Files
2023-09-06 22:19:13 +02:00

243 lines
7.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BE RID: 190
[Token(Token = "0x20000BE")]
public class NPC_Cat : NPC
{
// Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000832")]
[Address(RVA = "0xF13DE0", Offset = "0xF12DE0", VA = "0x180F13DE0", Slot = "4")]
public override void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000833")]
[Address(RVA = "0xF147C0", Offset = "0xF137C0", VA = "0x180F147C0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000834 RID: 2100 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000834")]
[Address(RVA = "0xF14470", Offset = "0xF13470", VA = "0x180F14470")]
public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000835 RID: 2101 RVA: 0x00011E58 File Offset: 0x00010058
[Token(Token = "0x6000835")]
[Address(RVA = "0xC7D120", Offset = "0xC7C120", VA = "0x180C7D120")]
public void SetMagicMode(bool bMagicMode)
{
this.g_bMagicMode = bMagicMode;
}
// Token: 0x06000836 RID: 2102 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000836")]
[Address(RVA = "0xF145F0", Offset = "0xF135F0", VA = "0x180F145F0")]
public void SetGlow(bool bGlow)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000837 RID: 2103 RVA: 0x00011E6C File Offset: 0x0001006C
[Token(Token = "0x6000837")]
[Address(RVA = "0xF14780", Offset = "0xF13780", VA = "0x180F14780", Slot = "19")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
}
// Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000838")]
[Address(RVA = "0xF142B0", Offset = "0xF132B0", VA = "0x180F142B0")]
public void PlayEffFootstep(string str)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000839 RID: 2105 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000839")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void PlayJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600083A RID: 2106 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600083A")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void PlayItemDiscard()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600083B RID: 2107 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600083B")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void PlayHitDown()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600083C RID: 2108 RVA: 0x00011E8C File Offset: 0x0001008C
[Token(Token = "0x600083C")]
[Address(RVA = "0xF14440", Offset = "0xF13440", VA = "0x180F14440")]
public void PlaySELevel2Slip()
{
this.g_SELevel2Slap.PlayRandom(1f, 1f);
}
// Token: 0x0600083D RID: 2109 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600083D")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void PlayItemGet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600083E RID: 2110 RVA: 0x00011EB4 File Offset: 0x000100B4
[Token(Token = "0x600083E")]
[Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")]
public NPC_Cat()
{
}
// Token: 0x0400093D RID: 2365
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x400093D")]
private NPC_Cat.DisplayMode g_Mode;
// Token: 0x0400093E RID: 2366
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400093E")]
private SkinnedMeshRenderer g_meshBosy;
// Token: 0x0400093F RID: 2367
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400093F")]
private SkinnedMeshRenderer g_meshHead;
// Token: 0x04000940 RID: 2368
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000940")]
private SkinnedMeshRenderer g_meshClaw;
// Token: 0x04000941 RID: 2369
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000941")]
private SkinnedMeshRenderer g_meshRibbon;
// Token: 0x04000942 RID: 2370
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000942")]
public Transform Pos_FootFL;
// Token: 0x04000943 RID: 2371
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000943")]
public Transform Pos_FootFR;
// Token: 0x04000944 RID: 2372
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000944")]
public Transform Pos_FootBL;
// Token: 0x04000945 RID: 2373
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000945")]
public Transform Pos_FootBR;
// Token: 0x04000946 RID: 2374
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000946")]
public ParticleSystem PS_EndingDestory;
// Token: 0x04000947 RID: 2375
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000947")]
public GameObject Eff_Footstep;
// Token: 0x04000948 RID: 2376
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000948")]
private EffectPool g_EffFootstep;
// Token: 0x04000949 RID: 2377
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000949")]
public GameObject Level2Slap;
// Token: 0x0400094A RID: 2378
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400094A")]
public GameObject SE_EndingTransformReady;
// Token: 0x0400094B RID: 2379
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400094B")]
private SoundEffect g_SELevel2Slap;
// Token: 0x0400094C RID: 2380
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400094C")]
private SoundEffect g_SEEndingTransformReady;
// Token: 0x0400094D RID: 2381
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400094D")]
public DynamicBone DB;
// Token: 0x0400094E RID: 2382
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400094E")]
private Material g_CatMat;
// Token: 0x0400094F RID: 2383
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400094F")]
private bool g_bMagicMode;
// Token: 0x04000950 RID: 2384
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000950")]
private float g_fMagicMode;
// Token: 0x04000951 RID: 2385
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000951")]
private bool g_bGlow;
// Token: 0x04000952 RID: 2386
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x4000952")]
private float g_fGlow;
// Token: 0x04000953 RID: 2387
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000953")]
private Transform g_PlayerTransform;
// Token: 0x020000BF RID: 191
[Token(Token = "0x20000BF")]
public enum DisplayMode
{
// Token: 0x04000955 RID: 2389
[Token(Token = "0x4000955")]
Normal,
// Token: 0x04000956 RID: 2390
[Token(Token = "0x4000956")]
Head,
// Token: 0x04000957 RID: 2391
[Token(Token = "0x4000957")]
Ending
}
}