Files
NobetaSource/Cpp2IL/Assembly-CSharp/RadiusPlayerCheck.cs
2023-09-06 22:19:13 +02:00

208 lines
5.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001FC RID: 508
[Token(Token = "0x20001FC")]
public class RadiusPlayerCheck : MonoBehaviour
{
// Token: 0x060014EC RID: 5356 RVA: 0x0002F9E0 File Offset: 0x0002DBE0
[Token(Token = "0x60014EC")]
[Address(RVA = "0xEBF170", Offset = "0xEBE170", VA = "0x180EBF170")]
public void Init()
{
float radius = base.GetComponent<SphereCollider>().radius;
this.g_fRadius = radius;
this.g_bEnter = false;
this.g_fPrevSwitchValue = 0f;
Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume);
RadiusPlayerCheck.PlayerCheckType type = this.Type;
if (type != RadiusPlayerCheck.PlayerCheckType.BGSE)
{
if (type == RadiusPlayerCheck.PlayerCheckType.Damage)
{
AttackData component = base.transform.GetComponent<AttackData>();
this.g_AD = component;
AttackData attackData = this.g_AD;
int num = 0;
if (attackData == num)
{
Debug.Log("攻擊資料錯誤");
}
Transform transform = base.transform.Find("SoundEffect");
int num2 = 0;
if (transform != num2)
{
SoundEffect component2 = transform.GetComponent<SoundEffect>();
this.g_SE = component2;
SoundEffect soundEffect = this.g_SE;
int num3 = 0;
if (!(soundEffect == num3))
{
this.g_SE.InitData();
Game.BindStageTimeScale(this.g_SE);
}
string name = base.name;
Debug.LogError("背景音效錯誤 : " + name);
}
Transform transform2 = base.transform.Find("PS");
int num4 = 0;
if (transform2 != num4)
{
ParticleSystem component3 = transform2.GetComponent<ParticleSystem>();
this.g_PS = component3;
ParticleSystem particleSystem = this.g_PS;
int num5 = 0;
if (particleSystem == num5)
{
string name2 = base.name;
Debug.LogError("挨打特效錯誤 : " + name2);
}
}
this.g_fStageTimeScale = 1f;
}
return;
}
Transform transform3 = base.transform.Find("SoundEffect");
int num6 = 0;
if (transform3 != num6)
{
SoundEffect component4 = transform3.GetComponent<SoundEffect>();
this.g_SE = component4;
SoundEffect soundEffect2 = this.g_SE;
int num7 = 0;
if (!(soundEffect2 == num7))
{
this.g_SE.InitData();
Game.BindStageTimeScale(this.g_SE);
return;
}
}
string name3 = base.name;
Debug.LogError("背景音效錯誤 : " + name3);
}
// Token: 0x060014ED RID: 5357 RVA: 0x0002FBD0 File Offset: 0x0002DDD0
[Token(Token = "0x60014ED")]
[Address(RVA = "0xEBFAD0", Offset = "0xEBEAD0", VA = "0x180EBFAD0")]
private void UpdateVolume(VolumeSettings settings)
{
if (this.g_SE)
{
this.g_SE.ResetVolume();
}
}
// Token: 0x060014EE RID: 5358 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014EE")]
[Address(RVA = "0xEBFB50", Offset = "0xEBEB50", VA = "0x180EBFB50")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014EF RID: 5359 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014EF")]
[Address(RVA = "0xEBF7E0", Offset = "0xEBE7E0", VA = "0x180EBF7E0")]
private void OnTriggerEnter(Collider collision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014F0 RID: 5360 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60014F0")]
[Address(RVA = "0xEBF920", Offset = "0xEBE920", VA = "0x180EBF920")]
private void OnTriggerExit(Collider collision)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060014F1 RID: 5361 RVA: 0x0002FBFC File Offset: 0x0002DDFC
[Token(Token = "0x60014F1")]
[Address(RVA = "0xEBF730", Offset = "0xEBE730", VA = "0x180EBF730")]
private void OnDestroy()
{
Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume);
}
// Token: 0x060014F2 RID: 5362 RVA: 0x0002FC1C File Offset: 0x0002DE1C
[Token(Token = "0x60014F2")]
[Address(RVA = "0xEC0170", Offset = "0xEBF170", VA = "0x180EC0170")]
public RadiusPlayerCheck()
{
}
// Token: 0x04001FD5 RID: 8149
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001FD5")]
private float g_fRadius;
// Token: 0x04001FD6 RID: 8150
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001FD6")]
private bool g_bEnter;
// Token: 0x04001FD7 RID: 8151
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001FD7")]
private float g_fPrevSwitchValue;
// Token: 0x04001FD8 RID: 8152
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001FD8")]
private SoundEffect g_SE;
// Token: 0x04001FD9 RID: 8153
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001FD9")]
private AttackData g_AD;
// Token: 0x04001FDA RID: 8154
[Token(Token = "0x4001FDA")]
private const float g_fAttackFrequency = 0.3f;
// Token: 0x04001FDB RID: 8155
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001FDB")]
private float g_fAttackFrequencyVal;
// Token: 0x04001FDC RID: 8156
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001FDC")]
private ParticleSystem g_PS;
// Token: 0x04001FDD RID: 8157
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001FDD")]
private float g_fStageTimeScale = 1f;
// Token: 0x04001FDE RID: 8158
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001FDE")]
public RadiusPlayerCheck.PlayerCheckType Type;
// Token: 0x020001FD RID: 509
[Token(Token = "0x20001FD")]
public enum PlayerCheckType
{
// Token: 0x04001FE0 RID: 8160
[Token(Token = "0x4001FE0")]
Default,
// Token: 0x04001FE1 RID: 8161
[Token(Token = "0x4001FE1")]
PlayerShadow,
// Token: 0x04001FE2 RID: 8162
[Token(Token = "0x4001FE2")]
ReplyMana,
// Token: 0x04001FE3 RID: 8163
[Token(Token = "0x4001FE3")]
BGSE,
// Token: 0x04001FE4 RID: 8164
[Token(Token = "0x4001FE4")]
WindLayer,
// Token: 0x04001FE5 RID: 8165
[Token(Token = "0x4001FE5")]
Damage
}
}