008C9")]
protected Dialogue g_Dialog;
// Token: 0x040008CA RID: 2250
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40008CA")]
protected Vector3 g_v3TurnTarget;
// Token: 0x040008CB RID: 2251
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40008CB")]
protected bool g_bTurnTarget;
// Token: 0x040008CC RID: 2252
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40008CC")]
public SkinnedMeshRenderer[] MeshRnderer;
// Token: 0x040008CD RID: 2253
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40008CD")]
protected Material[] g_Mat;
// Token: 0x040008CE RID: 2254
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40008CE")]
private Color g_RimColor;
// Token: 0x040008CF RID: 2255
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40008CF")]
private Color g_RimColorSet;
// Token: 0x040008D0 RID: 2256
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40008D0")]
private float g_fChangeRimTime;
// Token: 0x040008D1 RID: 2257
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x40008D1")]
protected float g_fTimeScale;
// Token: 0x040008D2 RID: 2258
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40008D2")]
protected float g_fDeltaTime;
}