Files
NobetaSource/Cpp2IL/Assembly-CSharp/ScreenShotTest.cs
2023-09-06 22:19:13 +02:00

246 lines
6.7 KiB
C#

using System;
using System.IO;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x02000371 RID: 881
[Token(Token = "0x2000371")]
public class ScreenShotTest : MonoBehaviour, IUIController
{
// Token: 0x060022D1 RID: 8913 RVA: 0x00053FC4 File Offset: 0x000521C4
[Token(Token = "0x60022D1")]
[Address(RVA = "0x514300", Offset = "0x513300", VA = "0x180514300")]
private void Start()
{
GameObject[] array = this.models;
int num = 0;
int num2 = 0;
int length = array.Length;
if (num2 < length)
{
GameObject gameObject = array[num];
int num3 = 0;
gameObject.SetActive(num3 != 0);
num++;
}
Camera[] array2 = this.cameras;
int num4 = 0;
int num5 = 0;
int length2 = array2.Length;
if (num5 < length2)
{
GameObject gameObject2 = array2[num4].gameObject;
int num6 = 0;
gameObject2.SetActive(num6 != 0);
num4++;
}
this.modelIndex = (int)((ulong)0L);
this.SwitchModel();
this.cameraIndex = (int)((ulong)0L);
this.SwitchCamera();
Game.BindUIController(this);
Game.SwitchUIControlInput();
DirectoryInfo directoryInfo = new DirectoryInfo("Photo");
if (!directoryInfo.Exists)
{
directoryInfo.Create();
}
}
// Token: 0x060022D2 RID: 8914 RVA: 0x00054090 File Offset: 0x00052290
[Token(Token = "0x60022D2")]
[Address(RVA = "0x514290", Offset = "0x513290", VA = "0x180514290", Slot = "4")]
public void Move(Direction2D direction)
{
if (direction == Direction2D.Left)
{
while (this.modelIndex != -1)
{
}
int length = this.models.Length;
this.modelIndex = length;
this.SwitchModel();
return;
}
if (direction == Direction2D.Right)
{
int num = this.modelIndex;
GameObject[] array = this.models;
num++;
this.modelIndex = num;
if (num == array.Length)
{
this.modelIndex = (int)((ulong)0L);
}
this.SwitchModel();
return;
}
}
// Token: 0x060022D3 RID: 8915 RVA: 0x00054100 File Offset: 0x00052300
[Token(Token = "0x60022D3")]
[Address(RVA = "0x5145A0", Offset = "0x5135A0", VA = "0x1805145A0", Slot = "5")]
public void SwitchLeftward()
{
if (this.cameraIndex == -1)
{
int length = this.cameras.Length;
this.cameraIndex = length;
}
this.SwitchCamera();
}
// Token: 0x060022D4 RID: 8916 RVA: 0x00054138 File Offset: 0x00052338
[Token(Token = "0x60022D4")]
[Address(RVA = "0x5146E0", Offset = "0x5136E0", VA = "0x1805146E0", Slot = "6")]
public void SwitchRightward()
{
int num = this.cameraIndex;
Camera[] array = this.cameras;
num++;
this.cameraIndex = num;
int num2 = 0;
this.cameraIndex = num2;
this.SwitchCamera();
}
// Token: 0x060022D5 RID: 8917 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022D5")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")]
public void Submit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022D6 RID: 8918 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022D6")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "8")]
public void Hold(bool onHolding)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022D7 RID: 8919 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022D7")]
[Address(RVA = "0x514080", Offset = "0x513080", VA = "0x180514080", Slot = "9")]
public void Cancel()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022D8 RID: 8920 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022D8")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")]
public void SpecialAction()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022D9 RID: 8921 RVA: 0x00054174 File Offset: 0x00052374
[Token(Token = "0x60022D9")]
[Address(RVA = "0x5145D0", Offset = "0x5135D0", VA = "0x1805145D0")]
private void SwitchModel()
{
if (this.currentModel)
{
GameObject gameObject = this.currentModel.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
}
GameObject[] array = this.models;
int num2 = this.modelIndex;
GameObject gameObject2 = array[num2];
this.currentModel = gameObject2;
this.currentModel.SetActive(true);
int num3 = this.modelIndex;
Light light = this.lightForBoss3AndBoss5;
if (num3 == 1)
{
}
bool flag = num3 == 2;
light.enabled = flag;
}
// Token: 0x060022DA RID: 8922 RVA: 0x00054200 File Offset: 0x00052400
[Token(Token = "0x60022DA")]
[Address(RVA = "0x5144B0", Offset = "0x5134B0", VA = "0x1805144B0")]
private void SwitchCamera()
{
if (this.currentCamera)
{
GameObject gameObject = this.currentCamera.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
}
Camera[] array = this.cameras;
int num2 = this.cameraIndex;
Camera camera = array[num2];
this.currentCamera = camera;
this.currentCamera.gameObject.SetActive(true);
}
// Token: 0x060022DB RID: 8923 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022DB")]
[Address(RVA = "0x514080", Offset = "0x513080", VA = "0x180514080")]
private void TakePhoto()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022DC RID: 8924 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60022DC")]
[Address(RVA = "0x514210", Offset = "0x513210", VA = "0x180514210")]
private string GetFileNameSuffix()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060022DD RID: 8925 RVA: 0x00054268 File Offset: 0x00052468
[Token(Token = "0x60022DD")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public ScreenShotTest()
{
}
// Token: 0x04002C55 RID: 11349
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002C55")]
[SerializeField]
private int modelIndex;
// Token: 0x04002C56 RID: 11350
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002C56")]
[SerializeField]
private GameObject[] models;
// Token: 0x04002C57 RID: 11351
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002C57")]
[SerializeField]
private int cameraIndex;
// Token: 0x04002C58 RID: 11352
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002C58")]
[SerializeField]
private Camera[] cameras;
// Token: 0x04002C59 RID: 11353
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002C59")]
[SerializeField]
private Light lightForBoss3AndBoss5;
// Token: 0x04002C5A RID: 11354
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002C5A")]
private GameObject currentModel;
// Token: 0x04002C5B RID: 11355
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002C5B")]
private Camera currentCamera;
}