243 lines
7.1 KiB
C#
243 lines
7.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BE RID: 190
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[Token(Token = "0x20000BE")]
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public class NPC_Cat : NPC
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{
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// Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000832")]
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[Address(RVA = "0xF13DE0", Offset = "0xF12DE0", VA = "0x180F13DE0", Slot = "4")]
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public override void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000833")]
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[Address(RVA = "0xF147C0", Offset = "0xF137C0", VA = "0x180F147C0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000834 RID: 2100 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000834")]
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[Address(RVA = "0xF14470", Offset = "0xF13470", VA = "0x180F14470")]
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public void SetDisplayMode(NPC_Cat.DisplayMode Mode)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000835 RID: 2101 RVA: 0x00011E58 File Offset: 0x00010058
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[Token(Token = "0x6000835")]
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[Address(RVA = "0xC7D120", Offset = "0xC7C120", VA = "0x180C7D120")]
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public void SetMagicMode(bool bMagicMode)
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{
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this.g_bMagicMode = bMagicMode;
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}
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// Token: 0x06000836 RID: 2102 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000836")]
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[Address(RVA = "0xF145F0", Offset = "0xF135F0", VA = "0x180F145F0")]
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public void SetGlow(bool bGlow)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000837 RID: 2103 RVA: 0x00011E6C File Offset: 0x0001006C
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[Token(Token = "0x6000837")]
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[Address(RVA = "0xF14780", Offset = "0xF13780", VA = "0x180F14780", Slot = "19")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale);
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}
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// Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000838")]
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[Address(RVA = "0xF142B0", Offset = "0xF132B0", VA = "0x180F142B0")]
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public void PlayEffFootstep(string str)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000839 RID: 2105 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000839")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void PlayJump()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600083A RID: 2106 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600083A")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void PlayItemDiscard()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600083B RID: 2107 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600083B")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void PlayHitDown()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600083C RID: 2108 RVA: 0x00011E8C File Offset: 0x0001008C
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[Token(Token = "0x600083C")]
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[Address(RVA = "0xF14440", Offset = "0xF13440", VA = "0x180F14440")]
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public void PlaySELevel2Slip()
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{
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this.g_SELevel2Slap.PlayRandom(1f, 1f);
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}
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// Token: 0x0600083D RID: 2109 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600083D")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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public void PlayItemGet()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600083E RID: 2110 RVA: 0x00011EB4 File Offset: 0x000100B4
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[Token(Token = "0x600083E")]
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[Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")]
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public NPC_Cat()
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{
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}
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// Token: 0x0400093D RID: 2365
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x400093D")]
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private NPC_Cat.DisplayMode g_Mode;
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// Token: 0x0400093E RID: 2366
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x400093E")]
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private SkinnedMeshRenderer g_meshBosy;
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// Token: 0x0400093F RID: 2367
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x400093F")]
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private SkinnedMeshRenderer g_meshHead;
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// Token: 0x04000940 RID: 2368
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4000940")]
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private SkinnedMeshRenderer g_meshClaw;
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// Token: 0x04000941 RID: 2369
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4000941")]
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private SkinnedMeshRenderer g_meshRibbon;
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// Token: 0x04000942 RID: 2370
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4000942")]
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public Transform Pos_FootFL;
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// Token: 0x04000943 RID: 2371
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4000943")]
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public Transform Pos_FootFR;
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// Token: 0x04000944 RID: 2372
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4000944")]
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public Transform Pos_FootBL;
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// Token: 0x04000945 RID: 2373
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4000945")]
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public Transform Pos_FootBR;
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// Token: 0x04000946 RID: 2374
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4000946")]
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public ParticleSystem PS_EndingDestory;
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// Token: 0x04000947 RID: 2375
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4000947")]
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public GameObject Eff_Footstep;
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// Token: 0x04000948 RID: 2376
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x4000948")]
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private EffectPool g_EffFootstep;
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// Token: 0x04000949 RID: 2377
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x4000949")]
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public GameObject Level2Slap;
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// Token: 0x0400094A RID: 2378
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x400094A")]
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public GameObject SE_EndingTransformReady;
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// Token: 0x0400094B RID: 2379
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x400094B")]
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private SoundEffect g_SELevel2Slap;
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// Token: 0x0400094C RID: 2380
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x400094C")]
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private SoundEffect g_SEEndingTransformReady;
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// Token: 0x0400094D RID: 2381
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x400094D")]
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public DynamicBone DB;
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// Token: 0x0400094E RID: 2382
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x400094E")]
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private Material g_CatMat;
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// Token: 0x0400094F RID: 2383
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x400094F")]
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private bool g_bMagicMode;
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// Token: 0x04000950 RID: 2384
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[FieldOffset(Offset = "0x19C")]
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[Token(Token = "0x4000950")]
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private float g_fMagicMode;
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// Token: 0x04000951 RID: 2385
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x4000951")]
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private bool g_bGlow;
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// Token: 0x04000952 RID: 2386
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[FieldOffset(Offset = "0x1A4")]
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[Token(Token = "0x4000952")]
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private float g_fGlow;
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// Token: 0x04000953 RID: 2387
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x4000953")]
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private Transform g_PlayerTransform;
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// Token: 0x020000BF RID: 191
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[Token(Token = "0x20000BF")]
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public enum DisplayMode
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{
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// Token: 0x04000955 RID: 2389
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[Token(Token = "0x4000955")]
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Normal,
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// Token: 0x04000956 RID: 2390
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[Token(Token = "0x4000956")]
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Head,
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// Token: 0x04000957 RID: 2391
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[Token(Token = "0x4000957")]
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Ending
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}
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}
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