77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x02000400 RID: 1024
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[Token(Token = "0x2000400")]
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public class TerrainOffset : MonoBehaviour
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{
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// Token: 0x060025C8 RID: 9672 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025C8")]
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[Address(RVA = "0xF5C030", Offset = "0xF5B030", VA = "0x180F5C030")]
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private void LateUpdate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025C9 RID: 9673 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025C9")]
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[Address(RVA = "0xF5BDF0", Offset = "0xF5ADF0", VA = "0x180F5BDF0")]
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private Vector3 GetGroundHeightOffset(Vector3 worldPosition)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060025CA RID: 9674 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60025CA")]
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[Address(RVA = "0xF5C2E0", Offset = "0xF5B2E0", VA = "0x180F5C2E0")]
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public TerrainOffset()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04002F08 RID: 12040
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002F08")]
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public AimIK aimIK;
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// Token: 0x04002F09 RID: 12041
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002F09")]
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public Vector3 raycastOffset;
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// Token: 0x04002F0A RID: 12042
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002F0A")]
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public LayerMask raycastLayers;
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// Token: 0x04002F0B RID: 12043
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002F0B")]
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public float min;
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// Token: 0x04002F0C RID: 12044
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002F0C")]
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public float max;
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// Token: 0x04002F0D RID: 12045
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002F0D")]
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public float lerpSpeed;
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// Token: 0x04002F0E RID: 12046
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002F0E")]
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private RaycastHit hit;
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// Token: 0x04002F0F RID: 12047
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4002F0F")]
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private Vector3 offset;
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}
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}
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