2183 lines
69 KiB
C#
2183 lines
69 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MarsSDK;
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using UnityEngine;
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using XftWeapon;
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// Token: 0x02000350 RID: 848
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[Token(Token = "0x2000350")]
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public class PlayerEffectPlay
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{
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// Token: 0x170001C6 RID: 454
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// (get) Token: 0x06002031 RID: 8241 RVA: 0x0004C2AC File Offset: 0x0004A4AC
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[Token(Token = "0x170001C6")]
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private GameSave GameSave
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{
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[Token(Token = "0x6002031")]
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[Address(RVA = "0x13421A0", Offset = "0x13411A0", VA = "0x1813421A0")]
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get
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{
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return Game.GameSave;
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}
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}
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// Token: 0x06002032 RID: 8242 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002032")]
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[Address(RVA = "0x133B0E0", Offset = "0x133A0E0", VA = "0x18133B0E0")]
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public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002033 RID: 8243 RVA: 0x0004C2C0 File Offset: 0x0004A4C0
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[Token(Token = "0x6002033")]
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[Address(RVA = "0x13393F0", Offset = "0x13383F0", VA = "0x1813393F0")]
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public void SetDisplay(NobetaSkin skin)
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{
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NobetaMeshController meshController = skin.meshController;
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this.g_Display = meshController;
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Transform transform = skin.transform;
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Transform transform2 = Common.FindChild(transform, "FirePoint");
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this.g_FirePointBone = transform2;
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int num = 0;
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if (transform2 == num)
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{
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Debug.LogError("找不到 FirePoint");
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}
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XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent<XWeaponTrail>();
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this.g_WTrail = component;
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int num2 = 0;
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if (component == num2)
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{
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Debug.LogError("找不到 WeaponTrail");
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}
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XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent<XWeaponTrail>();
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this.g_WTrail02 = component2;
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int num3 = 0;
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if (component2 == num3)
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{
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Debug.LogError("找不到 WeaponTrail02");
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}
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XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent<XWeaponTrail>();
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this.g_WTrail03 = component3;
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int num4 = 0;
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if (component3 == num4)
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{
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Debug.LogError("找不到 WeaponTrail03");
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}
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XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent<XWeaponTrail>();
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this.g_WTrail04 = component4;
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int num5 = 0;
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if (component4 == num5)
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{
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Debug.LogError("找不到 WeaponTrail04");
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}
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Transform transform3 = transform.Find("Bone_WizardGirl_Root");
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this.g_trTeleportSize = transform3;
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if (!this.g_trTeleportSize)
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{
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Debug.LogError("找不到 Bone_WizardGirl_Root");
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}
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Transform transform4 = Common.FindChild(transform, "LFootEffectPoint");
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this.g_LFootPoint = transform4;
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if (!this.g_LFootPoint)
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{
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Debug.LogError("找不到 LFootEffectPoint");
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}
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Transform transform5 = Common.FindChild(transform, "RFootEffectPoint");
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this.g_RFootPoint = transform5;
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if (!this.g_RFootPoint)
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{
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Debug.LogError("找不到 RFootEffectPoint");
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}
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this.g_WTrail.Init();
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this.g_WTrail02.Init();
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this.g_WTrail03.Init();
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this.g_WTrail04.Init();
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this.g_WTrail.Activate();
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this.g_WTrail02.Activate();
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this.g_WTrail03.Activate();
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this.g_WTrail04.Activate();
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this.g_WTrail.StopSmoothly(0.14f);
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this.g_WTrail02.StopSmoothly(0.14f);
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this.g_WTrail03.StopSmoothly(0.14f);
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this.g_WTrail04.StopSmoothly(0.14f);
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PlayerEffectPlay.Magic magic = this.g_Magic;
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this.SetMagicType(magic);
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}
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// Token: 0x06002034 RID: 8244 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002034")]
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[Address(RVA = "0x1341380", Offset = "0x1340380", VA = "0x181341380")]
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public void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002035 RID: 8245 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002035")]
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[Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")]
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public void LateUpdate(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002036 RID: 8246 RVA: 0x0004C50C File Offset: 0x0004A70C
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[Token(Token = "0x6002036")]
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[Address(RVA = "0x133AEB0", Offset = "0x1339EB0", VA = "0x18133AEB0")]
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public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f)
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{
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XWeaponTrail xweaponTrail = this.g_WTrail;
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if (!bActive)
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{
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xweaponTrail.StopSmoothly(0.2f);
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this.g_WTrail02.StopSmoothly(0.2f);
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this.g_WTrail03.StopSmoothly(0.2f);
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this.g_WTrail04.StopSmoothly(0.2f);
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return;
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}
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this.g_fWLActiveTime = fActiveTime;
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xweaponTrail.Deactivate();
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this.g_WTrail.Activate();
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this.g_WTrail02.Deactivate();
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this.g_WTrail02.Activate();
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this.g_WTrail03.Deactivate();
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this.g_WTrail03.Activate();
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this.g_WTrail04.Deactivate();
