Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaAnimatorController.cs
2023-09-06 22:19:13 +02:00

1165 lines
35 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200035C RID: 860
[Token(Token = "0x200035C")]
[Serializable]
public class NobetaAnimatorController
{
// Token: 0x06002143 RID: 8515 RVA: 0x000504E8 File Offset: 0x0004E6E8
[Token(Token = "0x6002143")]
[Address(RVA = "0xF16040", Offset = "0xF15040", VA = "0x180F16040")]
public void Init(Animator main, Animator face)
{
this.mainAnimator = main;
this.faceAnimator = face;
float idleTimeMax = this.IdleTimeMax;
this.idleTime = idleTimeMax;
}
// Token: 0x06002144 RID: 8516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002144")]
[Address(RVA = "0xF17110", Offset = "0xF16110", VA = "0x180F17110")]
public void Update(NobetaAnimatorData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002145 RID: 8517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002145")]
[Address(RVA = "0xF16090", Offset = "0xF15090", VA = "0x180F16090")]
public void PlayBraking()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002146 RID: 8518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002146")]
[Address(RVA = "0xF16210", Offset = "0xF15210", VA = "0x180F16210")]
public void PlayDodgeForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002147 RID: 8519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002147")]
[Address(RVA = "0xF161C0", Offset = "0xF151C0", VA = "0x180F161C0")]
public void PlayDodgeBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002148 RID: 8520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002148")]
[Address(RVA = "0xF16340", Offset = "0xF15340", VA = "0x180F16340")]
public void PlayJump(float duration, float startTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002149 RID: 8521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002149")]
[Address(RVA = "0xF16990", Offset = "0xF15990", VA = "0x180F16990")]
public void PlaySkyJump(float duration, float startTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600214A RID: 8522 RVA: 0x00050514 File Offset: 0x0004E714
[Token(Token = "0x600214A")]
[Address(RVA = "0xF16260", Offset = "0xF15260", VA = "0x180F16260")]
public void PlayFall()
{
if (this.isBattleState)
{
}
int num = this.fallStateHash;
Animator animator = this.mainAnimator;
float num2 = this.timeScale;
int num3 = 0;
float num4 = num2 * 0.05f;
int num5 = 0;
animator.CrossFade(num, num4, num5, (float)num3);
}
// Token: 0x0600214B RID: 8523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600214B")]
[Address(RVA = "0xF163D0", Offset = "0xF153D0", VA = "0x180F163D0")]
public void PlayLand(bool isHighlyLand)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600214C RID: 8524 RVA: 0x00050560 File Offset: 0x0004E760
[Token(Token = "0x600214C")]
[Address(RVA = "0xF16730", Offset = "0xF15730", VA = "0x180F16730")]
public void PlayPickUp()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.pickUpStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x0600214D RID: 8525 RVA: 0x00050624 File Offset: 0x0004E824
[Token(Token = "0x600214D")]
[Address(RVA = "0xF160F0", Offset = "0xF150F0", VA = "0x180F160F0")]
public void PlayDiscardItem()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.discardItemStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x0600214E RID: 8526 RVA: 0x000506E8 File Offset: 0x0004E8E8
[Token(Token = "0x600214E")]
[Address(RVA = "0xF16630", Offset = "0xF15630", VA = "0x180F16630")]
public void PlayOnLight()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.lightUpStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.lightUpStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x0600214F RID: 8527 RVA: 0x000507DC File Offset: 0x0004E9DC
[Token(Token = "0x600214F")]
