Files
NobetaSource/Cpp2IL/Assembly-CSharp/SceneManager.cs
2023-09-06 22:19:13 +02:00

995 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Xml.Schema;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
// Token: 0x02000245 RID: 581
[Token(Token = "0x2000245")]
public class SceneManager : GameSceneBase
{
// Token: 0x170000CD RID: 205
// (get) Token: 0x06001609 RID: 5641 RVA: 0x00031D90 File Offset: 0x0002FF90
[Token(Token = "0x170000CD")]
public GameDialoguePackage DialoguePackage
{
[Token(Token = "0x6001609")]
[Address(RVA = "0x49DC30", Offset = "0x49CC30", VA = "0x18049DC30")]
get
{
return this.dialoguePack;
}
}
// Token: 0x170000CE RID: 206
// (get) Token: 0x0600160A RID: 5642 RVA: 0x00031DA4 File Offset: 0x0002FFA4
[Token(Token = "0x170000CE")]
public GameBattleSelectPackage BattleSelectPack
{
[Token(Token = "0x600160A")]
[Address(RVA = "0x4D0E90", Offset = "0x4CFE90", VA = "0x1804D0E90")]
get
{
return this.battleSelectPack;
}
}
// Token: 0x0600160B RID: 5643 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600160B")]
[Address(RVA = "0x50F870", Offset = "0x50E870", VA = "0x18050F870")]
private void Awake()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600160C RID: 5644 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600160C")]
[Address(RVA = "0x510660", Offset = "0x50F660", VA = "0x180510660", Slot = "4")]
public override void Enter()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600160D RID: 5645 RVA: 0x00031DB8 File Offset: 0x0002FFB8
[Token(Token = "0x600160D")]
[Address(RVA = "0x512F20", Offset = "0x511F20", VA = "0x180512F20")]
private void Setup()
{
Game.RunStageServices(new Action(this.OnTimeEventReceived));
this.onSystemMenu = false;
}
// Token: 0x0600160E RID: 5646 RVA: 0x00031DE0 File Offset: 0x0002FFE0
[Token(Token = "0x600160E")]
[Address(RVA = "0x511880", Offset = "0x510880", VA = "0x180511880")]
private void Init()
{
TreasureBox[] saveTreasureBox = this.Save.SaveTreasureBox;
int num = 0;
int num2 = 0;
if (num2 < saveTreasureBox.Length)
{
TreasureBox treasureBox = saveTreasureBox[num];
if (treasureBox != 0)
{
treasureBox.index = num;
}
num++;
}
WizardGirlManage wizardGirlManage = this.wizardGirl;
GameSkin currentSkin = Game.Collection.currentSkin;
wizardGirlManage.Init(currentSkin);
ScriptMode scriptMode = this.scriptSystem;
NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController();
scriptMode.g_PlayerAni = animatorController;
PlayerCamera camera = Game.GetPlayerManager().GetCamera();
scriptMode.g_CameraEff = camera;
scriptMode.g_bSwitchScene = false;
scriptMode.g_iSkipID = (int)((ulong)0L);
scriptMode.g_iVoiceIndex = (int)((ulong)4294967294L);
UIStackingManager uistackingManager = Game.GetUIStackingManager();
int num3 = 0;
uistackingManager.Init((UIStackingManager.UIStackingCommand)num3);
GameObject[] array = GameObject.FindGameObjectsWithTag("NPC");
int num4 = 0;
int num5 = 0;
int length = array.Length;
if (num4 < length)
{
NPC component = array[num5].GetComponent<NPC>();
if (component)
{
component.Init();
}
num5++;
}
Transform[] array2 = this.children;
ItemSystem itemSystem = this.itemSystem;
Transform transform = array2[3];
itemSystem.Init(transform);
Transform[] array3 = this.children;
SoulSystem soulSystem = this.soulSystem;
Transform transform2 = array3[4];
soulSystem.Init(transform2);
this.achievementSystem.Init();
RadiusPlayerCheck[] array4 = UnityEngine.Object.FindObjectsOfType<RadiusPlayerCheck>(true);
this.areaEffects = array4;
GameObject[] array5 = GameObject.FindGameObjectsWithTag("AttackableObject");
this.attackGroups = array5;
SceneEventManager sem = this.SEM;
int num6 = 0;
if (sem != num6 && this.SEM.gameObject.activeSelf)
