57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001F5 RID: 501
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[Token(Token = "0x20001F5")]
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public class PlaySceneParticleSystem : SceneEvent
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{
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// Token: 0x060014D2 RID: 5330 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014D2")]
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[Address(RVA = "0x333C00", Offset = "0x332C00", VA = "0x180333C00")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014D3 RID: 5331 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014D3")]
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[Address(RVA = "0x333AC0", Offset = "0x332AC0", VA = "0x180333AC0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014D4 RID: 5332 RVA: 0x0002F76C File Offset: 0x0002D96C
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[Token(Token = "0x60014D4")]
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[Address(RVA = "0x333B60", Offset = "0x332B60", VA = "0x180333B60", Slot = "8")]
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public override void ReleaseEvent()
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{
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base.ReleaseEvent();
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ParticleSystem scenePS = this.ScenePS;
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int num = 0;
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if (scenePS != num)
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{
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Common.SetEffectTimeScale(this.ScenePS, 1f);
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this.ScenePS.Stop(true);
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}
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}
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// Token: 0x060014D5 RID: 5333 RVA: 0x0002F7B4 File Offset: 0x0002D9B4
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[Token(Token = "0x60014D5")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public PlaySceneParticleSystem()
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{
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}
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// Token: 0x04001FAC RID: 8108
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001FAC")]
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public ParticleSystem ScenePS;
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// Token: 0x04001FAD RID: 8109
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001FAD")]
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private float g_fStageTimeScale;
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}
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