Files
NobetaSource/Cpp2IL/Assembly-CSharp/PlayerEffectPlay.cs
2023-09-06 22:19:13 +02:00

2183 lines
69 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
using XftWeapon;
// Token: 0x02000350 RID: 848
[Token(Token = "0x2000350")]
public class PlayerEffectPlay
{
// Token: 0x170001C6 RID: 454
// (get) Token: 0x06002031 RID: 8241 RVA: 0x0004C2AC File Offset: 0x0004A4AC
[Token(Token = "0x170001C6")]
private GameSave GameSave
{
[Token(Token = "0x6002031")]
[Address(RVA = "0x13421A0", Offset = "0x13411A0", VA = "0x1813421A0")]
get
{
return Game.GameSave;
}
}
// Token: 0x06002032 RID: 8242 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002032")]
[Address(RVA = "0x133B0E0", Offset = "0x133A0E0", VA = "0x18133B0E0")]
public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002033 RID: 8243 RVA: 0x0004C2C0 File Offset: 0x0004A4C0
[Token(Token = "0x6002033")]
[Address(RVA = "0x13393F0", Offset = "0x13383F0", VA = "0x1813393F0")]
public void SetDisplay(NobetaSkin skin)
{
NobetaMeshController meshController = skin.meshController;
this.g_Display = meshController;
Transform transform = skin.transform;
Transform transform2 = Common.FindChild(transform, "FirePoint");
this.g_FirePointBone = transform2;
int num = 0;
if (transform2 == num)
{
Debug.LogError("找不到 FirePoint");
}
XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent<XWeaponTrail>();
this.g_WTrail = component;
int num2 = 0;
if (component == num2)
{
Debug.LogError("找不到 WeaponTrail");
}
XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent<XWeaponTrail>();
this.g_WTrail02 = component2;
int num3 = 0;
if (component2 == num3)
{
Debug.LogError("找不到 WeaponTrail02");
}
XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent<XWeaponTrail>();
this.g_WTrail03 = component3;
int num4 = 0;
if (component3 == num4)
{
Debug.LogError("找不到 WeaponTrail03");
}
XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent<XWeaponTrail>();
this.g_WTrail04 = component4;
int num5 = 0;
if (component4 == num5)
{
Debug.LogError("找不到 WeaponTrail04");
}
Transform transform3 = transform.Find("Bone_WizardGirl_Root");
this.g_trTeleportSize = transform3;
if (!this.g_trTeleportSize)
{
Debug.LogError("找不到 Bone_WizardGirl_Root");
}
Transform transform4 = Common.FindChild(transform, "LFootEffectPoint");
this.g_LFootPoint = transform4;
if (!this.g_LFootPoint)
{
Debug.LogError("找不到 LFootEffectPoint");
}
Transform transform5 = Common.FindChild(transform, "RFootEffectPoint");
this.g_RFootPoint = transform5;
if (!this.g_RFootPoint)
{
Debug.LogError("找不到 RFootEffectPoint");
}
this.g_WTrail.Init();
this.g_WTrail02.Init();
this.g_WTrail03.Init();
this.g_WTrail04.Init();
this.g_WTrail.Activate();
this.g_WTrail02.Activate();
this.g_WTrail03.Activate();
this.g_WTrail04.Activate();
this.g_WTrail.StopSmoothly(0.14f);
this.g_WTrail02.StopSmoothly(0.14f);
this.g_WTrail03.StopSmoothly(0.14f);
this.g_WTrail04.StopSmoothly(0.14f);
PlayerEffectPlay.Magic magic = this.g_Magic;
this.SetMagicType(magic);
}
// Token: 0x06002034 RID: 8244 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002034")]
[Address(RVA = "0x1341380", Offset = "0x1340380", VA = "0x181341380")]
public void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002035 RID: 8245 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002035")]
[Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")]
public void LateUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002036 RID: 8246 RVA: 0x0004C50C File Offset: 0x0004A70C
[Token(Token = "0x6002036")]
[Address(RVA = "0x133AEB0", Offset = "0x1339EB0", VA = "0x18133AEB0")]
public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f)
{
XWeaponTrail xweaponTrail = this.g_WTrail;
if (!bActive)
{
xweaponTrail.StopSmoothly(0.2f);
this.g_WTrail02.StopSmoothly(0.2f);
this.g_WTrail03.StopSmoothly(0.2f);
this.g_WTrail04.StopSmoothly(0.2f);
return;
}
this.g_fWLActiveTime = fActiveTime;
xweaponTrail.Deactivate();
this.g_WTrail.Activate();
this.g_WTrail02.Deactivate();
this.g_WTrail02.Activate();
this.g_WTrail03.Deactivate();
this.g_WTrail03.Activate();
this.g_WTrail04.Deactivate();
this.g_WTrail04.Activate();
}
// Token: 0x06002037 RID: 8247 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002037")]
[Address(RVA = "0x1337900", Offset = "0x1336900", VA = "0x181337900")]
public void PlayFireWTrail(string name)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002038")]
[Address(RVA = "0x13386A0", Offset = "0x13376A0", VA = "0x1813386A0")]
public void PlayItem(ItemSystem.ItemType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002039 RID: 8249 RVA: 0x0004C5C0 File Offset: 0x0004A7C0
[Token(Token = "0x6002039")]
[Address(RVA = "0x133F900", Offset = "0x133E900", VA = "0x18133F900")]
public void StopItemEffect()
{
this.g_HPAddUsing.Stop(3f);
this.g_MPAddUsing.Stop(3f);
this.g_SPAddUsing.Stop(3f);
this.g_DefenseUsing.Stop(3f);
this.g_MysteriousUsing.Stop(3f);
this.g_HolyUsing.Stop(3f);
}
// Token: 0x0600203A RID: 8250 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600203A")]
[Address(RVA = "0x1338330", Offset = "0x1337330", VA = "0x181338330")]
public void PlayItemSuccess(ItemSystem.ItemType Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600203B RID: 8251 RVA: 0x0004C634 File Offset: 0x0004A834
[Token(Token = "0x600203B")]
[Address(RVA = "0x133F8D0", Offset = "0x133E8D0", VA = "0x18133F8D0")]
public void StopDefense()
{
this.g_DefenseUsingSuccessBody.Stop(3f);
}
// Token: 0x0600203C RID: 8252 RVA: 0x0004C658 File Offset: 0x0004A858
[Token(Token = "0x600203C")]
[Address(RVA = "0x13333F0", Offset = "0x13323F0", VA = "0x1813333F0")]
public void Cohesion()
{
if (!this.g_bCharge)
{
this.g_bCharge = true;
PlayerSound playerSound = this.g_Sound;
PlayerEffectPlay.Magic magic = this.g_Magic;
playerSound.PlayCharge(magic);
PlayerEffectPlay.Magic magic2 = this.g_Magic;
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 != PlayerEffectPlay.Magic.Null)
{
if (magic2 == PlayerEffectPlay.Magic.Ice)
{
ulong num;
GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL);
ulong num2;
GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL);
return;
}
return;
}
else
{
ulong num3;
GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL);
}
}
ulong num4;
GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL);
}
ulong num5;
GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL);
throw new NullReferenceException();
}
}
// Token: 0x0600203D RID: 8253 RVA: 0x0004C6F4 File Offset: 0x0004A8F4
[Token(Token = "0x600203D")]
[Address(RVA = "0x1333360", Offset = "0x1332360", VA = "0x181333360")]
public void CohesionSuccess(bool bPlaySE = true)
{
this.StopCohesion();
if (bPlaySE)
{
this.g_Sound.PlayChargeComplete();
}
PlayerEffectPlay.Magic magic = this.g_Magic;
if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice)
{
ulong num;
GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL);
}
}
// Token: 0x0600203E RID: 8254 RVA: 0x0004C740 File Offset: 0x0004A940
[Token(Token = "0x600203E")]
[Address(RVA = "0x133F7C0", Offset = "0x133E7C0", VA = "0x18133F7C0")]
public void StopCohesion()
{
this.g_bCharge = false;
this.g_Sound.StopCharge();
this.g_NullCohesion.Stop(3f);
this.g_NullCohesionFloor.Stop(3f);
this.g_ICECohesion.Stop(3f);
this.g_ICECohesionFloor.Stop(3f);
this.g_FireCohesion.Stop(3f);
this.g_FireCohesionFloor.Stop(3f);
this.g_LightningCohesion.Stop(3f);
this.g_LightningCohesionFloor.Stop(3f);
}
// Token: 0x0600203F RID: 8255 RVA: 0x0004C7E8 File Offset: 0x0004A9E8
[Token(Token = "0x600203F")]
[Address(RVA = "0x133F730", Offset = "0x133E730", VA = "0x18133F730")]
public void StopCohesionSuccess()
{
this.g_NullCohesionSuccess.StopAll(3f);
this.g_ICECohesionSuccess.StopAll(3f);
this.g_FireCohesionSuccess.StopAll(3f);
this.g_LightningCohesionSuccess.StopAll(3f);
}
// Token: 0x06002040 RID: 8256 RVA: 0x0004C83C File Offset: 0x0004AA3C
[Token(Token = "0x6002040")]
[Address(RVA = "0x133B010", Offset = "0x133A010", VA = "0x18133B010")]
