910 lines
26 KiB
C#
910 lines
26 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000111 RID: 273
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[Token(Token = "0x2000111")]
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public class SpecterArmorGirl03EffectPlay : MonoBehaviour
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{
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// Token: 0x06000E36 RID: 3638 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E36")]
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[Address(RVA = "0x146E5D0", Offset = "0x146D5D0", VA = "0x18146E5D0")]
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public void InitData(MoveController Move)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E37 RID: 3639 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E37")]
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[Address(RVA = "0x1471000", Offset = "0x1470000", VA = "0x181471000")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E38 RID: 3640 RVA: 0x00021730 File Offset: 0x0001F930
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[Token(Token = "0x6000E38")]
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[Address(RVA = "0x146E440", Offset = "0x146D440", VA = "0x18146E440")]
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public void Damaged()
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{
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Material[] matModel = this.MatModel;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < matModel.Length)
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{
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Material material = matModel[num];
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float num2 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num2);
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Material[] matModel2 = this.MatModel;
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num++;
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}
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}
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// Token: 0x06000E39 RID: 3641 RVA: 0x00021784 File Offset: 0x0001F984
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[Token(Token = "0x6000E39")]
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[Address(RVA = "0x146E4F0", Offset = "0x146D4F0", VA = "0x18146E4F0")]
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public void Death()
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{
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this.g_bDeath = true;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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}
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// Token: 0x06000E3A RID: 3642 RVA: 0x000217B8 File Offset: 0x0001F9B8
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[Token(Token = "0x6000E3A")]
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[Address(RVA = "0x146E540", Offset = "0x146D540", VA = "0x18146E540")]
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public void Destroy()
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{
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this.PS_DeathEffect.Play(true);
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int num = 0;
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this.ModelEnable(num != 0);
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int num2 = 0;
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this.ColliderEnable(num2 != 0);
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this.g_SEDestory.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E3B RID: 3643 RVA: 0x00021800 File Offset: 0x0001FA00
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[Token(Token = "0x6000E3B")]
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[Address(RVA = "0x146E060", Offset = "0x146D060", VA = "0x18146E060")]
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public void Create()
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{
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ParticleSystem ps_Eye = this.PS_Eye;
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this.g_bDeath = false;
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ps_Eye.Play(true);
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this.PS_BodyLight.Play(true);
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ParticleSystem ps_DeathEffect = this.PS_DeathEffect;
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int num = 0;
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ps_DeathEffect.Stop(num != 0);
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ParticleSystem ps_Dodge = this.PS_Dodge;
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int num2 = 0;
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ps_Dodge.Stop(num2 != 0);
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Material[] matModel = this.MatModel;
