Files
NobetaSource/Cpp2IL/Assembly-CSharp/TreasureChestMonster01EffectPlay.cs
2023-09-06 22:19:13 +02:00

588 lines
17 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000118 RID: 280
[Token(Token = "0x2000118")]
public class TreasureChestMonster01EffectPlay : MonoBehaviour
{
// Token: 0x06000EB6 RID: 3766 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB6")]
[Address(RVA = "0xF683D0", Offset = "0xF673D0", VA = "0x180F683D0")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB7 RID: 3767 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB7")]
[Address(RVA = "0xF693F0", Offset = "0xF683F0", VA = "0x180F693F0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB8 RID: 3768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EB8")]
[Address(RVA = "0xF67E50", Offset = "0xF66E50", VA = "0x180F67E50")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EB9 RID: 3769 RVA: 0x00022668 File Offset: 0x00020868
[Token(Token = "0x6000EB9")]
[Address(RVA = "0xF69260", Offset = "0xF68260", VA = "0x180F69260")]
public void Remove()
{
int num = 0;
BoxCollider[] bc = this.BC;
if (num < bc.Length)
{
BoxCollider boxCollider = bc[num];
int num2 = 0;
boxCollider.enabled = num2 != 0;
BoxCollider[] bc2 = this.BC;
num++;
}
SphereCollider sc = this.SC;
int num3 = 0;
sc.enabled = num3 != 0;
CharacterController cc = this.CC;
int num4 = 0;
cc.enabled = num4 != 0;
SkinnedMeshRenderer mesh_Up = this.Mesh_Up;
int num5 = 0;
mesh_Up.enabled = num5 != 0;
SkinnedMeshRenderer mesh_Button = this.Mesh_Button;
int num6 = 0;
mesh_Button.enabled = num6 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num7 = 0;
mesh_Ghost.enabled = num7 != 0;
}
// Token: 0x06000EBA RID: 3770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EBA")]
[Address(RVA = "0xF680E0", Offset = "0xF670E0", VA = "0x180F680E0")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EBB RID: 3771 RVA: 0x00022710 File Offset: 0x00020910
[Token(Token = "0x6000EBB")]
[Address(RVA = "0xF68070", Offset = "0xF67070", VA = "0x180F68070")]
public void DamagedFly()
{
this.g_EffMagicLoop.Stop(3f);
this.g_EffAttack02.Stop(3f);
this.PS_MagicSmoke.Stop(true);
this.g_bSEAttack02 = false;
this.g_bSEMagic = false;
}
// Token: 0x06000EBC RID: 3772 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EBC")]
[Address(RVA = "0xF68150", Offset = "0xF67150", VA = "0x180F68150")]
public void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EBD RID: 3773 RVA: 0x00022760 File Offset: 0x00020960
[Token(Token = "0x6000EBD")]
[Address(RVA = "0xF68370", Offset = "0xF67370", VA = "0x180F68370")]
public void Destory()
{
SphereCollider sc = this.SC;
int num = 0;
sc.enabled = num != 0;
CharacterController cc = this.CC;
int num2 = 0;
cc.enabled = num2 != 0;
SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost;
int num3 = 0;
mesh_Ghost.enabled = num3 != 0;
this.PS_DeathEffect.Play(true);
}
// Token: 0x06000EBE RID: 3774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EBE")]
[Address(RVA = "0xF68C10", Offset = "0xF67C10", VA = "0x180F68C10")]
public void PlayEffAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EBF RID: 3775 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EBF")]
[Address(RVA = "0xF68CD0", Offset = "0xF67CD0", VA = "0x180F68CD0")]
public void PlayEffAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EC0 RID: 3776 RVA: 0x000227B4 File Offset: 0x000209B4
[Token(Token = "0x6000EC0")]