public void Shot()
{
PlayerEffectPlay.Magic magic = this.g_Magic;
if (magic != PlayerEffectPlay.Magic.Null)
{
if (magic == PlayerEffectPlay.Magic.Null)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.IceShot();
return;
}
if (magic == PlayerEffectPlay.Magic.Null)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.FireShot();
return;
}
if (magic == PlayerEffectPlay.Magic.Ice)
{
this.StopCohesion();
this.StopCohesionSuccess();
this.LightningShot();
return;
}
}
CharacterBaseData characterBaseData = this.g_BaseData;
this.StopCohesion();
this.StopCohesionSuccess();
this.NullShot();
}
// Token: 0x06002041 RID: 8257 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002041")]
[Address(RVA = "0x1335E00", Offset = "0x1334E00", VA = "0x181335E00")]
public void NotShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002042 RID: 8258 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002042")]
[Address(RVA = "0x1336650", Offset = "0x1335650", VA = "0x181336650")]
public void NullSwordEnergy(string sAttackName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002043 RID: 8259 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002043")]
[Address(RVA = "0x1335F70", Offset = "0x1334F70", VA = "0x181335F70")]
private void NullShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002044 RID: 8260 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002044")]
[Address(RVA = "0x1334CC0", Offset = "0x1333CC0", VA = "0x181334CC0")]
public void LightningChargeShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002045")]
[Address(RVA = "0x13352A0", Offset = "0x13342A0", VA = "0x1813352A0")]
private void LightningShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002046")]
[Address(RVA = "0x1333770", Offset = "0x1332770", VA = "0x181333770")]
private void FireShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002047 RID: 8263 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002047")]
[Address(RVA = "0x13344E0", Offset = "0x13334E0", VA = "0x1813344E0")]
private void IceShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002048 RID: 8264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002048")]
[Address(RVA = "0x1336C60", Offset = "0x1335C60", VA = "0x181336C60")]
public void PlayAbsorb()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002049")]
[Address(RVA = "0x1339180", Offset = "0x1338180", VA = "0x181339180")]
public void PlaySkyJumpEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600204A RID: 8266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600204A")]
[Address(RVA = "0x1337BC0", Offset = "0x1336BC0", VA = "0x181337BC0")]
public void PlayHighLandEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600204B")]
[Address(RVA = "0x1338290", Offset = "0x1337290", VA = "0x181338290")]
public void PlayItemSelect(Transform Item)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600204C RID: 8268 RVA: 0x0004C8BC File Offset: 0x0004AABC
[Token(Token = "0x600204C")]
[Address(RVA = "0x1333330", Offset = "0x1332330", VA = "0x181333330")]
public void CloseItemSelect()
{
this.g_ItemSelect.Stop(1.5f);
}
// Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600204D")]
[Address(RVA = "0x1337460", Offset = "0x1336460", VA = "0x181337460")]
public void PlayDashSmoke(bool bRFoot)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600204E")]
[Address(RVA = "0x1336F30", Offset = "0x1335F30", VA = "0x181336F30")]
public void PlayBrakeSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600204F RID: 8271 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600204F")]
[Address(RVA = "0x1338B50", Offset = "0x1337B50", VA = "0x181338B50")]
public void PlayL5Attack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002050 RID: 8272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002050")]
[Address(RVA = "0x1338970", Offset = "0x1337970", VA = "0x181338970")]
public void PlayL5Attack03Null()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002051 RID: 8273 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002051")]
[Address(RVA = "0x1338810", Offset = "0x1337810", VA = "0x181338810")]
public void PlayL5Attack03Ice()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002052 RID: 8274 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002052")]
[Address(RVA = "0x1338760", Offset = "0x1337760", VA = "0x181338760")]
public void PlayL5Attack03Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002053 RID: 8275 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002053")]
[Address(RVA = "0x13388C0", Offset = "0x13378C0", VA = "0x1813388C0")]
public void PlayL5Attack03Lightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002054 RID: 8276 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002054")]
[Address(RVA = "0x1338EC0", Offset = "0x1337EC0", VA = "0x181338EC0")]
public void PlayL5Attack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002055 RID: 8277 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002055")]
[Address(RVA = "0x1338E10", Offset = "0x1337E10", VA = "0x181338E10")]
public void PlayL5Attack04Null()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002056 RID: 8278 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002056")]
[Address(RVA = "0x1338CB0", Offset = "0x1337CB0", VA = "0x181338CB0")]
public void PlayL5Attack04Ice()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002057 RID: 8279 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002057")]
[Address(RVA = "0x1338C00", Offset = "0x1337C00", VA = "0x181338C00")]
public void PlayL5Attack04Fire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002058 RID: 8280 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002058")]
[Address(RVA = "0x1338D60", Offset = "0x1337D60", VA = "0x181338D60")]
public void PlayL5Attack04Lightning()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002059 RID: 8281 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002059")]
[Address(RVA = "0x1339020", Offset = "0x1338020", VA = "0x181339020")]
public void PlayL5DodgeForward()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205A RID: 8282 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205A")]
[Address(RVA = "0x1338F70", Offset = "0x1337F70", VA = "0x181338F70")]
public void PlayL5DodgeBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205B RID: 8283 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205B")]
[Address(RVA = "0x1337200", Offset = "0x1336200", VA = "0x181337200")]
public void PlayCure()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205C RID: 8284 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205C")]
[Address(RVA = "0x133F9C0", Offset = "0x133E9C0", VA = "0x18133F9C0")]
public void TeleportAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205D RID: 8285 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205D")]
[Address(RVA = "0x1337060", Offset = "0x1336060", VA = "0x181337060")]
public void PlayChangeSkinReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205E RID: 8286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205E")]
[Address(RVA = "0x1337130", Offset = "0x1336130", VA = "0x181337130")]
public void PlayChangeSkin()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600205F RID: 8287 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600205F")]
[Address(RVA = "0x1336CE0", Offset = "0x1335CE0", VA = "0x181336CE0")]
public void PlayAreaTeleportReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002060 RID: 8288 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002060")]
[Address(RVA = "0x1336DB0", Offset = "0x1335DB0", VA = "0x181336DB0")]
public void PlayAreaTeleport()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002061 RID: 8289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002061")]
[Address(RVA = "0x13373B0", Offset = "0x13363B0", VA = "0x1813373B0")]
