Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl02EffectPlay.cs
2023-09-06 22:19:13 +02:00

889 lines
26 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000110 RID: 272
[Token(Token = "0x2000110")]
public class SpecterArmorGirl02EffectPlay : MonoBehaviour
{
// Token: 0x06000E0B RID: 3595 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E0B")]
[Address(RVA = "0x146A8E0", Offset = "0x14698E0", VA = "0x18146A8E0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E0C")]
[Address(RVA = "0x146D510", Offset = "0x146C510", VA = "0x18146D510")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E0D RID: 3597 RVA: 0x0002129C File Offset: 0x0001F49C
[Token(Token = "0x6000E0D")]
[Address(RVA = "0x146A750", Offset = "0x1469750", VA = "0x18146A750")]
public void Damaged()
{
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
}
// Token: 0x06000E0E RID: 3598 RVA: 0x000212F0 File Offset: 0x0001F4F0
[Token(Token = "0x6000E0E")]
[Address(RVA = "0x146A6F0", Offset = "0x14696F0", VA = "0x18146A6F0")]
public void DamageFly()
{
this.PS_Arrow.Stop(true);
this.PS_Charge.Stop(true);
this.g_SECharge.Stop();
}
// Token: 0x06000E0F RID: 3599 RVA: 0x00021328 File Offset: 0x0001F528
[Token(Token = "0x6000E0F")]
[Address(RVA = "0x146A800", Offset = "0x1469800", VA = "0x18146A800")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_Weapon.Stop(true);
}
// Token: 0x06000E10 RID: 3600 RVA: 0x00021368 File Offset: 0x0001F568
[Token(Token = "0x6000E10")]
[Address(RVA = "0x146A860", Offset = "0x1469860", VA = "0x18146A860")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SE_Destroy.PlayRandom(1f, 1f);
}
// Token: 0x06000E11 RID: 3601 RVA: 0x000213B0 File Offset: 0x0001F5B0
[Token(Token = "0x6000E11")]
[Address(RVA = "0x146A490", Offset = "0x1469490", VA = "0x18146A490")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Weapon.Play(true);
Material[] array = this.g_MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] array2 = this.g_MatModel;
num++;
}
Material material2 = this.g_MatBody;
Color color = this.g_BodyColor;
material2.SetColor("_Color", color);
Material material3 = this.g_MatBody;
Color color2 = this.g_DefaultColor;
material3.SetColor("_DefaultColor", color2);
Material material4 = this.g_MatBody;
Color color3 = this.g_EyeColor;
material4.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num < smr.Length)
{
smr[num].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000E12 RID: 3602 RVA: 0x000214DC File Offset: 0x0001F6DC
[Token(Token = "0x6000E12")]
[Address(RVA = "0x146D390", Offset = "0x146C390", VA = "0x18146D390")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_DeathEffect.Stop(true);
this.PS_Dodge.Stop(true);
this.PS_Charge.Stop(true);
this.PS_Arrow.Stop(true);
this.PS_Weapon.Stop(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
}
// Token: 0x06000E13 RID: 3603 RVA: 0x0002155C File Offset: 0x0001F75C
[Token(Token = "0x6000E13")]
[Address(RVA = "0x146A0A0", Offset = "0x14690A0", VA = "0x18146A0A0")]
public void AniPlayPSArrow()
{
this.PS_Arrow.Play(true);
this.g_SEBow.PlayRandom(1f, 1f);
}
// Token: 0x06000E14 RID: 3604 RVA: 0x00021590 File Offset: 0x0001F790
[Token(Token = "0x6000E14")]
[Address(RVA = "0x146A0F0", Offset = "0x14690F0", VA = "0x18146A0F0")]
public void AniPlayPSCharge()
{
this.PS_Charge.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000E15 RID: 3605 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E15")]
[Address(RVA = "0x146C060", Offset = "0x146B060", VA = "0x18146C060")]
public void PlayEffArrow01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E16 RID: 3606 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E16")]
[Address(RVA = "0x146CF50", Offset = "0x146BF50", VA = "0x18146CF50")]
public void PlayEffJumpArrow()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E17 RID: 3607 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E17")]
[Address(RVA = "0x146C2D0", Offset = "0x146B2D0", VA = "0x18146C2D0")]
public void PlayEffAttackKick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E18 RID: 3608 RVA: 0x000215C4 File Offset: 0x0001F7C4
[Token(Token = "0x6000E18")]
[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
public void PlaySEAttackKick()
{
this.g_SEKick.PlayRandom(1f, 1f);
}
// Token: 0x06000E19 RID: 3609 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E19")]
[Address(RVA = "0x146BAC0", Offset = "0x146AAC0", VA = "0x18146BAC0")]
public void PlayArrow02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E1A RID: 3610 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E1A")]
[Address(RVA = "0x146BEB0", Offset = "0x146AEB0", VA = "0x18146BEB0")]
public void PlayArrow03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E1B RID: 3611 RVA: 0x000215EC File Offset: 0x0001F7EC
[Token(Token = "0x6000E1B")]
[Address(RVA = "0x146BA20", Offset = "0x146AA20", VA = "0x18146BA20")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000E1C RID: 3612 RVA: 0x0002162C File Offset: 0x0001F82C
[Token(Token = "0x6000E1C")]
[Address(RVA = "0x146A370", Offset = "0x1469370", VA = "0x18146A370")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000E1D RID: 3613 RVA: 0x000216A4 File Offset: 0x0001F8A4
[Token(Token = "0x6000E1D")]
[Address(RVA = "0x146A8D0", Offset = "0x14698D0", VA = "0x18146A8D0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000E1E RID: 3614 RVA: 0x000216B8 File Offset: 0x0001F8B8
[Token(Token = "0x6000E1E")]