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this.g_WTrail04.Activate();
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}
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// Token: 0x06002037 RID: 8247 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002037")]
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[Address(RVA = "0x1337900", Offset = "0x1336900", VA = "0x181337900")]
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public void PlayFireWTrail(string name)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002038")]
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[Address(RVA = "0x13386A0", Offset = "0x13376A0", VA = "0x1813386A0")]
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public void PlayItem(ItemSystem.ItemType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002039 RID: 8249 RVA: 0x0004C5C0 File Offset: 0x0004A7C0
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[Token(Token = "0x6002039")]
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[Address(RVA = "0x133F900", Offset = "0x133E900", VA = "0x18133F900")]
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public void StopItemEffect()
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{
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this.g_HPAddUsing.Stop(3f);
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this.g_MPAddUsing.Stop(3f);
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this.g_SPAddUsing.Stop(3f);
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this.g_DefenseUsing.Stop(3f);
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this.g_MysteriousUsing.Stop(3f);
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this.g_HolyUsing.Stop(3f);
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}
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// Token: 0x0600203A RID: 8250 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600203A")]
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[Address(RVA = "0x1338330", Offset = "0x1337330", VA = "0x181338330")]
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public void PlayItemSuccess(ItemSystem.ItemType Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600203B RID: 8251 RVA: 0x0004C634 File Offset: 0x0004A834
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[Token(Token = "0x600203B")]
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[Address(RVA = "0x133F8D0", Offset = "0x133E8D0", VA = "0x18133F8D0")]
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public void StopDefense()
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{
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this.g_DefenseUsingSuccessBody.Stop(3f);
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}
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// Token: 0x0600203C RID: 8252 RVA: 0x0004C658 File Offset: 0x0004A858
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[Token(Token = "0x600203C")]
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[Address(RVA = "0x13333F0", Offset = "0x13323F0", VA = "0x1813333F0")]
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public void Cohesion()
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{
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if (!this.g_bCharge)
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{
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this.g_bCharge = true;
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PlayerSound playerSound = this.g_Sound;
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PlayerEffectPlay.Magic magic = this.g_Magic;
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playerSound.PlayCharge(magic);
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PlayerEffectPlay.Magic magic2 = this.g_Magic;
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 != PlayerEffectPlay.Magic.Null)
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{
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if (magic2 == PlayerEffectPlay.Magic.Ice)
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{
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ulong num;
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GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL);
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ulong num2;
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GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL);
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return;
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}
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return;
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}
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else
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{
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ulong num3;
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GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL);
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}
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}
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ulong num4;
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GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL);
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}
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ulong num5;
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GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL);
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throw new NullReferenceException();
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}
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}
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// Token: 0x0600203D RID: 8253 RVA: 0x0004C6F4 File Offset: 0x0004A8F4
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[Token(Token = "0x600203D")]
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[Address(RVA = "0x1333360", Offset = "0x1332360", VA = "0x181333360")]
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public void CohesionSuccess(bool bPlaySE = true)
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{
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this.StopCohesion();
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if (bPlaySE)
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{
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this.g_Sound.PlayChargeComplete();
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}
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PlayerEffectPlay.Magic magic = this.g_Magic;
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if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice)
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{
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ulong num;
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GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL);
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}
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}
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// Token: 0x0600203E RID: 8254 RVA: 0x0004C740 File Offset: 0x0004A940
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[Token(Token = "0x600203E")]
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[Address(RVA = "0x133F7C0", Offset = "0x133E7C0", VA = "0x18133F7C0")]
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public void StopCohesion()
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{
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this.g_bCharge = false;
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this.g_Sound.StopCharge();
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this.g_NullCohesion.Stop(3f);
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this.g_NullCohesionFloor.Stop(3f);
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this.g_ICECohesion.Stop(3f);
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this.g_ICECohesionFloor.Stop(3f);
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this.g_FireCohesion.Stop(3f);
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this.g_FireCohesionFloor.Stop(3f);
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this.g_LightningCohesion.Stop(3f);
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this.g_LightningCohesionFloor.Stop(3f);
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}
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// Token: 0x0600203F RID: 8255 RVA: 0x0004C7E8 File Offset: 0x0004A9E8
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[Token(Token = "0x600203F")]
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[Address(RVA = "0x133F730", Offset = "0x133E730", VA = "0x18133F730")]
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public void StopCohesionSuccess()
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{
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this.g_NullCohesionSuccess.StopAll(3f);
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this.g_ICECohesionSuccess.StopAll(3f);
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this.g_FireCohesionSuccess.StopAll(3f);
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this.g_LightningCohesionSuccess.StopAll(3f);
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}
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// Token: 0x06002040 RID: 8256 RVA: 0x0004C83C File Offset: 0x0004AA3C
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[Token(Token = "0x6002040")]
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[Address(RVA = "0x133B010", Offset = "0x133A010", VA = "0x18133B010")]
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public void Shot()
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{
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PlayerEffectPlay.Magic magic = this.g_Magic;
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if (magic != PlayerEffectPlay.Magic.Null)
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{
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if (magic == PlayerEffectPlay.Magic.Null)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.IceShot();
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return;
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}
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if (magic == PlayerEffectPlay.Magic.Null)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.FireShot();
