Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlaySceneParticleSystem.cs
2023-09-06 22:19:13 +02:00

57 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001F5 RID: 501
[Token(Token = "0x20001F5")]
public class PlaySceneParticleSystem : SceneEvent
{
// Token: 0x060014D2 RID: 5330 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014D2")]
[Address(RVA = "0x333C00", Offset = "0x332C00", VA = "0x180333C00")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014D3 RID: 5331 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014D3")]
[Address(RVA = "0x333AC0", Offset = "0x332AC0", VA = "0x180333AC0", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014D4 RID: 5332 RVA: 0x0002F76C File Offset: 0x0002D96C
[Token(Token = "0x60014D4")]
[Address(RVA = "0x333B60", Offset = "0x332B60", VA = "0x180333B60", Slot = "8")]
public override void ReleaseEvent()
{
base.ReleaseEvent();
ParticleSystem scenePS = this.ScenePS;
int num = 0;
if (scenePS != num)
{
Common.SetEffectTimeScale(this.ScenePS, 1f);
this.ScenePS.Stop(true);
}
}
// Token: 0x060014D5 RID: 5333 RVA: 0x0002F7B4 File Offset: 0x0002D9B4
[Token(Token = "0x60014D5")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public PlaySceneParticleSystem()
{
}
// Token: 0x04001FAC RID: 8108
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001FAC")]
public ParticleSystem ScenePS;
// Token: 0x04001FAD RID: 8109
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001FAD")]
private float g_fStageTimeScale;
}