Files
2023-09-06 22:19:13 +02:00

154 lines
4.6 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000410 RID: 1040
[Token(Token = "0x2000410")]
public class FBBIKSettings : MonoBehaviour
{
// Token: 0x06002606 RID: 9734 RVA: 0x00057EC0 File Offset: 0x000560C0
[Token(Token = "0x6002606")]
[Address(RVA = "0xD136C0", Offset = "0xD126C0", VA = "0x180D136C0")]
public void UpdateSettings()
{
FullBodyBipedIK fullBodyBipedIK = this.ik;
int num = 0;
if (!(fullBodyBipedIK == num))
{
FullBodyBipedIK fullBodyBipedIK2 = this.ik;
FBBIKSettings.Limb limb = this.leftArm;
IKSolverFullBodyBiped solver = fullBodyBipedIK2.solver;
int num2 = 0;
limb.Apply((FullBodyBipedChain)num2, solver);
FullBodyBipedIK fullBodyBipedIK3 = this.ik;
FBBIKSettings.Limb limb2 = this.rightArm;
IKSolverFullBodyBiped solver2 = fullBodyBipedIK3.solver;
limb2.Apply(FullBodyBipedChain.RightArm, solver2);
FullBodyBipedIK fullBodyBipedIK4 = this.ik;
FBBIKSettings.Limb limb3 = this.leftLeg;
IKSolverFullBodyBiped solver3 = fullBodyBipedIK4.solver;
limb3.Apply(FullBodyBipedChain.LeftLeg, solver3);
FullBodyBipedIK fullBodyBipedIK5 = this.ik;
FBBIKSettings.Limb limb4 = this.rightLeg;
IKSolverFullBodyBiped solver4 = fullBodyBipedIK5.solver;
limb4.Apply(FullBodyBipedChain.RightLeg, solver4);
FBIKChain fbikchain = this.ik.solver.chain[0];
float num3 = this.rootPin;
fbikchain.pin = num3;
IKEffector bodyEffector = this.ik.solver.bodyEffector;
bool flag = this.bodyEffectChildNodes;
bodyEffector.effectChildNodes = flag;
}
}
// Token: 0x06002607 RID: 9735 RVA: 0x00057FC4 File Offset: 0x000561C4
[Token(Token = "0x6002607")]
[Address(RVA = "0xD13630", Offset = "0xD12630", VA = "0x180D13630")]
private void Start()
{
Debug.Log("FBBIKSettings is deprecated, you can now edit all the settings from the custom inspector of the FullBodyBipedIK component.");
this.UpdateSettings();
if (this.disableAfterStart)
{
int num = 0;
base.enabled = num != 0;
return;
}
}
// Token: 0x06002608 RID: 9736 RVA: 0x00057FF4 File Offset: 0x000561F4
[Token(Token = "0x6002608")]
[Address(RVA = "0xD13840", Offset = "0xD12840", VA = "0x180D13840")]
private void Update()
{
this.UpdateSettings();
}
// Token: 0x06002609 RID: 9737 RVA: 0x00058008 File Offset: 0x00056208
[Token(Token = "0x6002609")]
[Address(RVA = "0xD13850", Offset = "0xD12850", VA = "0x180D13850")]
public FBBIKSettings()
{
}
// Token: 0x04002F88 RID: 12168
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002F88")]
public FullBodyBipedIK ik;
// Token: 0x04002F89 RID: 12169
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002F89")]
public bool disableAfterStart;
// Token: 0x04002F8A RID: 12170
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002F8A")]
public FBBIKSettings.Limb leftArm;
// Token: 0x04002F8B RID: 12171
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002F8B")]
public FBBIKSettings.Limb rightArm;
// Token: 0x04002F8C RID: 12172
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002F8C")]
public FBBIKSettings.Limb leftLeg;
// Token: 0x04002F8D RID: 12173
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002F8D")]
public FBBIKSettings.Limb rightLeg;
// Token: 0x04002F8E RID: 12174
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002F8E")]
public float rootPin;
// Token: 0x04002F8F RID: 12175
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4002F8F")]
public bool bodyEffectChildNodes = true;
// Token: 0x02000411 RID: 1041
[Token(Token = "0x2000411")]
[Serializable]
public class Limb
{
// Token: 0x0600260A RID: 9738 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600260A")]
[Address(RVA = "0x19BD6D0", Offset = "0x19BC6D0", VA = "0x1819BD6D0")]
public void Apply(FullBodyBipedChain chain, IKSolverFullBodyBiped solver)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600260B RID: 9739 RVA: 0x00058024 File Offset: 0x00056224
[Token(Token = "0x600260B")]
[Address(RVA = "0x19BD750", Offset = "0x19BC750", VA = "0x1819BD750")]
public Limb()
{
}
// Token: 0x04002F90 RID: 12176
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4002F90")]
public FBIKChain.Smoothing reachSmoothing;
// Token: 0x04002F91 RID: 12177
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4002F91")]
public float maintainRelativePositionWeight;
// Token: 0x04002F92 RID: 12178
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002F92")]
public float mappingWeight = 1f;
}
}
}