49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
// Token: 0x02000160 RID: 352
|
|
[Token(Token = "0x2000160")]
|
|
public class SceneSwitchData
|
|
{
|
|
// Token: 0x060010B1 RID: 4273 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010B1")]
|
|
[Address(RVA = "0x513AE0", Offset = "0x512AE0", VA = "0x180513AE0")]
|
|
public SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060010B2 RID: 4274 RVA: 0x00027028 File Offset: 0x00025228
|
|
[Token(Token = "0x60010B2")]
|
|
[Address(RVA = "0x513A80", Offset = "0x512A80", VA = "0x180513A80")]
|
|
public SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave)
|
|
{
|
|
this.nextSceneName = sceneName;
|
|
this.savePointNumber = savePointNumber;
|
|
this.writeGameSave = writeGameSave;
|
|
}
|
|
|
|
// Token: 0x060010B3 RID: 4275 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60010B3")]
|
|
[Address(RVA = "0x513BA0", Offset = "0x512BA0", VA = "0x180513BA0")]
|
|
public SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x04001C14 RID: 7188
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4001C14")]
|
|
public readonly string nextSceneName;
|
|
|
|
// Token: 0x04001C15 RID: 7189
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001C15")]
|
|
public readonly int savePointNumber;
|
|
|
|
// Token: 0x04001C16 RID: 7190
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4001C16")]
|
|
public readonly bool writeGameSave;
|
|
}
|