29 lines
798 B
C#
29 lines
798 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000386 RID: 902
|
|
[Token(Token = "0x2000386")]
|
|
public class SelfDestruct : MonoBehaviour
|
|
{
|
|
// Token: 0x0600232D RID: 9005 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600232D")]
|
|
[Address(RVA = "0x1791B10", Offset = "0x1790B10", VA = "0x181791B10")]
|
|
private void Start()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600232E RID: 9006 RVA: 0x00054870 File Offset: 0x00052A70
|
|
[Token(Token = "0x600232E")]
|
|
[Address(RVA = "0x1791BA0", Offset = "0x1790BA0", VA = "0x181791BA0")]
|
|
public SelfDestruct()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002C9E RID: 11422
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002C9E")]
|
|
public float selfdestruct_in = 4f;
|
|
}
|