Files
NobetaSource/Cpp2IL/Assembly-CSharp/NobetaState.cs
2023-09-06 22:19:13 +02:00

156 lines
3.7 KiB
C#

using System;
using Cpp2IlInjected;
// Token: 0x0200034C RID: 844
[Token(Token = "0x200034C")]
public enum NobetaState
{
// Token: 0x040028E9 RID: 10473
[Token(Token = "0x40028E9")]
Normal,
// Token: 0x040028EA RID: 10474
[Token(Token = "0x40028EA")]
Air,
// Token: 0x040028EB RID: 10475
[Token(Token = "0x40028EB")]
Braking,
// Token: 0x040028EC RID: 10476
[Token(Token = "0x40028EC")]
Dodge,
// Token: 0x040028ED RID: 10477
[Token(Token = "0x40028ED")]
AirDodge,
// Token: 0x040028EE RID: 10478
[Token(Token = "0x40028EE")]
Jump,
// Token: 0x040028EF RID: 10479
[Token(Token = "0x40028EF")]
Land,
// Token: 0x040028F0 RID: 10480
[Token(Token = "0x40028F0")]
HighlyLand,
// Token: 0x040028F1 RID: 10481
[Token(Token = "0x40028F1")]
Attack,
// Token: 0x040028F2 RID: 10482
[Token(Token = "0x40028F2")]
AirAttack,
// Token: 0x040028F3 RID: 10483
[Token(Token = "0x40028F3")]
DashAttack,
// Token: 0x040028F4 RID: 10484
[Token(Token = "0x40028F4")]
Aim,
// Token: 0x040028F5 RID: 10485
[Token(Token = "0x40028F5")]
AirAim,
// Token: 0x040028F6 RID: 10486
[Token(Token = "0x40028F6")]
Damaged,
// Token: 0x040028F7 RID: 10487
[Token(Token = "0x40028F7")]
DamagedFly,
// Token: 0x040028F8 RID: 10488
[Token(Token = "0x40028F8")]
AirDamaged,
// Token: 0x040028F9 RID: 10489
[Token(Token = "0x40028F9")]
AirDamagedFly,
// Token: 0x040028FA RID: 10490
[Token(Token = "0x40028FA")]
StandUp,
// Token: 0x040028FB RID: 10491
[Token(Token = "0x40028FB")]
DamagedLand,
// Token: 0x040028FC RID: 10492
[Token(Token = "0x40028FC")]
ChargeShot,
// Token: 0x040028FD RID: 10493
[Token(Token = "0x40028FD")]
AirChargeShot,
// Token: 0x040028FE RID: 10494
[Token(Token = "0x40028FE")]
PickUp,
// Token: 0x040028FF RID: 10495
[Token(Token = "0x40028FF")]
UseItemStart,
// Token: 0x04002900 RID: 10496
[Token(Token = "0x4002900")]
UseItemLoop,
// Token: 0x04002901 RID: 10497
[Token(Token = "0x4002901")]
DiscardItem,
// Token: 0x04002902 RID: 10498
[Token(Token = "0x4002902")]
Slip,
// Token: 0x04002903 RID: 10499
[Token(Token = "0x4002903")]
AirSlip,
// Token: 0x04002904 RID: 10500
[Token(Token = "0x4002904")]
Absorb,
// Token: 0x04002905 RID: 10501
[Token(Token = "0x4002905")]
Dead,
// Token: 0x04002906 RID: 10502
[Token(Token = "0x4002906")]
DeadEnd,
// Token: 0x04002907 RID: 10503
[Token(Token = "0x4002907")]
Resurrection,
// Token: 0x04002908 RID: 10504
[Token(Token = "0x4002908")]
Wake,
// Token: 0x04002909 RID: 10505
[Token(Token = "0x4002909")]
LightUp,
// Token: 0x0400290A RID: 10506
[Token(Token = "0x400290A")]
SwitchOn,
// Token: 0x0400290B RID: 10507
[Token(Token = "0x400290B")]
PrayerStart,
// Token: 0x0400290C RID: 10508
[Token(Token = "0x400290C")]
PrayerAttack,
// Token: 0x0400290D RID: 10509
[Token(Token = "0x400290D")]
PrayerEnd,
// Token: 0x0400290E RID: 10510
[Token(Token = "0x400290E")]
SavePointUI,
// Token: 0x0400290F RID: 10511
[Token(Token = "0x400290F")]
TeleportStart,
// Token: 0x04002910 RID: 10512
[Token(Token = "0x4002910")]
TeleportEnd,
// Token: 0x04002911 RID: 10513
[Token(Token = "0x4002911")]
FallDead,
// Token: 0x04002912 RID: 10514
[Token(Token = "0x4002912")]
Level04LightBall,
// Token: 0x04002913 RID: 10515
[Token(Token = "0x4002913")]
LightningDodge,
// Token: 0x04002914 RID: 10516
[Token(Token = "0x4002914")]
ChangeSkin,
// Token: 0x04002915 RID: 10517
[Token(Token = "0x4002915")]
AreaTeleportStart,
// Token: 0x04002916 RID: 10518
[Token(Token = "0x4002916")]
AreaTeleportEnd,
// Token: 0x04002917 RID: 10519
[Token(Token = "0x4002917")]
BossRushUIStart,
// Token: 0x04002918 RID: 10520
[Token(Token = "0x4002918")]
BossRushUI,
// Token: 0x04002919 RID: 10521
[Token(Token = "0x4002919")]
BossRushUIEnd
}