[Address(RVA = "0xF16460", Offset = "0xF15460", VA = "0x180F16460")]
public void PlayLightBall()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.stage4LightBallStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.stage4LightBallStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x06002150 RID: 8528 RVA: 0x000508D0 File Offset: 0x0004EAD0
[Token(Token = "0x6002150")]
[Address(RVA = "0xF16A20", Offset = "0xF15A20", VA = "0x180F16A20")]
public void PlaySwitchOn()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.switchOnStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = 0f;
this.idleTime = idleTimeMax;
this.aimReadyWeight = 0f;
int num6 = this.aimReadyHash;
int num7 = 0;
animator2.SetFloat(num6, (float)num7);
Animator animator3 = this.mainAnimator;
int num8 = this.chargeMaxHash;
bool @bool = animator3.GetBool(num8);
Animator animator4 = this.mainAnimator;
this.isBattleState = @bool;
int num9 = this.isBattleHash;
animator4.SetBool(num9, @bool);
}
// Token: 0x06002151 RID: 8529 RVA: 0x00050994 File Offset: 0x0004EB94
[Token(Token = "0x6002151")]
[Address(RVA = "0xF16900", Offset = "0xF15900", VA = "0x180F16900")]
public void PlayPrayerStart()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.idleToPrayStateHash;
animator.CrossFade(num5, num3, num4, (float)num2);
Animator animator2 = this.faceAnimator;
float num6 = this.timeScale;
int num7 = 0;
float num8 = num6 * 0.05f;
int num9 = this.idleToPrayHeadUpStateHash;
animator2.CrossFade(num9, num8, num7, (float)num2);
}
// Token: 0x06002152 RID: 8530 RVA: 0x00050A0C File Offset: 0x0004EC0C
[Token(Token = "0x6002152")]
[Address(RVA = "0xF16800", Offset = "0xF15800", VA = "0x180F16800")]
public void PlayPrayerEnd()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.05f;
int num4 = 0;
int num5 = this.preyToIdleStateHash;
int num6 = 0;
animator.CrossFade(num5, num3, num6, (float)num4);
Animator animator2 = this.faceAnimator;
float num7 = this.timeScale;
int num8 = 0;
float num9 = num7 * 0.05f;
int num10 = this.idleStateHash;
animator2.CrossFade(num10, num9, num8, (float)num4);
Animator animator3 = this.mainAnimator;
float idleTimeMax = this.IdleTimeMax;
this.battleTime = (float)num2;
this.idleTime = idleTimeMax;
this.aimReadyWeight = (float)num2;
int num11 = this.aimReadyHash;
int num12 = 0;
animator3.SetFloat(num11, (float)num12);
Animator animator4 = this.mainAnimator;
int num13 = this.chargeMaxHash;
bool @bool = animator4.GetBool(num13);
Animator animator5 = this.mainAnimator;
this.isBattleState = @bool;
int num14 = this.isBattleHash;
animator5.SetBool(num14, @bool);
}
// Token: 0x06002153 RID: 8531 RVA: 0x00050B00 File Offset: 0x0004ED00
[Token(Token = "0x6002153")]
[Address(RVA = "0xF162C0", Offset = "0xF152C0", VA = "0x180F162C0")]
public void PlayFire()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 1f;
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.01f;
int num4 = this.aimShotStateHash;
animator2.CrossFade(num4, num3, 1, (float)num2);
this.fireLayerStayTime = 0.5f;
}
// Token: 0x06002154 RID: 8532 RVA: 0x00050B6C File Offset: 0x0004ED6C
[Token(Token = "0x6002154")]
[Address(RVA = "0xF165B0", Offset = "0xF155B0", VA = "0x180F165B0")]
public void PlayNullFire()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 1f;
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
float num3 = num * 0.01f;
int num4 = this.aimNullShotStateHash;
animator2.CrossFade(num4, num3, 1, (float)num2);
this.fireLayerStayTime = 0.5f;
}
// Token: 0x06002155 RID: 8533 RVA: 0x00050BD8 File Offset: 0x0004EDD8
[Token(Token = "0x6002155")]
[Address(RVA = "0xF16560", Offset = "0xF15560", VA = "0x180F16560")]
public void PlayNormalFire()
{
Animator animator = this.mainAnimator;
float num = this.timeScale;
int num2 = 0;
int num3 = this.aimShotStateHash;
