Files
NobetaSource/Cpp2IL/Assembly-CSharp/SpecterArmorGirl03EffectPlay.cs
2023-09-06 22:19:13 +02:00

910 lines
26 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000111 RID: 273
[Token(Token = "0x2000111")]
public class SpecterArmorGirl03EffectPlay : MonoBehaviour
{
// Token: 0x06000E36 RID: 3638 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E36")]
[Address(RVA = "0x146E5D0", Offset = "0x146D5D0", VA = "0x18146E5D0")]
public void InitData(MoveController Move)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E37 RID: 3639 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E37")]
[Address(RVA = "0x1471000", Offset = "0x1470000", VA = "0x181471000")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E38 RID: 3640 RVA: 0x00021730 File Offset: 0x0001F930
[Token(Token = "0x6000E38")]
[Address(RVA = "0x146E440", Offset = "0x146D440", VA = "0x18146E440")]
public void Damaged()
{
Material[] matModel = this.MatModel;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < matModel.Length)
{
Material material = matModel[num];
float num2 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num2);
Material[] matModel2 = this.MatModel;
num++;
}
}
// Token: 0x06000E39 RID: 3641 RVA: 0x00021784 File Offset: 0x0001F984
[Token(Token = "0x6000E39")]
[Address(RVA = "0x146E4F0", Offset = "0x146D4F0", VA = "0x18146E4F0")]
public void Death()
{
this.g_bDeath = true;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
}
// Token: 0x06000E3A RID: 3642 RVA: 0x000217B8 File Offset: 0x0001F9B8
[Token(Token = "0x6000E3A")]
[Address(RVA = "0x146E540", Offset = "0x146D540", VA = "0x18146E540")]
public void Destroy()
{
this.PS_DeathEffect.Play(true);
int num = 0;
this.ModelEnable(num != 0);
int num2 = 0;
this.ColliderEnable(num2 != 0);
this.g_SEDestory.PlayRandom(1f, 1f);
}
// Token: 0x06000E3B RID: 3643 RVA: 0x00021800 File Offset: 0x0001FA00
[Token(Token = "0x6000E3B")]
[Address(RVA = "0x146E060", Offset = "0x146D060", VA = "0x18146E060")]
public void Create()
{
ParticleSystem ps_Eye = this.PS_Eye;
this.g_bDeath = false;
ps_Eye.Play(true);
this.PS_BodyLight.Play(true);
ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
int num = 0;
ps_DeathEffect.Stop(num != 0);
ParticleSystem ps_Dodge = this.PS_Dodge;
int num2 = 0;
ps_Dodge.Stop(num2 != 0);
Material[] matModel = this.MatModel;
int num3 = 0;
this.g_fMatShadowPos = (float)num3;
if (num3 < matModel.Length)
{
Material material = matModel[num3];
float num4 = this.g_fMatShadowPos;
material.SetFloat("_ShadowPow", num4);
Material[] matModel2 = this.MatModel;
num3++;
}
Material matBody = this.MatBody;
Color color = this.g_BodyColor;
matBody.SetColor("_Color", color);
Material matBody2 = this.MatBody;
Color color2 = this.g_DefaultColor;
matBody2.SetColor("_DefaultColor", color2);
Material matBody3 = this.MatBody;
Color color3 = this.g_EyeColor;
matBody3.SetColor("_EyeColor", color3);
SkinnedMeshRenderer[] smr = this.SMR;
if (num3 < smr.Length)
{
smr[num3].enabled = true;
SkinnedMeshRenderer[] smr2 = this.SMR;
num3++;
while (smr2 != 0)
{
}
}
this.ColliderEnable(true);
}
// Token: 0x06000E3C RID: 3644 RVA: 0x0002193C File Offset: 0x0001FB3C
[Token(Token = "0x6000E3C")]
[Address(RVA = "0x1470B00", Offset = "0x146FB00", VA = "0x181470B00")]
public void Remove()
{
this.g_bDeath = false;
this.PS_Eye.Stop(true);
this.PS_BodyLight.Stop(true);
this.PS_DeathEffect.Stop(true);
ParticleSystem ps_Dodge = this.PS_Dodge;
int num = 0;
ps_Dodge.Stop(num != 0);
int num2 = 0;
this.ModelEnable(num2 != 0);
int num3 = 0;
this.ColliderEnable(num3 != 0);
}
// Token: 0x06000E3D RID: 3645 RVA: 0x0002199C File Offset: 0x0001FB9C
[Token(Token = "0x6000E3D")]
[Address(RVA = "0x146E5B0", Offset = "0x146D5B0", VA = "0x18146E5B0")]
public void GetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x06000E3E RID: 3646 RVA: 0x000219B0 File Offset: 0x0001FBB0
[Token(Token = "0x6000E3E")]
[Address(RVA = "0x146E5C0", Offset = "0x146D5C0", VA = "0x18146E5C0")]
public void GetRotateSpeed(float fRotateSpeed)
