889 lines
26 KiB
C#
889 lines
26 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000110 RID: 272
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[Token(Token = "0x2000110")]
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public class SpecterArmorGirl02EffectPlay : MonoBehaviour
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{
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// Token: 0x06000E0B RID: 3595 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E0B")]
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[Address(RVA = "0x146A8E0", Offset = "0x14698E0", VA = "0x18146A8E0")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E0C")]
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[Address(RVA = "0x146D510", Offset = "0x146C510", VA = "0x18146D510")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E0D RID: 3597 RVA: 0x0002129C File Offset: 0x0001F49C
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[Token(Token = "0x6000E0D")]
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[Address(RVA = "0x146A750", Offset = "0x1469750", VA = "0x18146A750")]
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public void Damaged()
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{
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Material[] array = this.g_MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] array2 = this.g_MatModel;
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num++;
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}
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}
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// Token: 0x06000E0E RID: 3598 RVA: 0x000212F0 File Offset: 0x0001F4F0
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[Token(Token = "0x6000E0E")]
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[Address(RVA = "0x146A6F0", Offset = "0x14696F0", VA = "0x18146A6F0")]
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public void DamageFly()
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{
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this.PS_Arrow.Stop(true);
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this.PS_Charge.Stop(true);
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this.g_SECharge.Stop();
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}
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// Token: 0x06000E0F RID: 3599 RVA: 0x00021328 File Offset: 0x0001F528
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[Token(Token = "0x6000E0F")]
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[Address(RVA = "0x146A800", Offset = "0x1469800", VA = "0x18146A800")]
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public void Death()
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{
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this.g_bDeath = true;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_Weapon.Stop(true);
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}
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// Token: 0x06000E10 RID: 3600 RVA: 0x00021368 File Offset: 0x0001F568
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[Token(Token = "0x6000E10")]
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[Address(RVA = "0x146A860", Offset = "0x1469860", VA = "0x18146A860")]
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public void Destroy()
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{
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this.PS_DeathEffect.Play(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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this.g_SE_Destroy.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E11 RID: 3601 RVA: 0x000213B0 File Offset: 0x0001F5B0
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[Token(Token = "0x6000E11")]
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[Address(RVA = "0x146A490", Offset = "0x1469490", VA = "0x18146A490")]
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public void Create()
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{
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bDeath = false;
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ps_Eye.Play(true);
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this.PS_BodyLight.Play(true);
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this.PS_DeathEffect.Stop(true);
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this.PS_Dodge.Stop(true);
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this.PS_Weapon.Play(true);
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Material[] array = this.g_MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] array2 = this.g_MatModel;
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num++;
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}
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Material material2 = this.g_MatBody;
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Color color = this.g_BodyColor;
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material2.SetColor("_Color", color);
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Material material3 = this.g_MatBody;
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Color color2 = this.g_DefaultColor;
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material3.SetColor("_DefaultColor", color2);
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Material material4 = this.g_MatBody;
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Color color3 = this.g_EyeColor;
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material4.SetColor("_EyeColor", color3);
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SkinnedMeshRenderer[] smr = this.SMR;