float num4 = num * 0.01f;
animator.CrossFade(num3, num4, 2, (float)num2);
}
// Token: 0x06002156 RID: 8534 RVA: 0x00050C18 File Offset: 0x0004EE18
[Token(Token = "0x6002156")]
[Address(RVA = "0xF16AF0", Offset = "0xF15AF0", VA = "0x180F16AF0")]
private void ResumeNoneBattleState()
{
this.aimReadyWeight = 0f;
Animator animator = this.mainAnimator;
int num = this.aimReadyHash;
int num2 = 0;
animator.SetFloat(num, (float)num2);
Animator animator2 = this.mainAnimator;
int num3 = this.chargeMaxHash;
bool @bool = animator2.GetBool(num3);
Animator animator3 = this.mainAnimator;
this.isBattleState = @bool;
int num4 = this.isBattleHash;
animator3.SetBool(num4, @bool);
}
// Token: 0x06002157 RID: 8535 RVA: 0x00050C8C File Offset: 0x0004EE8C
[Token(Token = "0x6002157")]
[Address(RVA = "0xF16CA0", Offset = "0xF15CA0", VA = "0x180F16CA0")]
public void SetFireWeightZero()
{
Animator animator = this.mainAnimator;
this.fireLayerWeight = 0f;
int num = 0;
animator.SetLayerWeight(1, (float)num);
this.fireLayerStayTime = 0f;
}
// Token: 0x06002158 RID: 8536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002158")]
[Address(RVA = "0xF16CF0", Offset = "0xF15CF0", VA = "0x180F16CF0")]
public void SetMoveSpeed(float value, bool isSmooth = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002159 RID: 8537 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002159")]
[Address(RVA = "0xF16E80", Offset = "0xF15E80", VA = "0x180F16E80")]
public void SetScriptMoveSpeed(float value)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600215A RID: 8538 RVA: 0x00050CC8 File Offset: 0x0004EEC8
[Token(Token = "0x600215A")]
[Address(RVA = "0xF16B60", Offset = "0xF15B60", VA = "0x180F16B60")]
public void SetBattleStatus(bool isBattleState)
{
this.isBattleState = isBattleState;
if (!isBattleState)
{
float idleTimeMax = this.IdleTimeMax;
this.idleTime = idleTimeMax;
this.battleTime = 0f;
Animator animator = this.mainAnimator;
int num = this.isBattleHash;
int num2 = 0;
animator.SetBool(num, num2 != 0);
Animator animator2 = this.faceAnimator;
this.battleFace = 0f;
int num3 = this.battleHash;
int num4 = 0;
animator2.SetFloat(num3, (float)num4);
Animator animator3 = this.mainAnimator;
int num5 = this.switchIdleStateHash;
animator3.CrossFade(num5, 0.1f);
this.aimReadyWeight = 0f;
return;
}
float num6 = this.battleTimeMax;
this.battleTime = num6;
}
// Token: 0x0600215B RID: 8539 RVA: 0x00050D80 File Offset: 0x0004EF80
[Token(Token = "0x600215B")]
[Address(RVA = "0x8002C0", Offset = "0x7FF2C0", VA = "0x1808002C0")]
public bool GetBattleStatus()
{
return this.isBattleState;
}
// Token: 0x0600215C RID: 8540 RVA: 0x00050D94 File Offset: 0x0004EF94
[Token(Token = "0x600215C")]
[Address(RVA = "0xF16C00", Offset = "0xF15C00", VA = "0x180F16C00")]
public void SetCharge(bool isCharge)
{
if (isCharge)
{
}
int num = 0;
this.chargeValue = (float)num;
}
// Token: 0x0600215D RID: 8541 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600215D")]
[Address(RVA = "0xF16020", Offset = "0xF15020", VA = "0x180F16020")]
public bool GetCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600215E RID: 8542 RVA: 0x00050DB4 File Offset: 0x0004EFB4
[Token(Token = "0x600215E")]
[Address(RVA = "0xF17090", Offset = "0xF16090", VA = "0x180F17090")]
public void SetUseItem(bool isUseItem)
{
if (isUseItem)
{
}
int num = 0;
this.useItemValue = (float)num;
}
// Token: 0x0600215F RID: 8543 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600215F")]
[Address(RVA = "0xF16030", Offset = "0xF15030", VA = "0x180F16030")]
public bool GetUseItem()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002160 RID: 8544 RVA: 0x00050DD4 File Offset: 0x0004EFD4
[Token(Token = "0x6002160")]
[Address(RVA = "0xF17040", Offset = "0xF16040", VA = "0x180F17040")]
public void SetTimeScale(float timeScale)