{
this.g_fRotateSpeed = fRotateSpeed;
}
// Token: 0x06000E3F RID: 3647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E3F")]
[Address(RVA = "0x146FEC0", Offset = "0x146EEC0", VA = "0x18146FEC0")]
public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E40 RID: 3648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E40")]
[Address(RVA = "0x146FFB0", Offset = "0x146EFB0", VA = "0x18146FFB0")]
public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E41 RID: 3649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E41")]
[Address(RVA = "0x146FB00", Offset = "0x146EB00", VA = "0x18146FB00")]
public void PlayEffFootSmokeRunL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E42 RID: 3650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E42")]
[Address(RVA = "0x146FBF0", Offset = "0x146EBF0", VA = "0x18146FBF0")]
public void PlayEffFootSmokeRunR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E43 RID: 3651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E43")]
[Address(RVA = "0x146FCE0", Offset = "0x146ECE0", VA = "0x18146FCE0")]
public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E44 RID: 3652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E44")]
[Address(RVA = "0x146FDD0", Offset = "0x146EDD0", VA = "0x18146FDD0")]
public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E45 RID: 3653 RVA: 0x000219C4 File Offset: 0x0001FBC4
[Token(Token = "0x6000E45")]
[Address(RVA = "0x1470860", Offset = "0x146F860", VA = "0x181470860")]
public void PlayPSDodge()
{
this.PS_Dodge.Play(true);
this.g_SEDodge.PlayRandom(1f, 1f);
}
// Token: 0x06000E46 RID: 3654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E46")]
[Address(RVA = "0x146F800", Offset = "0x146E800", VA = "0x18146F800")]
public void PlayEffDamageFlySmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E47 RID: 3655 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E47")]
[Address(RVA = "0x146F980", Offset = "0x146E980", VA = "0x18146F980")]
public void PlayEffDeathFootSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E48 RID: 3656 RVA: 0x000219F8 File Offset: 0x0001FBF8
[Token(Token = "0x6000E48")]
[Address(RVA = "0x14708B0", Offset = "0x146F8B0", VA = "0x1814708B0")]
public void PlayPSWeapon01()
{
this.PS_Weapon01.Play(true);
SoundEffect soundEffect = this.g_SESword;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x06000E49 RID: 3657 RVA: 0x00021A34 File Offset: 0x0001FC34
[Token(Token = "0x6000E49")]
[Address(RVA = "0x1470910", Offset = "0x146F910", VA = "0x181470910")]
public void PlayPSWeapon02()
{
this.PS_Weapon02.Play(true);
this.g_SESword.Play(1, 1f, 1f);
}
// Token: 0x06000E4A RID: 3658 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E4A")]
[Address(RVA = "0x1470970", Offset = "0x146F970", VA = "0x181470970")]
public void PlayPSWeapon03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E4B RID: 3659 RVA: 0x00021A6C File Offset: 0x0001FC6C
[Token(Token = "0x6000E4B")]
[Address(RVA = "0x1470EA0", Offset = "0x146FEA0", VA = "0x181470EA0")]
public void StopPSWeapon03()
{
this.PS_Weapon03.Stop(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
Material matOriginal = this.MatOriginal;
skinnedMeshRenderer.SetMaterial(matOriginal);
}
// Token: 0x06000E4C RID: 3660 RVA: 0x00021AA0 File Offset: 0x0001FCA0
[Token(Token = "0x6000E4C")]
[Address(RVA = "0x1470A70", Offset = "0x146FA70", VA = "0x181470A70")]
public void PlayPSWeapon04()
{
this.PS_Weapon04.Play(true);
this.g_SECharge.PlayRandom(1f, 1f);
}
// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E4D")]
[Address(RVA = "0x1470EE0", Offset = "0x146FEE0", VA = "0x181470EE0")]
public void StopPSWeapon04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E4E RID: 3662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E4E")]
[Address(RVA = "0x146F5C0", Offset = "0x146E5C0", VA = "0x18146F5C0")]
public void PlayEffAttack01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E4F RID: 3663 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E4F")]
[Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")]
public void PlayEffAttack01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E50 RID: 3664 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E50")]
[Address(RVA = "0x146F740", Offset = "0x146E740", VA = "0x18146F740")]
public void PlayEffAttack01_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E51 RID: 3665 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E51")]
[Address(RVA = "0x14700A0", Offset = "0x146F0A0", VA = "0x1814700A0")]
public void PlayEffSkill01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E52 RID: 3666 RVA: 0x00021AD4 File Offset: 0x0001FCD4
[Token(Token = "0x6000E52")]
[Address(RVA = "0x1470E30", Offset = "0x146FE30", VA = "0x181470E30")]
public void StopEffSkill01()
{
this.g_EffSkill01.StopAll(3f);
}
// Token: 0x06000E53 RID: 3667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E53")]
[Address(RVA = "0x1470220", Offset = "0x146F220", VA = "0x181470220")]
public void PlayEffSkill02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E54 RID: 3668 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E54")]
[Address(RVA = "0x1470410", Offset = "0x146F410", VA = "0x181470410")]
public void PlayEffSkill02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E55 RID: 3669 RVA: 0x00021AF8 File Offset: 0x0001FCF8
[Token(Token = "0x6000E55")]
[Address(RVA = "0x1470E60", Offset = "0x146FE60", VA = "0x181470E60")]
public void StopEffSkill02_02()
{
this.g_EffSkill02_02.StopAll(3f);
this.g_bSuck = false;
}
// Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E56")]
[Address(RVA = "0x14704D0", Offset = "0x146F4D0", VA = "0x1814704D0")]
public void PlayEffSkill02_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E57 RID: 3671 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E57")]
[Address(RVA = "0x1470660", Offset = "0x146F660", VA = "0x181470660")]
public void PlayEffSkill03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000E58 RID: 3672 RVA: 0x00021B24 File Offset: 0x0001FD24
[Token(Token = "0x6000E58")]
[Address(RVA = "0x146E2B0", Offset = "0x146D2B0", VA = "0x18146E2B0")]
public void DamageFly()
{
this.g_EffSkill01.StopAll(3f);
this.PS_Weapon03.Stop(true);
SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
Material matOriginal = this.MatOriginal;
skinnedMeshRenderer.SetMaterial(matOriginal);
this.PS_Weapon04.Stop(true);
this.g_EffSkill02_02.StopAll(3f);
EffectPool effectPool = this.g_EffSkill03;
this.g_bSuck = false;
effectPool.StopAll(3f);
GameObject gameObject = this.g_EffSkill03.GetGameObject();
int num = 0;
if (gameObject != num)
{
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().StopEffect();
}
this.g_bSuck = false;
}
// Token: 0x06000E59 RID: 3673 RVA: 0x00021BD4 File Offset: 0x0001FDD4
[Token(Token = "0x6000E59")]
[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
public void PlaySESwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000E5A RID: 3674 RVA: 0x00021BFC File Offset: 0x0001FDFC
[Token(Token = "0x6000E5A")]
[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
public void PlaySEBigSwing()
{
this.g_SEBigSwing.PlayRandom(1f, 1f);
}
// Token: 0x06000E5B RID: 3675 RVA: 0x00021C24 File Offset: 0x0001FE24
[Token(Token = "0x6000E5B")]
[Address(RVA = "0x1470AC0", Offset = "0x146FAC0", VA = "0x181470AC0")]
public void PlaySEDeadSword()
{
this.g_SESword.Play(2, 1f, 1f);
}
// Token: 0x06000E5C RID: 3676 RVA: 0x00021C50 File Offset: 0x0001FE50
[Token(Token = "0x6000E5C")]
[Address(RVA = "0x146F520", Offset = "0x146E520", VA = "0x18146F520")]
public void ModelEnable(bool bEnable)
{
SkinnedMeshRenderer[] smr = this.SMR;
int num = 0;
if (num < smr.Length)
{
smr[num].enabled = bEnable;
SkinnedMeshRenderer[] smr2 = this.SMR;
num++;
}
}
// Token: 0x06000E5D RID: 3677 RVA: 0x00021C90 File Offset: 0x0001FE90
[Token(Token = "0x6000E5D")]
[Address(RVA = "0x146DEB0", Offset = "0x146CEB0", VA = "0x18146DEB0")]
public void ColliderEnable(bool bEnable)