{
this.SEM.InitData();
}
this.currentAttackableId = (int)((ulong)0L);
}
// Token: 0x0600160F RID: 5647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600160F")]
[Address(RVA = "0x510D30", Offset = "0x50FD30", VA = "0x180510D30")]
private void InitStageObjs()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001610 RID: 5648 RVA: 0x00031FB4 File Offset: 0x000301B4
[Token(Token = "0x6001610")]
[Address(RVA = "0x511F30", Offset = "0x510F30", VA = "0x180511F30")]
private void OnSceneInitComplete()
{
this.InitStageObjs();
Game.SwitchGameplayInput();
this.wizardGirl.Setup();
Game.UpdateSystemTimeScale(1f, true);
if (Game.GameSave.basic.difficulty != GameDifficulty.BossRush)
{
int num;
SceneManager.<FadeOutBlackScreen>d__47 <FadeOutBlackScreen>d__ = new SceneManager.<FadeOutBlackScreen>d__47(num);
num = 0;
<FadeOutBlackScreen>d__.delayTime = 0.5f;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<FadeOutBlackScreen>d__);
return;
}
}
// Token: 0x06001611 RID: 5649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001611")]
[Address(RVA = "0x5107A0", Offset = "0x50F7A0", VA = "0x1805107A0")]
private IEnumerator<float> FadeOutBlackScreen(float delayTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001612 RID: 5650 RVA: 0x0003201C File Offset: 0x0003021C
[Token(Token = "0x6001612")]
[Address(RVA = "0x513310", Offset = "0x512310", VA = "0x180513310")]
private void Update()
{
this.itemSystem.Update();
ScriptMode scriptMode = this.scriptSystem;
float num = Game.GetSystemDeltaTime();
scriptMode.Update(num);
AchievementsSystem achievementsSystem = this.achievementSystem;
num = Game.GetGameDeltaTime();
achievementsSystem.Update(num);
}
// Token: 0x06001613 RID: 5651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001613")]
[Address(RVA = "0x511D60", Offset = "0x510D60", VA = "0x180511D60")]
private void OnDisable()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001614 RID: 5652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001614")]
[Address(RVA = "0x512030", Offset = "0x511030", VA = "0x180512030")]
private void OnTimeEventReceived(TimeEffectType effectType, StageTimeManager timeManager)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001615 RID: 5653 RVA: 0x00032068 File Offset: 0x00030268
[Token(Token = "0x6001615")]
[Address(RVA = "0x512E90", Offset = "0x511E90", VA = "0x180512E90")]
public void SetGameState(SceneManager.GameState state)
{
if (state == SceneManager.GameState.Script || this.stageState == SceneManager.GameState.Script)
{
Game.EnableStoryVolumeEffect(true);
}
this.stageState = state;
}
// Token: 0x06001616 RID: 5654 RVA: 0x00032094 File Offset: 0x00030294
[Token(Token = "0x6001616")]
[Address(RVA = "0x4229A0", Offset = "0x4219A0", VA = "0x1804229A0")]
public SceneManager.GameState GetGameState()
{
return this.stageState;
}
// Token: 0x06001617 RID: 5655 RVA: 0x000320A8 File Offset: 0x000302A8
[Token(Token = "0x6001617")]
[Address(RVA = "0x34BFA0", Offset = "0x34AFA0", VA = "0x18034BFA0")]
public void SetIsSystemOptionOpened(bool isSystemOptionOpened)
{
this.onSystemMenu = isSystemOptionOpened;
}
// Token: 0x06001618 RID: 5656 RVA: 0x000320BC File Offset: 0x000302BC
[Token(Token = "0x6001618")]
[Address(RVA = "0x5109C0", Offset = "0x50F9C0", VA = "0x1805109C0")]
public bool GetIsOpenSystemOption()
{
return this.onSystemMenu;
}
// Token: 0x06001619 RID: 5657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001619")]
[Address(RVA = "0x510280", Offset = "0x50F280", VA = "0x180510280")]
public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SwitchDevice SD, [Optional] Transform LeadObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600161A RID: 5658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600161A")]