{
this.timeScale = timeScale;
this.mainAnimator.speed = timeScale;
this.faceAnimator.speed = timeScale;
}
// Token: 0x06002161 RID: 8545 RVA: 0x00050E08 File Offset: 0x0004F008
[Token(Token = "0x6002161")]
[Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")]
public Animator GetAnimator()
{
return this.mainAnimator;
}
// Token: 0x06002162 RID: 8546 RVA: 0x00050E1C File Offset: 0x0004F01C
[Token(Token = "0x6002162")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
public Animator GetFaceAnimator()
{
return this.faceAnimator;
}
// Token: 0x06002163 RID: 8547 RVA: 0x00050E30 File Offset: 0x0004F030
[Token(Token = "0x6002163")]
[Address(RVA = "0x41EC00", Offset = "0x41DC00", VA = "0x18041EC00")]
public void SetAimWeight(float value)
{
this.aimWeight = value;
}
// Token: 0x06002164 RID: 8548 RVA: 0x00050E44 File Offset: 0x0004F044
[Token(Token = "0x6002164")]
[Address(RVA = "0xF16DD0", Offset = "0xF15DD0", VA = "0x180F16DD0")]
public void SetNorFireWeight(float value)
{
this.norFireStayTime = value;
}
// Token: 0x06002165 RID: 8549 RVA: 0x00050E58 File Offset: 0x0004F058
[Token(Token = "0x6002165")]
[Address(RVA = "0xC35610", Offset = "0xC34610", VA = "0x180C35610")]
public void SetHoldShot(float value)
{
this.holdShot = value;
}
// Token: 0x06002166 RID: 8550 RVA: 0x00050E6C File Offset: 0x0004F06C
[Token(Token = "0x6002166")]
[Address(RVA = "0x4C3B80", Offset = "0x4C2B80", VA = "0x1804C3B80")]
public float GetNorFireWeight()
{
return this.norFireWeight;
}
// Token: 0x06002167 RID: 8551 RVA: 0x00050E80 File Offset: 0x0004F080
[Token(Token = "0x6002167")]
[Address(RVA = "0xF16DA0", Offset = "0xF15DA0", VA = "0x180F16DA0")]
public void SetNorFireWeightZero()
{
int num = 0;
this.norFireWeight = (float)num;
Animator animator = this.mainAnimator;
int num2 = 0;
animator.SetLayerWeight(2, (float)num2);
}
// Token: 0x06002168 RID: 8552 RVA: 0x00050EB0 File Offset: 0x0004F0B0
[Token(Token = "0x6002168")]
[Address(RVA = "0xF16C30", Offset = "0xF15C30", VA = "0x180F16C30")]
public void SetFear(bool isFear)
{
if (isFear)
{
}
int num = 0;
Animator animator = this.mainAnimator;
int num2 = this.fearHash;
animator.SetFloat(num2, (float)num);
Animator animator2 = this.faceAnimator;
int num3 = this.fearHash;
animator2.SetFloat(num3, (float)num);
}
// Token: 0x06002169 RID: 8553 RVA: 0x00050EF8 File Offset: 0x0004F0F8
[Token(Token = "0x6002169")]
[Address(RVA = "0xF16CE0", Offset = "0xF15CE0", VA = "0x180F16CE0")]
public void SetHeadHeight(float value)
{
this.act01IdleHeadSet = value;
}
// Token: 0x0600216A RID: 8554 RVA: 0x00050F0C File Offset: 0x0004F10C
[Token(Token = "0x600216A")]
[Address(RVA = "0xF16F20", Offset = "0xF15F20", VA = "0x180F16F20")]
public void SetSpeakLayerWeight(bool enable, int id = 0)
{
Animator animator = this.faceAnimator;
if (!enable)
{
int num = 0;
animator.SetLayerWeight(1, (float)num);
return;
}
animator.SetLayerWeight(1, 1f);
Animator animator2 = this.faceAnimator;
int num3;
if (id == 1)
{
int num2 = 0;
num3 = this.speakHappyStateHash;
animator2.CrossFade(num3, 0.05f, id, (float)num2);
return;
}
if (id == 2)
{
int num4 = id - 1;
int num5 = 0;
animator2.CrossFade(num3, 0.05f, num4, (float)num5);
return;
}
int num6 = 0;
animator2.CrossFade(num3, 0.05f, 1, (float)num6);
}
// Token: 0x0600216B RID: 8555 RVA: 0x00050F98 File Offset: 0x0004F198
[Token(Token = "0x600216B")]
[Address(RVA = "0xF170C0", Offset = "0xF160C0", VA = "0x180F170C0")]
public void SetWindLayer(bool enable)
{
this.windLayerEnable = enable;
if (!enable)
{
}
this.windLayerWeight = 1f;
this.mainAnimator.SetLayerWeight(4, 1f);
}
// Token: 0x0600216C RID: 8556 RVA: 0x00050FD4 File Offset: 0x0004F1D4
[Token(Token = "0x600216C")]
[Address(RVA = "0xF16DE0", Offset = "0xF15DE0", VA = "0x180F16DE0")]
public void SetPreyAnimation()