public void PlayDashAttackSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002062 RID: 8290 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002062")]
[Address(RVA = "0x1338A20", Offset = "0x1337A20", VA = "0x181338A20")]
public void PlayL5Attack03Smoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002063 RID: 8291 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002063")]
[Address(RVA = "0x1339230", Offset = "0x1338230", VA = "0x181339230")]
public void PlayWaterSplash(float fHeitght)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002064")]
[Address(RVA = "0x13334F0", Offset = "0x13324F0", VA = "0x1813334F0")]
public void ContinuePlayWaterSplash(float fHeitght)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002065 RID: 8293 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002065")]
[Address(RVA = "0x1336E80", Offset = "0x1335E80", VA = "0x181336E80")]
public void PlayAttack01_03Collision()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002066 RID: 8294 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002066")]
[Address(RVA = "0x13390D0", Offset = "0x13380D0", VA = "0x1813390D0")]
public void PlayOnLight()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002067 RID: 8295 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002067")]
[Address(RVA = "0x1339CF0", Offset = "0x1338CF0", VA = "0x181339CF0")]
public void SetMagicType(PlayerEffectPlay.Magic Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002068 RID: 8296 RVA: 0x0004C8E0 File Offset: 0x0004AAE0
[Token(Token = "0x6002068")]
[Address(RVA = "0x1334390", Offset = "0x1333390", VA = "0x181334390")]
public PlayerEffectPlay.Magic GetMagicType()
{
return this.g_Magic;
}
// Token: 0x06002069 RID: 8297 RVA: 0x0004C8F4 File Offset: 0x0004AAF4
[Token(Token = "0x6002069")]
[Address(RVA = "0x133A320", Offset = "0x1339320", VA = "0x18133A320")]
public void SetPlayerTimeScale(float timeScale)
{
Action<SoundEffect> action = delegate(SoundEffect se)
{
float timeScale91 = timeScale;
se.SetTimeScale(timeScale91);
};
this.soundEffectTimeScaleUpdater = action;
EffectPool effectPool = this.g_SkyJump;
float timeScale2 = timeScale;
effectPool.SetTimeScale(timeScale2);
EffectPool effectPool2 = this.g_WindDodge;
float timeScale3 = timeScale;
effectPool2.SetTimeScale(timeScale3);
EffectPool effectPool3 = this.g_WindDodgeEnd;
float timeScale4 = timeScale;
effectPool3.SetTimeScale(timeScale4);
EffectPool effectPool4 = this.g_L5Attack03;
float timeScale5 = timeScale;
effectPool4.SetTimeScale(timeScale5);
EffectPool effectPool5 = this.g_L5Attack04;
float timeScale6 = timeScale;
effectPool5.SetTimeScale(timeScale6);
EffectPool effectPool6 = this.g_L5DodgeForward;
float timeScale7 = timeScale;
effectPool6.SetTimeScale(timeScale7);
EffectPool effectPool7 = this.g_L5DodgeBack;
float timeScale8 = timeScale;
effectPool7.SetTimeScale(timeScale8);
EffectPool effectPool8 = this.g_L5Attack03_Null;
float timeScale9 = timeScale;
effectPool8.SetTimeScale(timeScale9);
EffectPool effectPool9 = this.g_L5Attack04_Null;
float timeScale10 = timeScale;
effectPool9.SetTimeScale(timeScale10);
EffectPool effectPool10 = this.g_L5Attack03_Ice;
float timeScale11 = timeScale;
effectPool10.SetTimeScale(timeScale11);
EffectPool effectPool11 = this.g_L5Attack04_Ice;
float timeScale12 = timeScale;
effectPool11.SetTimeScale(timeScale12);
EffectPool effectPool12 = this.g_L5Attack03_Fire;
float timeScale13 = timeScale;
effectPool12.SetTimeScale(timeScale13);
EffectPool effectPool13 = this.g_L5Attack04_Fire;
float timeScale14 = timeScale;
effectPool13.SetTimeScale(timeScale14);
EffectPool effectPool14 = this.g_L5Attack03_Lightning;
float timeScale15 = timeScale;
effectPool14.SetTimeScale(timeScale15);
EffectPool effectPool15 = this.g_L5Attack04_Lightning;
float timeScale16 = timeScale;
effectPool15.SetTimeScale(timeScale16);
EffectPool effectPool16 = this.g_NullCohesion;
float timeScale17 = timeScale;
effectPool16.SetTimeScale(timeScale17);
EffectPool effectPool17 = this.g_NullCohesionSuccess;
float timeScale18 = timeScale;
effectPool17.SetTimeScale(timeScale18);
EffectPool effectPool18 = this.g_NullCohesionFloor;
float timeScale19 = timeScale;
effectPool18.SetTimeScale(timeScale19);
EffectPool effectPool19 = this.g_NullShot;
float timeScale20 = timeScale;
effectPool19.SetTimeScale(timeScale20);
EffectPool effectPool20 = this.g_NullBullet;
float timeScale21 = timeScale;
effectPool20.SetTimeScale(timeScale21);
EffectPool effectPool21 = this.g_NullBulletCollision;
float timeScale22 = timeScale;
effectPool21.SetTimeScale(timeScale22);
EffectPool effectPool22 = this.g_NullBulletCollisionEnemy;
float timeScale23 = timeScale;
effectPool22.SetTimeScale(timeScale23);
EffectPool effectPool23 = this.g_NullChargeShot;
float timeScale24 = timeScale;
effectPool23.SetTimeScale(timeScale24);
EffectPool effectPool24 = this.g_NullChargeBullet;
float timeScale25 = timeScale;
effectPool24.SetTimeScale(timeScale25);
this.g_SENullBulletCollision.ProcessActiveAll(action);
this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action);
EffectPool effectPool25 = this.g_NullSwordEnergy;
float timeScale26 = timeScale;
effectPool25.SetTimeScale(timeScale26);
EffectPool effectPool26 = this.g_NullSwordEnergyCollision;
float timeScale27 = timeScale;
effectPool26.SetTimeScale(timeScale27);
EffectPool effectPool27 = this.g_ICECohesion;
float timeScale28 = timeScale;
effectPool27.SetTimeScale(timeScale28);
EffectPool effectPool28 = this.g_ICECohesionSuccess;
float timeScale29 = timeScale;
effectPool28.SetTimeScale(timeScale29);
EffectPool effectPool29 = this.g_ICECohesionFloor;
float timeScale30 = timeScale;
effectPool29.SetTimeScale(timeScale30);
EffectPool effectPool30 = this.g_ICEShot01;
float timeScale31 = timeScale;
effectPool30.SetTimeScale(timeScale31);
EffectPool effectPool31 = this.g_ICEShot02;
float timeScale32 = timeScale;
effectPool31.SetTimeScale(timeScale32);
EffectPool effectPool32 = this.g_ICEChargeShot01;
float timeScale33 = timeScale;
effectPool32.SetTimeScale(timeScale33);
EffectPool effectPool33 = this.g_ICEChargeBullet;
float timeScale34 = timeScale;
effectPool33.SetTimeScale(timeScale34);
this.g_SEICEChargeBullet.ProcessActiveAll(action);
EffectPool effectPool34 = this.g_EffIceCounterBullet01;
float timeScale35 = timeScale;
effectPool34.SetTimeScale(timeScale35);
EffectPool effectPool35 = this.g_EffIceCounterBullet02;
float timeScale36 = timeScale;
effectPool35.SetTimeScale(timeScale36);
EffectPool effectPool36 = this.g_EffIceCounterBulletShot;
float timeScale37 = timeScale;
effectPool36.SetTimeScale(timeScale37);
EffectPool effectPool37 = this.g_FireShot;
float timeScale38 = timeScale;
effectPool37.SetTimeScale(timeScale38);
EffectPool effectPool38 = this.g_FireBullet;
float timeScale39 = timeScale;
effectPool38.SetTimeScale(timeScale39);
EffectPool effectPool39 = this.g_FireCohesion;
float timeScale40 = timeScale;
effectPool39.SetTimeScale(timeScale40);
EffectPool effectPool40 = this.g_FireCohesionSuccess;
float timeScale41 = timeScale;
effectPool40.SetTimeScale(timeScale41);
EffectPool effectPool41 = this.g_FireCohesionFloor;
float timeScale42 = timeScale;
effectPool41.SetTimeScale(timeScale42);
EffectPool effectPool42 = this.g_FireChargeShot;
float timeScale43 = timeScale;
effectPool42.SetTimeScale(timeScale43);
EffectPool effectPool43 = this.g_FireChargeBullet;
float timeScale44 = timeScale;
effectPool43.SetTimeScale(timeScale44);
EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05;
float timeScale45 = timeScale;
effectPool44.SetTimeScale(timeScale45);
EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05;
float timeScale46 = timeScale;
effectPool45.SetTimeScale(timeScale46);
EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05;
float timeScale47 = timeScale;
effectPool46.SetTimeScale(timeScale47);
EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05;
float timeScale48 = timeScale;
effectPool47.SetTimeScale(timeScale48);
EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05;
float timeScale49 = timeScale;
effectPool48.SetTimeScale(timeScale49);
EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05;
float timeScale50 = timeScale;
effectPool49.SetTimeScale(timeScale50);
EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05;
float timeScale51 = timeScale;
effectPool50.SetTimeScale(timeScale51);
EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05;
float timeScale52 = timeScale;
effectPool51.SetTimeScale(timeScale52);
EffectPool effectPool52 = this.g_EffFireAttack;
float timeScale53 = timeScale;
effectPool52.SetTimeScale(timeScale53);
EffectPool effectPool53 = this.g_LightningShot;
float timeScale54 = timeScale;
effectPool53.SetTimeScale(timeScale54);
EffectPool effectPool54 = this.g_LightningCohesion;
float timeScale55 = timeScale;
effectPool54.SetTimeScale(timeScale55);
EffectPool effectPool55 = this.g_LightningCohesionSuccess;
float timeScale56 = timeScale;
effectPool55.SetTimeScale(timeScale56);
EffectPool effectPool56 = this.g_LightningCohesionFloor;
float timeScale57 = timeScale;
effectPool56.SetTimeScale(timeScale57);
LightningFloorAim lightningFloorAim = this.g_LFAController;
float timeScale58 = timeScale;
lightningFloorAim.SetTimeScale(timeScale58);
EffectPool effectPool57 = this.g_LightningChargeShot;
float timeScale59 = timeScale;
effectPool57.SetTimeScale(timeScale59);
EffectPool effectPool58 = this.g_LightningDodgeStart;
float timeScale60 = timeScale;
effectPool58.SetTimeScale(timeScale60);
EffectPool effectPool59 = this.g_LightningDodgeEnd;
float timeScale61 = timeScale;
effectPool59.SetTimeScale(timeScale61);
Absorb absorb = this.g_Absorb;
float timeScale62 = timeScale;
absorb.SetTimeScale(timeScale62);
EffectPool effectPool60 = this.g_NotShot;
float timeScale63 = timeScale;
effectPool60.SetTimeScale(timeScale63);
EffectPool effectPool61 = this.g_Cure;
float timeScale64 = timeScale;
effectPool61.SetTimeScale(timeScale64);
EffectPool effectPool62 = this.g_TeleportAttack;
float timeScale65 = timeScale;
effectPool62.SetTimeScale(timeScale65);
EffectPool effectPool63 = this.g_ChangeSkinReady;
float timeScale66 = timeScale;
effectPool63.SetTimeScale(timeScale66);
EffectPool effectPool64 = this.g_ChangeSkin;
float timeScale67 = timeScale;
effectPool64.SetTimeScale(timeScale67);
EffectPool effectPool65 = this.g_AreaTeleportReady;
float timeScale68 = timeScale;
effectPool65.SetTimeScale(timeScale68);
EffectPool effectPool66 = this.g_AreaTeleport;
float timeScale69 = timeScale;
effectPool66.SetTimeScale(timeScale69);
EffectPool effectPool67 = this.g_HPAddUsing;
float timeScale70 = timeScale;
effectPool67.SetTimeScale(timeScale70);
EffectPool effectPool68 = this.g_HPAddUsingSuccess;
float timeScale71 = timeScale;
effectPool68.SetTimeScale(timeScale71);
EffectPool effectPool69 = this.g_HPAddUsingSuccessBody;
float timeScale72 = timeScale;
effectPool69.SetTimeScale(timeScale72);
EffectPool effectPool70 = this.g_MPAddUsing;
float timeScale73 = timeScale;
effectPool70.SetTimeScale(timeScale73);
EffectPool effectPool71 = this.g_MPAddUsingSuccess;
float timeScale74 = timeScale;
effectPool71.SetTimeScale(timeScale74);
EffectPool effectPool72 = this.g_MPAddUsingSuccessBody;
float timeScale75 = timeScale;
effectPool72.SetTimeScale(timeScale75);
EffectPool effectPool73 = this.g_SPAddUsing;
float timeScale76 = timeScale;
effectPool73.SetTimeScale(timeScale76);
EffectPool effectPool74 = this.g_SPAddUsingSuccess;
float timeScale77 = timeScale;
effectPool74.SetTimeScale(timeScale77);
EffectPool effectPool75 = this.g_SPAddUsingSuccessBody;
float timeScale78 = timeScale;
effectPool75.SetTimeScale(timeScale78);
EffectPool effectPool76 = this.g_BagMaxAdd;
float timeScale79 = timeScale;
effectPool76.SetTimeScale(timeScale79);
EffectPool effectPool77 = this.g_DefenseUsing;
float timeScale80 = timeScale;
effectPool77.SetTimeScale(timeScale80);
EffectPool effectPool78 = this.g_DefenseUsingSuccess;
float timeScale81 = timeScale;
effectPool78.SetTimeScale(timeScale81);
EffectPool effectPool79 = this.g_DefenseUsingSuccessBody;
float timeScale82 = timeScale;
effectPool79.SetTimeScale(timeScale82);
EffectPool effectPool80 = this.g_MysteriousUsing;
float timeScale83 = timeScale;
effectPool80.SetTimeScale(timeScale83);
EffectPool effectPool81 = this.g_MysteriousUsingSuccess;
float timeScale84 = timeScale;
effectPool81.SetTimeScale(timeScale84);
EffectPool effectPool82 = this.g_HolyUsing;
float timeScale85 = timeScale;
effectPool82.SetTimeScale(timeScale85);
EffectPool effectPool83 = this.g_HolyUsingSuccess;
float timeScale86 = timeScale;
effectPool83.SetTimeScale(timeScale86);
EffectPool effectPool84 = this.g_SwitchNull;
float timeScale87 = timeScale;
effectPool84.SetTimeScale(timeScale87);
EffectPool effectPool85 = this.g_SwitchIce;
float timeScale88 = timeScale;
effectPool85.SetTimeScale(timeScale88);
EffectPool effectPool86 = this.g_SwitchFire;
float timeScale89 = timeScale;
effectPool86.SetTimeScale(timeScale89);
EffectPool effectPool87 = this.g_SwitchLightning;
float timeScale90 = timeScale;
effectPool87.SetTimeScale(timeScale90);
}
// Token: 0x0600206A RID: 8298 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600206A")]
[Address(RVA = "0x1339B20", Offset = "0x1338B20", VA = "0x181339B20")]
public void SetFireChargeTarget(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600206B RID: 8299 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600206B")]
[Address(RVA = "0x133A1A0", Offset = "0x13391A0", VA = "0x18133A1A0")]
public void SetNullChargeTaeger()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600206C RID: 8300 RVA: 0x0004D1FC File Offset: 0x0004B3FC
[Token(Token = "0x600206C")]
[Address(RVA = "0x1339BE0", Offset = "0x1338BE0", VA = "0x181339BE0")]
public void SetLightningFloorAimEnable(bool bEnable)
{
LightningFloorAim lightningFloorAim = this.g_LFAController;
int num = 0;
if (lightningFloorAim == num)
{
Debug.LogError("錯誤");
return;
}
LightningFloorAim lightningFloorAim2 = this.g_LFAController;
if (!bEnable)
{
this.g_bLightningAimStatus = bEnable;
lightningFloorAim2.Close();
return;
}
this.g_bLightningAimStatus = true;
lightningFloorAim2.Open();
}
// Token: 0x0600206D RID: 8301 RVA: 0x0004D254 File Offset: 0x0004B454
[Token(Token = "0x600206D")]
[Address(RVA = "0x133B000", Offset = "0x133A000", VA = "0x18133B000")]
public void Setg_bLightningAimOff()
{
this.g_bLightningAimStatus = false;
}
// Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600206E")]
[Address(RVA = "0x13340E0", Offset = "0x13330E0", VA = "0x1813340E0")]
public Transform GetLightningFloorAim()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600206F RID: 8303 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600206F")]
[Address(RVA = "0x1336B10", Offset = "0x1335B10", VA = "0x181336B10")]
public void OpenFireAttack(string sName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002070 RID: 8304 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002070")]
[Address(RVA = "0x133FC80", Offset = "0x133EC80", VA = "0x18133FC80")]
private void UpdateFireAttack(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002071 RID: 8305 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002071")]
[Address(RVA = "0x1337C70", Offset = "0x1336C70", VA = "0x181337C70")]
public void PlayIceCounterBullet(Transform Target)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002072 RID: 8306 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002072")]
[Address(RVA = "0x1340610", Offset = "0x133F610", VA = "0x181340610")]
private void UpdateIceCounterBullet(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002073 RID: 8307 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002073")]
[Address(RVA = "0x13343A0", Offset = "0x13333A0", VA = "0x1813343A0")]
public float GetRecoil()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002074 RID: 8308 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002074")]