[Address(RVA = "0x640540", Offset = "0x63F540", VA = "0x180640540")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000E1F RID: 3615 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E1F")]
[Address(RVA = "0x146C810", Offset = "0x146B810", VA = "0x18146C810")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E20 RID: 3616 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E20")]
[Address(RVA = "0x146C8E0", Offset = "0x146B8E0", VA = "0x18146C8E0")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E21 RID: 3617 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E21")]
[Address(RVA = "0x146CD70", Offset = "0x146BD70", VA = "0x18146CD70")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E22 RID: 3618 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E22")]
[Address(RVA = "0x146CE60", Offset = "0x146BE60", VA = "0x18146CE60")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E23 RID: 3619 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E23")]
[Address(RVA = "0x146C9B0", Offset = "0x146B9B0", VA = "0x18146C9B0")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E24 RID: 3620 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E24")]
[Address(RVA = "0x146CAA0", Offset = "0x146BAA0", VA = "0x18146CAA0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E25 RID: 3621 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E25")]
[Address(RVA = "0x146CB90", Offset = "0x146BB90", VA = "0x18146CB90")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E26 RID: 3622 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E26")]
[Address(RVA = "0x146CC80", Offset = "0x146BC80", VA = "0x18146CC80")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E27 RID: 3623 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E27")]
[Address(RVA = "0x146C510", Offset = "0x146B510", VA = "0x18146C510")]
public void PlayEffDamageFlySmokeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E28 RID: 3624 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E28")]
[Address(RVA = "0x146C390", Offset = "0x146B390", VA = "0x18146C390")]
public void PlayEffDamageFlySmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E29 RID: 3625 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E29")]
[Address(RVA = "0x146C690", Offset = "0x146B690", VA = "0x18146C690")]
public void PlayEffDeadSmokeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2A RID: 3626 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2A")]
[Address(RVA = "0x1469B10", Offset = "0x1468B10", VA = "0x181469B10")]
public void AniAttackJump01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2B RID: 3627 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2B")]
[Address(RVA = "0x1469D90", Offset = "0x1468D90", VA = "0x181469D90")]
public void AniAttackJump02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2C RID: 3628 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2C")]
[Address(RVA = "0x1469440", Offset = "0x1468440", VA = "0x181469440")]
public void AniAttackDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2D RID: 3629 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2D")]
[Address(RVA = "0x14696A0", Offset = "0x14686A0", VA = "0x1814696A0")]
public void AniAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2E RID: 3630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2E")]
[Address(RVA = "0x1469900", Offset = "0x1468900", VA = "0x181469900")]
public void AniAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E2F RID: 3631 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E2F")]
[Address(RVA = "0x146A140", Offset = "0x1469140", VA = "0x18146A140")]
public void AniSkyDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E30 RID: 3632 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E30")]
[Address(RVA = "0x1469FE0", Offset = "0x1468FE0", VA = "0x181469FE0")]
public void AniDamageFlyFStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E31 RID: 3633 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E31")]
[Address(RVA = "0x1469ED0", Offset = "0x1468ED0", VA = "0x181469ED0")]
public void AniDamageFlyBStandUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E32 RID: 3634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E32")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void SetCCCLie(int i = 0)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E33 RID: 3635 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E33")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
public void SetCCCOriginal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E34 RID: 3636 RVA: 0x000216CC File Offset: 0x0001F8CC
[Token(Token = "0x6000E34")]
[Address(RVA = "0x146D470", Offset = "0x146C470", VA = "0x18146D470")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
}
// Token: 0x06000E35 RID: 3637 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E35")]
[Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")]
public SpecterArmorGirl02EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400178B RID: 6027
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400178B")]
private MoveController g_Move;
// Token: 0x0400178C RID: 6028
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400178C")]
private WizardGirlManage g_WGM;
// Token: 0x0400178D RID: 6029
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400178D")]
private Material g_matFire;
// Token: 0x0400178E RID: 6030
