65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Obi
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{
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// Token: 0x0200053C RID: 1340
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[Token(Token = "0x200053C")]
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public abstract class ObiExternalForce : MonoBehaviour
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{
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// Token: 0x06002EAA RID: 11946 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAA")]
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[Address(RVA = "0x10A4F30", Offset = "0x10A3F30", VA = "0x1810A4F30")]
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public void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAB RID: 11947 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002EAB")]
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[Address(RVA = "0x10A4EF0", Offset = "0x10A3EF0", VA = "0x1810A4EF0")]
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protected float GetTurbulence(float turbulenceIntensity)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002EAC RID: 11948
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[Token(Token = "0x6002EAC")]
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[Address(Slot = "4")]
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public abstract void ApplyForcesToActor(ObiActor actor);
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// Token: 0x06002EAD RID: 11949 RVA: 0x00065C04 File Offset: 0x00063E04
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[Token(Token = "0x6002EAD")]
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[Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")]
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protected ObiExternalForce()
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{
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}
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// Token: 0x0400373E RID: 14142
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400373E")]
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public float intensity;
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// Token: 0x0400373F RID: 14143
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400373F")]
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public float turbulence;
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// Token: 0x04003740 RID: 14144
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4003740")]
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public float turbulenceFrequency = 1f;
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// Token: 0x04003741 RID: 14145
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4003741")]
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public float turbulenceSeed;
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// Token: 0x04003742 RID: 14146
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4003742")]
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public ObiSolver[] affectedSolvers;
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}
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}
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