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return;
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}
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if (magic == PlayerEffectPlay.Magic.Ice)
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{
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.LightningShot();
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return;
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}
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}
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CharacterBaseData characterBaseData = this.g_BaseData;
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this.StopCohesion();
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this.StopCohesionSuccess();
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this.NullShot();
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}
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// Token: 0x06002041 RID: 8257 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002041")]
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[Address(RVA = "0x1335E00", Offset = "0x1334E00", VA = "0x181335E00")]
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public void NotShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002042 RID: 8258 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002042")]
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[Address(RVA = "0x1336650", Offset = "0x1335650", VA = "0x181336650")]
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public void NullSwordEnergy(string sAttackName)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002043 RID: 8259 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002043")]
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[Address(RVA = "0x1335F70", Offset = "0x1334F70", VA = "0x181335F70")]
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private void NullShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002044 RID: 8260 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002044")]
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[Address(RVA = "0x1334CC0", Offset = "0x1333CC0", VA = "0x181334CC0")]
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public void LightningChargeShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002045 RID: 8261 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002045")]
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[Address(RVA = "0x13352A0", Offset = "0x13342A0", VA = "0x1813352A0")]
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private void LightningShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002046 RID: 8262 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002046")]
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[Address(RVA = "0x1333770", Offset = "0x1332770", VA = "0x181333770")]
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private void FireShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002047 RID: 8263 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002047")]
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[Address(RVA = "0x13344E0", Offset = "0x13334E0", VA = "0x1813344E0")]
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private void IceShot()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002048 RID: 8264 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002048")]
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[Address(RVA = "0x1336C60", Offset = "0x1335C60", VA = "0x181336C60")]
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public void PlayAbsorb()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002049 RID: 8265 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6002049")]
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[Address(RVA = "0x1339180", Offset = "0x1338180", VA = "0x181339180")]
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public void PlaySkyJumpEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204A RID: 8266 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204A")]
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[Address(RVA = "0x1337BC0", Offset = "0x1336BC0", VA = "0x181337BC0")]
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public void PlayHighLandEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204B RID: 8267 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204B")]
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[Address(RVA = "0x1338290", Offset = "0x1337290", VA = "0x181338290")]
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public void PlayItemSelect(Transform Item)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600204C RID: 8268 RVA: 0x0004C8BC File Offset: 0x0004AABC
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[Token(Token = "0x600204C")]
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[Address(RVA = "0x1333330", Offset = "0x1332330", VA = "0x181333330")]
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public void CloseItemSelect()
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{
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this.g_ItemSelect.Stop(1.5f);
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}
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// Token: 0x0600204D RID: 8269 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600204D")]
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[Address(RVA = "0x1337460", Offset = "0x1336460", VA = "0x181337460")]
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public void PlayDashSmoke(bool bRFoot)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600204E RID: 8270 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600204E")]
|
|
[Address(RVA = "0x1336F30", Offset = "0x1335F30", VA = "0x181336F30")]
|
|
public void PlayBrakeSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600204F RID: 8271 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600204F")]
|
|
[Address(RVA = "0x1338B50", Offset = "0x1337B50", VA = "0x181338B50")]
|
|
public void PlayL5Attack03()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002050 RID: 8272 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002050")]
|
|
[Address(RVA = "0x1338970", Offset = "0x1337970", VA = "0x181338970")]
|
|
public void PlayL5Attack03Null()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002051 RID: 8273 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002051")]
|
|
[Address(RVA = "0x1338810", Offset = "0x1337810", VA = "0x181338810")]
|
|
public void PlayL5Attack03Ice()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002052 RID: 8274 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002052")]
|
|
[Address(RVA = "0x1338760", Offset = "0x1337760", VA = "0x181338760")]
|
|
public void PlayL5Attack03Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002053 RID: 8275 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002053")]
|
|
[Address(RVA = "0x13388C0", Offset = "0x13378C0", VA = "0x1813388C0")]
|
|
public void PlayL5Attack03Lightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002054 RID: 8276 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002054")]
|
|
[Address(RVA = "0x1338EC0", Offset = "0x1337EC0", VA = "0x181338EC0")]
|
|
public void PlayL5Attack04()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002055 RID: 8277 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002055")]
|
|
[Address(RVA = "0x1338E10", Offset = "0x1337E10", VA = "0x181338E10")]
|
|
public void PlayL5Attack04Null()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002056 RID: 8278 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002056")]
|
|
[Address(RVA = "0x1338CB0", Offset = "0x1337CB0", VA = "0x181338CB0")]
|
|
public void PlayL5Attack04Ice()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002057 RID: 8279 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002057")]
|
|
[Address(RVA = "0x1338C00", Offset = "0x1337C00", VA = "0x181338C00")]
|
|
public void PlayL5Attack04Fire()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002058 RID: 8280 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002058")]
|
|
[Address(RVA = "0x1338D60", Offset = "0x1337D60", VA = "0x181338D60")]
|
|
public void PlayL5Attack04Lightning()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002059 RID: 8281 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002059")]
|
|
[Address(RVA = "0x1339020", Offset = "0x1338020", VA = "0x181339020")]
|
|
public void PlayL5DodgeForward()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205A RID: 8282 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205A")]
|
|
[Address(RVA = "0x1338F70", Offset = "0x1337F70", VA = "0x181338F70")]
|
|
public void PlayL5DodgeBack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205B RID: 8283 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205B")]
|
|
[Address(RVA = "0x1337200", Offset = "0x1336200", VA = "0x181337200")]
|
|
public void PlayCure()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205C RID: 8284 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205C")]
|
|
[Address(RVA = "0x133F9C0", Offset = "0x133E9C0", VA = "0x18133F9C0")]
|
|
public void TeleportAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205D RID: 8285 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205D")]
|
|
[Address(RVA = "0x1337060", Offset = "0x1336060", VA = "0x181337060")]
|
|
public void PlayChangeSkinReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205E RID: 8286 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205E")]
|
|
[Address(RVA = "0x1337130", Offset = "0x1336130", VA = "0x181337130")]
|
|
public void PlayChangeSkin()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600205F RID: 8287 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600205F")]
|
|
[Address(RVA = "0x1336CE0", Offset = "0x1335CE0", VA = "0x181336CE0")]
|
|
public void PlayAreaTeleportReady()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002060 RID: 8288 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002060")]
|
|
[Address(RVA = "0x1336DB0", Offset = "0x1335DB0", VA = "0x181336DB0")]
|
|
public void PlayAreaTeleport()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002061 RID: 8289 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002061")]
|
|
[Address(RVA = "0x13373B0", Offset = "0x13363B0", VA = "0x1813373B0")]
|
|
public void PlayDashAttackSmoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002062 RID: 8290 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002062")]