[Address(RVA = "0x510300", Offset = "0x50F300", VA = "0x180510300")]
public void CreateEventSoul(Vector3 Pos, Vector3 Target, int Num, SceneEvent OpenSceneEvent, Transform OpenSceneEventPos, [Optional] Transform LeadObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600161B RID: 5659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600161B")]
[Address(RVA = "0x5103D0", Offset = "0x50F3D0", VA = "0x1805103D0")]
public void CreateSoundWave(Vector3 v3Center, float fRadius, SceneManager.SoundWaveType SoundType = SceneManager.SoundWaveType.Battle)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600161C RID: 5660 RVA: 0x000320D0 File Offset: 0x000302D0
[Token(Token = "0x600161C")]
[Address(RVA = "0x511CD0", Offset = "0x510CD0", VA = "0x180511CD0")]
public void LoadScript(LoadScript LS)
{
bool flag = this.scriptSystem.LoadScript(LS);
this.wizardGirl.playerController.ClearInput();
}
// Token: 0x0600161D RID: 5661 RVA: 0x00032100 File Offset: 0x00030300
[Token(Token = "0x600161D")]
[Address(RVA = "0x512CB0", Offset = "0x511CB0", VA = "0x180512CB0")]
public void RunNextScriptStep()
{
ScriptMode scriptMode = this.scriptSystem;
int g_iStepMax = scriptMode.g_iStepMax;
if (scriptMode.g_iStep >= g_iStepMax || scriptMode.g_bAutoStep)
{
return;
}
if (!scriptMode.g_bDialog)
{
Game.SetDialogArrowEnable(false);
int num = scriptMode.g_iStep;
num++;
scriptMode.g_iStep = num;
scriptMode.RunStep(num);
return;
}
string g_sDialogText = scriptMode.g_sDialogText;
int stringLength = g_sDialogText.m_stringLength;
int num2 = 0;
string g_sDialogSpeaker = scriptMode.g_sDialogSpeaker;
scriptMode.g_sDialogTextNum = stringLength;
string text = g_sDialogText.Substring(num2, stringLength);
Game.SetDialogText(g_sDialogSpeaker, text);
scriptMode.g_bDialog = false;
while (scriptMode.g_bAutoStep)
{
}
Game.SetDialogArrowEnable(true);
}
// Token: 0x0600161E RID: 5662 RVA: 0x000321AC File Offset: 0x000303AC
[Token(Token = "0x600161E")]
[Address(RVA = "0x512FD0", Offset = "0x511FD0", VA = "0x180512FD0")]
public void SkipScript()
{
ScriptMode scriptMode = this.scriptSystem;
int g_iSkipID = scriptMode.g_iSkipID;
if (g_iSkipID > 1)
{
scriptMode.g_iStep = g_iSkipID;
scriptMode.RunStep(g_iSkipID);
return;
}
}
// Token: 0x0600161F RID: 5663 RVA: 0x000321E0 File Offset: 0x000303E0
[Token(Token = "0x600161F")]
[Address(RVA = "0x511CA0", Offset = "0x510CA0", VA = "0x180511CA0")]
public bool IsSkipScriptAllowed()
{
return this.scriptSystem.g_iSkipID > 0;
}
// Token: 0x06001620 RID: 5664 RVA: 0x00032204 File Offset: 0x00030404
[Token(Token = "0x6001620")]
[Address(RVA = "0x513230", Offset = "0x512230", VA = "0x180513230")]
public void UpdateSavePoint(SavePoint savePoint)
{
int savePointNumber = this.GetSavePointNumber(savePoint);
GameSaveBasicData basic = Game.GameSave.basic;
string text = this.stageName;
basic.AddNewSavePoint(text, savePointNumber);
UITeleport canvas = Game.GetCanvas<UITeleport>();
GameStage stage = Game.GameSave.basic.stage;
canvas.UpdateLocation(stage, savePointNumber);
}
// Token: 0x06001621 RID: 5665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001621")]
[Address(RVA = "0x5133C0", Offset = "0x5123C0", VA = "0x1805133C0")]
public bool VerifySaveSystem()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001622 RID: 5666 RVA: 0x00032260 File Offset: 0x00030460
[Token(Token = "0x6001622")]
[Address(RVA = "0x513150", Offset = "0x512150", VA = "0x180513150")]
public void UpdateGameSave(SavePoint savePoint)
{
SaveSystem save = this.Save;
SoulSystem soulSystem = this.soulSystem;
WizardGirlManage wizardGirlManage = this.wizardGirl;