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if (num < smr.Length)
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{
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smr[num].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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while (smr2 != 0)
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{
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}
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}
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this.ColliderEnable(true);
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}
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// Token: 0x06000E12 RID: 3602 RVA: 0x000214DC File Offset: 0x0001F6DC
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[Token(Token = "0x6000E12")]
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[Address(RVA = "0x146D390", Offset = "0x146C390", VA = "0x18146D390")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_DeathEffect.Stop(true);
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this.PS_Dodge.Stop(true);
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this.PS_Charge.Stop(true);
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this.PS_Arrow.Stop(true);
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this.PS_Weapon.Stop(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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}
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// Token: 0x06000E13 RID: 3603 RVA: 0x0002155C File Offset: 0x0001F75C
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[Token(Token = "0x6000E13")]
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[Address(RVA = "0x146A0A0", Offset = "0x14690A0", VA = "0x18146A0A0")]
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public void AniPlayPSArrow()
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{
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this.PS_Arrow.Play(true);
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this.g_SEBow.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E14 RID: 3604 RVA: 0x00021590 File Offset: 0x0001F790
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[Token(Token = "0x6000E14")]
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[Address(RVA = "0x146A0F0", Offset = "0x14690F0", VA = "0x18146A0F0")]
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public void AniPlayPSCharge()
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{
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this.PS_Charge.Play(true);
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this.g_SECharge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E15 RID: 3605 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E15")]
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[Address(RVA = "0x146C060", Offset = "0x146B060", VA = "0x18146C060")]
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public void PlayEffArrow01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E16 RID: 3606 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E16")]
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[Address(RVA = "0x146CF50", Offset = "0x146BF50", VA = "0x18146CF50")]
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public void PlayEffJumpArrow()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E17 RID: 3607 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E17")]
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[Address(RVA = "0x146C2D0", Offset = "0x146B2D0", VA = "0x18146C2D0")]
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public void PlayEffAttackKick()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E18 RID: 3608 RVA: 0x000215C4 File Offset: 0x0001F7C4
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[Token(Token = "0x6000E18")]
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[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
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public void PlaySEAttackKick()
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{
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this.g_SEKick.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E19 RID: 3609 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E19")]
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[Address(RVA = "0x146BAC0", Offset = "0x146AAC0", VA = "0x18146BAC0")]
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public void PlayArrow02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E1A RID: 3610 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E1A")]
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[Address(RVA = "0x146BEB0", Offset = "0x146AEB0", VA = "0x18146BEB0")]
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public void PlayArrow03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E1B RID: 3611 RVA: 0x000215EC File Offset: 0x0001F7EC
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[Token(Token = "0x6000E1B")]
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[Address(RVA = "0x146BA20", Offset = "0x146AA20", VA = "0x18146BA20")]
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public void ModelEnable(bool bEnable)
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{
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SkinnedMeshRenderer[] smr = this.SMR;
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int num = 0;
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if (num < smr.Length)
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{
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smr[num].enabled = bEnable;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num++;
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}