|
|
[Address(RVA = "0x1338A20", Offset = "0x1337A20", VA = "0x181338A20")]
|
|
public void PlayL5Attack03Smoke()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002063 RID: 8291 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002063")]
|
|
[Address(RVA = "0x1339230", Offset = "0x1338230", VA = "0x181339230")]
|
|
public void PlayWaterSplash(float fHeitght)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002064 RID: 8292 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002064")]
|
|
[Address(RVA = "0x13334F0", Offset = "0x13324F0", VA = "0x1813334F0")]
|
|
public void ContinuePlayWaterSplash(float fHeitght)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002065 RID: 8293 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002065")]
|
|
[Address(RVA = "0x1336E80", Offset = "0x1335E80", VA = "0x181336E80")]
|
|
public void PlayAttack01_03Collision()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002066 RID: 8294 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002066")]
|
|
[Address(RVA = "0x13390D0", Offset = "0x13380D0", VA = "0x1813390D0")]
|
|
public void PlayOnLight()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002067 RID: 8295 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002067")]
|
|
[Address(RVA = "0x1339CF0", Offset = "0x1338CF0", VA = "0x181339CF0")]
|
|
public void SetMagicType(PlayerEffectPlay.Magic Type)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002068 RID: 8296 RVA: 0x0004C8E0 File Offset: 0x0004AAE0
|
|
[Token(Token = "0x6002068")]
|
|
[Address(RVA = "0x1334390", Offset = "0x1333390", VA = "0x181334390")]
|
|
public PlayerEffectPlay.Magic GetMagicType()
|
|
{
|
|
return this.g_Magic;
|
|
}
|
|
|
|
// Token: 0x06002069 RID: 8297 RVA: 0x0004C8F4 File Offset: 0x0004AAF4
|
|
[Token(Token = "0x6002069")]
|
|
[Address(RVA = "0x133A320", Offset = "0x1339320", VA = "0x18133A320")]
|
|
public void SetPlayerTimeScale(float timeScale)
|
|
{
|
|
Action<SoundEffect> action = delegate(SoundEffect se)
|
|
{
|
|
float timeScale91 = timeScale;
|
|
se.SetTimeScale(timeScale91);
|
|
};
|
|
this.soundEffectTimeScaleUpdater = action;
|
|
EffectPool effectPool = this.g_SkyJump;
|
|
float timeScale2 = timeScale;
|
|
effectPool.SetTimeScale(timeScale2);
|
|
EffectPool effectPool2 = this.g_WindDodge;
|
|
float timeScale3 = timeScale;
|
|
effectPool2.SetTimeScale(timeScale3);
|
|
EffectPool effectPool3 = this.g_WindDodgeEnd;
|
|
float timeScale4 = timeScale;
|
|
effectPool3.SetTimeScale(timeScale4);
|
|
EffectPool effectPool4 = this.g_L5Attack03;
|
|
float timeScale5 = timeScale;
|
|
effectPool4.SetTimeScale(timeScale5);
|
|
EffectPool effectPool5 = this.g_L5Attack04;
|
|
float timeScale6 = timeScale;
|
|
effectPool5.SetTimeScale(timeScale6);
|
|
EffectPool effectPool6 = this.g_L5DodgeForward;
|
|
float timeScale7 = timeScale;
|
|
effectPool6.SetTimeScale(timeScale7);
|
|
EffectPool effectPool7 = this.g_L5DodgeBack;
|
|
float timeScale8 = timeScale;
|
|
effectPool7.SetTimeScale(timeScale8);
|
|
EffectPool effectPool8 = this.g_L5Attack03_Null;
|
|
float timeScale9 = timeScale;
|
|
effectPool8.SetTimeScale(timeScale9);
|
|
EffectPool effectPool9 = this.g_L5Attack04_Null;
|
|
float timeScale10 = timeScale;
|
|
effectPool9.SetTimeScale(timeScale10);
|
|
EffectPool effectPool10 = this.g_L5Attack03_Ice;
|
|
float timeScale11 = timeScale;
|
|
effectPool10.SetTimeScale(timeScale11);
|
|
EffectPool effectPool11 = this.g_L5Attack04_Ice;
|
|
float timeScale12 = timeScale;
|
|
effectPool11.SetTimeScale(timeScale12);
|
|
EffectPool effectPool12 = this.g_L5Attack03_Fire;
|
|
float timeScale13 = timeScale;
|
|
effectPool12.SetTimeScale(timeScale13);
|
|
EffectPool effectPool13 = this.g_L5Attack04_Fire;
|
|
float timeScale14 = timeScale;
|
|
effectPool13.SetTimeScale(timeScale14);
|
|
EffectPool effectPool14 = this.g_L5Attack03_Lightning;
|
|
float timeScale15 = timeScale;
|
|
effectPool14.SetTimeScale(timeScale15);
|
|
EffectPool effectPool15 = this.g_L5Attack04_Lightning;
|
|
float timeScale16 = timeScale;
|
|
effectPool15.SetTimeScale(timeScale16);
|
|
EffectPool effectPool16 = this.g_NullCohesion;
|
|
float timeScale17 = timeScale;
|
|
effectPool16.SetTimeScale(timeScale17);
|
|
EffectPool effectPool17 = this.g_NullCohesionSuccess;
|
|
float timeScale18 = timeScale;
|
|
effectPool17.SetTimeScale(timeScale18);
|
|
EffectPool effectPool18 = this.g_NullCohesionFloor;
|
|
float timeScale19 = timeScale;
|
|
effectPool18.SetTimeScale(timeScale19);
|
|
EffectPool effectPool19 = this.g_NullShot;
|
|
float timeScale20 = timeScale;
|
|
effectPool19.SetTimeScale(timeScale20);
|
|
EffectPool effectPool20 = this.g_NullBullet;
|
|
float timeScale21 = timeScale;
|
|
effectPool20.SetTimeScale(timeScale21);
|
|
EffectPool effectPool21 = this.g_NullBulletCollision;
|
|
float timeScale22 = timeScale;
|
|
effectPool21.SetTimeScale(timeScale22);
|
|
EffectPool effectPool22 = this.g_NullBulletCollisionEnemy;
|
|
float timeScale23 = timeScale;
|
|
effectPool22.SetTimeScale(timeScale23);
|
|
EffectPool effectPool23 = this.g_NullChargeShot;
|
|
float timeScale24 = timeScale;
|
|
effectPool23.SetTimeScale(timeScale24);
|
|
EffectPool effectPool24 = this.g_NullChargeBullet;
|
|
float timeScale25 = timeScale;
|
|
effectPool24.SetTimeScale(timeScale25);
|
|
this.g_SENullBulletCollision.ProcessActiveAll(action);
|
|
this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action);
|
|
EffectPool effectPool25 = this.g_NullSwordEnergy;
|
|
float timeScale26 = timeScale;
|
|
effectPool25.SetTimeScale(timeScale26);
|
|
EffectPool effectPool26 = this.g_NullSwordEnergyCollision;
|
|
float timeScale27 = timeScale;
|
|
effectPool26.SetTimeScale(timeScale27);
|
|
EffectPool effectPool27 = this.g_ICECohesion;
|
|
float timeScale28 = timeScale;
|
|
effectPool27.SetTimeScale(timeScale28);
|
|
EffectPool effectPool28 = this.g_ICECohesionSuccess;
|
|
float timeScale29 = timeScale;
|
|
effectPool28.SetTimeScale(timeScale29);
|
|
EffectPool effectPool29 = this.g_ICECohesionFloor;
|
|
float timeScale30 = timeScale;
|
|
effectPool29.SetTimeScale(timeScale30);
|
|
EffectPool effectPool30 = this.g_ICEShot01;
|
|
float timeScale31 = timeScale;
|
|
effectPool30.SetTimeScale(timeScale31);
|
|
EffectPool effectPool31 = this.g_ICEShot02;
|
|
float timeScale32 = timeScale;
|
|
effectPool31.SetTimeScale(timeScale32);
|
|
EffectPool effectPool32 = this.g_ICEChargeShot01;
|
|
float timeScale33 = timeScale;
|
|
effectPool32.SetTimeScale(timeScale33);
|
|
EffectPool effectPool33 = this.g_ICEChargeBullet;
|
|
float timeScale34 = timeScale;
|
|
effectPool33.SetTimeScale(timeScale34);
|
|
this.g_SEICEChargeBullet.ProcessActiveAll(action);
|
|
EffectPool effectPool34 = this.g_EffIceCounterBullet01;
|
|
float timeScale35 = timeScale;
|
|
effectPool34.SetTimeScale(timeScale35);
|
|
EffectPool effectPool35 = this.g_EffIceCounterBullet02;
|
|
float timeScale36 = timeScale;
|
|
effectPool35.SetTimeScale(timeScale36);
|
|
EffectPool effectPool36 = this.g_EffIceCounterBulletShot;
|
|
float timeScale37 = timeScale;
|
|
effectPool36.SetTimeScale(timeScale37);
|
|
EffectPool effectPool37 = this.g_FireShot;
|
|
float timeScale38 = timeScale;
|
|
effectPool37.SetTimeScale(timeScale38);
|
|
EffectPool effectPool38 = this.g_FireBullet;
|
|
float timeScale39 = timeScale;
|
|
effectPool38.SetTimeScale(timeScale39);
|
|
EffectPool effectPool39 = this.g_FireCohesion;
|
|
float timeScale40 = timeScale;
|
|
effectPool39.SetTimeScale(timeScale40);
|
|
EffectPool effectPool40 = this.g_FireCohesionSuccess;
|
|
float timeScale41 = timeScale;
|
|
effectPool40.SetTimeScale(timeScale41);
|
|
EffectPool effectPool41 = this.g_FireCohesionFloor;
|
|
float timeScale42 = timeScale;
|
|
effectPool41.SetTimeScale(timeScale42);
|
|
EffectPool effectPool42 = this.g_FireChargeShot;
|
|
float timeScale43 = timeScale;
|
|
effectPool42.SetTimeScale(timeScale43);
|
|
EffectPool effectPool43 = this.g_FireChargeBullet;
|
|
float timeScale44 = timeScale;
|
|
effectPool43.SetTimeScale(timeScale44);
|
|
EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05;
|
|
float timeScale45 = timeScale;
|
|
effectPool44.SetTimeScale(timeScale45);
|
|
EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05;
|
|
float timeScale46 = timeScale;
|
|
effectPool45.SetTimeScale(timeScale46);
|
|
EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05;
|
|
float timeScale47 = timeScale;
|
|
effectPool46.SetTimeScale(timeScale47);
|
|
EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05;
|
|
float timeScale48 = timeScale;
|
|
effectPool47.SetTimeScale(timeScale48);
|
|
EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05;
|
|
float timeScale49 = timeScale;
|
|
effectPool48.SetTimeScale(timeScale49);
|
|
EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05;
|
|
float timeScale50 = timeScale;
|
|
effectPool49.SetTimeScale(timeScale50);
|
|
EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05;
|
|
float timeScale51 = timeScale;
|
|
effectPool50.SetTimeScale(timeScale51);
|
|
EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05;
|
|
float timeScale52 = timeScale;
|
|
effectPool51.SetTimeScale(timeScale52);
|
|
EffectPool effectPool52 = this.g_EffFireAttack;
|
|
float timeScale53 = timeScale;
|
|
effectPool52.SetTimeScale(timeScale53);
|
|
EffectPool effectPool53 = this.g_LightningShot;
|
|
float timeScale54 = timeScale;
|
|
effectPool53.SetTimeScale(timeScale54);
|
|
EffectPool effectPool54 = this.g_LightningCohesion;
|
|
float timeScale55 = timeScale;
|
|
effectPool54.SetTimeScale(timeScale55);
|
|
EffectPool effectPool55 = this.g_LightningCohesionSuccess;
|
|
float timeScale56 = timeScale;
|
|
effectPool55.SetTimeScale(timeScale56);
|
|
EffectPool effectPool56 = this.g_LightningCohesionFloor;
|
|
float timeScale57 = timeScale;
|
|
effectPool56.SetTimeScale(timeScale57);
|
|
LightningFloorAim lightningFloorAim = this.g_LFAController;
|
|
float timeScale58 = timeScale;
|
|
lightningFloorAim.SetTimeScale(timeScale58);
|
|
EffectPool effectPool57 = this.g_LightningChargeShot;
|
|
float timeScale59 = timeScale;
|
|
effectPool57.SetTimeScale(timeScale59);
|
|
EffectPool effectPool58 = this.g_LightningDodgeStart;
|
|
float timeScale60 = timeScale;
|
|
effectPool58.SetTimeScale(timeScale60);
|
|
EffectPool effectPool59 = this.g_LightningDodgeEnd;
|
|
float timeScale61 = timeScale;
|
|
effectPool59.SetTimeScale(timeScale61);
|
|
Absorb absorb = this.g_Absorb;
|
|
float timeScale62 = timeScale;
|
|
absorb.SetTimeScale(timeScale62);
|
|