{
Animator animator = this.mainAnimator;
int num = 0;
int num2 = 0;
int num3 = 0;
animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num);
Animator animator2 = this.faceAnimator;
int num4 = 0;
int num5 = 0;
animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num);
}
// Token: 0x0600216D RID: 8557 RVA: 0x00051024 File Offset: 0x0004F224
[Token(Token = "0x600216D")]
[Address(RVA = "0xF17A70", Offset = "0xF16A70", VA = "0x180F17A70")]
public NobetaAnimatorController()
{
int num = Animator.StringToHash("SwitchIdle");
this.switchIdleStateHash = num;
int num2 = Animator.StringToHash("IdleRandom01");
this.idleRandom01StateHash = num2;
int num3 = Animator.StringToHash("IdleRandom02");
this.idleRandom02StateHash = num3;
int num4 = Animator.StringToHash("BrakingBattle");
this.brakingBattleStateHash = num4;
int num5 = Animator.StringToHash("Braking");
this.brakingStateHash = num5;
int num6 = Animator.StringToHash("DodgeForward");
this.dodgeForwardStateHash = num6;
int num7 = Animator.StringToHash("DodgeBack");
this.dodgeBackwardStateHash = num7;
int num8 = Animator.StringToHash("HeightLandBattle");
this.heightLandBattleStateHash = num8;
int num9 = Animator.StringToHash("HeightLand");
this.heightLandStateHash = num9;
int num10 = Animator.StringToHash("LandBattle");
this.landBattleStateHash = num10;
int num11 = Animator.StringToHash("Land");
this.landStateHash = num11;
int num12 = Animator.StringToHash("PickUp");
this.pickUpStateHash = num12;
int num13 = Animator.StringToHash("DiscardItem");
this.discardItemStateHash = num13;
int num14 = Animator.StringToHash("OnLight");
this.lightUpStateHash = num14;
int num15 = Animator.StringToHash("Level04LightBall");
this.stage4LightBallStateHash = num15;
int num16 = Animator.StringToHash("SwitchOn");
this.switchOnStateHash = num16;
int num17 = Animator.StringToHash("IdleToPrayer");
this.idleToPrayStateHash = num17;
int num18 = Animator.StringToHash("IdleHeadUpToPrayer");
this.idleToPrayHeadUpStateHash = num18;
int num19 = Animator.StringToHash("PrayerToIdle");
this.preyToIdleStateHash = num19;
int num20 = Animator.StringToHash("Idle");
this.idleStateHash = num20;
int num21 = Animator.StringToHash("AimShot");
this.aimShotStateHash = num21;
int num22 = Animator.StringToHash("AimNullShot");
this.aimNullShotStateHash = num22;
int num23 = Animator.StringToHash("JumpBattle");
this.jumpBattleStateHash = num23;
int num24 = Animator.StringToHash("Jump");
this.jumpStateHash = num24;
int num25 = Animator.StringToHash("SkyJumpBattle");
this.skyJumpBattleStateHash = num25;
int num26 = Animator.StringToHash("SkyJump");
this.skyJumpStateHash = num26;
int num27 = Animator.StringToHash("FallBattle");
this.fallBattleStateHash = num27;
int num28 = Animator.StringToHash("Fall");
this.fallStateHash = num28;
int num29 = Animator.StringToHash("Speak_Normal");
this.speakNormalStateHash = num29;
int num30 = Animator.StringToHash("Speak_Happy");
this.speakHappyStateHash = num30;
int num31 = Animator.StringToHash("Speak_Loudly");
this.speakLoudlyStateHash = num31;
int num32 = Animator.StringToHash("fMoveSpeed");
this.moveSpeedHash = num32;
int num33 = Animator.StringToHash("fFear");
this.fearHash = num33;
int num34 = Animator.StringToHash("fMoveAngle");
this.moveAngleHash = num34;
int num35 = Animator.StringToHash("fMoveH");
this.moveHorizontalHash = num35;
int num36 = Animator.StringToHash("fMoveV");
this.moveVerticalHash = num36;
int num37 = Animator.StringToHash("bIsSky");
this.isSkyHash = num37;
int num38 = Animator.StringToHash("fAimReady");
this.aimReadyHash = num38;
int num39 = Animator.StringToHash("fAim");
this.aimHash = num39;
int num40 = Animator.StringToHash("bIsBattle");
this.isBattleHash = num40;
int num41 = Animator.StringToHash("fBattle");
this.battleHash = num41;