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400178E")]
private float g_fFireMatAlpha;
// Token: 0x0400178F RID: 6031
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400178F")]
private float g_fMatShadowPos;
// Token: 0x04001790 RID: 6032
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001790")]
private Material[] g_MatModel;
// Token: 0x04001791 RID: 6033
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001791")]
private Color g_colDamaged;
// Token: 0x04001792 RID: 6034
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001792")]
private Material g_MatBody;
// Token: 0x04001793 RID: 6035
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001793")]
private Color g_EyeColor;
// Token: 0x04001794 RID: 6036
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001794")]
private Color g_BodyColor;
// Token: 0x04001795 RID: 6037
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001795")]
private Color g_DefaultColor;
// Token: 0x04001796 RID: 6038
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001796")]
public ParticleSystem PS_Eye;
// Token: 0x04001797 RID: 6039
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001797")]
public ParticleSystem PS_BodyLight;
// Token: 0x04001798 RID: 6040
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001798")]
public ParticleSystem PS_Weapon;
// Token: 0x04001799 RID: 6041
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001799")]
public ParticleSystem PS_DeathEffect;
// Token: 0x0400179A RID: 6042
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400179A")]
public ParticleSystem PS_Dodge;
// Token: 0x0400179B RID: 6043
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400179B")]
public ParticleSystem PS_Arrow;
// Token: 0x0400179C RID: 6044
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400179C")]
public ParticleSystem PS_Charge;
// Token: 0x0400179D RID: 6045
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400179D")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x0400179E RID: 6046
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400179E")]
private CCController g_CCC;
// Token: 0x0400179F RID: 6047
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x400179F")]
public SphereCollider[] SC;
// Token: 0x040017A0 RID: 6048
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40017A0")]
public CapsuleCollider[] CC;
// Token: 0x040017A1 RID: 6049
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40017A1")]
public Transform PosFootL;
// Token: 0x040017A2 RID: 6050
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40017A2")]
public Transform PosFootR;
// Token: 0x040017A3 RID: 6051
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40017A3")]
public Transform PosDamageFlyB;
// Token: 0x040017A4 RID: 6052
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40017A4")]
public Transform PosDamageFlyF;
// Token: 0x040017A5 RID: 6053
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40017A5")]
public Transform PosShot;
// Token: 0x040017A6 RID: 6054
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40017A6")]
private float g_fMoveSpeed;
// Token: 0x040017A7 RID: 6055
[FieldOffset(Offset = "0x10C")]
[Token(Token = "0x40017A7")]
private float g_fRotateSpeed;
// Token: 0x040017A8 RID: 6056
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40017A8")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x040017A9 RID: 6057
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40017A9")]
public GameObject Eff_FootSmokeRun;
// Token: 0x040017AA RID: 6058
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40017AA")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x040017AB RID: 6059
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40017AB")]
public GameObject Eff_Arrow01;
// Token: 0x040017AC RID: 6060
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40017AC")]
public GameObject Eff_Arrrow01Shot;
// Token: 0x040017AD RID: 6061
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40017AD")]
public GameObject Eff_Arrow01Collision;
// Token: 0x040017AE RID: 6062
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40017AE")]
public GameObject Eff_Arrow01WallCollision;
// Token: 0x040017AF RID: 6063
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40017AF")]
public GameObject Eff_Arrow02;
// Token: 0x040017B0 RID: 6064
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40017B0")]
public GameObject Eff_Arrrow02Shot;
// Token: 0x040017B1 RID: 6065
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40017B1")]
public GameObject Eff_Arrow02Collision;
// Token: 0x040017B2 RID: 6066
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40017B2")]
public GameObject Eff_Arrow02WallCollision;
// Token: 0x040017B3 RID: 6067
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40017B3")]
public GameObject Eff_Arrow03;
// Token: 0x040017B4 RID: 6068
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40017B4")]
public GameObject Eff_Arrow03Shot;
// Token: 0x040017B5 RID: 6069
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x40017B5")]
public GameObject Eff_AttackKick;
// Token: 0x040017B6 RID: 6070
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40017B6")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x040017B7 RID: 6071
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40017B7")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x040017B8 RID: 6072