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int num3 = 0;
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this.g_fMatShadowPos = (float)num3;
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if (num3 < matModel.Length)
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{
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Material material = matModel[num3];
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float num4 = this.g_fMatShadowPos;
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material.SetFloat("_ShadowPow", num4);
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Material[] matModel2 = this.MatModel;
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num3++;
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}
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Material matBody = this.MatBody;
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Color color = this.g_BodyColor;
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matBody.SetColor("_Color", color);
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Material matBody2 = this.MatBody;
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Color color2 = this.g_DefaultColor;
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matBody2.SetColor("_DefaultColor", color2);
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Material matBody3 = this.MatBody;
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Color color3 = this.g_EyeColor;
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matBody3.SetColor("_EyeColor", color3);
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SkinnedMeshRenderer[] smr = this.SMR;
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if (num3 < smr.Length)
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{
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smr[num3].enabled = true;
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SkinnedMeshRenderer[] smr2 = this.SMR;
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num3++;
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while (smr2 != 0)
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{
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}
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}
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this.ColliderEnable(true);
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}
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// Token: 0x06000E3C RID: 3644 RVA: 0x0002193C File Offset: 0x0001FB3C
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[Token(Token = "0x6000E3C")]
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[Address(RVA = "0x1470B00", Offset = "0x146FB00", VA = "0x181470B00")]
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public void Remove()
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{
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this.g_bDeath = false;
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this.PS_Eye.Stop(true);
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this.PS_BodyLight.Stop(true);
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this.PS_DeathEffect.Stop(true);
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ParticleSystem ps_Dodge = this.PS_Dodge;
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int num = 0;
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ps_Dodge.Stop(num != 0);
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int num2 = 0;
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this.ModelEnable(num2 != 0);
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int num3 = 0;
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this.ColliderEnable(num3 != 0);
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}
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// Token: 0x06000E3D RID: 3645 RVA: 0x0002199C File Offset: 0x0001FB9C
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[Token(Token = "0x6000E3D")]
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[Address(RVA = "0x146E5B0", Offset = "0x146D5B0", VA = "0x18146E5B0")]
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public void GetMoveSpeed(float fMoveSpeed)
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{
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this.g_fMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000E3E RID: 3646 RVA: 0x000219B0 File Offset: 0x0001FBB0
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[Token(Token = "0x6000E3E")]
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[Address(RVA = "0x146E5C0", Offset = "0x146D5C0", VA = "0x18146E5C0")]
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public void GetRotateSpeed(float fRotateSpeed)
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{
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this.g_fRotateSpeed = fRotateSpeed;
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}