EffectPool effectPool60 = this.g_NotShot;
|
|
float timeScale63 = timeScale;
|
|
effectPool60.SetTimeScale(timeScale63);
|
|
EffectPool effectPool61 = this.g_Cure;
|
|
float timeScale64 = timeScale;
|
|
effectPool61.SetTimeScale(timeScale64);
|
|
EffectPool effectPool62 = this.g_TeleportAttack;
|
|
float timeScale65 = timeScale;
|
|
effectPool62.SetTimeScale(timeScale65);
|
|
EffectPool effectPool63 = this.g_ChangeSkinReady;
|
|
float timeScale66 = timeScale;
|
|
effectPool63.SetTimeScale(timeScale66);
|
|
EffectPool effectPool64 = this.g_ChangeSkin;
|
|
float timeScale67 = timeScale;
|
|
effectPool64.SetTimeScale(timeScale67);
|
|
EffectPool effectPool65 = this.g_AreaTeleportReady;
|
|
float timeScale68 = timeScale;
|
|
effectPool65.SetTimeScale(timeScale68);
|
|
EffectPool effectPool66 = this.g_AreaTeleport;
|
|
float timeScale69 = timeScale;
|
|
effectPool66.SetTimeScale(timeScale69);
|
|
EffectPool effectPool67 = this.g_HPAddUsing;
|
|
float timeScale70 = timeScale;
|
|
effectPool67.SetTimeScale(timeScale70);
|
|
EffectPool effectPool68 = this.g_HPAddUsingSuccess;
|
|
float timeScale71 = timeScale;
|
|
effectPool68.SetTimeScale(timeScale71);
|
|
EffectPool effectPool69 = this.g_HPAddUsingSuccessBody;
|
|
float timeScale72 = timeScale;
|
|
effectPool69.SetTimeScale(timeScale72);
|
|
EffectPool effectPool70 = this.g_MPAddUsing;
|
|
float timeScale73 = timeScale;
|
|
effectPool70.SetTimeScale(timeScale73);
|
|
EffectPool effectPool71 = this.g_MPAddUsingSuccess;
|
|
float timeScale74 = timeScale;
|
|
effectPool71.SetTimeScale(timeScale74);
|
|
EffectPool effectPool72 = this.g_MPAddUsingSuccessBody;
|
|
float timeScale75 = timeScale;
|
|
effectPool72.SetTimeScale(timeScale75);
|
|
EffectPool effectPool73 = this.g_SPAddUsing;
|
|
float timeScale76 = timeScale;
|
|
effectPool73.SetTimeScale(timeScale76);
|
|
EffectPool effectPool74 = this.g_SPAddUsingSuccess;
|
|
float timeScale77 = timeScale;
|
|
effectPool74.SetTimeScale(timeScale77);
|
|
EffectPool effectPool75 = this.g_SPAddUsingSuccessBody;
|
|
float timeScale78 = timeScale;
|
|
effectPool75.SetTimeScale(timeScale78);
|
|
EffectPool effectPool76 = this.g_BagMaxAdd;
|
|
float timeScale79 = timeScale;
|
|
effectPool76.SetTimeScale(timeScale79);
|
|
EffectPool effectPool77 = this.g_DefenseUsing;
|
|
float timeScale80 = timeScale;
|
|
effectPool77.SetTimeScale(timeScale80);
|
|
EffectPool effectPool78 = this.g_DefenseUsingSuccess;
|
|
float timeScale81 = timeScale;
|
|
effectPool78.SetTimeScale(timeScale81);
|
|
EffectPool effectPool79 = this.g_DefenseUsingSuccessBody;
|
|
float timeScale82 = timeScale;
|
|
effectPool79.SetTimeScale(timeScale82);
|
|
EffectPool effectPool80 = this.g_MysteriousUsing;
|
|
float timeScale83 = timeScale;
|
|
effectPool80.SetTimeScale(timeScale83);
|
|
EffectPool effectPool81 = this.g_MysteriousUsingSuccess;
|
|
float timeScale84 = timeScale;
|
|
effectPool81.SetTimeScale(timeScale84);
|
|
EffectPool effectPool82 = this.g_HolyUsing;
|
|
float timeScale85 = timeScale;
|
|
effectPool82.SetTimeScale(timeScale85);
|
|
EffectPool effectPool83 = this.g_HolyUsingSuccess;
|
|
float timeScale86 = timeScale;
|
|
effectPool83.SetTimeScale(timeScale86);
|
|
EffectPool effectPool84 = this.g_SwitchNull;
|
|
float timeScale87 = timeScale;
|
|
effectPool84.SetTimeScale(timeScale87);
|
|
EffectPool effectPool85 = this.g_SwitchIce;
|
|
float timeScale88 = timeScale;
|
|
effectPool85.SetTimeScale(timeScale88);
|
|
EffectPool effectPool86 = this.g_SwitchFire;
|
|
float timeScale89 = timeScale;
|
|
effectPool86.SetTimeScale(timeScale89);
|
|
EffectPool effectPool87 = this.g_SwitchLightning;
|
|
float timeScale90 = timeScale;
|
|
effectPool87.SetTimeScale(timeScale90);
|
|
}
|
|
|
|
// Token: 0x0600206A RID: 8298 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600206A")]
|
|
[Address(RVA = "0x1339B20", Offset = "0x1338B20", VA = "0x181339B20")]
|
|
public void SetFireChargeTarget(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600206B RID: 8299 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600206B")]
|
|
[Address(RVA = "0x133A1A0", Offset = "0x13391A0", VA = "0x18133A1A0")]
|
|
public void SetNullChargeTaeger()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600206C RID: 8300 RVA: 0x0004D1FC File Offset: 0x0004B3FC
|
|
[Token(Token = "0x600206C")]
|
|
[Address(RVA = "0x1339BE0", Offset = "0x1338BE0", VA = "0x181339BE0")]
|
|
public void SetLightningFloorAimEnable(bool bEnable)
|
|
{
|
|
LightningFloorAim lightningFloorAim = this.g_LFAController;
|
|
int num = 0;
|
|
if (lightningFloorAim == num)
|
|
{
|
|
Debug.LogError("錯誤");
|
|
return;
|
|
}
|
|
LightningFloorAim lightningFloorAim2 = this.g_LFAController;
|
|
if (!bEnable)
|
|
{
|
|
this.g_bLightningAimStatus = bEnable;
|
|
lightningFloorAim2.Close();
|
|
return;
|
|
}
|
|
this.g_bLightningAimStatus = true;
|
|
lightningFloorAim2.Open();
|
|
}
|
|
|
|
// Token: 0x0600206D RID: 8301 RVA: 0x0004D254 File Offset: 0x0004B454
|
|
[Token(Token = "0x600206D")]
|
|
[Address(RVA = "0x133B000", Offset = "0x133A000", VA = "0x18133B000")]
|
|
public void Setg_bLightningAimOff()
|
|
{
|
|
this.g_bLightningAimStatus = false;
|
|
}
|
|
|
|
// Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600206E")]
|
|
[Address(RVA = "0x13340E0", Offset = "0x13330E0", VA = "0x1813340E0")]
|
|
public Transform GetLightningFloorAim()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600206F RID: 8303 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600206F")]
|
|
[Address(RVA = "0x1336B10", Offset = "0x1335B10", VA = "0x181336B10")]
|
|
public void OpenFireAttack(string sName)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002070 RID: 8304 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002070")]
|
|
[Address(RVA = "0x133FC80", Offset = "0x133EC80", VA = "0x18133FC80")]
|
|
private void UpdateFireAttack(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002071 RID: 8305 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002071")]
|
|
[Address(RVA = "0x1337C70", Offset = "0x1336C70", VA = "0x181337C70")]
|
|
public void PlayIceCounterBullet(Transform Target)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002072 RID: 8306 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002072")]
|
|
[Address(RVA = "0x1340610", Offset = "0x133F610", VA = "0x181340610")]
|
|
private void UpdateIceCounterBullet(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002073 RID: 8307 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002073")]
|
|
[Address(RVA = "0x13343A0", Offset = "0x13333A0", VA = "0x1813343A0")]
|
|
public float GetRecoil()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002074 RID: 8308 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002074")]
|
|
[Address(RVA = "0x1334490", Offset = "0x1333490", VA = "0x181334490")]
|
|
public float GetShotShake()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002075 RID: 8309 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002075")]
|
|
[Address(RVA = "0x1337530", Offset = "0x1336530", VA = "0x181337530")]
|
|
public void PlayEffCurseDeath()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002076 RID: 8310 RVA: 0x0004D268 File Offset: 0x0004B468
|
|
[Token(Token = "0x6002076")]
|
|
[Address(RVA = "0x133AE80", Offset = "0x1339E80", VA = "0x18133AE80")]
|
|
public void SetTeleportDisappear()
|
|
{
|
|
this.g_bTeleportDisappear = true;
|
|
this.g_fTeleportSizeXZVal = 1f;
|
|
this.g_fTeleportSizeYVal = 1f;
|
|
this.g_fTeleportTimeVal = 0f;
|
|
}
|
|
|
|
// Token: 0x06002077 RID: 8311 RVA: 0x0004D2A0 File Offset: 0x0004B4A0
|
|
[Token(Token = "0x6002077")]
|
|
[Address(RVA = "0x133AE60", Offset = "0x1339E60", VA = "0x18133AE60")]
|
|
public void SetTeleportAppear()
|
|
{
|
|
this.g_bTeleportDisappear = false;
|
|
this.g_fTeleportSizeYVal = 10f;
|
|
this.g_fTeleportTimeVal = 0f;
|
|
}
|
|
|
|
// Token: 0x06002078 RID: 8312 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002078")]
|
|
[Address(RVA = "0x1334AF0", Offset = "0x1333AF0", VA = "0x181334AF0")]
|
|
private void UpdateTeleport(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002079 RID: 8313 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6002079")]
|
|
[Address(RVA = "0x1335130", Offset = "0x1334130", VA = "0x181335130")]
|
|
public void LightningDodgeStart()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600207A RID: 8314 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600207A")]
|
|
[Address(RVA = "0x1334E30", Offset = "0x1333E30", VA = "0x181334E30")]
|
|
public void LightningDodgeEnd()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600207B RID: 8315 RVA: 0x0004D2CC File Offset: 0x0004B4CC
|
|
[Token(Token = "0x600207B")]
|
|
[Address(RVA = "0x13340D0", Offset = "0x13330D0", VA = "0x1813340D0")]
|
|
public bool GetLightningDodge()
|
|
{
|
|
return this.g_bLightningDodge;
|
|
}
|
|
|
|
// Token: 0x0600207C RID: 8316 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600207C")]
|
|
[Address(RVA = "0x1337800", Offset = "0x1336800", VA = "0x181337800")]
|
|
public void PlayEffWindDodge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600207D RID: 8317 RVA: 0x0004D2E0 File Offset: 0x0004B4E0
|
|
[Token(Token = "0x600207D")]
|
|
[Address(RVA = "0xC7ACC0", Offset = "0xC79CC0", VA = "0x180C7ACC0")]
|
|
public bool GetWindDodge()
|
|
{
|
|
return this.g_bWindDodge;
|
|
}
|
|
|
|
// Token: 0x0600207E RID: 8318 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600207E")]
|
|
[Address(RVA = "0x1333640", Offset = "0x1332640", VA = "0x181333640")]
|
|
public void EndWindDodge()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600207F RID: 8319 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600207F")]
|
|
[Address(RVA = "0x1339360", Offset = "0x1338360", VA = "0x181339360")]
|
|
public void ResetTeleportState()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06002080 RID: 8320 RVA: 0x0004D2F4 File Offset: 0x0004B4F4
|
|
[Token(Token = "0x6002080")]
|
|
[Address(RVA = "0x1342100", Offset = "0x1341100", VA = "0x181342100")]
|
|
public PlayerEffectPlay()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002986 RID: 10630
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4002986")]
|
|
private Transform g_This;
|
|
|
|
// Token: 0x04002987 RID: 10631
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002987")]
|
|
private Transform g_FirePointBone;
|
|
|
|
// Token: 0x04002988 RID: 10632
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4002988")]
|
|
private Transform g_FirePoint;
|
|
|
|
// Token: 0x04002989 RID: 10633