{
SphereCollider[] sc = this.SC;
int num = 0;
if (num < sc.Length)
{
sc[num].enabled = bEnable;
SphereCollider[] sc2 = this.SC;
num++;
}
CapsuleCollider[] cc = this.CC;
if (num < cc.Length)
{
cc[num].enabled = bEnable;
CapsuleCollider[] cc2 = this.CC;
num++;
while (cc2 != 0)
{
}
}
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
bc[num].enabled = bEnable;
BoxCollider[] bc2 = this.BC;
num++;
while (bc2 != 0)
{
}
}
this.g_CCC.SetEnable(bEnable);
}
// Token: 0x06000E5E RID: 3678 RVA: 0x00021D38 File Offset: 0x0001FF38
[Token(Token = "0x6000E5E")]
[Address(RVA = "0x1470B90", Offset = "0x146FB90", VA = "0x181470B90")]
public void SetCCCLie(int i = 0)
{
this.g_CCC.SetLie(i);
}
// Token: 0x06000E5F RID: 3679 RVA: 0x00021D58 File Offset: 0x0001FF58
[Token(Token = "0x6000E5F")]
[Address(RVA = "0x1470BC0", Offset = "0x146FBC0", VA = "0x181470BC0")]
public void SetCCCOriginal()
{
this.g_CCC.SetOriginal();
}
// Token: 0x06000E60 RID: 3680 RVA: 0x00021D78 File Offset: 0x0001FF78
[Token(Token = "0x6000E60")]
[Address(RVA = "0x1470BF0", Offset = "0x146FBF0", VA = "0x181470BF0")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale);
this.g_EffSkill03.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffSkill03.GetGameObject();
int num = 0;
if (gameObject != num)
{
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill02_01.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
this.g_EffSkill02_01.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
}
// Token: 0x06000E61 RID: 3681 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000E61")]
[Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")]
public SpecterArmorGirl03EffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x040017E3 RID: 6115
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40017E3")]
private MoveController g_Move;
// Token: 0x040017E4 RID: 6116
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40017E4")]
private WizardGirlManage g_WGM;
// Token: 0x040017E5 RID: 6117
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40017E5")]
private Material g_matFire;
// Token: 0x040017E6 RID: 6118
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40017E6")]
private float g_fFireMatAlpha;
// Token: 0x040017E7 RID: 6119
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40017E7")]
private float g_fMatShadowPos;
// Token: 0x040017E8 RID: 6120
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40017E8")]
private Material[] MatModel;
// Token: 0x040017E9 RID: 6121
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40017E9")]
private Color g_colDamaged;
// Token: 0x040017EA RID: 6122
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40017EA")]
public Material MatOriginal;
// Token: 0x040017EB RID: 6123
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40017EB")]
public Material MatChange;
// Token: 0x040017EC RID: 6124
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40017EC")]
private SkinnedMeshRenderer g_WeaponMeah;
// Token: 0x040017ED RID: 6125
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40017ED")]
private Material MatBody;
// Token: 0x040017EE RID: 6126
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40017EE")]
private Color g_EyeColor;
// Token: 0x040017EF RID: 6127
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40017EF")]
private Color g_BodyColor;
// Token: 0x040017F0 RID: 6128
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40017F0")]
private Color g_DefaultColor;
// Token: 0x040017F1 RID: 6129
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40017F1")]
public ParticleSystem PS_Eye;
// Token: 0x040017F2 RID: 6130
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40017F2")]
public ParticleSystem PS_BodyLight;
// Token: 0x040017F3 RID: 6131
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40017F3")]
public ParticleSystem PS_DeathEffect;
// Token: 0x040017F4 RID: 6132
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40017F4")]