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// Token: 0x06000E3F RID: 3647 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E3F")]
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[Address(RVA = "0x146FEC0", Offset = "0x146EEC0", VA = "0x18146FEC0")]
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public void PlayEffFootSmokeWalkL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E40 RID: 3648 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E40")]
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[Address(RVA = "0x146FFB0", Offset = "0x146EFB0", VA = "0x18146FFB0")]
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public void PlayEffFootSmokeWalkR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E41 RID: 3649 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E41")]
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[Address(RVA = "0x146FB00", Offset = "0x146EB00", VA = "0x18146FB00")]
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public void PlayEffFootSmokeRunL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E42 RID: 3650 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E42")]
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[Address(RVA = "0x146FBF0", Offset = "0x146EBF0", VA = "0x18146FBF0")]
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public void PlayEffFootSmokeRunR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E43 RID: 3651 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E43")]
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[Address(RVA = "0x146FCE0", Offset = "0x146ECE0", VA = "0x18146FCE0")]
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public void PlayEffFootSmokeTurnL(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E44 RID: 3652 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E44")]
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[Address(RVA = "0x146FDD0", Offset = "0x146EDD0", VA = "0x18146FDD0")]
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public void PlayEffFootSmokeTurnR(float fSpeed = 0f)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E45 RID: 3653 RVA: 0x000219C4 File Offset: 0x0001FBC4
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[Token(Token = "0x6000E45")]
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[Address(RVA = "0x1470860", Offset = "0x146F860", VA = "0x181470860")]
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public void PlayPSDodge()
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{
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this.PS_Dodge.Play(true);
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this.g_SEDodge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E46 RID: 3654 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E46")]
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[Address(RVA = "0x146F800", Offset = "0x146E800", VA = "0x18146F800")]
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public void PlayEffDamageFlySmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E47 RID: 3655 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E47")]
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[Address(RVA = "0x146F980", Offset = "0x146E980", VA = "0x18146F980")]
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public void PlayEffDeathFootSmoke()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E48 RID: 3656 RVA: 0x000219F8 File Offset: 0x0001FBF8
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[Token(Token = "0x6000E48")]
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[Address(RVA = "0x14708B0", Offset = "0x146F8B0", VA = "0x1814708B0")]
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public void PlayPSWeapon01()
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{
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this.PS_Weapon01.Play(true);
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SoundEffect soundEffect = this.g_SESword;
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int num = 0;
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soundEffect.Play(num, 1f, 1f);
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}
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// Token: 0x06000E49 RID: 3657 RVA: 0x00021A34 File Offset: 0x0001FC34
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[Token(Token = "0x6000E49")]
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[Address(RVA = "0x1470910", Offset = "0x146F910", VA = "0x181470910")]
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public void PlayPSWeapon02()
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{
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this.PS_Weapon02.Play(true);
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this.g_SESword.Play(1, 1f, 1f);
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}
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// Token: 0x06000E4A RID: 3658 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4A")]