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002989")]
|
|
private Transform g_CohesionFloorPoint;
|
|
|
|
// Token: 0x0400298A RID: 10634
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400298A")]
|
|
private Transform g_AimTarget;
|
|
|
|
// Token: 0x0400298B RID: 10635
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400298B")]
|
|
private Transform g_ItemHandPoint;
|
|
|
|
// Token: 0x0400298C RID: 10636
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400298C")]
|
|
private Transform g_LFootPoint;
|
|
|
|
// Token: 0x0400298D RID: 10637
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x400298D")]
|
|
private Transform g_RFootPoint;
|
|
|
|
// Token: 0x0400298E RID: 10638
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x400298E")]
|
|
private Transform g_ThisPosition;
|
|
|
|
// Token: 0x0400298F RID: 10639
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x400298F")]
|
|
private CharacterBaseData g_BaseData;
|
|
|
|
// Token: 0x04002990 RID: 10640
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4002990")]
|
|
private PlayerMagicData g_PlayerMagicData;
|
|
|
|
// Token: 0x04002991 RID: 10641
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4002991")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x04002992 RID: 10642
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x4002992")]
|
|
private Camera g_Camera;
|
|
|
|
// Token: 0x04002993 RID: 10643
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4002993")]
|
|
private PlayerSound g_Sound;
|
|
|
|
// Token: 0x04002994 RID: 10644
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x4002994")]
|
|
private XWeaponTrail g_WTrail;
|
|
|
|
// Token: 0x04002995 RID: 10645
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4002995")]
|
|
private XWeaponTrail g_WTrail02;
|
|
|
|
// Token: 0x04002996 RID: 10646
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4002996")]
|
|
private XWeaponTrail g_WTrail03;
|
|
|
|
// Token: 0x04002997 RID: 10647
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4002997")]
|
|
private XWeaponTrail g_WTrail04;
|
|
|
|
// Token: 0x04002998 RID: 10648
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4002998")]
|
|
private float g_fWLActiveTime;
|
|
|
|
// Token: 0x04002999 RID: 10649
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x4002999")]
|
|
private EffectPool g_SkyJump;
|
|
|
|
// Token: 0x0400299A RID: 10650
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400299A")]
|
|
private EffectPool g_WindDodge;
|
|
|
|
// Token: 0x0400299B RID: 10651
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400299B")]
|
|
private EffectPool g_WindDodgeEnd;
|
|
|
|
// Token: 0x0400299C RID: 10652
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400299C")]
|
|
private bool g_bWindDodge;
|
|
|
|
// Token: 0x0400299D RID: 10653
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400299D")]
|
|
private EffectPool g_HighLand;
|
|
|
|
// Token: 0x0400299E RID: 10654
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400299E")]
|
|
private EffectPool g_L5Attack03;
|
|
|
|
// Token: 0x0400299F RID: 10655
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x400299F")]
|
|
private EffectPool g_L5Attack04;
|
|
|
|
// Token: 0x040029A0 RID: 10656
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40029A0")]
|
|
private EffectPool g_L5DodgeForward;
|
|
|
|
// Token: 0x040029A1 RID: 10657
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40029A1")]
|
|
private EffectPool g_L5DodgeBack;
|
|
|
|
// Token: 0x040029A2 RID: 10658
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40029A2")]
|
|
private EffectPool g_L5Attack03_Null;
|
|
|
|
// Token: 0x040029A3 RID: 10659
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40029A3")]
|
|
private EffectPool g_L5Attack03_Ice;
|
|
|
|
// Token: 0x040029A4 RID: 10660
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40029A4")]
|
|
private EffectPool g_L5Attack03_Fire;
|
|
|
|
// Token: 0x040029A5 RID: 10661
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40029A5")]
|
|
private EffectPool g_L5Attack03_Lightning;
|
|
|
|
// Token: 0x040029A6 RID: 10662
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40029A6")]
|
|
private EffectPool g_L5Attack04_Null;
|
|
|
|
// Token: 0x040029A7 RID: 10663
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40029A7")]
|
|
private EffectPool g_L5Attack04_Ice;
|
|
|
|
// Token: 0x040029A8 RID: 10664
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40029A8")]
|
|
private EffectPool g_L5Attack04_Fire;
|
|
|
|
// Token: 0x040029A9 RID: 10665
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40029A9")]
|
|
private EffectPool g_L5Attack04_Lightning;
|
|
|
|
// Token: 0x040029AA RID: 10666
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40029AA")]
|
|
private EffectPool g_NullCohesion;
|
|
|
|
// Token: 0x040029AB RID: 10667
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40029AB")]
|
|
private EffectPool g_NullCohesionSuccess;
|
|
|
|
// Token: 0x040029AC RID: 10668
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40029AC")]
|
|
private EffectPool g_NullCohesionFloor;
|
|
|
|
// Token: 0x040029AD RID: 10669
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40029AD")]
|
|
private EffectPool g_NullShot;
|
|
|
|
// Token: 0x040029AE RID: 10670
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40029AE")]
|
|
private EffectPool g_NullBullet;
|
|
|
|
// Token: 0x040029AF RID: 10671
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40029AF")]
|
|
private EffectPool g_NullBulletCollision;
|
|
|
|
// Token: 0x040029B0 RID: 10672
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40029B0")]
|
|
private EffectPool g_NullBulletCollisionEnemy;
|
|
|
|
// Token: 0x040029B1 RID: 10673
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40029B1")]
|
|
private EffectPool g_NullChargeShot;
|
|
|
|
// Token: 0x040029B2 RID: 10674
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40029B2")]
|
|
private EffectPool g_NullChargeBullet;
|
|
|
|
// Token: 0x040029B3 RID: 10675
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40029B3")]
|
|
private EffectPool g_NullChargeCollision;
|
|
|
|
// Token: 0x040029B4 RID: 10676
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40029B4")]
|
|
private Vector3 g_v3NullChargeTarget;
|
|
|
|
// Token: 0x040029B5 RID: 10677
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40029B5")]
|
|
private SoundEffectPool g_SENullBulletCollision;
|
|
|
|
// Token: 0x040029B6 RID: 10678
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40029B6")]
|
|
private SoundEffectPool g_SENullBulletCollisionEnemy;
|
|
|
|
// Token: 0x040029B7 RID: 10679
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40029B7")]
|
|
private SoundEffectPool g_SENullChargeCollision;
|
|
|
|
// Token: 0x040029B8 RID: 10680
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40029B8")]
|
|
private SoundEffectPool g_SENullChargeCollisionWall;
|
|
|
|
// Token: 0x040029B9 RID: 10681
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40029B9")]
|
|
private EffectPool g_NullSwordEnergy;
|
|
|
|
// Token: 0x040029BA RID: 10682
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40029BA")]
|
|
private EffectPool g_NullSwordEnergyCollision;
|
|
|
|
// Token: 0x040029BB RID: 10683
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40029BB")]
|
|
private SoundEffectPool g_SENullSwordEnergyCollision;
|
|
|
|
// Token: 0x040029BC RID: 10684
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40029BC")]
|
|
private EffectPool g_ICECohesion;
|
|
|
|
// Token: 0x040029BD RID: 10685
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40029BD")]
|
|
private EffectPool g_ICECohesionSuccess;
|
|
|
|
// Token: 0x040029BE RID: 10686
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40029BE")]
|
|
private EffectPool g_ICECohesionFloor;
|
|
|
|
// Token: 0x040029BF RID: 10687
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40029BF")]
|
|
private EffectPool g_ICEShot01;
|
|
|
|
// Token: 0x040029C0 RID: 10688
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40029C0")]
|
|
private EffectPool g_ICEShot02;
|
|
|
|
// Token: 0x040029C1 RID: 10689
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40029C1")]
|
|
private EffectPool g_ICECollision;
|
|
|
|
// Token: 0x040029C2 RID: 10690
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40029C2")]
|
|
private EffectPool g_ICECollisionEnemy;
|
|
|
|
// Token: 0x040029C3 RID: 10691
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40029C3")]
|
|
private EffectPool g_ICEChargeShot01;
|
|
|
|
// Token: 0x040029C4 RID: 10692
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40029C4")]
|
|
private EffectPool g_ICEChargeBullet;
|
|
|
|
// Token: 0x040029C5 RID: 10693
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40029C5")]
|
|
private EffectPool g_ICEChargeBulletCollision;
|
|
|
|
// Token: 0x040029C6 RID: 10694
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40029C6")]
|
|
private float g_fICEBulletFrequency = 0.12f;
|
|
|
|
// Token: 0x040029C7 RID: 10695
|
|
[FieldOffset(Offset = "0x21C")]
|
|
[Token(Token = "0x40029C7")]
|
|
private float g_fICEBulletFrequencyCom = -1f;
|
|
|
|
// Token: 0x040029C8 RID: 10696
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40029C8")]
|
|
private int g_iICEBulletNum = (int)((ulong)15L);
|
|
|
|
// Token: 0x040029C9 RID: 10697
|
|
[FieldOffset(Offset = "0x224")]
|
|
[Token(Token = "0x40029C9")]
|
|
private int g_iICEBulletTotal;
|
|
|
|
// Token: 0x040029CA RID: 10698
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40029CA")]
|
|
private int g_iICeLockIndex;
|
|
|
|
// Token: 0x040029CB RID: 10699
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40029CB")]
|
|
private Transform[] g_ICELockTarget;
|
|
|
|
// Token: 0x040029CC RID: 10700
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40029CC")]
|
|
private SoundEffectPool g_SEICECollision;
|
|
|
|
// Token: 0x040029CD RID: 10701
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40029CD")]
|
|
private SoundEffectPool g_SEICECollisionEnemy;
|
|
|
|
// Token: 0x040029CE RID: 10702
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40029CE")]
|
|
private SoundEffectPool g_SEICEChargeBullet;
|
|
|
|
// Token: 0x040029CF RID: 10703
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x40029CF")]
|
|
private bool g_bIceCounterBullet;
|
|
|
|
// Token: 0x040029D0 RID: 10704
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x40029D0")]
|
|
private EffectPool g_EffIceCounterBullet01;
