49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000433 RID: 1075
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[Token(Token = "0x2000433")]
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public class GrounderDemo : MonoBehaviour
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{
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// Token: 0x0600268F RID: 9871 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600268F")]
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[Address(RVA = "0x16FB490", Offset = "0x16FA490", VA = "0x1816FB490")]
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private void OnGUI()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06002690 RID: 9872 RVA: 0x00058EC4 File Offset: 0x000570C4
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[Token(Token = "0x6002690")]
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[Address(RVA = "0x16FB400", Offset = "0x16FA400", VA = "0x1816FB400")]
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public void Activate(int index)
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{
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GameObject[] array = this.characters;
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int num = 0;
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if (num < array.Length)
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{
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GameObject gameObject = array[num];
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bool flag = num == index;
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gameObject.SetActive(flag);
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GameObject[] array2 = this.characters;
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num++;
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}
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}
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// Token: 0x06002691 RID: 9873 RVA: 0x00058F0C File Offset: 0x0005710C
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[Token(Token = "0x6002691")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public GrounderDemo()
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{
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}
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// Token: 0x04003044 RID: 12356
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4003044")]
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public GameObject[] characters;
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}
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}
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