87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000209 RID: 521
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[Token(Token = "0x2000209")]
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public class Stage06Alarm : SceneEvent
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{
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// Token: 0x06001520 RID: 5408 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001520")]
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[Address(RVA = "0x97FB00", Offset = "0x97EB00", VA = "0x18097FB00")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001521 RID: 5409 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001521")]
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[Address(RVA = "0x97FAA0", Offset = "0x97EAA0", VA = "0x18097FAA0", Slot = "5")]
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public override void OpenEvent()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001522 RID: 5410 RVA: 0x000301E4 File Offset: 0x0002E3E4
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[Token(Token = "0x6001522")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public Stage06Alarm()
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{
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}
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// Token: 0x0400200E RID: 8206
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400200E")]
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public Light[] AlarmLight;
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// Token: 0x0400200F RID: 8207
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400200F")]
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public Color AlarmLightColor;
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// Token: 0x04002010 RID: 8208
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4002010")]
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public ParticleSystem PS_LightBlue;
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// Token: 0x04002011 RID: 8209
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4002011")]
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public ParticleSystem PS_LightRed;
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// Token: 0x04002012 RID: 8210
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4002012")]
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public Color AlarmAmbientLightColor;
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// Token: 0x04002013 RID: 8211
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002013")]
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private Color g_AlarmAmbientLightColor;
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// Token: 0x04002014 RID: 8212
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002014")]
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public Color AlarmFogColor;
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// Token: 0x04002015 RID: 8213
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4002015")]
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private Color g_AlarmFogColor;
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// Token: 0x04002016 RID: 8214
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x4002016")]
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public float AlarmFogDensity;
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// Token: 0x04002017 RID: 8215
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x4002017")]
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private float g_fAlarmFogDensity;
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// Token: 0x04002018 RID: 8216
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4002018")]
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private float g_fTime;
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}
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