|
|
|
|
// Token: 0x040029D1 RID: 10705
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x40029D1")]
|
|
private EffectPool g_EffIceCounterBullet02;
|
|
|
|
// Token: 0x040029D2 RID: 10706
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x40029D2")]
|
|
private EffectPool g_EffIceCounterBulletShot;
|
|
|
|
// Token: 0x040029D3 RID: 10707
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x40029D3")]
|
|
private SoundEffectPool g_SEIceCounterBulletShot;
|
|
|
|
// Token: 0x040029D4 RID: 10708
|
|
[Token(Token = "0x40029D4")]
|
|
private const int g_iIceCounterBullet = 30;
|
|
|
|
// Token: 0x040029D5 RID: 10709
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x40029D5")]
|
|
private int g_iIceCounterBulletIndex;
|
|
|
|
// Token: 0x040029D6 RID: 10710
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x40029D6")]
|
|
private Transform[] g_PosIceCounterBullet;
|
|
|
|
// Token: 0x040029D7 RID: 10711
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x40029D7")]
|
|
private ParticleSystem[] g_PSIceCounterBullet;
|
|
|
|
// Token: 0x040029D8 RID: 10712
|
|
[Token(Token = "0x40029D8")]
|
|
private const float g_fIceCounterBulletTime = 2.4f;
|
|
|
|
// Token: 0x040029D9 RID: 10713
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x40029D9")]
|
|
private float[] g_fIceCounterBulletTimeVal;
|
|
|
|
// Token: 0x040029DA RID: 10714
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x40029DA")]
|
|
private Vector3[] g_v3IceCounterBulletDirection;
|
|
|
|
// Token: 0x040029DB RID: 10715
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x40029DB")]
|
|
private float[] g_fIceCounterBulletSpeed;
|
|
|
|
// Token: 0x040029DC RID: 10716
|
|
[FieldOffset(Offset = "0x2A8")]
|
|
[Token(Token = "0x40029DC")]
|
|
private Transform[] g_v3IceCounterBulletTarget;
|
|
|
|
// Token: 0x040029DD RID: 10717
|
|
[FieldOffset(Offset = "0x2B0")]
|
|
[Token(Token = "0x40029DD")]
|
|
private Transform[] g_IceCounterBulletSpearRotate;
|
|
|
|
// Token: 0x040029DE RID: 10718
|
|
[FieldOffset(Offset = "0x2B8")]
|
|
[Token(Token = "0x40029DE")]
|
|
private float[] g_fIceCounterBulletRotate;
|
|
|
|
// Token: 0x040029DF RID: 10719
|
|
[FieldOffset(Offset = "0x2C0")]
|
|
[Token(Token = "0x40029DF")]
|
|
private int g_iFireBulletNum = (int)((ulong)9L);
|
|
|
|
// Token: 0x040029E0 RID: 10720
|
|
[FieldOffset(Offset = "0x2C8")]
|
|
[Token(Token = "0x40029E0")]
|
|
private EffectPool g_FireCohesion;
|
|
|
|
// Token: 0x040029E1 RID: 10721
|
|
[FieldOffset(Offset = "0x2D0")]
|
|
[Token(Token = "0x40029E1")]
|
|
private EffectPool g_FireCohesionSuccess;
|
|
|
|
// Token: 0x040029E2 RID: 10722
|
|
[FieldOffset(Offset = "0x2D8")]
|
|
[Token(Token = "0x40029E2")]
|
|
private EffectPool g_FireCohesionFloor;
|
|
|
|
// Token: 0x040029E3 RID: 10723
|
|
[FieldOffset(Offset = "0x2E0")]
|
|
[Token(Token = "0x40029E3")]
|
|
private EffectPool g_FireShot;
|
|
|
|
// Token: 0x040029E4 RID: 10724
|
|
[FieldOffset(Offset = "0x2E8")]
|
|
[Token(Token = "0x40029E4")]
|
|
private EffectPool g_FireBullet;
|
|
|
|
// Token: 0x040029E5 RID: 10725
|
|
[FieldOffset(Offset = "0x2F0")]
|
|
[Token(Token = "0x40029E5")]
|
|
private EffectPool g_FireBulletCollision;
|
|
|
|
// Token: 0x040029E6 RID: 10726
|
|
[FieldOffset(Offset = "0x2F8")]
|
|
[Token(Token = "0x40029E6")]
|
|
private EffectPool g_FireBulletCollisionEnemy;
|
|
|
|
// Token: 0x040029E7 RID: 10727
|
|
[FieldOffset(Offset = "0x300")]
|
|
[Token(Token = "0x40029E7")]
|
|
private EffectPool g_FireChargeShot;
|
|
|
|
// Token: 0x040029E8 RID: 10728
|
|
[FieldOffset(Offset = "0x308")]
|
|
[Token(Token = "0x40029E8")]
|
|
private EffectPool g_FireChargeBullet;
|
|
|
|
// Token: 0x040029E9 RID: 10729
|
|
[FieldOffset(Offset = "0x310")]
|
|
[Token(Token = "0x40029E9")]
|
|
private GameObjectPoolLimited<FireBallCollision> pooledFireBallCollisions;
|
|
|
|
// Token: 0x040029EA RID: 10730
|
|
[FieldOffset(Offset = "0x318")]
|
|
[Token(Token = "0x40029EA")]
|
|
private Transform g_FireChargeBulletTarget;
|
|
|
|
// Token: 0x040029EB RID: 10731
|
|
[FieldOffset(Offset = "0x320")]
|
|
[Token(Token = "0x40029EB")]
|
|
private Vector3 g_FireChargeBulletDirection;
|
|
|
|
// Token: 0x040029EC RID: 10732
|
|
[FieldOffset(Offset = "0x330")]
|
|
[Token(Token = "0x40029EC")]
|
|
private SoundEffectPool g_SEFireCollision;
|
|
|
|
// Token: 0x040029ED RID: 10733
|
|
[FieldOffset(Offset = "0x338")]
|
|
[Token(Token = "0x40029ED")]
|
|
private SoundEffectPool g_SEFireCollisionEnemy;
|
|
|
|
// Token: 0x040029EE RID: 10734
|
|
[FieldOffset(Offset = "0x340")]
|
|
[Token(Token = "0x40029EE")]
|
|
private EffectPool g_EffFireAttack01_01_Lv05;
|
|
|
|
// Token: 0x040029EF RID: 10735
|
|
[FieldOffset(Offset = "0x348")]
|
|
[Token(Token = "0x40029EF")]
|
|
private EffectPool g_EffFireAttack01_02_Lv05;
|
|
|
|
// Token: 0x040029F0 RID: 10736
|
|
[FieldOffset(Offset = "0x350")]
|
|
[Token(Token = "0x40029F0")]
|
|
private EffectPool g_EffFireAttack01_03_Lv05;
|
|
|
|
// Token: 0x040029F1 RID: 10737
|
|
[FieldOffset(Offset = "0x358")]
|
|
[Token(Token = "0x40029F1")]
|
|
private EffectPool g_EffFireAttack01_04_Lv05;
|
|
|
|
// Token: 0x040029F2 RID: 10738
|
|
[FieldOffset(Offset = "0x360")]
|
|
[Token(Token = "0x40029F2")]
|
|
private EffectPool g_EffFireDashAttack_Lv05;
|
|
|
|
// Token: 0x040029F3 RID: 10739
|
|
[FieldOffset(Offset = "0x368")]
|
|
[Token(Token = "0x40029F3")]
|
|
private EffectPool g_EffFireSkyAttack01_01_Lv05;
|
|
|
|
// Token: 0x040029F4 RID: 10740
|
|
[FieldOffset(Offset = "0x370")]
|
|
[Token(Token = "0x40029F4")]
|
|
private EffectPool g_EffFireSkyAttack01_02_Lv05;
|
|
|
|
// Token: 0x040029F5 RID: 10741
|
|
[FieldOffset(Offset = "0x378")]
|
|
[Token(Token = "0x40029F5")]
|
|
private EffectPool g_EffFireAttack02_04_Lv05;
|
|
|
|
// Token: 0x040029F6 RID: 10742
|
|
[FieldOffset(Offset = "0x380")]
|
|
[Token(Token = "0x40029F6")]
|
|
private EffectPool g_EffFireAttack;
|
|
|
|
// Token: 0x040029F7 RID: 10743
|
|
[FieldOffset(Offset = "0x388")]
|
|
[Token(Token = "0x40029F7")]
|
|
private bool g_bFireAttack;
|
|
|
|
// Token: 0x040029F8 RID: 10744
|
|
[FieldOffset(Offset = "0x390")]
|
|
[Token(Token = "0x40029F8")]
|
|
private Transform g_RootFireAttack;
|
|
|
|
// Token: 0x040029F9 RID: 10745
|
|
[FieldOffset(Offset = "0x398")]
|
|
[Token(Token = "0x40029F9")]
|
|
private Transform g_TrFireAttack;
|
|
|
|
// Token: 0x040029FA RID: 10746
|
|
[FieldOffset(Offset = "0x3A0")]
|
|
[Token(Token = "0x40029FA")]
|
|
private int g_iFireAttackIndex;
|
|
|
|
// Token: 0x040029FB RID: 10747
|
|
[Token(Token = "0x40029FB")]
|
|
private const float g_fFireAttackTime = 1.5f;
|
|
|
|
// Token: 0x040029FC RID: 10748
|
|
[FieldOffset(Offset = "0x3A4")]
|
|
[Token(Token = "0x40029FC")]
|
|
private float g_fFireAttackTimeVal;
|
|
|
|
// Token: 0x040029FD RID: 10749
|
|
[Token(Token = "0x40029FD")]
|
|
private const float g_fAttackFireFrequency = 0.06f;
|
|
|
|
// Token: 0x040029FE RID: 10750
|
|
[FieldOffset(Offset = "0x3A8")]
|
|
[Token(Token = "0x40029FE")]
|
|
private float g_fAttackFireFrequencyVal;
|
|
|
|
// Token: 0x040029FF RID: 10751
|
|
[FieldOffset(Offset = "0x3B0")]
|
|
[Token(Token = "0x40029FF")]
|
|
private AttackData g_ADFireAttack;
|
|
|
|
// Token: 0x04002A00 RID: 10752
|
|
[Token(Token = "0x4002A00")]
|
|
private const int g_iFireAttackNum = 9;
|
|
|
|
// Token: 0x04002A01 RID: 10753
|
|
[FieldOffset(Offset = "0x3B8")]
|
|
[Token(Token = "0x4002A01")]
|
|
private bool[] g_bFireAttackCollsion;
|
|
|
|
// Token: 0x04002A02 RID: 10754
|
|
[FieldOffset(Offset = "0x3C0")]
|
|
[Token(Token = "0x4002A02")]
|
|
private Vector3[] g_v3FireAttackCollsionPos;
|
|
|
|
// Token: 0x04002A03 RID: 10755
|
|
[Token(Token = "0x4002A03")]
|
|
private const float g_fAttackFireCollisionFrequency = 0.15f;
|
|
|
|
// Token: 0x04002A04 RID: 10756
|
|
[FieldOffset(Offset = "0x3C8")]
|
|
[Token(Token = "0x4002A04")]
|
|
private float g_fAttackFireCollisionFrequencyVal;
|
|
|
|
// Token: 0x04002A05 RID: 10757
|
|
[Token(Token = "0x4002A05")]
|
|
private const float g_fAttackFireCollisionRadius = 1.5f;
|
|
|
|
// Token: 0x04002A06 RID: 10758
|
|
[FieldOffset(Offset = "0x3D0")]
|
|
[Token(Token = "0x4002A06")]
|
|
private List<Transform> g_FireAttackList;
|
|
|
|
// Token: 0x04002A07 RID: 10759
|
|
[FieldOffset(Offset = "0x3D8")]
|
|
[Token(Token = "0x4002A07")]
|
|
private LightningBullet g_LightningBullet;
|
|
|
|
// Token: 0x04002A08 RID: 10760
|
|
[FieldOffset(Offset = "0x3E0")]
|
|
[Token(Token = "0x4002A08")]
|
|
private LightningBullet g_LightningBullet02;
|
|
|
|
// Token: 0x04002A09 RID: 10761
|
|
[FieldOffset(Offset = "0x3E8")]
|
|
[Token(Token = "0x4002A09")]
|
|
private LightningBullet g_LightningBullet03;
|
|
|
|
// Token: 0x04002A0A RID: 10762
|
|
[FieldOffset(Offset = "0x3F0")]
|
|
[Token(Token = "0x4002A0A")]
|
|
private AttackData g_LightningAData;
|
|
|
|
// Token: 0x04002A0B RID: 10763
|
|
[FieldOffset(Offset = "0x3F8")]
|
|
[Token(Token = "0x4002A0B")]
|
|
private EffectPool g_LightningBulletCollision;
|
|
|
|
// Token: 0x04002A0C RID: 10764
|
|
[FieldOffset(Offset = "0x400")]
|
|
[Token(Token = "0x4002A0C")]
|
|
private EffectPool g_LightningShot;
|
|
|
|
// Token: 0x04002A0D RID: 10765
|
|
[FieldOffset(Offset = "0x408")]
|
|
[Token(Token = "0x4002A0D")]
|
|
private EffectPool g_LightningCohesion;
|
|
|
|
// Token: 0x04002A0E RID: 10766
|
|
[FieldOffset(Offset = "0x410")]
|
|
[Token(Token = "0x4002A0E")]
|
|
private EffectPool g_LightningCohesionSuccess;
|
|
|
|
// Token: 0x04002A0F RID: 10767
|
|
[FieldOffset(Offset = "0x418")]
|
|
[Token(Token = "0x4002A0F")]
|
|
private EffectPool g_LightningCohesionFloor;
|
|
|
|
// Token: 0x04002A10 RID: 10768
|
|
[FieldOffset(Offset = "0x420")]
|
|
[Token(Token = "0x4002A10")]
|
|
private Transform g_LightningFloorAim;
|
|
|
|
// Token: 0x04002A11 RID: 10769
|
|
[FieldOffset(Offset = "0x428")]
|
|
[Token(Token = "0x4002A11")]
|
|
private LightningFloorAim g_LFAController;
|
|
|
|
// Token: 0x04002A12 RID: 10770
|
|
[FieldOffset(Offset = "0x430")]
|
|
[Token(Token = "0x4002A12")]
|
|
private float g_fLightningFloorAimDistance = 20f;
|
|
|
|
// Token: 0x04002A13 RID: 10771
|
|
[FieldOffset(Offset = "0x434")]
|
|
[Token(Token = "0x4002A13")]
|
|
private bool g_bLightningAimStatus;
|
|
|
|
// Token: 0x04002A14 RID: 10772
|
|
[FieldOffset(Offset = "0x438")]
|
|
[Token(Token = "0x4002A14")]
|
|
private EffectPool g_LightningChargeShot;
|
|
|
|
// Token: 0x04002A15 RID: 10773
|
|
[FieldOffset(Offset = "0x440")]
|
|
[Token(Token = "0x4002A15")]