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[Address(RVA = "0x1470970", Offset = "0x146F970", VA = "0x181470970")]
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public void PlayPSWeapon03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E4B RID: 3659 RVA: 0x00021A6C File Offset: 0x0001FC6C
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[Token(Token = "0x6000E4B")]
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[Address(RVA = "0x1470EA0", Offset = "0x146FEA0", VA = "0x181470EA0")]
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public void StopPSWeapon03()
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{
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this.PS_Weapon03.Stop(true);
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
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Material matOriginal = this.MatOriginal;
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skinnedMeshRenderer.SetMaterial(matOriginal);
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}
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// Token: 0x06000E4C RID: 3660 RVA: 0x00021AA0 File Offset: 0x0001FCA0
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[Token(Token = "0x6000E4C")]
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[Address(RVA = "0x1470A70", Offset = "0x146FA70", VA = "0x181470A70")]
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public void PlayPSWeapon04()
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{
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this.PS_Weapon04.Play(true);
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this.g_SECharge.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4D")]
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[Address(RVA = "0x1470EE0", Offset = "0x146FEE0", VA = "0x181470EE0")]
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public void StopPSWeapon04()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E4E RID: 3662 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4E")]
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[Address(RVA = "0x146F5C0", Offset = "0x146E5C0", VA = "0x18146F5C0")]
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public void PlayEffAttack01_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E4F RID: 3663 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E4F")]
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[Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")]
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public void PlayEffAttack01_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E50 RID: 3664 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E50")]
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[Address(RVA = "0x146F740", Offset = "0x146E740", VA = "0x18146F740")]
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public void PlayEffAttack01_03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E51 RID: 3665 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E51")]
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[Address(RVA = "0x14700A0", Offset = "0x146F0A0", VA = "0x1814700A0")]
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public void PlayEffSkill01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E52 RID: 3666 RVA: 0x00021AD4 File Offset: 0x0001FCD4
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[Token(Token = "0x6000E52")]
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[Address(RVA = "0x1470E30", Offset = "0x146FE30", VA = "0x181470E30")]
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public void StopEffSkill01()
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{
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this.g_EffSkill01.StopAll(3f);
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}
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// Token: 0x06000E53 RID: 3667 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E53")]
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[Address(RVA = "0x1470220", Offset = "0x146F220", VA = "0x181470220")]
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public void PlayEffSkill02_01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E54 RID: 3668 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E54")]
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[Address(RVA = "0x1470410", Offset = "0x146F410", VA = "0x181470410")]
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public void PlayEffSkill02_02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E55 RID: 3669 RVA: 0x00021AF8 File Offset: 0x0001FCF8
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[Token(Token = "0x6000E55")]
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[Address(RVA = "0x1470E60", Offset = "0x146FE60", VA = "0x181470E60")]
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public void StopEffSkill02_02()
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{
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this.g_EffSkill02_02.StopAll(3f);