save.UpdateCharacterData(wizardGirlManage, soulSystem);
GameSaveBasicData basic = Game.GameSave.basic;
string text = this.stageName;
int savePointNumber = this.GetSavePointNumber(savePoint);
basic.UpdateStageData(text, savePointNumber);
Game.WriteGameSave();
}
// Token: 0x06001623 RID: 5667 RVA: 0x000322C4 File Offset: 0x000304C4
[Token(Token = "0x6001623")]
[Address(RVA = "0x513120", Offset = "0x512120", VA = "0x180513120")]
public void UpdateGameSaveWithUIMenu()
{
SaveSystem save = this.Save;
SoulSystem soulSystem = this.soulSystem;
WizardGirlManage wizardGirlManage = this.wizardGirl;
save.UpdateCharacterData(wizardGirlManage, soulSystem);
}
// Token: 0x06001624 RID: 5668 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001624")]
[Address(RVA = "0x510A80", Offset = "0x50FA80", VA = "0x180510A80")]
public int GetSavePointNumber(SavePoint savePoint)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001625 RID: 5669 RVA: 0x000322F4 File Offset: 0x000304F4
[Token(Token = "0x6001625")]
[Address(RVA = "0x3352E0", Offset = "0x3342E0", VA = "0x1803352E0")]
public SceneBGMController GetBGM()
{
return this.BGM;
}
// Token: 0x06001626 RID: 5670 RVA: 0x00032308 File Offset: 0x00030508
[Token(Token = "0x6001626")]
[Address(RVA = "0x33F2E0", Offset = "0x33E2E0", VA = "0x18033F2E0")]
public Camera GetStageCamera()
{
return this.stageCam;
}
// Token: 0x06001627 RID: 5671 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001627")]
[Address(RVA = "0x510860", Offset = "0x50F860", VA = "0x180510860")]
public PlayerCamera GetCameraController()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001628 RID: 5672 RVA: 0x0003231C File Offset: 0x0003051C
[Token(Token = "0x6001628")]
[Address(RVA = "0x512E00", Offset = "0x511E00", VA = "0x180512E00")]
public void SetBossDialogue(CombatDialogueType dialogueType)
{
this.bossDialogue = dialogueType;
this.isBossAttacking = false;
}
// Token: 0x06001629 RID: 5673 RVA: 0x00032338 File Offset: 0x00030538
[Token(Token = "0x6001629")]
[Address(RVA = "0x512DF0", Offset = "0x511DF0", VA = "0x180512DF0")]
public void SetBossAttacking(bool isBossAttacking)
{
this.isBossAttacking = isBossAttacking;
}
// Token: 0x0600162A RID: 5674 RVA: 0x0003234C File Offset: 0x0003054C
[Token(Token = "0x600162A")]
[Address(RVA = "0x5134B0", Offset = "0x5124B0", VA = "0x1805134B0")]
public void WaitForDeathMenu()
{
SceneBGMController bgm = this.BGM;
int num = 0;
if (bgm != num)
{
SceneBGMController bgm2 = this.BGM;
BGM g_DeathBGM = bgm2.g_DeathBGM;
int num2 = 0;
if (!(g_DeathBGM == num2))
{
bgm2.StopBGM();
int num3 = UnityEngine.Random.Range(0, 3);
if (num3 != 0)
{
if (num3 != 0)
{
if (num3 != 1)
{
goto IL_8E;
}
bgm2.g_DeathBGM.PlayBGM(86f);
}
bgm2.g_DeathBGM.PlayBGM(54f);
}
BGM g_DeathBGM2 = bgm2.g_DeathBGM;
int num4 = 0;
g_DeathBGM2.PlayBGM((float)num4);
}
Debug.Log("找不到死亡音樂");
}
IL_8E:
int num5;
Action action = new Action(num5.OpenPlayerDeathMessageBox);
num5 = 0;
Game.BindAnyKeyDownHandler(action);
if (this.bossDialogue != CombatDialogueType.None)
{
int num6;
SceneManager.<PlayBossDialogue>d__73 <PlayBossDialogue>d__ = new SceneManager.<PlayBossDialogue>d__73(num6);
num6 = 0;
<PlayBossDialogue>d__.<>4__this = this;
CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(<PlayBossDialogue>d__);
}
}
// Token: 0x0600162B RID: 5675 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600162B")]
[Address(RVA = "0x5129D0", Offset = "0x5119D0", VA = "0x1805129D0")]
private IEnumerator<float> PlayBossDialogue()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600162C RID: 5676 RVA: 0x0003242C File Offset: 0x0003062C
[Token(Token = "0x600162C")]