|
|
private LightningChargeBulletCollision g_LightningChargeBullet;
|
|
|
|
// Token: 0x04002A16 RID: 10774
|
|
[FieldOffset(Offset = "0x448")]
|
|
[Token(Token = "0x4002A16")]
|
|
private EffectPool g_LightningDodgeStart;
|
|
|
|
// Token: 0x04002A17 RID: 10775
|
|
[FieldOffset(Offset = "0x450")]
|
|
[Token(Token = "0x4002A17")]
|
|
private EffectPool g_LightningDodgeEnd;
|
|
|
|
// Token: 0x04002A18 RID: 10776
|
|
[FieldOffset(Offset = "0x458")]
|
|
[Token(Token = "0x4002A18")]
|
|
private Vector3 g_v3LightningDodgeStartPos;
|
|
|
|
// Token: 0x04002A19 RID: 10777
|
|
[FieldOffset(Offset = "0x464")]
|
|
[Token(Token = "0x4002A19")]
|
|
private bool g_bLightningDodge;
|
|
|
|
// Token: 0x04002A1A RID: 10778
|
|
[FieldOffset(Offset = "0x468")]
|
|
[Token(Token = "0x4002A1A")]
|
|
private Transform g_TAbsorb;
|
|
|
|
// Token: 0x04002A1B RID: 10779
|
|
[FieldOffset(Offset = "0x470")]
|
|
[Token(Token = "0x4002A1B")]
|
|
private Absorb g_Absorb;
|
|
|
|
// Token: 0x04002A1C RID: 10780
|
|
[FieldOffset(Offset = "0x478")]
|
|
[Token(Token = "0x4002A1C")]
|
|
private EffectPool g_NotShot;
|
|
|
|
// Token: 0x04002A1D RID: 10781
|
|
[FieldOffset(Offset = "0x480")]
|
|
[Token(Token = "0x4002A1D")]
|
|
private EffectPool g_Cure;
|
|
|
|
// Token: 0x04002A1E RID: 10782
|
|
[FieldOffset(Offset = "0x488")]
|
|
[Token(Token = "0x4002A1E")]
|
|
private EffectPool g_TeleportAttack;
|
|
|
|
// Token: 0x04002A1F RID: 10783
|
|
[FieldOffset(Offset = "0x490")]
|
|
[Token(Token = "0x4002A1F")]
|
|
private EffectPool g_ChangeSkinReady;
|
|
|
|
// Token: 0x04002A20 RID: 10784
|
|
[FieldOffset(Offset = "0x498")]
|
|
[Token(Token = "0x4002A20")]
|
|
private EffectPool g_ChangeSkin;
|
|
|
|
// Token: 0x04002A21 RID: 10785
|
|
[FieldOffset(Offset = "0x4A0")]
|
|
[Token(Token = "0x4002A21")]
|
|
private EffectPool g_AreaTeleportReady;
|
|
|
|
// Token: 0x04002A22 RID: 10786
|
|
[FieldOffset(Offset = "0x4A8")]
|
|
[Token(Token = "0x4002A22")]
|
|
private EffectPool g_AreaTeleport;
|
|
|
|
// Token: 0x04002A23 RID: 10787
|
|
[FieldOffset(Offset = "0x4B0")]
|
|
[Token(Token = "0x4002A23")]
|
|
private EffectPool g_ItemSelect;
|
|
|
|
// Token: 0x04002A24 RID: 10788
|
|
[FieldOffset(Offset = "0x4B8")]
|
|
[Token(Token = "0x4002A24")]
|
|
private EffectPool g_HPAddUsing;
|
|
|
|
// Token: 0x04002A25 RID: 10789
|
|
[FieldOffset(Offset = "0x4C0")]
|
|
[Token(Token = "0x4002A25")]
|
|
private EffectPool g_HPAddUsingSuccess;
|
|
|
|
// Token: 0x04002A26 RID: 10790
|
|
[FieldOffset(Offset = "0x4C8")]
|
|
[Token(Token = "0x4002A26")]
|
|
private EffectPool g_HPAddUsingSuccessBody;
|
|
|
|
// Token: 0x04002A27 RID: 10791
|
|
[FieldOffset(Offset = "0x4D0")]
|
|
[Token(Token = "0x4002A27")]
|
|
private EffectPool g_MPAddUsing;
|
|
|
|
// Token: 0x04002A28 RID: 10792
|
|
[FieldOffset(Offset = "0x4D8")]
|
|
[Token(Token = "0x4002A28")]
|
|
private EffectPool g_MPAddUsingSuccess;
|
|
|
|
// Token: 0x04002A29 RID: 10793
|
|
[FieldOffset(Offset = "0x4E0")]
|
|
[Token(Token = "0x4002A29")]
|
|
private EffectPool g_MPAddUsingSuccessBody;
|
|
|
|
// Token: 0x04002A2A RID: 10794
|
|
[FieldOffset(Offset = "0x4E8")]
|
|
[Token(Token = "0x4002A2A")]
|
|
private EffectPool g_SPAddUsing;
|
|
|
|
// Token: 0x04002A2B RID: 10795
|
|
[FieldOffset(Offset = "0x4F0")]
|
|
[Token(Token = "0x4002A2B")]
|
|
private EffectPool g_SPAddUsingSuccess;
|
|
|
|
// Token: 0x04002A2C RID: 10796
|
|
[FieldOffset(Offset = "0x4F8")]
|
|
[Token(Token = "0x4002A2C")]
|
|
private EffectPool g_SPAddUsingSuccessBody;
|
|
|
|
// Token: 0x04002A2D RID: 10797
|
|
[FieldOffset(Offset = "0x500")]
|
|
[Token(Token = "0x4002A2D")]
|
|
private EffectPool g_DefenseUsing;
|
|
|
|
// Token: 0x04002A2E RID: 10798
|
|
[FieldOffset(Offset = "0x508")]
|
|
[Token(Token = "0x4002A2E")]
|
|
private EffectPool g_DefenseUsingSuccess;
|
|
|
|
// Token: 0x04002A2F RID: 10799
|
|
[FieldOffset(Offset = "0x510")]
|
|
[Token(Token = "0x4002A2F")]
|
|
private EffectPool g_DefenseUsingSuccessBody;
|
|
|
|
// Token: 0x04002A30 RID: 10800
|
|
[FieldOffset(Offset = "0x518")]
|
|
[Token(Token = "0x4002A30")]
|
|
private EffectPool g_MysteriousUsing;
|
|
|
|
// Token: 0x04002A31 RID: 10801
|
|
[FieldOffset(Offset = "0x520")]
|
|
[Token(Token = "0x4002A31")]
|
|
private EffectPool g_MysteriousUsingSuccess;
|
|
|
|
// Token: 0x04002A32 RID: 10802
|
|
[FieldOffset(Offset = "0x528")]
|
|
[Token(Token = "0x4002A32")]
|
|
private EffectPool g_HolyUsing;
|
|
|
|
// Token: 0x04002A33 RID: 10803
|
|
[FieldOffset(Offset = "0x530")]
|
|
[Token(Token = "0x4002A33")]
|
|
private EffectPool g_HolyUsingSuccess;
|
|
|
|
// Token: 0x04002A34 RID: 10804
|
|
[FieldOffset(Offset = "0x538")]
|
|
[Token(Token = "0x4002A34")]
|
|
private EffectPool g_BagMaxAdd;
|
|
|
|
// Token: 0x04002A35 RID: 10805
|
|
[FieldOffset(Offset = "0x540")]
|
|
[Token(Token = "0x4002A35")]
|
|
private EffectPool g_SwitchNull;
|
|
|
|
// Token: 0x04002A36 RID: 10806
|
|
[FieldOffset(Offset = "0x548")]
|
|
[Token(Token = "0x4002A36")]
|
|
private EffectPool g_SwitchIce;
|
|
|
|
// Token: 0x04002A37 RID: 10807
|
|
[FieldOffset(Offset = "0x550")]
|
|
[Token(Token = "0x4002A37")]
|
|
private EffectPool g_SwitchFire;
|
|
|
|
// Token: 0x04002A38 RID: 10808
|
|
[FieldOffset(Offset = "0x558")]
|
|
[Token(Token = "0x4002A38")]
|
|
private EffectPool g_SwitchLightning;
|
|
|
|
// Token: 0x04002A39 RID: 10809
|
|
[FieldOffset(Offset = "0x560")]
|
|
[Token(Token = "0x4002A39")]
|
|
private EffectPool g_DashSomke;
|
|
|
|
// Token: 0x04002A3A RID: 10810
|
|
[FieldOffset(Offset = "0x568")]
|
|
[Token(Token = "0x4002A3A")]
|
|
private EffectPool g_BrakeSomke;
|
|
|
|
// Token: 0x04002A3B RID: 10811
|
|
[FieldOffset(Offset = "0x570")]
|
|
[Token(Token = "0x4002A3B")]
|
|
private EffectPool g_WaterSplash;
|
|
|
|
// Token: 0x04002A3C RID: 10812
|
|
[Token(Token = "0x4002A3C")]
|
|
private const float g_fWaterSplashCDTime = 0.15f;
|
|
|
|
// Token: 0x04002A3D RID: 10813
|
|
[FieldOffset(Offset = "0x578")]
|
|
[Token(Token = "0x4002A3D")]
|
|
private float g_fWaterSplashCDTimeVal;
|
|
|
|
// Token: 0x04002A3E RID: 10814
|
|
[Token(Token = "0x4002A3E")]
|
|
private const float g_fContinueWaterSplash = 0.3f;
|
|
|
|
// Token: 0x04002A3F RID: 10815
|
|
[FieldOffset(Offset = "0x57C")]
|
|
[Token(Token = "0x4002A3F")]
|
|
private float g_fContinueWaterSplashVal;
|
|
|
|
// Token: 0x04002A40 RID: 10816
|
|
[FieldOffset(Offset = "0x580")]
|
|
[Token(Token = "0x4002A40")]
|
|
private EffectPool g_OnLight;
|
|
|
|
// Token: 0x04002A41 RID: 10817
|
|
[FieldOffset(Offset = "0x588")]
|
|
[Token(Token = "0x4002A41")]
|
|
private EffectPool g_CurseLossMoney;
|
|
|
|
// Token: 0x04002A42 RID: 10818
|
|
[FieldOffset(Offset = "0x590")]
|
|
[Token(Token = "0x4002A42")]
|
|
private bool g_bCharge;
|
|
|
|
// Token: 0x04002A43 RID: 10819
|
|
[FieldOffset(Offset = "0x594")]
|
|
[Token(Token = "0x4002A43")]
|
|
private PlayerEffectPlay.Magic g_Magic;
|
|
|
|
// Token: 0x04002A44 RID: 10820
|
|
[FieldOffset(Offset = "0x598")]
|
|
[Token(Token = "0x4002A44")]
|
|
private float g_fNullRecoil = -0.6f;
|
|
|
|
// Token: 0x04002A45 RID: 10821
|
|
[FieldOffset(Offset = "0x59C")]
|
|
[Token(Token = "0x4002A45")]
|
|
private float g_fIceRecoil = -0.2f;
|
|
|
|
// Token: 0x04002A46 RID: 10822
|
|
[FieldOffset(Offset = "0x5A0")]
|
|
[Token(Token = "0x4002A46")]
|
|
private float g_fFireRecoil = -1f;
|
|
|
|
// Token: 0x04002A47 RID: 10823
|
|
[FieldOffset(Offset = "0x5A4")]
|
|
[Token(Token = "0x4002A47")]
|
|
private float g_fLightningRecoil = -1.2f;
|
|
|
|
// Token: 0x04002A48 RID: 10824
|
|
[FieldOffset(Offset = "0x5A8")]
|
|
[Token(Token = "0x4002A48")]
|
|
private float g_fNullShake = 0.3f;
|
|
|
|
// Token: 0x04002A49 RID: 10825
|
|
[FieldOffset(Offset = "0x5AC")]
|
|
[Token(Token = "0x4002A49")]
|
|
private float g_fIceShake = 0.05f;
|
|
|
|
// Token: 0x04002A4A RID: 10826
|
|
[FieldOffset(Offset = "0x5B0")]
|
|
[Token(Token = "0x4002A4A")]
|
|
private float g_fFireShake = 0.3f;
|
|
|
|
// Token: 0x04002A4B RID: 10827
|
|
[FieldOffset(Offset = "0x5B4")]
|
|
[Token(Token = "0x4002A4B")]
|
|
private float g_fLightningShake = 1f;
|
|
|
|
// Token: 0x04002A4C RID: 10828
|
|
[FieldOffset(Offset = "0x5B8")]
|
|
[Token(Token = "0x4002A4C")]
|
|
private Transform g_trTeleportSize;
|
|
|
|
// Token: 0x04002A4D RID: 10829
|
|
[FieldOffset(Offset = "0x5C0")]
|
|
[Token(Token = "0x4002A4D")]
|
|
private bool g_bTeleportDisappear;
|
|
|
|
// Token: 0x04002A4E RID: 10830
|
|
[FieldOffset(Offset = "0x5C1")]
|
|
[Token(Token = "0x4002A4E")]
|
|
private bool g_bTeleportAppear;
|
|
|
|
// Token: 0x04002A4F RID: 10831
|
|
[Token(Token = "0x4002A4F")]
|
|
private const float g_fTeleportSizeY = 10f;
|
|
|
|
// Token: 0x04002A50 RID: 10832
|
|
[Token(Token = "0x4002A50")]
|
|
private const float g_fTeleportSizeXZ = 0f;
|
|
|
|
// Token: 0x04002A51 RID: 10833
|
|
[FieldOffset(Offset = "0x5C4")]
|
|
[Token(Token = "0x4002A51")]
|
|
private float g_fTeleportSizeYVal = 1f;
|
|
|
|
// Token: 0x04002A52 RID: 10834
|
|
[FieldOffset(Offset = "0x5C8")]
|
|
[Token(Token = "0x4002A52")]
|
|
private float g_fTeleportSizeXZVal = 1f;
|
|
|
|
// Token: 0x04002A53 RID: 10835
|
|
[Token(Token = "0x4002A53")]
|
|
private const float g_fTeleportTime = 1f;
|
|
|
|
// Token: 0x04002A54 RID: 10836
|
|
[FieldOffset(Offset = "0x5CC")]
|
|
[Token(Token = "0x4002A54")]
|
|
private float g_fTeleportTimeVal;
|
|
|
|
// Token: 0x04002A55 RID: 10837
|
|
[FieldOffset(Offset = "0x5D0")]
|
|
[Token(Token = "0x4002A55")]
|
|
private NobetaMeshController g_Display;
|
|
|
|
// Token: 0x04002A56 RID: 10838
|
|
[FieldOffset(Offset = "0x5D8")]
|
|
[Token(Token = "0x4002A56")]
|
|
private Action<SoundEffect> soundEffectTimeScaleUpdater;
|
|
|
|
// Token: 0x04002A57 RID: 10839
|
|
[FieldOffset(Offset = "0x5E0")]
|
|
[Token(Token = "0x4002A57")]
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private float g_fDeltaTime;
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// Token: 0x02000351 RID: 849
|
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[Token(Token = "0x2000351")]
|
|
public enum Magic
|
|
{
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// Token: 0x04002A59 RID: 10841
|
|
[Token(Token = "0x4002A59")]
|
|
Null,
|
|
// Token: 0x04002A5A RID: 10842
|
|
[Token(Token = "0x4002A5A")]
|
|
Ice,
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|
// Token: 0x04002A5B RID: 10843
|
|
[Token(Token = "0x4002A5B")]
|
|
Fire,
|
|
// Token: 0x04002A5C RID: 10844
|
|
[Token(Token = "0x4002A5C")]
|
|
Lightning
|
|
}
|
|
}
|