Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_EnemyKill.cs
2023-09-06 22:19:13 +02:00

33 lines
826 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000216 RID: 534
[Token(Token = "0x2000216")]
public class Trap_EnemyKill : SceneEvent
{
// Token: 0x06001558 RID: 5464 RVA: 0x000307D0 File Offset: 0x0002E9D0
[Token(Token = "0x6001558")]
[Address(RVA = "0xF63090", Offset = "0xF62090", VA = "0x180F63090", Slot = "10")]
protected override void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Enemy"))
{
NPCManage component = other.GetComponent<NPCManage>();
int num = 0;
if (component != num)
{
component.SetAIStatus(AI_NPC.AIStatus.Death);
return;
}
}
}
// Token: 0x06001559 RID: 5465 RVA: 0x00030810 File Offset: 0x0002EA10
[Token(Token = "0x6001559")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public Trap_EnemyKill()
{
}
}