208 lines
5.8 KiB
C#
208 lines
5.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001FC RID: 508
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[Token(Token = "0x20001FC")]
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public class RadiusPlayerCheck : MonoBehaviour
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{
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// Token: 0x060014EC RID: 5356 RVA: 0x0002F9E0 File Offset: 0x0002DBE0
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[Token(Token = "0x60014EC")]
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[Address(RVA = "0xEBF170", Offset = "0xEBE170", VA = "0x180EBF170")]
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public void Init()
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{
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float radius = base.GetComponent<SphereCollider>().radius;
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this.g_fRadius = radius;
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this.g_bEnter = false;
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this.g_fPrevSwitchValue = 0f;
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Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume);
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RadiusPlayerCheck.PlayerCheckType type = this.Type;
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if (type != RadiusPlayerCheck.PlayerCheckType.BGSE)
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{
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if (type == RadiusPlayerCheck.PlayerCheckType.Damage)
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{
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AttackData component = base.transform.GetComponent<AttackData>();
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this.g_AD = component;
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AttackData attackData = this.g_AD;
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int num = 0;
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if (attackData == num)
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{
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Debug.Log("攻擊資料錯誤");
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}
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Transform transform = base.transform.Find("SoundEffect");
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int num2 = 0;
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if (transform != num2)
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{
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SoundEffect component2 = transform.GetComponent<SoundEffect>();
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this.g_SE = component2;
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SoundEffect soundEffect = this.g_SE;
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int num3 = 0;
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if (!(soundEffect == num3))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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}
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string name = base.name;
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Debug.LogError("背景音效錯誤 : " + name);
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}
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Transform transform2 = base.transform.Find("PS");
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int num4 = 0;
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if (transform2 != num4)
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{
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ParticleSystem component3 = transform2.GetComponent<ParticleSystem>();
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this.g_PS = component3;
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ParticleSystem particleSystem = this.g_PS;
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int num5 = 0;
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if (particleSystem == num5)
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{
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string name2 = base.name;
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Debug.LogError("挨打特效錯誤 : " + name2);
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}
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}
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this.g_fStageTimeScale = 1f;
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}
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return;
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}
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Transform transform3 = base.transform.Find("SoundEffect");
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int num6 = 0;
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if (transform3 != num6)
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{
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SoundEffect component4 = transform3.GetComponent<SoundEffect>();
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this.g_SE = component4;
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SoundEffect soundEffect2 = this.g_SE;
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int num7 = 0;
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if (!(soundEffect2 == num7))
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{
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this.g_SE.InitData();
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Game.BindStageTimeScale(this.g_SE);
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return;
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}
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}
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string name3 = base.name;
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Debug.LogError("背景音效錯誤 : " + name3);
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}
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// Token: 0x060014ED RID: 5357 RVA: 0x0002FBD0 File Offset: 0x0002DDD0
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[Token(Token = "0x60014ED")]
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[Address(RVA = "0xEBFAD0", Offset = "0xEBEAD0", VA = "0x180EBFAD0")]
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private void UpdateVolume(VolumeSettings settings)
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{
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if (this.g_SE)
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{
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this.g_SE.ResetVolume();
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}
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}
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// Token: 0x060014EE RID: 5358 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014EE")]
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[Address(RVA = "0xEBFB50", Offset = "0xEBEB50", VA = "0x180EBFB50")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014EF RID: 5359 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014EF")]
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[Address(RVA = "0xEBF7E0", Offset = "0xEBE7E0", VA = "0x180EBF7E0")]
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private void OnTriggerEnter(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014F0 RID: 5360 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60014F0")]
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[Address(RVA = "0xEBF920", Offset = "0xEBE920", VA = "0x180EBF920")]
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private void OnTriggerExit(Collider collision)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060014F1 RID: 5361 RVA: 0x0002FBFC File Offset: 0x0002DDFC
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[Token(Token = "0x60014F1")]
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[Address(RVA = "0xEBF730", Offset = "0xEBE730", VA = "0x180EBF730")]
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private void OnDestroy()
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{
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Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume);
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}
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// Token: 0x060014F2 RID: 5362 RVA: 0x0002FC1C File Offset: 0x0002DE1C
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[Token(Token = "0x60014F2")]
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[Address(RVA = "0xEC0170", Offset = "0xEBF170", VA = "0x180EC0170")]
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public RadiusPlayerCheck()
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{
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}
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// Token: 0x04001FD5 RID: 8149
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001FD5")]
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private float g_fRadius;
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// Token: 0x04001FD6 RID: 8150
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001FD6")]
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private bool g_bEnter;
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// Token: 0x04001FD7 RID: 8151
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001FD7")]
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private float g_fPrevSwitchValue;
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// Token: 0x04001FD8 RID: 8152
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001FD8")]
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private SoundEffect g_SE;
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// Token: 0x04001FD9 RID: 8153
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001FD9")]
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private AttackData g_AD;
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// Token: 0x04001FDA RID: 8154
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[Token(Token = "0x4001FDA")]
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private const float g_fAttackFrequency = 0.3f;
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// Token: 0x04001FDB RID: 8155
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001FDB")]
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private float g_fAttackFrequencyVal;
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// Token: 0x04001FDC RID: 8156
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001FDC")]
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private ParticleSystem g_PS;
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// Token: 0x04001FDD RID: 8157
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001FDD")]
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private float g_fStageTimeScale = 1f;
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// Token: 0x04001FDE RID: 8158
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4001FDE")]
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public RadiusPlayerCheck.PlayerCheckType Type;
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// Token: 0x020001FD RID: 509
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[Token(Token = "0x20001FD")]
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public enum PlayerCheckType
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{
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// Token: 0x04001FE0 RID: 8160
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[Token(Token = "0x4001FE0")]
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Default,
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// Token: 0x04001FE1 RID: 8161
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[Token(Token = "0x4001FE1")]
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PlayerShadow,
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// Token: 0x04001FE2 RID: 8162
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[Token(Token = "0x4001FE2")]
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ReplyMana,
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// Token: 0x04001FE3 RID: 8163
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[Token(Token = "0x4001FE3")]
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BGSE,
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// Token: 0x04001FE4 RID: 8164
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[Token(Token = "0x4001FE4")]
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WindLayer,
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// Token: 0x04001FE5 RID: 8165
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[Token(Token = "0x4001FE5")]
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Damage
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}
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}
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