164 lines
5.1 KiB
C#
164 lines
5.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x0200040B RID: 1035
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[Token(Token = "0x200040B")]
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[RequireComponent(typeof(AimIK))]
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[RequireComponent(typeof(FullBodyBipedIK))]
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public class AnimatorController3rdPersonIK : AnimatorController3rdPerson
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{
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// Token: 0x060025EE RID: 9710 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025EE")]
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[Address(RVA = "0xDB2A60", Offset = "0xDB1A60", VA = "0x180DB2A60", Slot = "4")]
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protected override void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025EF RID: 9711 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025EF")]
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[Address(RVA = "0xDB21C0", Offset = "0xDB11C0", VA = "0x180DB21C0", Slot = "5")]
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public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025F0 RID: 9712 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025F0")]
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[Address(RVA = "0xDB2900", Offset = "0xDB1900", VA = "0x180DB2900")]
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private void Read()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025F1 RID: 9713 RVA: 0x00057C58 File Offset: 0x00055E58
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[Token(Token = "0x60025F1")]
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[Address(RVA = "0xDB1B00", Offset = "0xDB0B00", VA = "0x180DB1B00")]
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private void AimIK()
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{
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IKSolverAim solver = this.aim.solver;
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float z = this.aimTarget.z;
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solver.IKPosition.z = z;
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this.aim.solver.Update();
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}
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// Token: 0x060025F2 RID: 9714 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025F2")]
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[Address(RVA = "0xDB1B60", Offset = "0xDB0B60", VA = "0x180DB1B60")]
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private void FBBIK()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025F3 RID: 9715 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025F3")]
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[Address(RVA = "0xDB2530", Offset = "0xDB1530", VA = "0x180DB2530")]
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private void OnPreRead()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025F4 RID: 9716 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025F4")]
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[Address(RVA = "0xDB1F60", Offset = "0xDB0F60", VA = "0x180DB1F60")]
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private void HeadLookAt(Vector3 lookAtTarget)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025F5 RID: 9717 RVA: 0x00057CA0 File Offset: 0x00055EA0
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[Token(Token = "0x60025F5")]
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[Address(RVA = "0xDB2400", Offset = "0xDB1400", VA = "0x180DB2400")]
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private void OnDestroy()
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{
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FullBodyBipedIK fullBodyBipedIK = this.ik;
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int num = 0;
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if (fullBodyBipedIK != num)
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{
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IKSolverFullBodyBiped solver = this.ik.solver;
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IKSolver.UpdateDelegate onPreRead = solver.OnPreRead;
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IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPreRead);
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Delegate @delegate = Delegate.Remove(onPreRead, updateDelegate);
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int num2 = 0;
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if (@delegate != 0 && @delegate == 0)
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{
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throw new InvalidCastException();
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}
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solver.OnPreRead = num2;
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}
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}
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// Token: 0x060025F6 RID: 9718 RVA: 0x00057D0C File Offset: 0x00055F0C
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[Token(Token = "0x60025F6")]
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[Address(RVA = "0xDB2CD0", Offset = "0xDB1CD0", VA = "0x180DB2CD0")]
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public AnimatorController3rdPersonIK()
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{
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this.rotateSpeed = 7f;
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this.blendSpeed = 10f;
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this.maxAngle = 90f;
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this.moveSpeed = 1.5f;
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base..ctor();
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}
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// Token: 0x04002F65 RID: 12133
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002F65")]
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[Range(0f, 1f)]
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public float headLookWeight = 1f;
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// Token: 0x04002F66 RID: 12134
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x4002F66")]
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public Vector3 gunHoldOffset;
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// Token: 0x04002F67 RID: 12135
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002F67")]
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public Vector3 leftHandOffset;
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// Token: 0x04002F68 RID: 12136
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002F68")]
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public Recoil recoil;
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// Token: 0x04002F69 RID: 12137
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4002F69")]
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private AimIK aim;
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// Token: 0x04002F6A RID: 12138
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4002F6A")]
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private FullBodyBipedIK ik;
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// Token: 0x04002F6B RID: 12139
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x4002F6B")]
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private Vector3 headLookAxis;
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// Token: 0x04002F6C RID: 12140
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4002F6C")]
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private Vector3 leftHandPosRelToRightHand;
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// Token: 0x04002F6D RID: 12141
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4002F6D")]
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private Quaternion leftHandRotRelToRightHand;
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// Token: 0x04002F6E RID: 12142
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4002F6E")]
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private Vector3 aimTarget;
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// Token: 0x04002F6F RID: 12143
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[FieldOffset(Offset = "0xCC")]
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[Token(Token = "0x4002F6F")]
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private Quaternion rightHandRotation;
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}
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}
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