int num42 = Animator.StringToHash("fNorFireAngle");
this.norFireAngleHash = num42;
int num43 = Animator.StringToHash("fCharge");
this.chargeHash = num43;
int num44 = Animator.StringToHash("fUseItem");
this.useItemHash = num44;
int num45 = Animator.StringToHash("bIsChargeMax");
this.chargeMaxHash = num45;
int num46 = Animator.StringToHash("fHoldShot");
this.holdShotHash = num46;
int num47 = Animator.StringToHash("fAct01IdleHead");
this.act01IdleHeadHash = num47;
base..ctor();
}
// Token: 0x04002B3D RID: 11069
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002B3D")]
[SerializeField]
private Animator mainAnimator;
// Token: 0x04002B3E RID: 11070
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002B3E")]
[SerializeField]
private Animator faceAnimator;
// Token: 0x04002B3F RID: 11071
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002B3F")]
[SerializeField]
private float aimWeight;
// Token: 0x04002B40 RID: 11072
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002B40")]
[SerializeField]
private float aimReadyWeight;
// Token: 0x04002B41 RID: 11073
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002B41")]
[SerializeField]
private float fireLayerWeight;
// Token: 0x04002B42 RID: 11074
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002B42")]
[SerializeField]
private float fireLayerStayTime;
// Token: 0x04002B43 RID: 11075
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002B43")]
[SerializeField]
private float moveSpeed;
// Token: 0x04002B44 RID: 11076
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002B44")]
[SerializeField]
private float moveAngle;
// Token: 0x04002B45 RID: 11077
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002B45")]
[SerializeField]
private float moveHorizontal;
// Token: 0x04002B46 RID: 11078
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4002B46")]
[SerializeField]
private float moveVertical;
// Token: 0x04002B47 RID: 11079
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002B47")]
[SerializeField]
private bool scriptMovement;
// Token: 0x04002B48 RID: 11080
[FieldOffset(Offset = "0x41")]
[Token(Token = "0x4002B48")]
[SerializeField]
private bool isBattleState;
// Token: 0x04002B49 RID: 11081
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4002B49")]
[SerializeField]
private float battleTime;
// Token: 0x04002B4A RID: 11082
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002B4A")]
[SerializeField]
private bool isIdleRandom;
// Token: 0x04002B4B RID: 11083
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002B4B")]
[SerializeField]
private float idleTime;
// Token: 0x04002B4C RID: 11084
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002B4C")]
[SerializeField]
private float battleFace;
// Token: 0x04002B4D RID: 11085
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4002B4D")]
[SerializeField]
private float skyStayTime;
// Token: 0x04002B4E RID: 11086
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002B4E")]
[SerializeField]
private float norFireWeight;
// Token: 0x04002B4F RID: 11087
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4002B4F")]
[SerializeField]
private float norFireStayTime;
// Token: 0x04002B50 RID: 11088
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002B50")]
[SerializeField]
private float charge;
// Token: 0x04002B51 RID: 11089
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x4002B51")]
[SerializeField]
private float chargeValue;
// Token: 0x04002B52 RID: 11090
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002B52")]
[SerializeField]
private float useItem;
// Token: 0x04002B53 RID: 11091
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4002B53")]
[SerializeField]
private float useItemValue;
// Token: 0x04002B54 RID: 11092
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002B54")]