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}
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// Token: 0x06000E1C RID: 3612 RVA: 0x0002162C File Offset: 0x0001F82C
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[Token(Token = "0x6000E1C")]
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[Address(RVA = "0x146A370", Offset = "0x1469370", VA = "0x18146A370")]
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public void ColliderEnable(bool bEnable)
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{
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SphereCollider[] sc = this.SC;
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int num = 0;
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if (num < sc.Length)
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{
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sc[num].enabled = bEnable;
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SphereCollider[] sc2 = this.SC;
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num++;
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}
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CapsuleCollider[] cc = this.CC;
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if (num < cc.Length)
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{
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cc[num].enabled = bEnable;
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CapsuleCollider[] cc2 = this.CC;
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num++;
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while (cc2 != 0)
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{
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}
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}
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this.g_CCC.SetEnable(bEnable);
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}
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// Token: 0x06000E1D RID: 3613 RVA: 0x000216A4 File Offset: 0x0001F8A4
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[Token(Token = "0x6000E1D")]
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[Address(RVA = "0x146A8D0", Offset = "0x14698D0", VA = "0x18146A8D0")]
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public void GetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000E1E RID: 3614 RVA: 0x000216B8 File Offset: 0x0001F8B8
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[Token(Token = "0x6000E1E")]
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[Address(RVA = "0x640540", Offset = "0x63F540", VA = "0x180640540")]
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public void GetRotateSpeed(float fRotateSpeed)
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{
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this.g_fRotateSpeed = fRotateSpeed;
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}
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// Token: 0x06000E1F RID: 3615 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E1F")]
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[Address(RVA = "0x146C810", Offset = "0x146B810", VA = "0x18146C810")]
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public void PlayEffFootSmokeL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E20 RID: 3616 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E20")]
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[Address(RVA = "0x146C8E0", Offset = "0x146B8E0", VA = "0x18146C8E0")]
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public void PlayEffFootSmokeR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E21 RID: 3617 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E21")]
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[Address(RVA = "0x146CD70", Offset = "0x146BD70", VA = "0x18146CD70")]
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public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E22 RID: 3618 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E22")]
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[Address(RVA = "0x146CE60", Offset = "0x146BE60", VA = "0x18146CE60")]
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public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E23 RID: 3619 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E23")]
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[Address(RVA = "0x146C9B0", Offset = "0x146B9B0", VA = "0x18146C9B0")]
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public void PlayEffFootSmokeRunL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E24 RID: 3620 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E24")]
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[Address(RVA = "0x146CAA0", Offset = "0x146BAA0", VA = "0x18146CAA0")]
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public void PlayEffFootSmokeRunR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E25 RID: 3621 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E25")]
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[Address(RVA = "0x146CB90", Offset = "0x146BB90", VA = "0x18146CB90")]
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public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E26 RID: 3622 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E26")]
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[Address(RVA = "0x146CC80", Offset = "0x146BC80", VA = "0x18146CC80")]
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public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E27 RID: 3623 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E27")]
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[Address(RVA = "0x146C510", Offset = "0x146B510", VA = "0x18146C510")]