[Address(RVA = "0x1334490", Offset = "0x1333490", VA = "0x181334490")]
public float GetShotShake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002075 RID: 8309 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002075")]
[Address(RVA = "0x1337530", Offset = "0x1336530", VA = "0x181337530")]
public void PlayEffCurseDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002076 RID: 8310 RVA: 0x0004D268 File Offset: 0x0004B468
[Token(Token = "0x6002076")]
[Address(RVA = "0x133AE80", Offset = "0x1339E80", VA = "0x18133AE80")]
public void SetTeleportDisappear()
{
this.g_bTeleportDisappear = true;
this.g_fTeleportSizeXZVal = 1f;
this.g_fTeleportSizeYVal = 1f;
this.g_fTeleportTimeVal = 0f;
}
// Token: 0x06002077 RID: 8311 RVA: 0x0004D2A0 File Offset: 0x0004B4A0
[Token(Token = "0x6002077")]
[Address(RVA = "0x133AE60", Offset = "0x1339E60", VA = "0x18133AE60")]
public void SetTeleportAppear()
{
this.g_bTeleportDisappear = false;
this.g_fTeleportSizeYVal = 10f;
this.g_fTeleportTimeVal = 0f;
}
// Token: 0x06002078 RID: 8312 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002078")]
[Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")]
private void UpdateTeleport(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002079 RID: 8313 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002079")]
[Address(RVA = "0x1335130", Offset = "0x1334130", VA = "0x181335130")]
public void LightningDodgeStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600207A RID: 8314 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600207A")]
[Address(RVA = "0x1334E30", Offset = "0x1333E30", VA = "0x181334E30")]
public void LightningDodgeEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600207B RID: 8315 RVA: 0x0004D2CC File Offset: 0x0004B4CC
[Token(Token = "0x600207B")]
[Address(RVA = "0x13340D0", Offset = "0x13330D0", VA = "0x1813340D0")]
public bool GetLightningDodge()
{
return this.g_bLightningDodge;
}
// Token: 0x0600207C RID: 8316 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600207C")]
[Address(RVA = "0x1337800", Offset = "0x1336800", VA = "0x181337800")]
public void PlayEffWindDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600207D RID: 8317 RVA: 0x0004D2E0 File Offset: 0x0004B4E0
[Token(Token = "0x600207D")]
[Address(RVA = "0xC7ACC0", Offset = "0xC79CC0", VA = "0x180C7ACC0")]
public bool GetWindDodge()
{
return this.g_bWindDodge;
}
// Token: 0x0600207E RID: 8318 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600207E")]
[Address(RVA = "0x1333640", Offset = "0x1332640", VA = "0x181333640")]
public void EndWindDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600207F RID: 8319 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600207F")]
[Address(RVA = "0x1339360", Offset = "0x1338360", VA = "0x181339360")]
public void ResetTeleportState()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002080 RID: 8320 RVA: 0x0004D2F4 File Offset: 0x0004B4F4
[Token(Token = "0x6002080")]
[Address(RVA = "0x1342100", Offset = "0x1341100", VA = "0x181342100")]
public PlayerEffectPlay()
{
}
// Token: 0x04002986 RID: 10630
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002986")]
private Transform g_This;
// Token: 0x04002987 RID: 10631
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002987")]
private Transform g_FirePointBone;
// Token: 0x04002988 RID: 10632
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002988")]
private Transform g_FirePoint;
// Token: 0x04002989 RID: 10633
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002989")]
private Transform g_CohesionFloorPoint;
// Token: 0x0400298A RID: 10634
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400298A")]
private Transform g_AimTarget;
// Token: 0x0400298B RID: 10635
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400298B")]
private Transform g_ItemHandPoint;
// Token: 0x0400298C RID: 10636
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400298C")]
private Transform g_LFootPoint;
// Token: 0x0400298D RID: 10637
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400298D")]
private Transform g_RFootPoint;
// Token: 0x0400298E RID: 10638
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400298E")]
private Transform g_ThisPosition;
// Token: 0x0400298F RID: 10639
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400298F")]
private CharacterBaseData g_BaseData;
// Token: 0x04002990 RID: 10640
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002990")]
private PlayerMagicData g_PlayerMagicData;
// Token: 0x04002991 RID: 10641
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002991")]
private MoveController g_Move;
// Token: 0x04002992 RID: 10642
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002992")]
private Camera g_Camera;
// Token: 0x04002993 RID: 10643
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002993")]
private PlayerSound g_Sound;
// Token: 0x04002994 RID: 10644
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002994")]
private XWeaponTrail g_WTrail;
// Token: 0x04002995 RID: 10645
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002995")]
private XWeaponTrail g_WTrail02;
// Token: 0x04002996 RID: 10646
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002996")]
private XWeaponTrail g_WTrail03;
// Token: 0x04002997 RID: 10647
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002997")]
private XWeaponTrail g_WTrail04;
// Token: 0x04002998 RID: 10648
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002998")]
private float g_fWLActiveTime;
// Token: 0x04002999 RID: 10649
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002999")]
private EffectPool g_SkyJump;
// Token: 0x0400299A RID: 10650
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400299A")]
private EffectPool g_WindDodge;
// Token: 0x0400299B RID: 10651
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400299B")]
private EffectPool g_WindDodgeEnd;
// Token: 0x0400299C RID: 10652
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400299C")]
private bool g_bWindDodge;
// Token: 0x0400299D RID: 10653
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400299D")]
private EffectPool g_HighLand;
// Token: 0x0400299E RID: 10654
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400299E")]
private EffectPool g_L5Attack03;
// Token: 0x0400299F RID: 10655
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400299F")]
private EffectPool g_L5Attack04;
// Token: 0x040029A0 RID: 10656
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40029A0")]
private EffectPool g_L5DodgeForward;
// Token: 0x040029A1 RID: 10657
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40029A1")]
private EffectPool g_L5DodgeBack;
// Token: 0x040029A2 RID: 10658
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40029A2")]
private EffectPool g_L5Attack03_Null;
// Token: 0x040029A3 RID: 10659
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40029A3")]
private EffectPool g_L5Attack03_Ice;
// Token: 0x040029A4 RID: 10660
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40029A4")]
private EffectPool g_L5Attack03_Fire;
// Token: 0x040029A5 RID: 10661
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40029A5")]
private EffectPool g_L5Attack03_Lightning;
// Token: 0x040029A6 RID: 10662
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40029A6")]
private EffectPool g_L5Attack04_Null;
// Token: 0x040029A7 RID: 10663
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40029A7")]
private EffectPool g_L5Attack04_Ice;
// Token: 0x040029A8 RID: 10664
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40029A8")]
private EffectPool g_L5Attack04_Fire;
// Token: 0x040029A9 RID: 10665
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40029A9")]
private EffectPool g_L5Attack04_Lightning;
// Token: 0x040029AA RID: 10666
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40029AA")]
private EffectPool g_NullCohesion;