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this.g_bSuck = false;
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}
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// Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E56")]
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[Address(RVA = "0x14704D0", Offset = "0x146F4D0", VA = "0x1814704D0")]
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public void PlayEffSkill02_03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E57 RID: 3671 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000E57")]
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[Address(RVA = "0x1470660", Offset = "0x146F660", VA = "0x181470660")]
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public void PlayEffSkill03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000E58 RID: 3672 RVA: 0x00021B24 File Offset: 0x0001FD24
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[Token(Token = "0x6000E58")]
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[Address(RVA = "0x146E2B0", Offset = "0x146D2B0", VA = "0x18146E2B0")]
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public void DamageFly()
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{
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this.g_EffSkill01.StopAll(3f);
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this.PS_Weapon03.Stop(true);
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah;
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Material matOriginal = this.MatOriginal;
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skinnedMeshRenderer.SetMaterial(matOriginal);
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this.PS_Weapon04.Stop(true);
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this.g_EffSkill02_02.StopAll(3f);
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EffectPool effectPool = this.g_EffSkill03;
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this.g_bSuck = false;
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effectPool.StopAll(3f);
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GameObject gameObject = this.g_EffSkill03.GetGameObject();
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int num = 0;
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if (gameObject != num)
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{
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this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().StopEffect();
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}
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this.g_bSuck = false;
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}
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// Token: 0x06000E59 RID: 3673 RVA: 0x00021BD4 File Offset: 0x0001FDD4
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[Token(Token = "0x6000E59")]
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[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
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public void PlaySESwing()
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{
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this.g_SEBigSwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E5A RID: 3674 RVA: 0x00021BFC File Offset: 0x0001FDFC
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[Token(Token = "0x6000E5A")]
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[Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")]
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public void PlaySEBigSwing()
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{
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this.g_SEBigSwing.PlayRandom(1f, 1f);
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}
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// Token: 0x06000E5B RID: 3675 RVA: 0x00021C24 File Offset: 0x0001FE24
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[Token(Token = "0x6000E5B")]
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[Address(RVA = "0x1470AC0", Offset = "0x146FAC0", VA = "0x181470AC0")]
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public void PlaySEDeadSword()
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{
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this.g_SESword.Play(2, 1f, 1f);
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|
}
|
|
|
|
// Token: 0x06000E5C RID: 3676 RVA: 0x00021C50 File Offset: 0x0001FE50
|
|
[Token(Token = "0x6000E5C")]
|
|
[Address(RVA = "0x146F520", Offset = "0x146E520", VA = "0x18146F520")]
|
|
public void ModelEnable(bool bEnable)
|
|
{
|
|
SkinnedMeshRenderer[] smr = this.SMR;
|
|
int num = 0;
|
|
if (num < smr.Length)
|
|
{
|
|
smr[num].enabled = bEnable;
|
|
SkinnedMeshRenderer[] smr2 = this.SMR;
|
|
num++;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000E5D RID: 3677 RVA: 0x00021C90 File Offset: 0x0001FE90
|
|
[Token(Token = "0x6000E5D")]
|
|
