256 lines
7.6 KiB
C#
256 lines
7.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000361 RID: 865
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[Token(Token = "0x2000361")]
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[Serializable]
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public class NobetaMaterialController
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{
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// Token: 0x06002186 RID: 8582 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002186")]
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[Address(RVA = "0xF1A180", Offset = "0xF19180", VA = "0x180F1A180")]
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public void Init(PlayerEffectPlay effectPlay, Action<MaterialPropertyBlock> handler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002187 RID: 8583 RVA: 0x0005161C File Offset: 0x0004F81C
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[Token(Token = "0x6002187")]
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[Address(RVA = "0xF1A310", Offset = "0xF19310", VA = "0x180F1A310")]
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public void ResetMaterials()
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{
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Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
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if (action != 0)
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{
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int num = 0;
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action(num);
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return;
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}
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}
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// Token: 0x06002188 RID: 8584 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002188")]
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[Address(RVA = "0xF1A750", Offset = "0xF19750", VA = "0x180F1A750")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002189 RID: 8585 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002189")]
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[Address(RVA = "0xF1A6A0", Offset = "0xF196A0", VA = "0x180F1A6A0")]
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private void UpdateMagicColor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600218A RID: 8586 RVA: 0x00051640 File Offset: 0x0004F840
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[Token(Token = "0x600218A")]
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[Address(RVA = "0x3F6750", Offset = "0x3F5750", VA = "0x1803F6750")]
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public void SetGlow(float fGlow)
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{
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this.g_fGlowSet = fGlow;
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}
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// Token: 0x0600218B RID: 8587 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600218B")]
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[Address(RVA = "0xF1A3F0", Offset = "0xF193F0", VA = "0x180F1A3F0")]
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public void SetExposure(float fExposure)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600218C RID: 8588 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600218C")]
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[Address(RVA = "0xF1A520", Offset = "0xF19520", VA = "0x180F1A520")]
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public void SetItemSuccess(Color col)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600218D RID: 8589 RVA: 0x00051654 File Offset: 0x0004F854
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[Token(Token = "0x600218D")]
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[Address(RVA = "0xF1A560", Offset = "0xF19560", VA = "0x180F1A560")]
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public void SetReceiveSoul()
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{
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this.g_fSoulGlow = 1f;
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this.g_fColExposure = 1f;
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}
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// Token: 0x0600218E RID: 8590 RVA: 0x00051678 File Offset: 0x0004F878
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[Token(Token = "0x600218E")]
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[Address(RVA = "0xF1A690", Offset = "0xF19690", VA = "0x180F1A690")]
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private void SetShadow(float fShadowPow)
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{
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int num = this.shadowPowProperty;
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this.SetFloat(num, fShadowPow);
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}
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// Token: 0x0600218F RID: 8591 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600218F")]
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[Address(RVA = "0xF1A490", Offset = "0xF19490", VA = "0x180F1A490")]
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private void SetGlowColor(Color glowColor)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002190 RID: 8592 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002190")]
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[Address(RVA = "0xF1A580", Offset = "0xF19580", VA = "0x180F1A580")]
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public void SetShadowSwitch(float fSwitch)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002191 RID: 8593 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002191")]
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[Address(RVA = "0xF1A540", Offset = "0xF19540", VA = "0x180F1A540")]
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public void SetPlayerRim(Color rimColor)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002192 RID: 8594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002192")]
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[Address(RVA = "0xF1A360", Offset = "0xF19360", VA = "0x180F1A360")]
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private void SetColor(int propertyId, Color value)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002193 RID: 8595 RVA: 0x00051694 File Offset: 0x0004F894
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[Token(Token = "0x6002193")]
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[Address(RVA = "0xF1A410", Offset = "0xF19410", VA = "0x180F1A410")]
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private void SetFloat(int propertyId, float value)
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{
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this.matBlock.SetFloatImpl(propertyId, value);
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Action<MaterialPropertyBlock> action = this.matPropBlockHandler;
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if (action != 0)
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{
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MaterialPropertyBlock materialPropertyBlock = this.matBlock;
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action(materialPropertyBlock);
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}
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}
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// Token: 0x06002194 RID: 8596 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002194")]
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[Address(RVA = "0xF1AB30", Offset = "0xF19B30", VA = "0x180F1AB30")]
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public NobetaMaterialController()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002BA0 RID: 11168
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4002BA0")]
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[SerializeField]
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private Material[] materials;
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// Token: 0x04002BA1 RID: 11169
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002BA1")]
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private PlayerEffectPlay effectPlayer;
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// Token: 0x04002BA2 RID: 11170
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002BA2")]
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private MaterialPropertyBlock matBlock;
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// Token: 0x04002BA3 RID: 11171
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002BA3")]
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private readonly int colorProperty;
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// Token: 0x04002BA4 RID: 11172
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002BA4")]
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private readonly int shaderTextureProperty;
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// Token: 0x04002BA5 RID: 11173
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002BA5")]
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private readonly int rimColorProperty;
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// Token: 0x04002BA6 RID: 11174
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002BA6")]
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private readonly int glowColorProperty;
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// Token: 0x04002BA7 RID: 11175
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002BA7")]
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private readonly int shadowPowProperty;
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// Token: 0x04002BA8 RID: 11176
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002BA8")]
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[SerializeField]
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private float g_fColExposure;
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// Token: 0x04002BA9 RID: 11177
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002BA9")]
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[SerializeField]
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private float g_fGlow;
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// Token: 0x04002BAA RID: 11178
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002BAA")]
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[SerializeField]
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private float g_fGlowSet;
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// Token: 0x04002BAB RID: 11179
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002BAB")]
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[SerializeField]
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private Color g_GlowColor;
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// Token: 0x04002BAC RID: 11180
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002BAC")]
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[SerializeField]
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private float g_fItemGlow;
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// Token: 0x04002BAD RID: 11181
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4002BAD")]
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[SerializeField]
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private Color g_ItemColor;
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// Token: 0x04002BAE RID: 11182
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002BAE")]
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[SerializeField]
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private Color g_ShadowDarkRim;
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// Token: 0x04002BAF RID: 11183
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4002BAF")]
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[SerializeField]
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private Color g_ShadowBrightRim;
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// Token: 0x04002BB0 RID: 11184
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x4002BB0")]
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[SerializeField]
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private Color g_SetPlayerRim;
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// Token: 0x04002BB1 RID: 11185
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[FieldOffset(Offset = "0x9C")]
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[Token(Token = "0x4002BB1")]
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[SerializeField]
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private float g_fRimChangTime;
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// Token: 0x04002BB2 RID: 11186
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4002BB2")]
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[SerializeField]
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private float g_fSoulGlow;
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// Token: 0x04002BB3 RID: 11187
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4002BB3")]
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private Action<MaterialPropertyBlock> matPropBlockHandler;
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}
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