public ParticleSystem PS_Dodge;
// Token: 0x040017F5 RID: 6133
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40017F5")]
public ParticleSystem PS_Weapon01;
// Token: 0x040017F6 RID: 6134
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40017F6")]
public ParticleSystem PS_Weapon02;
// Token: 0x040017F7 RID: 6135
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40017F7")]
public ParticleSystem PS_Weapon03;
// Token: 0x040017F8 RID: 6136
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40017F8")]
public ParticleSystem PS_Weapon04;
// Token: 0x040017F9 RID: 6137
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40017F9")]
public SkinnedMeshRenderer[] SMR;
// Token: 0x040017FA RID: 6138
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40017FA")]
private CCController g_CCC;
// Token: 0x040017FB RID: 6139
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40017FB")]
public SphereCollider[] SC;
// Token: 0x040017FC RID: 6140
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40017FC")]
public CapsuleCollider[] CC;
// Token: 0x040017FD RID: 6141
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40017FD")]
public BoxCollider[] BC;
// Token: 0x040017FE RID: 6142
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40017FE")]
public Transform PosFootL;
// Token: 0x040017FF RID: 6143
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40017FF")]
public Transform PosFootR;
// Token: 0x04001800 RID: 6144
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001800")]
private float g_fMoveSpeed;
// Token: 0x04001801 RID: 6145
[FieldOffset(Offset = "0x11C")]
[Token(Token = "0x4001801")]
private float g_fRotateSpeed;
// Token: 0x04001802 RID: 6146
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001802")]
public GameObject Eff_FootSmokeWalk;
// Token: 0x04001803 RID: 6147
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001803")]
public GameObject Eff_FootSmokeRun;
// Token: 0x04001804 RID: 6148
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001804")]
public GameObject Eff_DamageFlySmoke;
// Token: 0x04001805 RID: 6149
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4001805")]
public GameObject Eff_Attack01_01;
// Token: 0x04001806 RID: 6150
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001806")]
public GameObject Eff_Attack01_02;
// Token: 0x04001807 RID: 6151
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001807")]
public GameObject Eff_Attack01_03;
// Token: 0x04001808 RID: 6152
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001808")]
public GameObject Eff_Skill01;
// Token: 0x04001809 RID: 6153
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001809")]
public GameObject Eff_Skill02_01;
// Token: 0x0400180A RID: 6154
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x400180A")]
public GameObject Eff_Skill02_02;
// Token: 0x0400180B RID: 6155
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x400180B")]
public GameObject Eff_Skill02_03;
// Token: 0x0400180C RID: 6156
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x400180C")]
public GameObject Eff_Skill03;
// Token: 0x0400180D RID: 6157
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x400180D")]
private EffectPool g_EffFootSmokeWalk;
// Token: 0x0400180E RID: 6158
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400180E")]
private EffectPool g_EffFootSmokeRun;
// Token: 0x0400180F RID: 6159
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400180F")]
private EffectPool g_EffDamageFlySmoke;
// Token: 0x04001810 RID: 6160
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001810")]
private EffectPool g_EffAttack01_01;
// Token: 0x04001811 RID: 6161
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001811")]
private EffectPool g_EffAttack01_02;
// Token: 0x04001812 RID: 6162
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4001812")]
private EffectPool g_EffAttack01_03;
// Token: 0x04001813 RID: 6163
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4001813")]