[Address(RVA = "0x146DEB0", Offset = "0x146CEB0", VA = "0x18146DEB0")]
|
|
public void ColliderEnable(bool bEnable)
|
|
{
|
|
SphereCollider[] sc = this.SC;
|
|
int num = 0;
|
|
if (num < sc.Length)
|
|
{
|
|
sc[num].enabled = bEnable;
|
|
SphereCollider[] sc2 = this.SC;
|
|
num++;
|
|
}
|
|
CapsuleCollider[] cc = this.CC;
|
|
if (num < cc.Length)
|
|
{
|
|
cc[num].enabled = bEnable;
|
|
CapsuleCollider[] cc2 = this.CC;
|
|
num++;
|
|
while (cc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
BoxCollider[] bc = this.BC;
|
|
if (num < bc.Length)
|
|
{
|
|
bc[num].enabled = bEnable;
|
|
BoxCollider[] bc2 = this.BC;
|
|
num++;
|
|
while (bc2 != 0)
|
|
{
|
|
}
|
|
}
|
|
this.g_CCC.SetEnable(bEnable);
|
|
}
|
|
|
|
// Token: 0x06000E5E RID: 3678 RVA: 0x00021D38 File Offset: 0x0001FF38
|
|
[Token(Token = "0x6000E5E")]
|
|
[Address(RVA = "0x1470B90", Offset = "0x146FB90", VA = "0x181470B90")]
|
|
public void SetCCCLie(int i = 0)
|
|
{
|
|
this.g_CCC.SetLie(i);
|
|
}
|
|
|
|
// Token: 0x06000E5F RID: 3679 RVA: 0x00021D58 File Offset: 0x0001FF58
|
|
[Token(Token = "0x6000E5F")]
|
|
[Address(RVA = "0x1470BC0", Offset = "0x146FBC0", VA = "0x181470BC0")]
|
|
public void SetCCCOriginal()
|
|
{
|
|
this.g_CCC.SetOriginal();
|
|
}
|
|
|
|
// Token: 0x06000E60 RID: 3680 RVA: 0x00021D78 File Offset: 0x0001FF78
|
|
[Token(Token = "0x6000E60")]
|
|
[Address(RVA = "0x1470BF0", Offset = "0x146FBF0", VA = "0x181470BF0")]
|
|
public void SetTimeScale(float fTimeScale)
|
|
{
|
|
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
|
|
Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale);
|
|
this.g_EffSkill03.SetTimeScale(fTimeScale);
|
|
GameObject gameObject = this.g_EffSkill03.GetGameObject();
|
|
int num = 0;
|
|
if (gameObject != num)
|
|
{
|
|
this.g_EffSkill03.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
this.g_EffSkill02_01.SetTimeScale(fTimeScale);
|
|
GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject();
|
|
int num2 = 0;
|
|
if (gameObject2 != num2)
|
|
{
|
|
this.g_EffSkill02_01.GetGameObject().GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000E61 RID: 3681 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000E61")]
|
|
[Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")]
|
|
public SpecterArmorGirl03EffectPlay()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x040017E3 RID: 6115
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40017E3")]
|
|
private MoveController g_Move;
|
|
|
|
// Token: 0x040017E4 RID: 6116
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40017E4")]
|
|
private WizardGirlManage g_WGM;
|
|
|
|
// Token: 0x040017E5 RID: 6117
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x40017E5")]
|
|
private Material g_matFire;
|
|
|
|
// Token: 0x040017E6 RID: 6118
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x40017E6")]
|
|
private float g_fFireMatAlpha;
|
|
|
|
// Token: 0x040017E7 RID: 6119
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x40017E7")]
|
|
private float g_fMatShadowPos;
|
|
|
|
// Token: 0x040017E8 RID: 6120
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x40017E8")]
|
|
private Material[] MatModel;
|
|
|
|
// Token: 0x040017E9 RID: 6121
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x40017E9")]
|
|
private Color g_colDamaged;
|
|
|
|
// Token: 0x040017EA RID: 6122
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x40017EA")]
|
|
public Material MatOriginal;
|
|
|
|
// Token: 0x040017EB RID: 6123
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x40017EB")]
|
|
public Material MatChange;
|
|
|
|
// Token: 0x040017EC RID: 6124
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x40017EC")]
|
|
private SkinnedMeshRenderer g_WeaponMeah;
|
|
|
|
// Token: 0x040017ED RID: 6125
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x40017ED")]
|
|
private Material MatBody;
|
|
|
|
// Token: 0x040017EE RID: 6126
|
|
[FieldOffset(Offset = "0x70")]
|
|
[Token(Token = "0x40017EE")]
|
|
private Color g_EyeColor;
|
|
|
|
// Token: 0x040017EF RID: 6127
|
|
[FieldOffset(Offset = "0x80")]
|
|
[Token(Token = "0x40017EF")]
|
|
private Color g_BodyColor;
|
|
|
|
// Token: 0x040017F0 RID: 6128
|
|
[FieldOffset(Offset = "0x90")]
|
|
[Token(Token = "0x40017F0")]
|
|
private Color g_DefaultColor;
|
|
|
|
// Token: 0x040017F1 RID: 6129
|
|
[FieldOffset(Offset = "0xA0")]
|
|
[Token(Token = "0x40017F1")]
|
|
public ParticleSystem PS_Eye;
|
|
|
|
// Token: 0x040017F2 RID: 6130
|
|
[FieldOffset(Offset = "0xA8")]
|
|
[Token(Token = "0x40017F2")]
|
|
public ParticleSystem PS_BodyLight;
|
|
|
|
// Token: 0x040017F3 RID: 6131
|
|
[FieldOffset(Offset = "0xB0")]
|
|
[Token(Token = "0x40017F3")]
|
|
public ParticleSystem PS_DeathEffect;
|
|
|
|
// Token: 0x040017F4 RID: 6132
|
|
[FieldOffset(Offset = "0xB8")]
|
|
[Token(Token = "0x40017F4")]
|
|
public ParticleSystem PS_Dodge;
|
|
|
|
// Token: 0x040017F5 RID: 6133
|
|
[FieldOffset(Offset = "0xC0")]
|
|
[Token(Token = "0x40017F5")]
|
|
public ParticleSystem PS_Weapon01;
|
|
|
|
// Token: 0x040017F6 RID: 6134
