63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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// Token: 0x020001A3 RID: 419
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[Token(Token = "0x20001A3")]
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public class PostProcessingRenderPass : ScriptableRenderPass
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{
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// Token: 0x060013AD RID: 5037 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AD")]
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[Address(RVA = "0xEBCD40", Offset = "0xEBBD40", VA = "0x180EBCD40")]
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public PostProcessingRenderPass(PostProcessingRenderSettings settings, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AE RID: 5038 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AE")]
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[Address(RVA = "0xEBCD00", Offset = "0xEBBD00", VA = "0x180EBCD00")]
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public void Setup(RenderTargetIdentifier sourceRenderTarget, Material material)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013AF RID: 5039 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013AF")]
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[Address(RVA = "0xEBCAD0", Offset = "0xEBBAD0", VA = "0x180EBCAD0", Slot = "9")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013B0 RID: 5040 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013B0")]
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[Address(RVA = "0xEBCCD0", Offset = "0xEBBCD0", VA = "0x180EBCCD0", Slot = "4")]
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public override void FrameCleanup(CommandBuffer cmd)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001DB7 RID: 7607
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001DB7")]
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private string renderTag;
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// Token: 0x04001DB8 RID: 7608
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001DB8")]
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private RenderTargetHandle temporaryRenderTargetHandle;
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// Token: 0x04001DB9 RID: 7609
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x4001DB9")]
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private Material material;
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// Token: 0x04001DBA RID: 7610
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001DBA")]
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private RenderTargetIdentifier sourceRenderTarget;
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}
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