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public void PlayEffDamageFlySmokeF()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E28 RID: 3624 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E28")]
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[Address(RVA = "0x146C390", Offset = "0x146B390", VA = "0x18146C390")]
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public void PlayEffDamageFlySmokeB()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E29 RID: 3625 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E29")]
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[Address(RVA = "0x146C690", Offset = "0x146B690", VA = "0x18146C690")]
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public void PlayEffDeadSmokeB()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2A RID: 3626 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2A")]
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[Address(RVA = "0x1469B10", Offset = "0x1468B10", VA = "0x181469B10")]
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public void AniAttackJump01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2B RID: 3627 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2B")]
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[Address(RVA = "0x1469D90", Offset = "0x1468D90", VA = "0x181469D90")]
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public void AniAttackJump02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2C RID: 3628 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2C")]
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[Address(RVA = "0x1469440", Offset = "0x1468440", VA = "0x181469440")]
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public void AniAttackDodgeB()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2D RID: 3629 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2D")]
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[Address(RVA = "0x14696A0", Offset = "0x14686A0", VA = "0x1814696A0")]
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public void AniAttackDodgeL()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2E RID: 3630 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2E")]
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[Address(RVA = "0x1469900", Offset = "0x1468900", VA = "0x181469900")]
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public void AniAttackDodgeR()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E2F RID: 3631 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E2F")]
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[Address(RVA = "0x146A140", Offset = "0x1469140", VA = "0x18146A140")]
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public void AniSkyDodgeF()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E30 RID: 3632 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E30")]
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[Address(RVA = "0x1469FE0", Offset = "0x1468FE0", VA = "0x181469FE0")]
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public void AniDamageFlyFStandUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E31 RID: 3633 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E31")]
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[Address(RVA = "0x1469ED0", Offset = "0x1468ED0", VA = "0x181469ED0")]
|
|
public void AniDamageFlyBStandUp()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E32 RID: 3634 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E32")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
|
|
public void SetCCCLie(int i = 0)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E33 RID: 3635 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E33")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
|
|
public void SetCCCOriginal()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000E34 RID: 3636 RVA: 0x000216CC File Offset: 0x0001F8CC
|
|
[Token(Token = "0x6000E34")]
|
|
[Address(RVA = "0x146D470", Offset = "0x146C470", VA = "0x18146D470")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Charge, fTimeScale);
|
|
}
|
|
|
|
// Token: 0x06000E35 RID: 3637 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E35")]
|
|
[Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")]
|
|
public SpecterArmorGirl02EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0400178B RID: 6027
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400178B")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x0400178C RID: 6028
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x400178C")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x0400178D RID: 6029
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x400178D")]
|
|
private Material g_matFire;
|
|
|
|
// Token: 0x0400178E RID: 6030
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400178E")]
|
|
private float g_fFireMatAlpha;
|
|
|
|
// Token: 0x0400178F RID: 6031
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x400178F")]
|
|
private float g_fMatShadowPos;
|
|
|
|
// Token: 0x04001790 RID: 6032
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001790")]
|
|
private Material[] g_MatModel;
|
|
|
|
// Token: 0x04001791 RID: 6033
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001791")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x04001792 RID: 6034
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001792")]
|
|
private Material g_MatBody;
|
|
|
|
// Token: 0x04001793 RID: 6035
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001793")]
|
|
private Color g_EyeColor;
|
|
|
|
// Token: 0x04001794 RID: 6036
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4001794")]
|
|
private Color g_BodyColor;
|
|
|
|
// Token: 0x04001795 RID: 6037