[Address(RVA = "0x512A40", Offset = "0x511A40", VA = "0x180512A40")]
public void PlayPartnerDialogue()
{
this.stageUI.PlayPartnerDialogue();
}
// Token: 0x0600162D RID: 5677 RVA: 0x0003244C File Offset: 0x0003064C
[Token(Token = "0x600162D")]
[Address(RVA = "0x512B80", Offset = "0x511B80", VA = "0x180512B80")]
public void ResetAllEnemy()
{
this.enemiesManager.ResetEnemyDeath();
}
// Token: 0x0600162E RID: 5678 RVA: 0x0003246C File Offset: 0x0003066C
[Token(Token = "0x600162E")]
[Address(RVA = "0x512BB0", Offset = "0x511BB0", VA = "0x180512BB0")]
public void ResetAllScriptSceneEvent()
{
SaveSystem save = this.Save;
int num = 0;
if (save != num && this.Save.gameObject.activeSelf)
{
ScriptSceneEventEnable[] components = this.Save.GetComponents<ScriptSceneEventEnable>();
int num2 = 0;
int length = components.Length;
if (num2 < length)
{
components[num2].CloseScriptEvent();
num2++;
}
}
}
// Token: 0x0600162F RID: 5679 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600162F")]
[Address(RVA = "0x5130D0", Offset = "0x5120D0", VA = "0x1805130D0")]
public void UnlockAchievements(GameAchievement achievement)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001630 RID: 5680 RVA: 0x000324D0 File Offset: 0x000306D0
[Token(Token = "0x6001630")]
[Address(RVA = "0x512E10", Offset = "0x511E10", VA = "0x180512E10")]
public void SetDodgeTime()
{
Game.EnablePlayerHitStop(0.3f, 0.6f);
Game.EnableStageHitStop(0.3f, 0.6f);
}
// Token: 0x06001631 RID: 5681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001631")]
[Address(RVA = "0x511D20", Offset = "0x510D20", VA = "0x180511D20")]
public void MarkTreasureChestDataUnlocked(int index)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001632 RID: 5682 RVA: 0x000324FC File Offset: 0x000306FC
[Token(Token = "0x6001632")]
[Address(RVA = "0x4D0F50", Offset = "0x4CFF50", VA = "0x1804D0F50")]
public WizardGirlManage GetPlayerManager()
{
return this.wizardGirl;
}
// Token: 0x06001633 RID: 5683 RVA: 0x00032510 File Offset: 0x00030710
[Token(Token = "0x6001633")]
[Address(RVA = "0x510810", Offset = "0x50F810", VA = "0x180510810")]
public AchievementsSystem GetAchievementsSystem()
{
return this.achievementSystem;
}
// Token: 0x06001634 RID: 5684 RVA: 0x00032524 File Offset: 0x00030724
[Token(Token = "0x6001634")]
[Address(RVA = "0x50F680", Offset = "0x50E680", VA = "0x18050F680")]
public void AddEffect(EffectPool source)
{
this.timeScaledEffects.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x06001635 RID: 5685 RVA: 0x00032554 File Offset: 0x00030754
[Token(Token = "0x6001635")]
[Address(RVA = "0x50F5E0", Offset = "0x50E5E0", VA = "0x18050F5E0")]
public void AddEffect(EffectPoolFull source)
{
this.timeScaledFullEffects.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x06001636 RID: 5686 RVA: 0x00032584 File Offset: 0x00030784
[Token(Token = "0x6001636")]
[Address(RVA = "0x50F7D0", Offset = "0x50E7D0", VA = "0x18050F7D0")]
public void AddSound(SoundEffect source)
{
this.timeScaledSounds.Add(source);
float stageTimeScale = Game.GetStageTimeScale();
source.SetTimeScale(stageTimeScale);
}
// Token: 0x06001637 RID: 5687 RVA: 0x000325B4 File Offset: 0x000307B4
[Token(Token = "0x6001637")]
[Address(RVA = "0x50F580", Offset = "0x50E580", VA = "0x18050F580")]
public void AddDisposeHandler(IDisposable handler)
{
this.disposeHandlers.Add(handler);
}
// Token: 0x06001638 RID: 5688 RVA: 0x000325D4 File Offset: 0x000307D4
[Token(Token = "0x6001638")]
[Address(RVA = "0x50F720", Offset = "0x50E720", VA = "0x18050F720")]
public void AddNpc(NPC npc)
{
this.timeScaledNpc.Add(npc);
float stageTimeScale = Game.GetStageTimeScale();
XmlSchemaType xmlType = npc.XmlType;
}