// Token: 0x040029AB RID: 10667
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40029AB")]
private EffectPool g_NullCohesionSuccess;
// Token: 0x040029AC RID: 10668
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40029AC")]
private EffectPool g_NullCohesionFloor;
// Token: 0x040029AD RID: 10669
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40029AD")]
private EffectPool g_NullShot;
// Token: 0x040029AE RID: 10670
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40029AE")]
private EffectPool g_NullBullet;
// Token: 0x040029AF RID: 10671
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40029AF")]
private EffectPool g_NullBulletCollision;
// Token: 0x040029B0 RID: 10672
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40029B0")]
private EffectPool g_NullBulletCollisionEnemy;
// Token: 0x040029B1 RID: 10673
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40029B1")]
private EffectPool g_NullChargeShot;
// Token: 0x040029B2 RID: 10674
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40029B2")]
private EffectPool g_NullChargeBullet;
// Token: 0x040029B3 RID: 10675
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40029B3")]
private EffectPool g_NullChargeCollision;
// Token: 0x040029B4 RID: 10676
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40029B4")]
private Vector3 g_v3NullChargeTarget;
// Token: 0x040029B5 RID: 10677
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40029B5")]
private SoundEffectPool g_SENullBulletCollision;
// Token: 0x040029B6 RID: 10678
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40029B6")]
private SoundEffectPool g_SENullBulletCollisionEnemy;
// Token: 0x040029B7 RID: 10679
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40029B7")]
private SoundEffectPool g_SENullChargeCollision;
// Token: 0x040029B8 RID: 10680
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40029B8")]
private SoundEffectPool g_SENullChargeCollisionWall;
// Token: 0x040029B9 RID: 10681
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40029B9")]
private EffectPool g_NullSwordEnergy;
// Token: 0x040029BA RID: 10682
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40029BA")]
private EffectPool g_NullSwordEnergyCollision;
// Token: 0x040029BB RID: 10683
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40029BB")]
private SoundEffectPool g_SENullSwordEnergyCollision;
// Token: 0x040029BC RID: 10684
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40029BC")]
private EffectPool g_ICECohesion;
// Token: 0x040029BD RID: 10685
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40029BD")]
private EffectPool g_ICECohesionSuccess;
// Token: 0x040029BE RID: 10686
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40029BE")]
private EffectPool g_ICECohesionFloor;
// Token: 0x040029BF RID: 10687
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40029BF")]
private EffectPool g_ICEShot01;
// Token: 0x040029C0 RID: 10688
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40029C0")]
private EffectPool g_ICEShot02;
// Token: 0x040029C1 RID: 10689
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40029C1")]
private EffectPool g_ICECollision;
// Token: 0x040029C2 RID: 10690
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40029C2")]
private EffectPool g_ICECollisionEnemy;
// Token: 0x040029C3 RID: 10691
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40029C3")]
private EffectPool g_ICEChargeShot01;
// Token: 0x040029C4 RID: 10692
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40029C4")]
private EffectPool g_ICEChargeBullet;
// Token: 0x040029C5 RID: 10693
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40029C5")]
private EffectPool g_ICEChargeBulletCollision;
// Token: 0x040029C6 RID: 10694
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40029C6")]
private float g_fICEBulletFrequency = 0.12f;
// Token: 0x040029C7 RID: 10695
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x40029C7")]
private float g_fICEBulletFrequencyCom = -1f;
// Token: 0x040029C8 RID: 10696
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40029C8")]
private int g_iICEBulletNum = (int)((ulong)15L);
// Token: 0x040029C9 RID: 10697
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x40029C9")]
private int g_iICEBulletTotal;
// Token: 0x040029CA RID: 10698
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40029CA")]
private int g_iICeLockIndex;
// Token: 0x040029CB RID: 10699
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40029CB")]
private Transform[] g_ICELockTarget;
// Token: 0x040029CC RID: 10700
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40029CC")]
private SoundEffectPool g_SEICECollision;
// Token: 0x040029CD RID: 10701
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40029CD")]
private SoundEffectPool g_SEICECollisionEnemy;
// Token: 0x040029CE RID: 10702
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40029CE")]
private SoundEffectPool g_SEICEChargeBullet;
// Token: 0x040029CF RID: 10703
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40029CF")]
private bool g_bIceCounterBullet;
// Token: 0x040029D0 RID: 10704
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40029D0")]
private EffectPool g_EffIceCounterBullet01;
// Token: 0x040029D1 RID: 10705
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40029D1")]
private EffectPool g_EffIceCounterBullet02;
// Token: 0x040029D2 RID: 10706
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40029D2")]
private EffectPool g_EffIceCounterBulletShot;
// Token: 0x040029D3 RID: 10707
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40029D3")]
private SoundEffectPool g_SEIceCounterBulletShot;
// Token: 0x040029D4 RID: 10708
[Token(Token = "0x40029D4")]
private const int g_iIceCounterBullet = 30;
// Token: 0x040029D5 RID: 10709
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40029D5")]
private int g_iIceCounterBulletIndex;
// Token: 0x040029D6 RID: 10710
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40029D6")]
private Transform[] g_PosIceCounterBullet;
// Token: 0x040029D7 RID: 10711
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40029D7")]
private ParticleSystem[] g_PSIceCounterBullet;
// Token: 0x040029D8 RID: 10712
[Token(Token = "0x40029D8")]
private const float g_fIceCounterBulletTime = 2.4f;
// Token: 0x040029D9 RID: 10713
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40029D9")]
private float[] g_fIceCounterBulletTimeVal;
// Token: 0x040029DA RID: 10714
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40029DA")]
private Vector3[] g_v3IceCounterBulletDirection;
// Token: 0x040029DB RID: 10715
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40029DB")]
private float[] g_fIceCounterBulletSpeed;
// Token: 0x040029DC RID: 10716
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40029DC")]
private Transform[] g_v3IceCounterBulletTarget;
// Token: 0x040029DD RID: 10717
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x40029DD")]
private Transform[] g_IceCounterBulletSpearRotate;
// Token: 0x040029DE RID: 10718
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x40029DE")]
private float[] g_fIceCounterBulletRotate;
// Token: 0x040029DF RID: 10719
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x40029DF")]
private int g_iFireBulletNum = (int)((ulong)9L);
// Token: 0x040029E0 RID: 10720
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x40029E0")]
private EffectPool g_FireCohesion;
// Token: 0x040029E1 RID: 10721
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x40029E1")]
private EffectPool g_FireCohesionSuccess;
// Token: 0x040029E2 RID: 10722
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x40029E2")]
private EffectPool g_FireCohesionFloor;
// Token: 0x040029E3 RID: 10723
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x40029E3")]
private EffectPool g_FireShot;
// Token: 0x040029E4 RID: 10724