|
|
[FieldOffset(Offset = "0x78")]
|
|
[Token(Token = "0x4001795")]
|
|
private Color g_DefaultColor;
|
|
|
|
// Token: 0x04001796 RID: 6038
|
|
[FieldOffset(Offset = "0x88")]
|
|
[Token(Token = "0x4001796")]
|
|
public ParticleSystem PS_Eye;
|
|
|
|
// Token: 0x04001797 RID: 6039
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x4001797")]
|
|
public ParticleSystem PS_BodyLight;
|
|
|
|
// Token: 0x04001798 RID: 6040
|
|
[FieldOffset(Offset = "0x98")]
|
|
[Token(Token = "0x4001798")]
|
|
public ParticleSystem PS_Weapon;
|
|
|
|
// Token: 0x04001799 RID: 6041
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x4001799")]
|
|
public ParticleSystem PS_DeathEffect;
|
|
|
|
// Token: 0x0400179A RID: 6042
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x400179A")]
|
|
public ParticleSystem PS_Dodge;
|
|
|
|
// Token: 0x0400179B RID: 6043
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x400179B")]
|
|
public ParticleSystem PS_Arrow;
|
|
|
|
// Token: 0x0400179C RID: 6044
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x400179C")]
|
|
public ParticleSystem PS_Charge;
|
|
|
|
// Token: 0x0400179D RID: 6045
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x400179D")]
|
|
public SkinnedMeshRenderer[] SMR;
|
|
|
|
// Token: 0x0400179E RID: 6046
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x400179E")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x0400179F RID: 6047
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x400179F")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x040017A0 RID: 6048
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40017A0")]
|
|
public CapsuleCollider[] CC;
|
|
|
|
// Token: 0x040017A1 RID: 6049
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40017A1")]
|
|
public Transform PosFootL;
|
|
|
|
// Token: 0x040017A2 RID: 6050
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40017A2")]
|
|
public Transform PosFootR;
|
|
|
|
// Token: 0x040017A3 RID: 6051
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40017A3")]
|
|
public Transform PosDamageFlyB;
|
|
|
|
// Token: 0x040017A4 RID: 6052
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40017A4")]
|
|
public Transform PosDamageFlyF;
|
|
|
|
// Token: 0x040017A5 RID: 6053
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40017A5")]
|
|
public Transform PosShot;
|
|
|
|
// Token: 0x040017A6 RID: 6054
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40017A6")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x040017A7 RID: 6055
|
|
[FieldOffset(Offset = "0x10C")]
|
|
[Token(Token = "0x40017A7")]
|
|
private float g_fRotateSpeed;
|
|
|
|
// Token: 0x040017A8 RID: 6056
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40017A8")]
|
|
public GameObject Eff_FootSmokeWalk;
|
|
|
|
// Token: 0x040017A9 RID: 6057
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x40017A9")]
|
|
public GameObject Eff_FootSmokeRun;
|
|
|
|
// Token: 0x040017AA RID: 6058
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x40017AA")]
|
|
public GameObject Eff_DamageFlySmoke;
|
|
|
|
// Token: 0x040017AB RID: 6059
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x40017AB")]
|
|
public GameObject Eff_Arrow01;
|
|
|
|
// Token: 0x040017AC RID: 6060
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x40017AC")]
|
|
public GameObject Eff_Arrrow01Shot;
|
|
|
|
// Token: 0x040017AD RID: 6061
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x40017AD")]
|
|
public GameObject Eff_Arrow01Collision;
|
|
|
|
// Token: 0x040017AE RID: 6062
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x40017AE")]
|
|
public GameObject Eff_Arrow01WallCollision;
|
|
|
|
// Token: 0x040017AF RID: 6063
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x40017AF")]
|
|
public GameObject Eff_Arrow02;
|
|
|
|
// Token: 0x040017B0 RID: 6064
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x40017B0")]
|
|
public GameObject Eff_Arrrow02Shot;
|
|
|
|
// Token: 0x040017B1 RID: 6065
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x40017B1")]
|
|
public GameObject Eff_Arrow02Collision;
|
|
|
|
// Token: 0x040017B2 RID: 6066
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x40017B2")]
|
|
public GameObject Eff_Arrow02WallCollision;
|
|
|
|
// Token: 0x040017B3 RID: 6067
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x40017B3")]
|
|
public GameObject Eff_Arrow03;
|
|
|
|
// Token: 0x040017B4 RID: 6068
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x40017B4")]
|
|
public GameObject Eff_Arrow03Shot;
|
|
|
|
// Token: 0x040017B5 RID: 6069
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x40017B5")]
|
|
public GameObject Eff_AttackKick;
|
|
|
|
// Token: 0x040017B6 RID: 6070
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x40017B6")]
|
|
private EffectPool g_EffFootSmokeWalk;
|
|
|
|
// Token: 0x040017B7 RID: 6071
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x40017B7")]
|
|
private EffectPool g_EffFootSmokeRun;
|
|
|
|
// Token: 0x040017B8 RID: 6072
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x40017B8")]
|
|
private EffectPool g_EffDamageFlySmoke;
|
|
|
|
// Token: 0x040017B9 RID: 6073
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40017B9")]
|
|
private EffectPool g_EffArrow01;
|
|
|
|
// Token: 0x040017BA RID: 6074
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40017BA")]
|
|
private EffectPool g_EffArrow01Shot;
|
|
|
|
// Token: 0x040017BB RID: 6075
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x40017BB")]
|
|
private EffectPool g_EffArrow01Collision;
|
|
|
|
// Token: 0x040017BC RID: 6076
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x40017BC")]
|
|
private EffectPool g_EffArrow01WallCollision;
|
|
|
|
// Token: 0x040017BD RID: 6077
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40017BD")]