[SerializeField]
private float holdShot;
// Token: 0x04002B55 RID: 11093
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4002B55")]
[SerializeField]
private float norFireAngle;
// Token: 0x04002B56 RID: 11094
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002B56")]
[SerializeField]
private float act01IdleHead;
// Token: 0x04002B57 RID: 11095
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002B57")]
[SerializeField]
private float act01IdleHeadSet;
// Token: 0x04002B58 RID: 11096
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002B58")]
[SerializeField]
private bool windLayerEnable;
// Token: 0x04002B59 RID: 11097
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4002B59")]
[SerializeField]
private float windLayerWeight = 1f;
// Token: 0x04002B5A RID: 11098
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002B5A")]
[SerializeField]
private float timeScale = 1f;
// Token: 0x04002B5B RID: 11099
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4002B5B")]
private readonly float battleTimeMax = 9f;
// Token: 0x04002B5C RID: 11100
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002B5C")]
private readonly float IdleTimeMax = 9f;
// Token: 0x04002B5D RID: 11101
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4002B5D")]
private readonly int switchIdleStateHash;
// Token: 0x04002B5E RID: 11102
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002B5E")]
private readonly int idleRandom01StateHash;
// Token: 0x04002B5F RID: 11103
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4002B5F")]
private readonly int idleRandom02StateHash;
// Token: 0x04002B60 RID: 11104
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002B60")]
private readonly int brakingBattleStateHash;
// Token: 0x04002B61 RID: 11105
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4002B61")]
private readonly int brakingStateHash;
// Token: 0x04002B62 RID: 11106
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002B62")]
private readonly int dodgeForwardStateHash;
// Token: 0x04002B63 RID: 11107
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4002B63")]
private readonly int dodgeBackwardStateHash;
// Token: 0x04002B64 RID: 11108
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002B64")]
private readonly int heightLandBattleStateHash;
// Token: 0x04002B65 RID: 11109
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4002B65")]
private readonly int heightLandStateHash;
// Token: 0x04002B66 RID: 11110
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002B66")]
private readonly int landBattleStateHash;
// Token: 0x04002B67 RID: 11111
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4002B67")]
private readonly int landStateHash;
// Token: 0x04002B68 RID: 11112
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002B68")]
private readonly int pickUpStateHash;
// Token: 0x04002B69 RID: 11113
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4002B69")]
private readonly int discardItemStateHash;
// Token: 0x04002B6A RID: 11114
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4002B6A")]
private readonly int lightUpStateHash;
// Token: 0x04002B6B RID: 11115
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4002B6B")]
private readonly int stage4LightBallStateHash;
// Token: 0x04002B6C RID: 11116
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4002B6C")]
private readonly int switchOnStateHash;
// Token: 0x04002B6D RID: 11117
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x4002B6D")]
private readonly int idleToPrayStateHash;
// Token: 0x04002B6E RID: 11118
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4002B6E")]
private readonly int idleToPrayHeadUpStateHash;
// Token: 0x04002B6F RID: 11119
[FieldOffset(Offset = "0xDC")]
[Token(Token = "0x4002B6F")]