// Token: 0x06001639 RID: 5689 RVA: 0x00032604 File Offset: 0x00030804
[Token(Token = "0x6001639")]
[Address(RVA = "0x512B20", Offset = "0x511B20", VA = "0x180512B20")]
public void RemoveNpc(NPC npc)
{
bool flag = this.timeScaledNpc.Remove(npc);
}
// Token: 0x0600163A RID: 5690 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600163A")]
[Address(RVA = "0x50F4B0", Offset = "0x50E4B0", VA = "0x18050F4B0")]
public void AddAttackable(AttackableObject attackableObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600163B RID: 5691 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600163B")]
[Address(RVA = "0x512A60", Offset = "0x511A60", VA = "0x180512A60")]
public void RemoveAttackable(AttackableObject attackableObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600163C RID: 5692 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600163C")]
[Address(RVA = "0x510A40", Offset = "0x50FA40", VA = "0x180510A40")]
public Dictionary<int, Vector3> GetNearAttackable(Vector3 unitPos)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600163D RID: 5693 RVA: 0x00032624 File Offset: 0x00030824
[Token(Token = "0x600163D")]
[Address(RVA = "0x5109D0", Offset = "0x50F9D0", VA = "0x1805109D0")]
public ItemSystem GetItemManager()
{
return this.itemSystem;
}
// Token: 0x0600163E RID: 5694 RVA: 0x00032638 File Offset: 0x00030838
[Token(Token = "0x600163E")]
[Address(RVA = "0x510970", Offset = "0x50F970", VA = "0x180510970")]
public EnemiesManager GetEnemiesManager()
{
return this.enemiesManager;
}
// Token: 0x0600163F RID: 5695 RVA: 0x0003264C File Offset: 0x0003084C
[Token(Token = "0x600163F")]
[Address(RVA = "0x510A20", Offset = "0x50FA20", VA = "0x180510A20")]
public LockPointsManager GetLockPointsManager()
{
return this.enemiesManager.<LockPointsManager>k__BackingField;
}
// Token: 0x06001640 RID: 5696 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001640")]
[Address(RVA = "0x510380", Offset = "0x50F380", VA = "0x180510380")]
public void CreateSoul(SoulSystem.SoulType Type, Vector3 Pos, int iNum)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001641 RID: 5697 RVA: 0x0003266C File Offset: 0x0003086C
[Token(Token = "0x6001641")]
[Address(RVA = "0x510160", Offset = "0x50F160", VA = "0x180510160")]
public void CalculateSceneSouls()
{
WizardGirlManage wizardGirlManage = this.wizardGirl;
SoulSystem soulSystem = this.soulSystem;
if (!wizardGirlManage.GetIsDead())
{
float sceneMoney = soulSystem.GetSceneMoney();
int num = Mathf.RoundToInt(sceneMoney);
Game.GameSave.stats.currentMoney = sceneMoney;
int num2 = Game.Collection.IncreaseSoulAcquired(num);
}
}
// Token: 0x06001642 RID: 5698 RVA: 0x000326C8 File Offset: 0x000308C8
[Token(Token = "0x6001642")]
[Address(RVA = "0x5108F0", Offset = "0x50F8F0", VA = "0x1805108F0")]
public Transform GetCharacterParent()
{
return this.children[0];
}
// Token: 0x06001643 RID: 5699 RVA: 0x000326E8 File Offset: 0x000308E8
[Token(Token = "0x6001643")]
[Address(RVA = "0x510980", Offset = "0x50F980", VA = "0x180510980")]
public Transform GetEnemyEffectParent()
{
return this.children[1];
}
// Token: 0x06001644 RID: 5700 RVA: 0x00032708 File Offset: 0x00030908
[Token(Token = "0x6001644")]
[Address(RVA = "0x510930", Offset = "0x50F930", VA = "0x180510930")]
public Transform GetEffectParent()
{
return this.children[2];
}
// Token: 0x06001645 RID: 5701 RVA: 0x00032728 File Offset: 0x00030928
[Token(Token = "0x6001645")]
[Address(RVA = "0x5109E0", Offset = "0x50F9E0", VA = "0x1805109E0")]
public Transform GetItemParent()
{
return this.children[3];
}
// Token: 0x06001646 RID: 5702 RVA: 0x00032748 File Offset: 0x00030948
[Token(Token = "0x6001646")]
