Files
NobetaSource/Cpp2IL/Assembly-CSharp/Trap_FallRock_Level02.cs
2023-09-06 22:19:13 +02:00

87 lines
2.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000218 RID: 536
[Token(Token = "0x2000218")]
public class Trap_FallRock_Level02 : SceneEvent
{
// Token: 0x0600155F RID: 5471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600155F")]
[Address(RVA = "0xF641D0", Offset = "0xF631D0", VA = "0x180F641D0", Slot = "4")]
public override void InitData(SceneEventManager SEM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001560 RID: 5472 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001560")]
[Address(RVA = "0xF648D0", Offset = "0xF638D0", VA = "0x180F648D0")]
protected void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001561 RID: 5473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001561")]
[Address(RVA = "0xF64720", Offset = "0xF63720", VA = "0x180F64720", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001562 RID: 5474 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001562")]
[Address(RVA = "0xF64470", Offset = "0xF63470", VA = "0x180F64470", Slot = "10")]
protected override void OnTriggerEnter(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001563 RID: 5475 RVA: 0x00030868 File Offset: 0x0002EA68
[Token(Token = "0x6001563")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public Trap_FallRock_Level02()
{
}
// Token: 0x04002071 RID: 8305
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002071")]
private AttackData g_AD;
// Token: 0x04002072 RID: 8306
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002072")]
public GameObject Eff_FallRock;
// Token: 0x04002073 RID: 8307
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002073")]
public GameObject Eff_Hit;
// Token: 0x04002074 RID: 8308
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4002074")]
public Animator FallRockAni;
// Token: 0x04002075 RID: 8309
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4002075")]
private EffectPool g_EffFallRock;
// Token: 0x04002076 RID: 8310
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4002076")]
private EffectPool g_EffHit;
// Token: 0x04002077 RID: 8311
[Token(Token = "0x4002077")]
private const float g_fCollisionTime = 2f;
// Token: 0x04002078 RID: 8312
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4002078")]
private float g_fCollisionVal;
}