private readonly int preyToIdleStateHash;
// Token: 0x04002B70 RID: 11120
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4002B70")]
private readonly int idleStateHash;
// Token: 0x04002B71 RID: 11121
[FieldOffset(Offset = "0xE4")]
[Token(Token = "0x4002B71")]
private readonly int aimShotStateHash;
// Token: 0x04002B72 RID: 11122
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4002B72")]
private readonly int aimNullShotStateHash;
// Token: 0x04002B73 RID: 11123
[FieldOffset(Offset = "0xEC")]
[Token(Token = "0x4002B73")]
private readonly int jumpBattleStateHash;
// Token: 0x04002B74 RID: 11124
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4002B74")]
private readonly int jumpStateHash;
// Token: 0x04002B75 RID: 11125
[FieldOffset(Offset = "0xF4")]
[Token(Token = "0x4002B75")]
private readonly int skyJumpBattleStateHash;
// Token: 0x04002B76 RID: 11126
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002B76")]
private readonly int skyJumpStateHash;
// Token: 0x04002B77 RID: 11127
[FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4002B77")]
private readonly int fallBattleStateHash;
// Token: 0x04002B78 RID: 11128
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4002B78")]
private readonly int fallStateHash;
// Token: 0x04002B79 RID: 11129
[FieldOffset(Offset = "0x104")]
[Token(Token = "0x4002B79")]
private readonly int speakNormalStateHash;
// Token: 0x04002B7A RID: 11130
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4002B7A")]
private readonly int speakHappyStateHash;
// Token: 0x04002B7B RID: 11131
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x4002B7B")]
private readonly int speakLoudlyStateHash;
// Token: 0x04002B7C RID: 11132
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4002B7C")]
private readonly int moveSpeedHash;
// Token: 0x04002B7D RID: 11133
[FieldOffset(Offset = "0x114")]
[Token(Token = "0x4002B7D")]
private readonly int fearHash;
// Token: 0x04002B7E RID: 11134
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4002B7E")]
private readonly int moveAngleHash;
// Token: 0x04002B7F RID: 11135
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x4002B7F")]
private readonly int moveHorizontalHash;
// Token: 0x04002B80 RID: 11136
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4002B80")]
private readonly int moveVerticalHash;
// Token: 0x04002B81 RID: 11137
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x4002B81")]
private readonly int isSkyHash;
// Token: 0x04002B82 RID: 11138
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4002B82")]
private readonly int aimReadyHash;
// Token: 0x04002B83 RID: 11139
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x4002B83")]
private readonly int aimHash;
// Token: 0x04002B84 RID: 11140
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4002B84")]
private readonly int isBattleHash;
// Token: 0x04002B85 RID: 11141
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4002B85")]
private readonly int battleHash;
// Token: 0x04002B86 RID: 11142
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4002B86")]
private readonly int norFireAngleHash;
// Token: 0x04002B87 RID: 11143
[FieldOffset(Offset = "0x13C")]
[Token(Token = "0x4002B87")]
private readonly int chargeHash;
// Token: 0x04002B88 RID: 11144
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4002B88")]
private readonly int useItemHash;
// Token: 0x04002B89 RID: 11145
[FieldOffset(Offset = "0x144")]
[Token(Token = "0x4002B89")]
private readonly int chargeMaxHash;
// Token: 0x04002B8A RID: 11146
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4002B8A")]
private readonly int holdShotHash;
// Token: 0x04002B8B RID: 11147
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x4002B8B")]
private readonly int act01IdleHeadHash;
}