|
|
[FieldOffset(Offset = "0xC8")]
|
|
[Token(Token = "0x40017F6")]
|
|
public ParticleSystem PS_Weapon02;
|
|
|
|
// Token: 0x040017F7 RID: 6135
|
|
[FieldOffset(Offset = "0xD0")]
|
|
[Token(Token = "0x40017F7")]
|
|
public ParticleSystem PS_Weapon03;
|
|
|
|
// Token: 0x040017F8 RID: 6136
|
|
[FieldOffset(Offset = "0xD8")]
|
|
[Token(Token = "0x40017F8")]
|
|
public ParticleSystem PS_Weapon04;
|
|
|
|
// Token: 0x040017F9 RID: 6137
|
|
[FieldOffset(Offset = "0xE0")]
|
|
[Token(Token = "0x40017F9")]
|
|
public SkinnedMeshRenderer[] SMR;
|
|
|
|
// Token: 0x040017FA RID: 6138
|
|
[FieldOffset(Offset = "0xE8")]
|
|
[Token(Token = "0x40017FA")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x040017FB RID: 6139
|
|
[FieldOffset(Offset = "0xF0")]
|
|
[Token(Token = "0x40017FB")]
|
|
public SphereCollider[] SC;
|
|
|
|
// Token: 0x040017FC RID: 6140
|
|
[FieldOffset(Offset = "0xF8")]
|
|
[Token(Token = "0x40017FC")]
|
|
public CapsuleCollider[] CC;
|
|
|
|
// Token: 0x040017FD RID: 6141
|
|
[FieldOffset(Offset = "0x100")]
|
|
[Token(Token = "0x40017FD")]
|
|
public BoxCollider[] BC;
|
|
|
|
// Token: 0x040017FE RID: 6142
|
|
[FieldOffset(Offset = "0x108")]
|
|
[Token(Token = "0x40017FE")]
|
|
public Transform PosFootL;
|
|
|
|
// Token: 0x040017FF RID: 6143
|
|
[FieldOffset(Offset = "0x110")]
|
|
[Token(Token = "0x40017FF")]
|
|
public Transform PosFootR;
|
|
|
|
// Token: 0x04001800 RID: 6144
|
|
[FieldOffset(Offset = "0x118")]
|
|
[Token(Token = "0x4001800")]
|
|
private float g_fMoveSpeed;
|
|
|
|
// Token: 0x04001801 RID: 6145
|
|
[FieldOffset(Offset = "0x11C")]
|
|
[Token(Token = "0x4001801")]
|
|
private float g_fRotateSpeed;
|
|
|
|
// Token: 0x04001802 RID: 6146
|
|
[FieldOffset(Offset = "0x120")]
|
|
[Token(Token = "0x4001802")]
|
|
public GameObject Eff_FootSmokeWalk;
|
|
|
|
// Token: 0x04001803 RID: 6147
|
|
[FieldOffset(Offset = "0x128")]
|
|
[Token(Token = "0x4001803")]
|
|
public GameObject Eff_FootSmokeRun;
|
|
|
|
// Token: 0x04001804 RID: 6148
|
|
[FieldOffset(Offset = "0x130")]
|
|
[Token(Token = "0x4001804")]
|
|
public GameObject Eff_DamageFlySmoke;
|
|
|
|
// Token: 0x04001805 RID: 6149
|
|
[FieldOffset(Offset = "0x138")]
|
|
[Token(Token = "0x4001805")]
|
|
public GameObject Eff_Attack01_01;
|
|
|
|
// Token: 0x04001806 RID: 6150
|
|
[FieldOffset(Offset = "0x140")]
|
|
[Token(Token = "0x4001806")]
|
|
public GameObject Eff_Attack01_02;
|
|
|
|
// Token: 0x04001807 RID: 6151
|
|
[FieldOffset(Offset = "0x148")]
|
|
[Token(Token = "0x4001807")]
|
|
public GameObject Eff_Attack01_03;
|
|
|
|
// Token: 0x04001808 RID: 6152
|
|
[FieldOffset(Offset = "0x150")]
|
|
[Token(Token = "0x4001808")]
|
|
public GameObject Eff_Skill01;
|
|
|
|
// Token: 0x04001809 RID: 6153
|
|
[FieldOffset(Offset = "0x158")]
|
|
[Token(Token = "0x4001809")]
|
|
public GameObject Eff_Skill02_01;
|
|
|
|
// Token: 0x0400180A RID: 6154
|
|
[FieldOffset(Offset = "0x160")]
|
|
[Token(Token = "0x400180A")]
|
|
public GameObject Eff_Skill02_02;
|
|
|
|
// Token: 0x0400180B RID: 6155
|
|
[FieldOffset(Offset = "0x168")]
|
|
[Token(Token = "0x400180B")]
|
|
public GameObject Eff_Skill02_03;
|
|
|
|
// Token: 0x0400180C RID: 6156
|
|
[FieldOffset(Offset = "0x170")]
|
|
[Token(Token = "0x400180C")]
|
|
public GameObject Eff_Skill03;
|
|
|
|
// Token: 0x0400180D RID: 6157
|
|
[FieldOffset(Offset = "0x178")]
|
|
[Token(Token = "0x400180D")]
|
|
private EffectPool g_EffFootSmokeWalk;
|
|
|
|
// Token: 0x0400180E RID: 6158
|
|
[FieldOffset(Offset = "0x180")]
|
|
[Token(Token = "0x400180E")]
|
|
private EffectPool g_EffFootSmokeRun;
|
|
|
|
// Token: 0x0400180F RID: 6159
|
|
[FieldOffset(Offset = "0x188")]
|
|
[Token(Token = "0x400180F")]
|
|
private EffectPool g_EffDamageFlySmoke;
|
|
|
|
// Token: 0x04001810 RID: 6160
|
|
[FieldOffset(Offset = "0x190")]
|
|
[Token(Token = "0x4001810")]
|
|
private EffectPool g_EffAttack01_01;
|
|
|
|
// Token: 0x04001811 RID: 6161
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x4001811")]
|
|
private EffectPool g_EffAttack01_02;
|
|
|
|
// Token: 0x04001812 RID: 6162
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x4001812")]
|
|
private EffectPool g_EffAttack01_03;
|
|
|
|
// Token: 0x04001813 RID: 6163
|
|
[FieldOffset(Offset = "0x1A8")]
|
|
[Token(Token = "0x4001813")]
|
|
private EffectPool g_EffSkill01;
|
|
|
|
// Token: 0x04001814 RID: 6164
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x4001814")]
|
|
private EffectPool g_EffSkill02_01;
|
|
|
|
// Token: 0x04001815 RID: 6165
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x4001815")]
|
|
private EffectPool g_EffSkill02_02;
|
|
|
|
// Token: 0x04001816 RID: 6166
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x4001816")]
|
|
private EffectPool g_EffSkill02_03;
|
|
|
|
// Token: 0x04001817 RID: 6167
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x4001817")]
|
|
private EffectPool g_EffSkill03;
|
|
|
|
// Token: 0x04001818 RID: 6168
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x4001818")]
