33 lines
826 B
C#
33 lines
826 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000216 RID: 534
|
|
[Token(Token = "0x2000216")]
|
|
public class Trap_EnemyKill : SceneEvent
|
|
{
|
|
// Token: 0x06001558 RID: 5464 RVA: 0x000307D0 File Offset: 0x0002E9D0
|
|
[Token(Token = "0x6001558")]
|
|
[Address(RVA = "0xF63090", Offset = "0xF62090", VA = "0x180F63090", Slot = "10")]
|
|
protected override void OnTriggerEnter(Collider other)
|
|
{
|
|
if (other.CompareTag("Enemy"))
|
|
{
|
|
NPCManage component = other.GetComponent<NPCManage>();
|
|
int num = 0;
|
|
if (component != num)
|
|
{
|
|
component.SetAIStatus(AI_NPC.AIStatus.Death);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001559 RID: 5465 RVA: 0x00030810 File Offset: 0x0002EA10
|
|
[Token(Token = "0x6001559")]
|
|
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
|
|
public Trap_EnemyKill()
|
|
{
|
|
}
|
|
}
|