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40017B8")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x040017B9 RID: 6073
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40017B9")]
private EffectPool g_EffArrow01;
// Token: 0x040017BA RID: 6074
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40017BA")]
private EffectPool g_EffArrow01Shot;
// Token: 0x040017BB RID: 6075
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40017BB")]
private EffectPool g_EffArrow01Collision;
// Token: 0x040017BC RID: 6076
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40017BC")]
private EffectPool g_EffArrow01WallCollision;
// Token: 0x040017BD RID: 6077
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40017BD")]
private EffectPool g_EffArrow02;
// Token: 0x040017BE RID: 6078
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40017BE")]
private EffectPool g_EffArrow02Shot;
// Token: 0x040017BF RID: 6079
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40017BF")]
private EffectPool g_EffArrow02Collision;
// Token: 0x040017C0 RID: 6080
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40017C0")]
private EffectPool g_EffArrow02WallCollision;
// Token: 0x040017C1 RID: 6081
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40017C1")]
private EffectPool g_EffArrow03;
// Token: 0x040017C2 RID: 6082
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40017C2")]
private EffectPool g_EffArrow03Shot;
// Token: 0x040017C3 RID: 6083
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40017C3")]
private EffectPool g_EffAttackKick;
// Token: 0x040017C4 RID: 6084
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40017C4")]
public GameObject SE_FootStep;
// Token: 0x040017C5 RID: 6085
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40017C5")]
public GameObject SE_Dodge;
// Token: 0x040017C6 RID: 6086
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40017C6")]
public GameObject SE_DamageFly;
// Token: 0x040017C7 RID: 6087
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40017C7")]
public GameObject SE_Destroy;
// Token: 0x040017C8 RID: 6088
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40017C8")]
public GameObject SE_Kick;
// Token: 0x040017C9 RID: 6089
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40017C9")]
public GameObject SE_Charge;
// Token: 0x040017CA RID: 6090
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x40017CA")]
public GameObject SE_ArrowShot;
// Token: 0x040017CB RID: 6091
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x40017CB")]
public GameObject SE_SkillShot;
// Token: 0x040017CC RID: 6092
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x40017CC")]
public GameObject SE_Bow;
// Token: 0x040017CD RID: 6093
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x40017CD")]
private SoundEffect g_SEFootStep;
// Token: 0x040017CE RID: 6094
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x40017CE")]
private SoundEffect g_SEDodge;
// Token: 0x040017CF RID: 6095
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x40017CF")]
private SoundEffect g_SEDamageFly;
// Token: 0x040017D0 RID: 6096
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x40017D0")]
private SoundEffect g_SE_Destroy;
// Token: 0x040017D1 RID: 6097
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x40017D1")]
private SoundEffect g_SEKick;
// Token: 0x040017D2 RID: 6098
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x40017D2")]
private SoundEffect g_SECharge;
// Token: 0x040017D3 RID: 6099
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x40017D3")]
private SoundEffect g_SEArrowShot;
// Token: 0x040017D4 RID: 6100
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x40017D4")]
private SoundEffect g_SESkillShot;
// Token: 0x040017D5 RID: 6101
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x40017D5")]
private SoundEffect g_SEBow;
// Token: 0x040017D6 RID: 6102
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x40017D6")]
public GameObject SE_Arrow01Collision;
// Token: 0x040017D7 RID: 6103
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x40017D7")]
public GameObject SE_Arrow01WallCollision;
// Token: 0x040017D8 RID: 6104
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x40017D8")]
private SoundEffectPool g_SEArrow01Collision;
// Token: 0x040017D9 RID: 6105
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x40017D9")]
private SoundEffectPool g_SEArrow01WallCollision;
// Token: 0x040017DA RID: 6106
[Token(Token = "0x40017DA")]
private const float g_fArrowSpeed = 60f;
// Token: 0x040017DB RID: 6107
[Token(Token = "0x40017DB")]
private const float g_fArrow03Speed = 45f;
// Token: 0x040017DC RID: 6108
[Token(Token = "0x40017DC")]
private const float g_fArrow03Reciprocal = 1.8f;
// Token: 0x040017DD RID: 6109
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x40017DD")]
private float g_fArrow03ReciprocalVal;
// Token: 0x040017DE RID: 6110
[Token(Token = "0x40017DE")]
private const int g_iArrow03Total = 9;
// Token: 0x040017DF RID: 6111
[FieldOffset(Offset = "0x2A4")]
[Token(Token = "0x40017DF")]
private int g_iArrow03Val;
// Token: 0x040017E0 RID: 6112
[Token(Token = "0x40017E0")]
private const float g_fArrow03Interval = 0.12f;
// Token: 0x040017E1 RID: 6113
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x40017E1")]
private float g_fArrow03IntervalVal;
// Token: 0x040017E2 RID: 6114
[FieldOffset(Offset = "0x2AC")]
[Token(Token = "0x40017E2")]
private bool g_bDeath;
}