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x40029E4")]
private EffectPool g_FireBullet;
// Token: 0x040029E5 RID: 10725
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x40029E5")]
private EffectPool g_FireBulletCollision;
// Token: 0x040029E6 RID: 10726
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x40029E6")]
private EffectPool g_FireBulletCollisionEnemy;
// Token: 0x040029E7 RID: 10727
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x40029E7")]
private EffectPool g_FireChargeShot;
// Token: 0x040029E8 RID: 10728
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x40029E8")]
private EffectPool g_FireChargeBullet;
// Token: 0x040029E9 RID: 10729
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x40029E9")]
private GameObjectPoolLimited<FireBallCollision> pooledFireBallCollisions;
// Token: 0x040029EA RID: 10730
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x40029EA")]
private Transform g_FireChargeBulletTarget;
// Token: 0x040029EB RID: 10731
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x40029EB")]
private Vector3 g_FireChargeBulletDirection;
// Token: 0x040029EC RID: 10732
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x40029EC")]
private SoundEffectPool g_SEFireCollision;
// Token: 0x040029ED RID: 10733
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x40029ED")]
private SoundEffectPool g_SEFireCollisionEnemy;
// Token: 0x040029EE RID: 10734
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x40029EE")]
private EffectPool g_EffFireAttack01_01_Lv05;
// Token: 0x040029EF RID: 10735
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x40029EF")]
private EffectPool g_EffFireAttack01_02_Lv05;
// Token: 0x040029F0 RID: 10736
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x40029F0")]
private EffectPool g_EffFireAttack01_03_Lv05;
// Token: 0x040029F1 RID: 10737
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x40029F1")]
private EffectPool g_EffFireAttack01_04_Lv05;
// Token: 0x040029F2 RID: 10738
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x40029F2")]
private EffectPool g_EffFireDashAttack_Lv05;
// Token: 0x040029F3 RID: 10739
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x40029F3")]
private EffectPool g_EffFireSkyAttack01_01_Lv05;
// Token: 0x040029F4 RID: 10740
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x40029F4")]
private EffectPool g_EffFireSkyAttack01_02_Lv05;
// Token: 0x040029F5 RID: 10741
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x40029F5")]
private EffectPool g_EffFireAttack02_04_Lv05;
// Token: 0x040029F6 RID: 10742
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x40029F6")]
private EffectPool g_EffFireAttack;
// Token: 0x040029F7 RID: 10743
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x40029F7")]
private bool g_bFireAttack;
// Token: 0x040029F8 RID: 10744
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x40029F8")]
private Transform g_RootFireAttack;
// Token: 0x040029F9 RID: 10745
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x40029F9")]
private Transform g_TrFireAttack;
// Token: 0x040029FA RID: 10746
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x40029FA")]
private int g_iFireAttackIndex;
// Token: 0x040029FB RID: 10747
[Token(Token = "0x40029FB")]
private const float g_fFireAttackTime = 1.5f;
// Token: 0x040029FC RID: 10748
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x40029FC")]
private float g_fFireAttackTimeVal;
// Token: 0x040029FD RID: 10749
[Token(Token = "0x40029FD")]
private const float g_fAttackFireFrequency = 0.06f;
// Token: 0x040029FE RID: 10750
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x40029FE")]
private float g_fAttackFireFrequencyVal;
// Token: 0x040029FF RID: 10751
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x40029FF")]
private AttackData g_ADFireAttack;
// Token: 0x04002A00 RID: 10752
[Token(Token = "0x4002A00")]
private const int g_iFireAttackNum = 9;
// Token: 0x04002A01 RID: 10753
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4002A01")]
private bool[] g_bFireAttackCollsion;
// Token: 0x04002A02 RID: 10754
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4002A02")]
private Vector3[] g_v3FireAttackCollsionPos;
// Token: 0x04002A03 RID: 10755
[Token(Token = "0x4002A03")]
private const float g_fAttackFireCollisionFrequency = 0.15f;
// Token: 0x04002A04 RID: 10756
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4002A04")]
private float g_fAttackFireCollisionFrequencyVal;
// Token: 0x04002A05 RID: 10757
[Token(Token = "0x4002A05")]
private const float g_fAttackFireCollisionRadius = 1.5f;
// Token: 0x04002A06 RID: 10758
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4002A06")]
private List<Transform> g_FireAttackList;
// Token: 0x04002A07 RID: 10759
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4002A07")]
private LightningBullet g_LightningBullet;
// Token: 0x04002A08 RID: 10760
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4002A08")]
private LightningBullet g_LightningBullet02;
// Token: 0x04002A09 RID: 10761
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4002A09")]
private LightningBullet g_LightningBullet03;
// Token: 0x04002A0A RID: 10762
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4002A0A")]
private AttackData g_LightningAData;
// Token: 0x04002A0B RID: 10763
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4002A0B")]
private EffectPool g_LightningBulletCollision;
// Token: 0x04002A0C RID: 10764
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4002A0C")]
private EffectPool g_LightningShot;
// Token: 0x04002A0D RID: 10765
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4002A0D")]
private EffectPool g_LightningCohesion;
// Token: 0x04002A0E RID: 10766
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4002A0E")]
private EffectPool g_LightningCohesionSuccess;
// Token: 0x04002A0F RID: 10767
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4002A0F")]
private EffectPool g_LightningCohesionFloor;
// Token: 0x04002A10 RID: 10768
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4002A10")]
private Transform g_LightningFloorAim;
// Token: 0x04002A11 RID: 10769
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4002A11")]
private LightningFloorAim g_LFAController;
// Token: 0x04002A12 RID: 10770
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4002A12")]
private float g_fLightningFloorAimDistance = 20f;
// Token: 0x04002A13 RID: 10771
[FieldOffset(Offset = "0x434")]
[Token(Token = "0x4002A13")]
private bool g_bLightningAimStatus;
// Token: 0x04002A14 RID: 10772
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4002A14")]
private EffectPool g_LightningChargeShot;
// Token: 0x04002A15 RID: 10773
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4002A15")]
private LightningChargeBulletCollision g_LightningChargeBullet;
// Token: 0x04002A16 RID: 10774
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4002A16")]
private EffectPool g_LightningDodgeStart;
// Token: 0x04002A17 RID: 10775
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4002A17")]
private EffectPool g_LightningDodgeEnd;
// Token: 0x04002A18 RID: 10776
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4002A18")]
private Vector3 g_v3LightningDodgeStartPos;
// Token: 0x04002A19 RID: 10777
[FieldOffset(Offset = "0x464")]
[Token(Token = "0x4002A19")]
private bool g_bLightningDodge;
// Token: 0x04002A1A RID: 10778
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4002A1A")]
private Transform g_TAbsorb;
// Token: 0x04002A1B RID: 10779
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4002A1B")]
private Absorb g_Absorb;
// Token: 0x04002A1C RID: 10780
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4002A1C")]
private EffectPool g_NotShot;
// Token: 0x04002A1D RID: 10781
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4002A1D")]
private EffectPool g_Cure;
// Token: 0x04002A1E RID: 10782