[Address(RVA = "0x510CB0", Offset = "0x50FCB0", VA = "0x180510CB0")]
public Transform GetSoulParent()
{
return this.children[4];
}
// Token: 0x06001647 RID: 5703 RVA: 0x00032768 File Offset: 0x00030968
[Token(Token = "0x6001647")]
[Address(RVA = "0x510CF0", Offset = "0x50FCF0", VA = "0x180510CF0")]
public Transform GetSoundParent()
{
return this.children[5];
}
// Token: 0x06001648 RID: 5704 RVA: 0x00032788 File Offset: 0x00030988
[Token(Token = "0x6001648")]
[Address(RVA = "0x510820", Offset = "0x50F820", VA = "0x180510820")]
public Transform GetBGMParent()
{
return this.children[6];
}
// Token: 0x06001649 RID: 5705 RVA: 0x000327A8 File Offset: 0x000309A8
[Token(Token = "0x6001649")]
[Address(RVA = "0x513720", Offset = "0x512720", VA = "0x180513720")]
public SceneManager()
{
List<SoundEffect> list = new List();
this.timeScaledSounds = list;
ulong num;
this.originalGravity.z = (float)num;
EnemiesManager enemiesManager = new EnemiesManager();
this.enemiesManager = enemiesManager;
ItemSystem itemSystem = new ItemSystem();
this.itemSystem = itemSystem;
SoulSystem soulSystem = new SoulSystem();
this.soulSystem = soulSystem;
this.scriptSystem = new ScriptMode
{
g_sVersionText = "V011"
};
AchievementsSystem achievementsSystem = new AchievementsSystem();
this.achievementSystem = achievementsSystem;
List<AttackableObject> list2 = new List();
this.timeAttackables = list2;
List<NPC> list3 = new List();
this.timeScaledNpc = list3;
List<EffectPool> list4 = new List();
this.timeScaledEffects = list4;
List<EffectPoolFull> list5 = new List();
this.timeScaledFullEffects = list5;
List<IDisposable> list6 = new List();
this.disposeHandlers = list6;
base..ctor();
}
// Token: 0x04002175 RID: 8565
[Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002175")]
public GameObject PlayerObj;
// Token: 0x04002176 RID: 8566
[Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002176")]
public GameObject CameraObj;
// Token: 0x04002177 RID: 8567
[Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002177")]
public Vector3 g_v3PlayerPos;
// Token: 0x04002178 RID: 8568
[Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002178")]
public SaveSystem Save;
// Token: 0x04002179 RID: 8569
[Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002179")]
public SceneEventManager SEM;
// Token: 0x0400217A RID: 8570
[Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400217A")]
public SceneBGMController BGM;
// Token: 0x0400217B RID: 8571
[Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400217B")]
public VoiceController Voice;
// Token: 0x0400217C RID: 8572
[Cpp2IlInjected.FieldOffset(Offset = "0x58")]
[Token(Token = "0x400217C")]
public SceneManager.GameState stageState;
// Token: 0x0400217D RID: 8573
[Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400217D")]
private Camera stageCam;
// Token: 0x0400217E RID: 8574
[Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400217E")]
[SerializeField]
private StageUIManager stageUI;
// Token: 0x0400217F RID: 8575
[Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x400217F")]
[SerializeField]
private Transform[] children;
// Token: 0x04002180 RID: 8576
[Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002180")]
[SerializeField]
private PassiveEvent[] passiveEvents;
// Token: 0x04002181 RID: 8577
[Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002181")]
[SerializeField]
private List<SoundEffect> timeScaledSounds;
// Token: 0x04002182 RID: 8578
[Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002182")]
[SerializeField]
private CombatDialogueType bossDialogue;
// Token: 0x04002183 RID: 8579
[Cpp2IlInjected.FieldOffset(Offset = "0x8C")]
[Token(Token = "0x4002183")]
