195 lines
5.3 KiB
C#
195 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200010B RID: 267
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[Token(Token = "0x200010B")]
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public class PhantomNobetaEffectPlay : MonoBehaviour
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{
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// Token: 0x06000D79 RID: 3449 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D79")]
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[Address(RVA = "0x331F90", Offset = "0x330F90", VA = "0x180331F90")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D7A RID: 3450 RVA: 0x0001F9DC File Offset: 0x0001DBDC
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[Token(Token = "0x6000D7A")]
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[Address(RVA = "0x332450", Offset = "0x331450", VA = "0x180332450")]
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private void Update()
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{
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float stageDeltaTime = Game.GetStageDeltaTime();
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}
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// Token: 0x06000D7B RID: 3451 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000D7B")]
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[Address(RVA = "0x332190", Offset = "0x331190", VA = "0x180332190")]
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public void PlayEffCreate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D7C RID: 3452 RVA: 0x0001F9F4 File Offset: 0x0001DBF4
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[Token(Token = "0x6000D7C")]
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[Address(RVA = "0x332260", Offset = "0x331260", VA = "0x180332260")]
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public void PlayPSDestory()
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{
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this.g_SEDestory.PlayRandom(1f, 1f);
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this.PS_Destory.Play(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000D7D RID: 3453 RVA: 0x0001FA80 File Offset: 0x0001DC80
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[Token(Token = "0x6000D7D")]
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[Address(RVA = "0x331ED0", Offset = "0x330ED0", VA = "0x180331ED0")]
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public void Create()
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{
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this.PS_Destory.Stop(true);
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this.CC.enabled = true;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num = 0;
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if (num < mesh.Length)
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{
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mesh[num].enabled = true;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num++;
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}
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this.Weapon.enabled = true;
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}
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// Token: 0x06000D7E RID: 3454 RVA: 0x0001FAE4 File Offset: 0x0001DCE4
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[Token(Token = "0x6000D7E")]
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[Address(RVA = "0x332380", Offset = "0x331380", VA = "0x180332380")]
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public void Remove()
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{
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this.PS_Destory.Stop(true);
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CharacterController cc = this.CC;
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int num = 0;
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cc.enabled = num != 0;
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SkinnedMeshRenderer[] mesh = this.Mesh;
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int num2 = 0;
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if (num2 < mesh.Length)
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{
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SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2];
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int num3 = 0;
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skinnedMeshRenderer.enabled = num3 != 0;
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SkinnedMeshRenderer[] mesh2 = this.Mesh;
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num2++;
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}
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MeshRenderer weapon = this.Weapon;
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int num4 = 0;
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weapon.enabled = num4 != 0;
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}
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// Token: 0x06000D7F RID: 3455 RVA: 0x0001FB5C File Offset: 0x0001DD5C
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[Token(Token = "0x6000D7F")]
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[Address(RVA = "0x332340", Offset = "0x331340", VA = "0x180332340")]
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public void PlaySEVoice()
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{
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SoundEffect soundEffect = this.g_SEVoice;
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int id = this.ID;
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soundEffect.Play(id, 1f, 1f);
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}
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// Token: 0x06000D80 RID: 3456 RVA: 0x0001FB90 File Offset: 0x0001DD90
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[Token(Token = "0x6000D80")]
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[Address(RVA = "0x332440", Offset = "0x331440", VA = "0x180332440")]
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public void SetTimeScale(float fTimeScale)
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{
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Common.SetEffectTimeScale(this.PS_Destory, fTimeScale);
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}
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// Token: 0x06000D81 RID: 3457 RVA: 0x0001FBAC File Offset: 0x0001DDAC
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[Token(Token = "0x6000D81")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public PhantomNobetaEffectPlay()
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{
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}
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// Token: 0x0400165F RID: 5727
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400165F")]
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public Transform MoveTarget;
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// Token: 0x04001660 RID: 5728
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001660")]
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public SkinnedMeshRenderer[] Mesh;
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// Token: 0x04001661 RID: 5729
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001661")]
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public MeshRenderer Weapon;
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// Token: 0x04001662 RID: 5730
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001662")]
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public CharacterController CC;
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// Token: 0x04001663 RID: 5731
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001663")]
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public ParticleSystem PS_Destory;
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// Token: 0x04001664 RID: 5732
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001664")]
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public GameObject Eff_Create;
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// Token: 0x04001665 RID: 5733
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001665")]
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private EffectPool g_EffCreate;
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// Token: 0x04001666 RID: 5734
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001666")]
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public GameObject SE_Destory;
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// Token: 0x04001667 RID: 5735
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001667")]
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public GameObject SE_Create;
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// Token: 0x04001668 RID: 5736
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001668")]
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public GameObject SE_Voice;
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// Token: 0x04001669 RID: 5737
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001669")]
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private SoundEffect g_SEDestory;
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// Token: 0x0400166A RID: 5738
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400166A")]
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private SoundEffect g_SECreate;
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// Token: 0x0400166B RID: 5739
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400166B")]
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private SoundEffect g_SEVoice;
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// Token: 0x0400166C RID: 5740
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400166C")]
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public int ID;
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}
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