Files
NobetaSource/Cpp2IL/Assembly-CSharp/StageEnvironmentSet.cs
2023-09-06 22:19:13 +02:00

119 lines
3.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200020A RID: 522
[Token(Token = "0x200020A")]
public class StageEnvironmentSet : SceneEvent
{
// Token: 0x06001523 RID: 5411 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001523")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001524 RID: 5412 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001524")]
[Address(RVA = "0x97FF20", Offset = "0x97EF20", VA = "0x18097FF20")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001525 RID: 5413 RVA: 0x000301F8 File Offset: 0x0002E3F8
[Token(Token = "0x6001525")]
[Address(RVA = "0x97FE20", Offset = "0x97EE20", VA = "0x18097FE20", Slot = "5")]
public override void OpenEvent()
{
base.OpenEvent();
RenderSettings.skybox = this.SkyBox;
Material skybox = RenderSettings.skybox;
this.g_matSkyBox = skybox;
RenderSettings.ambientLight = this.AmbientLightColor;
RenderSettings.fogColor = this.FogColor;
RenderSettings.fogDensity = this.FogDensity;
int num = 0;
if ((this.DirectionLightEnable ? 1 : 0) == num)
{
Light sun = RenderSettings.sun;
int num2 = 0;
sun.enabled = num2 != 0;
return;
}
RenderSettings.sun.enabled = true;
Light sun2 = RenderSettings.sun;
Color directionalLightColor = this.DirectionalLightColor;
sun2.color = directionalLightColor;
Light sun3 = RenderSettings.sun;
float directionalLightIntensity = this.DirectionalLightIntensity;
sun3.intensity = directionalLightIntensity;
}
// Token: 0x06001526 RID: 5414 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001526")]
[Address(RVA = "0x97FDB0", Offset = "0x97EDB0", VA = "0x18097FDB0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001527 RID: 5415 RVA: 0x000302AC File Offset: 0x0002E4AC
[Token(Token = "0x6001527")]
[Address(RVA = "0x97FFE0", Offset = "0x97EFE0", VA = "0x18097FFE0")]
public StageEnvironmentSet()
{
}
// Token: 0x04002019 RID: 8217
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002019")]
public Material SkyBox;
// Token: 0x0400201A RID: 8218
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400201A")]
public float SkyBoxRotationSpeed;
// Token: 0x0400201B RID: 8219
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x400201B")]
public Color AmbientLightColor;
// Token: 0x0400201C RID: 8220
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x400201C")]
private float g_fSkyBoxRotationSpeedVal;
// Token: 0x0400201D RID: 8221
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400201D")]
public Color FogColor;
// Token: 0x0400201E RID: 8222
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400201E")]
public float FogDensity;
// Token: 0x0400201F RID: 8223
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x400201F")]
public bool DirectionLightEnable = true;
// Token: 0x04002020 RID: 8224
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002020")]
public Color DirectionalLightColor;
// Token: 0x04002021 RID: 8225
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002021")]
public float DirectionalLightIntensity;
// Token: 0x04002022 RID: 8226
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002022")]
private Material g_matSkyBox;
}