[SerializeField]
private bool isBossAttacking;
// Token: 0x04002184 RID: 8580
[Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002184")]
[SerializeField]
private GameDialoguePackage dialoguePack;
// Token: 0x04002185 RID: 8581
[Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002185")]
[SerializeField]
private GameBattleSelectPackage battleSelectPack;
// Token: 0x04002186 RID: 8582
[Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002186")]
private readonly Vector3 originalGravity;
// Token: 0x04002187 RID: 8583
[Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002187")]
private WizardGirlManage wizardGirl;
// Token: 0x04002188 RID: 8584
[Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4002188")]
private EnemiesManager enemiesManager;
// Token: 0x04002189 RID: 8585
[Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4002189")]
private ItemSystem itemSystem;
// Token: 0x0400218A RID: 8586
[Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400218A")]
private SoulSystem soulSystem;
// Token: 0x0400218B RID: 8587
[Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400218B")]
private ScriptMode scriptSystem;
// Token: 0x0400218C RID: 8588
[Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400218C")]
private AchievementsSystem achievementSystem;
// Token: 0x0400218D RID: 8589
[Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x400218D")]
private bool onSystemMenu;
// Token: 0x0400218E RID: 8590
[Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x400218E")]
private bool[] treasureChestData;
// Token: 0x0400218F RID: 8591
[Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400218F")]
private string stageName;
// Token: 0x04002190 RID: 8592
[Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4002190")]
private int stageId;
// Token: 0x04002191 RID: 8593
[Cpp2IlInjected.FieldOffset(Offset = "0xFC")]
[Token(Token = "0x4002191")]
private int currentAttackableId;
// Token: 0x04002192 RID: 8594
[Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4002192")]
private List<AttackableObject> timeAttackables;
// Token: 0x04002193 RID: 8595
[Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x4002193")]
private List<NPC> timeScaledNpc;
// Token: 0x04002194 RID: 8596
[Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x4002194")]
private List<EffectPool> timeScaledEffects;
// Token: 0x04002195 RID: 8597
[Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x4002195")]
private List<EffectPoolFull> timeScaledFullEffects;
// Token: 0x04002196 RID: 8598
[Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x4002196")]
private List<IDisposable> disposeHandlers;
// Token: 0x04002197 RID: 8599
[Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4002197")]
private RadiusPlayerCheck[] areaEffects;
// Token: 0x04002198 RID: 8600
[Cpp2IlInjected.FieldOffset(Offset = "0x130")]
[Token(Token = "0x4002198")]
private GameObject[] attackGroups;
// Token: 0x04002199 RID: 8601
[Cpp2IlInjected.FieldOffset(Offset = "0x138")]
[Token(Token = "0x4002199")]
private SpatialHashManager spatialHashManager;
// Token: 0x02000246 RID: 582
[Token(Token = "0x2000246")]
public enum GameState
{
// Token: 0x0400219B RID: 8603
[Token(Token = "0x400219B")]
Normal,
// Token: 0x0400219C RID: 8604
[Token(Token = "0x400219C")]
Death,
// Token: 0x0400219D RID: 8605
[Token(Token = "0x400219D")]
Script,
// Token: 0x0400219E RID: 8606
[Token(Token = "0x400219E")]
SaveUI
}
// Token: 0x02000247 RID: 583
[Token(Token = "0x2000247")]
public enum SoundWaveType
{
// Token: 0x040021A0 RID: 8608
[Token(Token = "0x40021A0")]
Battle,
// Token: 0x040021A1 RID: 8609
[Token(Token = "0x40021A1")]
Footstep
}
}