141 lines
4.1 KiB
C#
141 lines
4.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000238 RID: 568
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[Token(Token = "0x2000238")]
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public class Shake
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{
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// Token: 0x060015D6 RID: 5590 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60015D6")]
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[Address(RVA = "0x1792700", Offset = "0x1791700", VA = "0x181792700")]
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public void Start(Transform ShakeObj, bool bOriginalPos = false)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060015D7 RID: 5591 RVA: 0x00031808 File Offset: 0x0002FA08
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[Token(Token = "0x60015D7")]
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[Address(RVA = "0x1792660", Offset = "0x1791660", VA = "0x181792660")]
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public void SetShake(Vector3 Direction, float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false)
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{
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this.g_bRandom = false;
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Direction.Normalize();
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float z = Direction.z;
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this.g_v3SetDirection.z = z;
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this.g_fSetMagnitude = fMagnitude;
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this.g_fSetRoughness = fRoughness;
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this.g_bLoop = false;
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this.g_fFadeOutTime = (float)0;
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this.g_fSetFadeOutTime = (float)0;
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this.g_fFadeInTime = (float)0;
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this.g_fSetFadeInTime = (float)0;
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}
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// Token: 0x060015D8 RID: 5592 RVA: 0x00031868 File Offset: 0x0002FA68
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[Token(Token = "0x60015D8")]
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[Address(RVA = "0x17925D0", Offset = "0x17915D0", VA = "0x1817925D0")]
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public void SetRandomShake(float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false)
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{
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int num = 0;
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this.g_bRandom = true;
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float num2 = UnityEngine.Random.Range((float)num, 3.1415927f);
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this.g_fRandom = num2;
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this.g_fSetMagnitude = fMagnitude;
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this.g_fSetRoughness = fRoughness;
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this.g_fFadeOutTime = fFadeOutTime;
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this.g_fSetFadeOutTime = fFadeOutTime;
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this.g_fFadeInTime = (float)0;
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this.g_fSetFadeInTime = (float)0;
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this.g_bLoop = false;
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}
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// Token: 0x060015D9 RID: 5593 RVA: 0x000318C4 File Offset: 0x0002FAC4
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[Token(Token = "0x60015D9")]
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[Address(RVA = "0x17926F0", Offset = "0x17916F0", VA = "0x1817926F0")]
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public void SetStopLoop()
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{
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this.g_bLoop = false;
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}
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// Token: 0x060015DA RID: 5594 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60015DA")]
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[Address(RVA = "0x1792830", Offset = "0x1791830", VA = "0x181792830")]
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public void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060015DB RID: 5595 RVA: 0x000318D8 File Offset: 0x0002FAD8
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[Token(Token = "0x60015DB")]
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[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
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public Shake()
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{
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}
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// Token: 0x0400210E RID: 8462
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400210E")]
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private Transform g_ShakeObj;
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// Token: 0x0400210F RID: 8463
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400210F")]
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private Vector3 g_v3SetDirection;
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// Token: 0x04002110 RID: 8464
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002110")]
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private float g_fSetMagnitude;
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// Token: 0x04002111 RID: 8465
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002111")]
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private float g_fSetRoughness;
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// Token: 0x04002112 RID: 8466
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002112")]
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private float g_fSetFadeOutTime;
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// Token: 0x04002113 RID: 8467
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002113")]
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private float g_fSetFadeInTime;
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// Token: 0x04002114 RID: 8468
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4002114")]
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private float g_fFadeOutTime;
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// Token: 0x04002115 RID: 8469
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002115")]
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private float g_fFadeInTime;
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// Token: 0x04002116 RID: 8470
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4002116")]
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private bool g_bRandom;
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// Token: 0x04002117 RID: 8471
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002117")]
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private float g_fRandom;
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// Token: 0x04002118 RID: 8472
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4002118")]
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private bool g_bOriginalPos;
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// Token: 0x04002119 RID: 8473
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002119")]
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private Vector3 g_v3OriginalPos;
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// Token: 0x0400211A RID: 8474
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400211A")]
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private bool g_bLoop;
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}
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