87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000218 RID: 536
|
|
[Token(Token = "0x2000218")]
|
|
public class Trap_FallRock_Level02 : SceneEvent
|
|
{
|
|
// Token: 0x0600155F RID: 5471 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600155F")]
|
|
[Address(RVA = "0xF641D0", Offset = "0xF631D0", VA = "0x180F641D0", Slot = "4")]
|
|
public override void InitData(SceneEventManager SEM)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001560 RID: 5472 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001560")]
|
|
[Address(RVA = "0xF648D0", Offset = "0xF638D0", VA = "0x180F648D0")]
|
|
protected void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001561 RID: 5473 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001561")]
|
|
[Address(RVA = "0xF64720", Offset = "0xF63720", VA = "0x180F64720", Slot = "5")]
|
|
public override void OpenEvent()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001562 RID: 5474 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001562")]
|
|
[Address(RVA = "0xF64470", Offset = "0xF63470", VA = "0x180F64470", Slot = "10")]
|
|
protected override void OnTriggerEnter(Collider other)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001563 RID: 5475 RVA: 0x00030868 File Offset: 0x0002EA68
|
|
[Token(Token = "0x6001563")]
|
|
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
|
|
public Trap_FallRock_Level02()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002071 RID: 8305
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4002071")]
|
|
private AttackData g_AD;
|
|
|
|
// Token: 0x04002072 RID: 8306
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4002072")]
|
|
public GameObject Eff_FallRock;
|
|
|
|
// Token: 0x04002073 RID: 8307
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4002073")]
|
|
public GameObject Eff_Hit;
|
|
|
|
// Token: 0x04002074 RID: 8308
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4002074")]
|
|
public Animator FallRockAni;
|
|
|
|
// Token: 0x04002075 RID: 8309
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4002075")]
|
|
private EffectPool g_EffFallRock;
|
|
|
|
// Token: 0x04002076 RID: 8310
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4002076")]
|
|
private EffectPool g_EffHit;
|
|
|
|
// Token: 0x04002077 RID: 8311
|
|
[Token(Token = "0x4002077")]
|
|
private const float g_fCollisionTime = 2f;
|
|
|
|
// Token: 0x04002078 RID: 8312
|
|
[FieldOffset(Offset = "0x68")]
|
|
[Token(Token = "0x4002078")]
|
|
private float g_fCollisionVal;
|
|
}
|