private EffectPool g_EffSkill01;
// Token: 0x04001814 RID: 6164
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001814")]
private EffectPool g_EffSkill02_01;
// Token: 0x04001815 RID: 6165
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001815")]
private EffectPool g_EffSkill02_02;
// Token: 0x04001816 RID: 6166
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4001816")]
private EffectPool g_EffSkill02_03;
// Token: 0x04001817 RID: 6167
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001817")]
private EffectPool g_EffSkill03;
// Token: 0x04001818 RID: 6168
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4001818")]
public GameObject SE_FootStep;
// Token: 0x04001819 RID: 6169
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4001819")]
public GameObject SE_Dodge;
// Token: 0x0400181A RID: 6170
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400181A")]
public GameObject SE_DamageFly;
// Token: 0x0400181B RID: 6171
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x400181B")]
public GameObject SE_Destory;
// Token: 0x0400181C RID: 6172
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400181C")]
public GameObject SE_Swing;
// Token: 0x0400181D RID: 6173
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400181D")]
public GameObject SE_BigSwing;
// Token: 0x0400181E RID: 6174
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400181E")]
public GameObject SE_Charge;
// Token: 0x0400181F RID: 6175
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400181F")]
public GameObject SE_WeaponLight;
// Token: 0x04001820 RID: 6176
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4001820")]
public GameObject SE_Skill01;
// Token: 0x04001821 RID: 6177
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4001821")]
public GameObject SE_Skill02;
// Token: 0x04001822 RID: 6178
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4001822")]
public GameObject SE_Skill03;
// Token: 0x04001823 RID: 6179
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4001823")]
public GameObject SE_Sword;
// Token: 0x04001824 RID: 6180
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4001824")]
private SoundEffect g_SEFootStep;
// Token: 0x04001825 RID: 6181
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4001825")]
private SoundEffect g_SEDodge;
// Token: 0x04001826 RID: 6182
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4001826")]
private SoundEffect g_SEDamageFly;
// Token: 0x04001827 RID: 6183
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4001827")]
private SoundEffect g_SEDestory;
// Token: 0x04001828 RID: 6184
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4001828")]
private SoundEffect g_SESwing;
// Token: 0x04001829 RID: 6185
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4001829")]
private SoundEffect g_SEBigSwing;
// Token: 0x0400182A RID: 6186
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x400182A")]
private SoundEffect g_SECharge;
// Token: 0x0400182B RID: 6187
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x400182B")]
private SoundEffect g_SEWeaponLight;
// Token: 0x0400182C RID: 6188
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x400182C")]
private SoundEffect g_SESkill01;
// Token: 0x0400182D RID: 6189
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x400182D")]
private SoundEffect g_SESkill02;
// Token: 0x0400182E RID: 6190
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x400182E")]
private SoundEffect g_SESkill03;
// Token: 0x0400182F RID: 6191
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x400182F")]
private SoundEffect g_SESword;
// Token: 0x04001830 RID: 6192
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4001830")]
private bool g_bSuck;
// Token: 0x04001831 RID: 6193
[FieldOffset(Offset = "0x294")]
[Token(Token = "0x4001831")]
private float g_fSuckVal;
// Token: 0x04001832 RID: 6194
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4001832")]
private bool g_bDeath;
}