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4002A1E")]
private EffectPool g_TeleportAttack;
// Token: 0x04002A1F RID: 10783
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4002A1F")]
private EffectPool g_ChangeSkinReady;
// Token: 0x04002A20 RID: 10784
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4002A20")]
private EffectPool g_ChangeSkin;
// Token: 0x04002A21 RID: 10785
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4002A21")]
private EffectPool g_AreaTeleportReady;
// Token: 0x04002A22 RID: 10786
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4002A22")]
private EffectPool g_AreaTeleport;
// Token: 0x04002A23 RID: 10787
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4002A23")]
private EffectPool g_ItemSelect;
// Token: 0x04002A24 RID: 10788
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4002A24")]
private EffectPool g_HPAddUsing;
// Token: 0x04002A25 RID: 10789
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4002A25")]
private EffectPool g_HPAddUsingSuccess;
// Token: 0x04002A26 RID: 10790
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4002A26")]
private EffectPool g_HPAddUsingSuccessBody;
// Token: 0x04002A27 RID: 10791
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4002A27")]
private EffectPool g_MPAddUsing;
// Token: 0x04002A28 RID: 10792
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4002A28")]
private EffectPool g_MPAddUsingSuccess;
// Token: 0x04002A29 RID: 10793
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4002A29")]
private EffectPool g_MPAddUsingSuccessBody;
// Token: 0x04002A2A RID: 10794
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4002A2A")]
private EffectPool g_SPAddUsing;
// Token: 0x04002A2B RID: 10795
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4002A2B")]
private EffectPool g_SPAddUsingSuccess;
// Token: 0x04002A2C RID: 10796
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4002A2C")]
private EffectPool g_SPAddUsingSuccessBody;
// Token: 0x04002A2D RID: 10797
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4002A2D")]
private EffectPool g_DefenseUsing;
// Token: 0x04002A2E RID: 10798
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4002A2E")]
private EffectPool g_DefenseUsingSuccess;
// Token: 0x04002A2F RID: 10799
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4002A2F")]
private EffectPool g_DefenseUsingSuccessBody;
// Token: 0x04002A30 RID: 10800
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4002A30")]
private EffectPool g_MysteriousUsing;
// Token: 0x04002A31 RID: 10801
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4002A31")]
private EffectPool g_MysteriousUsingSuccess;
// Token: 0x04002A32 RID: 10802
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4002A32")]
private EffectPool g_HolyUsing;
// Token: 0x04002A33 RID: 10803
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4002A33")]
private EffectPool g_HolyUsingSuccess;
// Token: 0x04002A34 RID: 10804
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4002A34")]
private EffectPool g_BagMaxAdd;
// Token: 0x04002A35 RID: 10805
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4002A35")]
private EffectPool g_SwitchNull;
// Token: 0x04002A36 RID: 10806
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4002A36")]
private EffectPool g_SwitchIce;
// Token: 0x04002A37 RID: 10807
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4002A37")]
private EffectPool g_SwitchFire;
// Token: 0x04002A38 RID: 10808
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4002A38")]
private EffectPool g_SwitchLightning;
// Token: 0x04002A39 RID: 10809
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4002A39")]
private EffectPool g_DashSomke;
// Token: 0x04002A3A RID: 10810
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4002A3A")]
private EffectPool g_BrakeSomke;
// Token: 0x04002A3B RID: 10811
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4002A3B")]
private EffectPool g_WaterSplash;
// Token: 0x04002A3C RID: 10812
[Token(Token = "0x4002A3C")]
private const float g_fWaterSplashCDTime = 0.15f;
// Token: 0x04002A3D RID: 10813
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4002A3D")]
private float g_fWaterSplashCDTimeVal;
// Token: 0x04002A3E RID: 10814
[Token(Token = "0x4002A3E")]
private const float g_fContinueWaterSplash = 0.3f;
// Token: 0x04002A3F RID: 10815
[FieldOffset(Offset = "0x57C")]
[Token(Token = "0x4002A3F")]
private float g_fContinueWaterSplashVal;
// Token: 0x04002A40 RID: 10816
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4002A40")]
private EffectPool g_OnLight;
// Token: 0x04002A41 RID: 10817
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4002A41")]
private EffectPool g_CurseLossMoney;
// Token: 0x04002A42 RID: 10818
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4002A42")]
private bool g_bCharge;
// Token: 0x04002A43 RID: 10819
[FieldOffset(Offset = "0x594")]
[Token(Token = "0x4002A43")]
private PlayerEffectPlay.Magic g_Magic;
// Token: 0x04002A44 RID: 10820
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4002A44")]
private float g_fNullRecoil = -0.6f;
// Token: 0x04002A45 RID: 10821
[FieldOffset(Offset = "0x59C")]
[Token(Token = "0x4002A45")]
private float g_fIceRecoil = -0.2f;
// Token: 0x04002A46 RID: 10822
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4002A46")]
private float g_fFireRecoil = -1f;
// Token: 0x04002A47 RID: 10823
[FieldOffset(Offset = "0x5A4")]
[Token(Token = "0x4002A47")]
private float g_fLightningRecoil = -1.2f;
// Token: 0x04002A48 RID: 10824
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4002A48")]
private float g_fNullShake = 0.3f;
// Token: 0x04002A49 RID: 10825
[FieldOffset(Offset = "0x5AC")]
[Token(Token = "0x4002A49")]
private float g_fIceShake = 0.05f;
// Token: 0x04002A4A RID: 10826
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4002A4A")]
private float g_fFireShake = 0.3f;
// Token: 0x04002A4B RID: 10827
[FieldOffset(Offset = "0x5B4")]
[Token(Token = "0x4002A4B")]
private float g_fLightningShake = 1f;
// Token: 0x04002A4C RID: 10828
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4002A4C")]
private Transform g_trTeleportSize;
// Token: 0x04002A4D RID: 10829
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4002A4D")]
private bool g_bTeleportDisappear;
// Token: 0x04002A4E RID: 10830
[FieldOffset(Offset = "0x5C1")]
[Token(Token = "0x4002A4E")]
private bool g_bTeleportAppear;
// Token: 0x04002A4F RID: 10831
[Token(Token = "0x4002A4F")]
private const float g_fTeleportSizeY = 10f;
// Token: 0x04002A50 RID: 10832
[Token(Token = "0x4002A50")]
private const float g_fTeleportSizeXZ = 0f;
// Token: 0x04002A51 RID: 10833
[FieldOffset(Offset = "0x5C4")]
[Token(Token = "0x4002A51")]
private float g_fTeleportSizeYVal = 1f;
// Token: 0x04002A52 RID: 10834
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4002A52")]
private float g_fTeleportSizeXZVal = 1f;
// Token: 0x04002A53 RID: 10835
[Token(Token = "0x4002A53")]
private const float g_fTeleportTime = 1f;
// Token: 0x04002A54 RID: 10836
[FieldOffset(Offset = "0x5CC")]
[Token(Token = "0x4002A54")]
private float g_fTeleportTimeVal;
// Token: 0x04002A55 RID: 10837
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4002A55")]
private NobetaMeshController g_Display;
// Token: 0x04002A56 RID: 10838
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4002A56")]
private Action<SoundEffect> soundEffectTimeScaleUpdater;
// Token: 0x04002A57 RID: 10839
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4002A57")]
private float g_fDeltaTime;
// Token: 0x02000351 RID: 849
[Token(Token = "0x2000351")]
public enum Magic
{
// Token: 0x04002A59 RID: 10841
[Token(Token = "0x4002A59")]
Null,
// Token: 0x04002A5A RID: 10842
[Token(Token = "0x4002A5A")]
Ice,
// Token: 0x04002A5B RID: 10843
[Token(Token = "0x4002A5B")]
Fire,
// Token: 0x04002A5C RID: 10844
[Token(Token = "0x4002A5C")]
Lightning
}
}