|
|
public GameObject SE_FootStep;
|
|
|
|
// Token: 0x04001819 RID: 6169
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x4001819")]
|
|
public GameObject SE_Dodge;
|
|
|
|
// Token: 0x0400181A RID: 6170
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400181A")]
|
|
public GameObject SE_DamageFly;
|
|
|
|
// Token: 0x0400181B RID: 6171
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x400181B")]
|
|
public GameObject SE_Destory;
|
|
|
|
// Token: 0x0400181C RID: 6172
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x400181C")]
|
|
public GameObject SE_Swing;
|
|
|
|
// Token: 0x0400181D RID: 6173
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x400181D")]
|
|
public GameObject SE_BigSwing;
|
|
|
|
// Token: 0x0400181E RID: 6174
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x400181E")]
|
|
public GameObject SE_Charge;
|
|
|
|
// Token: 0x0400181F RID: 6175
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x400181F")]
|
|
public GameObject SE_WeaponLight;
|
|
|
|
// Token: 0x04001820 RID: 6176
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x4001820")]
|
|
public GameObject SE_Skill01;
|
|
|
|
// Token: 0x04001821 RID: 6177
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x4001821")]
|
|
public GameObject SE_Skill02;
|
|
|
|
// Token: 0x04001822 RID: 6178
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x4001822")]
|
|
public GameObject SE_Skill03;
|
|
|
|
// Token: 0x04001823 RID: 6179
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x4001823")]
|
|
public GameObject SE_Sword;
|
|
|
|
// Token: 0x04001824 RID: 6180
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x4001824")]
|
|
private SoundEffect g_SEFootStep;
|
|
|
|
// Token: 0x04001825 RID: 6181
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x4001825")]
|
|
private SoundEffect g_SEDodge;
|
|
|
|
// Token: 0x04001826 RID: 6182
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x4001826")]
|
|
private SoundEffect g_SEDamageFly;
|
|
|
|
// Token: 0x04001827 RID: 6183
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x4001827")]
|
|
private SoundEffect g_SEDestory;
|
|
|
|
// Token: 0x04001828 RID: 6184
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x4001828")]
|
|
private SoundEffect g_SESwing;
|
|
|
|
// Token: 0x04001829 RID: 6185
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x4001829")]
|
|
private SoundEffect g_SEBigSwing;
|
|
|
|
// Token: 0x0400182A RID: 6186
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x400182A")]
|
|
private SoundEffect g_SECharge;
|
|
|
|
// Token: 0x0400182B RID: 6187
|
|
[FieldOffset(Offset = "0x268")]
|
|
[Token(Token = "0x400182B")]
|
|
private SoundEffect g_SEWeaponLight;
|
|
|
|
// Token: 0x0400182C RID: 6188
|
|
[FieldOffset(Offset = "0x270")]
|
|
[Token(Token = "0x400182C")]
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private SoundEffect g_SESkill01;
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// Token: 0x0400182D RID: 6189
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[FieldOffset(Offset = "0x278")]
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[Token(Token = "0x400182D")]
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private SoundEffect g_SESkill02;
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// Token: 0x0400182E RID: 6190
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[FieldOffset(Offset = "0x280")]
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[Token(Token = "0x400182E")]
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private SoundEffect g_SESkill03;
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// Token: 0x0400182F RID: 6191
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[FieldOffset(Offset = "0x288")]
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[Token(Token = "0x400182F")]
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private SoundEffect g_SESword;
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// Token: 0x04001830 RID: 6192
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[FieldOffset(Offset = "0x290")]
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[Token(Token = "0x4001830")]
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private bool g_bSuck;
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// Token: 0x04001831 RID: 6193
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[FieldOffset(Offset = "0x294")]
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[Token(Token = "0x4001831")]
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private float g_fSuckVal;
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// Token: 0x04001832 RID: 6194
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[FieldOffset(Offset = "0x298")]
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[Token(Token = "0x4001832")]
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private bool g_bDeath;
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}
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