Files
NobetaSource/Cpp2IL/Assembly-CSharp/Teleport_BossRush.cs
2023-09-06 22:19:13 +02:00

115 lines
3.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200019D RID: 413
[Token(Token = "0x200019D")]
public class Teleport_BossRush : Teleport
{
// Token: 0x06001395 RID: 5013 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001395")]
[Address(RVA = "0xF59A40", Offset = "0xF58A40", VA = "0x180F59A40", Slot = "4")]
protected override void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001396 RID: 5014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001396")]
[Address(RVA = "0xF59FE0", Offset = "0xF58FE0", VA = "0x180F59FE0", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001397 RID: 5015 RVA: 0x0002C934 File Offset: 0x0002AB34
[Token(Token = "0x6001397")]
[Address(RVA = "0xF599E0", Offset = "0xF589E0", VA = "0x180F599E0", Slot = "8")]
public override void StartUp()
{
this.PS_Teleport.Play(true);
SoundEffect g_SEStart = this.g_SEStart;
int num = 0;
this.g_bStartUp = true;
this.g_iLevel = num;
this.g_fStartUpTimeVal = (float)num;
this.g_bSEStart = true;
g_SEStart.PlayRandom(1f, 1f);
}
// Token: 0x06001398 RID: 5016 RVA: 0x0002C988 File Offset: 0x0002AB88
[Token(Token = "0x6001398")]
[Address(RVA = "0xF598D0", Offset = "0xF588D0", VA = "0x180F598D0", Slot = "9")]
public override void SetEnable(bool bEnable)
{
this.g_bEnable = bEnable;
SoundEffect g_SELoop = this.g_SELoop;
if (!bEnable)
{
g_SELoop.Stop();
Light lg = this.LG;
int num = 0;
lg.enabled = num != 0;
this.PS_MagicCircle.Stop(true);
BoxCollider g_BC = this.g_BC;
int num2 = 0;
g_BC.enabled = num2 != 0;
return;
}
g_SELoop.PlayRandom(1f, 1f);
this.LG.enabled = true;
this.PS_MagicCircle.Play(true);
this.g_BC.enabled = true;
this.g_SEStartUp.PlayRandom(1f, 1f);
}
// Token: 0x06001399 RID: 5017 RVA: 0x0002CA2C File Offset: 0x0002AC2C
[Token(Token = "0x6001399")]
[Address(RVA = "0xF5AFA0", Offset = "0xF59FA0", VA = "0x180F5AFA0")]
public Teleport_BossRush()
{
this.g_fSEStartPitch = 0.5f;
this.DefaultEnable = true;
base..ctor();
}
// Token: 0x04001D9C RID: 7580
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001D9C")]
public GameObject SE_StartUp;
// Token: 0x04001D9D RID: 7581
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001D9D")]
private SoundEffect g_SEStartUp;
// Token: 0x04001D9E RID: 7582
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001D9E")]
public bool TeleportedClose;
// Token: 0x04001D9F RID: 7583
[FieldOffset(Offset = "0xE1")]
[Token(Token = "0x4001D9F")]
public bool TeleportBossRushEnd;
// Token: 0x04001DA0 RID: 7584
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001DA0")]
public LoadScript ScriptEvent;
// Token: 0x04001DA1 RID: 7585
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001DA1")]
public SaveSystem.ScriptType bossRewardFlag;
// Token: 0x04001DA2 RID: 7586
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001DA2")]
public GameObject WinReward;
// Token: 0x04001DA3 RID: 7587
[Token(Token = "0x4001DA3")]
private const float StartUpTime = 2.4f;
}