Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneEventManager.cs
2023-09-06 22:19:13 +02:00

187 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000202 RID: 514
[Token(Token = "0x2000202")]
public class SceneEventManager : MonoBehaviour
{
// Token: 0x06001506 RID: 5382 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001506")]
[Address(RVA = "0x50E2E0", Offset = "0x50D2E0", VA = "0x18050E2E0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001507 RID: 5383 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001507")]
[Address(RVA = "0x50EFA0", Offset = "0x50DFA0", VA = "0x18050EFA0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001508 RID: 5384 RVA: 0x0002FEB8 File Offset: 0x0002E0B8
[Token(Token = "0x6001508")]
[Address(RVA = "0x50E1B0", Offset = "0x50D1B0", VA = "0x18050E1B0")]
private void FindAllMeshRenderer(List<MeshRenderer> MR, Transform obj)
{
MeshRenderer component = obj.GetComponent<MeshRenderer>();
int num = 0;
if (component != num)
{
MR.Add(component);
}
if (obj.childCount > 0)
{
int num2 = 0;
int childCount = obj.childCount;
if (num2 < childCount)
{
Transform child = obj.GetChild(num2);
this.FindAllMeshRenderer(MR, child);
num2++;
}
}
}
// Token: 0x06001509 RID: 5385 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001509")]
[Address(RVA = "0x50D940", Offset = "0x50C940", VA = "0x18050D940")]
public void AreaCheck(GameObject[] Area, Terrain[] ShowTerrain)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600150A RID: 5386 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600150A")]
[Address(RVA = "0x50EF10", Offset = "0x50DF10", VA = "0x18050EF10")]
public void SetChangeFog(Color FogColor, float fFogDistanceStart, float fFogDistanceEnd, float fSpeed, float fChangeTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600150B RID: 5387 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600150B")]
[Address(RVA = "0x50DFA0", Offset = "0x50CFA0", VA = "0x18050DFA0")]
public void ChangeFog()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600150C RID: 5388 RVA: 0x0002FF14 File Offset: 0x0002E114
[Token(Token = "0x600150C")]
[Address(RVA = "0x50EF40", Offset = "0x50DF40", VA = "0x18050EF40")]
public void SetSun(Light DLight, float fIntensity)
{
this.g_bChangeSun = true;
this.g_Sun = DLight;
float intensity = this.g_Sun.intensity;
this.g_fSetSunIntensity = fIntensity;
this.g_fSunIntensity = intensity;
}
// Token: 0x0600150D RID: 5389 RVA: 0x0002FF50 File Offset: 0x0002E150
[Token(Token = "0x600150D")]
[Address(RVA = "0x50E120", Offset = "0x50D120", VA = "0x18050E120")]
private void ChangeSun()
{
float num = this.g_fDeltaTime * 5f;
float num2 = this.g_fSetSunIntensity;
float num3 = Mathf.Lerp(this.g_fSunIntensity, num2, num);
Light light = this.g_Sun;
this.g_fSunIntensity = num3;
num2 = num3;
light.intensity = num2;
float num4 = this.g_fSetSunIntensity;
Light light2 = this.g_Sun;
this.g_fSunIntensity = num4;
light2.intensity = num4;
this.g_bChangeSun = false;
}
// Token: 0x0600150E RID: 5390 RVA: 0x0002FFC8 File Offset: 0x0002E1C8
[Token(Token = "0x600150E")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public SceneEventManager()
{
}
// Token: 0x04001FF1 RID: 8177
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001FF1")]
public GameObject[] Scene;
// Token: 0x04001FF2 RID: 8178
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001FF2")]
public Terrain[] SceneTerrain;
// Token: 0x04001FF3 RID: 8179
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001FF3")]
private List<MeshRenderer>[] g_MR;
// Token: 0x04001FF4 RID: 8180
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001FF4")]
private SceneIsHide[] g_SceneIsHide;
// Token: 0x04001FF5 RID: 8181
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001FF5")]
private bool g_bChangeFog;
// Token: 0x04001FF6 RID: 8182
[FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4001FF6")]
private Color g_FogColor;
// Token: 0x04001FF7 RID: 8183
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4001FF7")]
private float g_fFogDistanceStart;
// Token: 0x04001FF8 RID: 8184
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001FF8")]
private float g_fFogDistanceEnd;
// Token: 0x04001FF9 RID: 8185
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001FF9")]
private float g_fChangeFogSpeed;
// Token: 0x04001FFA RID: 8186
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001FFA")]
private float g_fChangeFogTime;
// Token: 0x04001FFB RID: 8187
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4001FFB")]
private bool g_bChangeSun;
// Token: 0x04001FFC RID: 8188
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001FFC")]
private Light g_Sun;
// Token: 0x04001FFD RID: 8189
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001FFD")]
private float g_fSetSunIntensity;
// Token: 0x04001FFE RID: 8190
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4001FFE")]
private float g_fSunIntensity;
// Token: 0x04001FFF RID: 8191
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001FFF")]
private float g_fDeltaTime;
}