|
|
private EffectPool g_EffArrow02;
|
|
|
|
// Token: 0x040017BE RID: 6078
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40017BE")]
|
|
private EffectPool g_EffArrow02Shot;
|
|
|
|
// Token: 0x040017BF RID: 6079
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40017BF")]
|
|
private EffectPool g_EffArrow02Collision;
|
|
|
|
// Token: 0x040017C0 RID: 6080
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40017C0")]
|
|
private EffectPool g_EffArrow02WallCollision;
|
|
|
|
// Token: 0x040017C1 RID: 6081
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40017C1")]
|
|
private EffectPool g_EffArrow03;
|
|
|
|
// Token: 0x040017C2 RID: 6082
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40017C2")]
|
|
private EffectPool g_EffArrow03Shot;
|
|
|
|
// Token: 0x040017C3 RID: 6083
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40017C3")]
|
|
private EffectPool g_EffAttackKick;
|
|
|
|
// Token: 0x040017C4 RID: 6084
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40017C4")]
|
|
public GameObject SE_FootStep;
|
|
|
|
// Token: 0x040017C5 RID: 6085
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40017C5")]
|
|
public GameObject SE_Dodge;
|
|
|
|
// Token: 0x040017C6 RID: 6086
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40017C6")]
|
|
public GameObject SE_DamageFly;
|
|
|
|
// Token: 0x040017C7 RID: 6087
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40017C7")]
|
|
public GameObject SE_Destroy;
|
|
|
|
// Token: 0x040017C8 RID: 6088
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40017C8")]
|
|
public GameObject SE_Kick;
|
|
|
|
// Token: 0x040017C9 RID: 6089
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40017C9")]
|
|
public GameObject SE_Charge;
|
|
|
|
// Token: 0x040017CA RID: 6090
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40017CA")]
|
|
public GameObject SE_ArrowShot;
|
|
|
|
// Token: 0x040017CB RID: 6091
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40017CB")]
|
|
public GameObject SE_SkillShot;
|
|
|
|
// Token: 0x040017CC RID: 6092
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40017CC")]
|
|
public GameObject SE_Bow;
|
|
|
|
// Token: 0x040017CD RID: 6093
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40017CD")]
|
|
private SoundEffect g_SEFootStep;
|
|
|
|
// Token: 0x040017CE RID: 6094
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40017CE")]
|
|
private SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x040017CF RID: 6095
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40017CF")]
|
|
private SoundEffect g_SEDamageFly;
|
|
|
|
// Token: 0x040017D0 RID: 6096
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x40017D0")]
|
|
private SoundEffect g_SE_Destroy;
|
|
|
|
// Token: 0x040017D1 RID: 6097
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x40017D1")]
|
|
private SoundEffect g_SEKick;
|
|
|
|
// Token: 0x040017D2 RID: 6098
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x40017D2")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x040017D3 RID: 6099
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x40017D3")]
|
|
private SoundEffect g_SEArrowShot;
|
|
|
|
// Token: 0x040017D4 RID: 6100
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x40017D4")]
|
|
private SoundEffect g_SESkillShot;
|
|
|
|
// Token: 0x040017D5 RID: 6101
|
|
[FieldOffset(Offset = "0x278")]
|
|
[Token(Token = "0x40017D5")]
|
|
private SoundEffect g_SEBow;
|
|
|
|
// Token: 0x040017D6 RID: 6102
|
|
[FieldOffset(Offset = "0x280")]
|
|
[Token(Token = "0x40017D6")]
|
|
public GameObject SE_Arrow01Collision;
|
|
|
|
// Token: 0x040017D7 RID: 6103
|
|
[FieldOffset(Offset = "0x288")]
|
|
[Token(Token = "0x40017D7")]
|
|
public GameObject SE_Arrow01WallCollision;
|
|
|
|
// Token: 0x040017D8 RID: 6104
|
|
[FieldOffset(Offset = "0x290")]
|
|
[Token(Token = "0x40017D8")]
|
|
private SoundEffectPool g_SEArrow01Collision;
|
|
|
|
// Token: 0x040017D9 RID: 6105
|
|
[FieldOffset(Offset = "0x298")]
|
|
[Token(Token = "0x40017D9")]
|
|
private SoundEffectPool g_SEArrow01WallCollision;
|
|
|
|
// Token: 0x040017DA RID: 6106
|
|
[Token(Token = "0x40017DA")]
|
|
private const float g_fArrowSpeed = 60f;
|
|
|
|
// Token: 0x040017DB RID: 6107
|
|
[Token(Token = "0x40017DB")]
|
|
private const float g_fArrow03Speed = 45f;
|
|
|
|
// Token: 0x040017DC RID: 6108
|
|
[Token(Token = "0x40017DC")]
|
|
private const float g_fArrow03Reciprocal = 1.8f;
|
|
|
|
// Token: 0x040017DD RID: 6109
|
|
[FieldOffset(Offset = "0x2A0")]
|
|
[Token(Token = "0x40017DD")]
|
|
private float g_fArrow03ReciprocalVal;
|
|
|
|
// Token: 0x040017DE RID: 6110
|
|
[Token(Token = "0x40017DE")]
|
|
private const int g_iArrow03Total = 9;
|
|
|
|
// Token: 0x040017DF RID: 6111
|
|
[FieldOffset(Offset = "0x2A4")]
|
|
[Token(Token = "0x40017DF")]
|
|
private int g_iArrow03Val;
|
|
|
|
// Token: 0x040017E0 RID: 6112
|
|
[Token(Token = "0x40017E0")]
|
|
private const float g_fArrow03Interval = 0.12f;
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// Token: 0x040017E1 RID: 6113
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[FieldOffset(Offset = "0x2A8")]
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[Token(Token = "0x40017E1")]
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private float g_fArrow03IntervalVal;
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// Token: 0x040017E2 RID: 6114
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[FieldOffset(Offset = "0x2AC")]
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[Token(Token = "0x40017E2")]
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private bool g_bDeath;
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}
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