[Address(RVA = "0xF693B0", Offset = "0xF683B0", VA = "0x180F693B0")]
public void StopEffAttack02()
{
this.g_bSEAttack02 = false;
this.g_EffAttack02.Stop(3f);
}
// Token: 0x06000EC1 RID: 3777 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EC1")]
[Address(RVA = "0xF68F60", Offset = "0xF67F60", VA = "0x180F68F60")]
public void PlayEffMagicLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EC2 RID: 3778 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EC2")]
[Address(RVA = "0xF68E80", Offset = "0xF67E80", VA = "0x180F68E80")]
public void PlayEffMagicFire()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EC3 RID: 3779 RVA: 0x000227E0 File Offset: 0x000209E0
[Token(Token = "0x6000EC3")]
[Address(RVA = "0xF69020", Offset = "0xF68020", VA = "0x180F69020")]
public void PlayEffMagicSmoke()
{
this.PS_MagicSmoke.Play(true);
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
SoundEffect soundEffect = this.g_SEFootstep;
this.g_bSEMagic = false;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x06000EC4 RID: 3780 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EC4")]
[Address(RVA = "0xF67C40", Offset = "0xF66C40", VA = "0x180F67C40")]
public void CallMonster()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EC5 RID: 3781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000EC5")]
[Address(RVA = "0xF68DC0", Offset = "0xF67DC0", VA = "0x180F68DC0")]
public void PlayEffGoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000EC6 RID: 3782 RVA: 0x00022844 File Offset: 0x00020A44
[Token(Token = "0x6000EC6")]
[Address(RVA = "0xF68BC0", Offset = "0xF67BC0", VA = "0x180F68BC0")]
public void OpenBodyEffect()
{
this.PS_BodyEffect.Play(true);
this.PS_LightEffect.Stop(true);
this.g_bFeelPlayer = true;
}
// Token: 0x06000EC7 RID: 3783 RVA: 0x00022878 File Offset: 0x00020A78
[Token(Token = "0x6000EC7")]
[Address(RVA = "0xF67E00", Offset = "0xF66E00", VA = "0x180F67E00")]
public void CloseBodyEffect()
{
this.PS_BodyEffect.Stop(true);
this.PS_LightEffect.Play(true);
this.g_bFeelPlayer = false;
}
// Token: 0x06000EC8 RID: 3784 RVA: 0x000228AC File Offset: 0x00020AAC
[Token(Token = "0x6000EC8")]
[Address(RVA = "0xF69350", Offset = "0xF68350", VA = "0x180F69350")]
public void SetIsMove(bool bMove)
{
this.g_bSEMove = bMove;
}
// Token: 0x06000EC9 RID: 3785 RVA: 0x000228C0 File Offset: 0x00020AC0
[Token(Token = "0x6000EC9")]
[Address(RVA = "0xF690C0", Offset = "0xF680C0", VA = "0x180F690C0")]
public void PlaySEFootstep()
{
this.g_SEFootstep.PlayRandom(1f, 1f);
}
// Token: 0x06000ECA RID: 3786 RVA: 0x000228E8 File Offset: 0x00020AE8
[Token(Token = "0x6000ECA")]
[Address(RVA = "0x416290", Offset = "0x415290", VA = "0x180416290")]
public void PlaySEBite()
{
this.g_SEBite.PlayRandom(1f, 1f);
}
// Token: 0x06000ECB RID: 3787 RVA: 0x00022910 File Offset: 0x00020B10
[Token(Token = "0x6000ECB")]
[Address(RVA = "0xA32250", Offset = "0xA31250", VA = "0x180A32250")]
public void PlaySEAttack02()
{
this.g_SEAttack02.gameObject.SetActive(true);
this.g_SEAttack02.PlayRandom(1f, 1f);
}
// Token: 0x06000ECC RID: 3788 RVA: 0x0002294C File Offset: 0x00020B4C
[Token(Token = "0x6000ECC")]
[Address(RVA = "0xF69230", Offset = "0xF68230", VA = "0x180F69230")]
public void PlaySEOpen()
{
this.g_SEOpen.PlayRandom(1f, 1f);
}
// Token: 0x06000ECD RID: 3789 RVA: 0x00022974 File Offset: 0x00020B74
[Token(Token = "0x6000ECD")]
[Address(RVA = "0xF690F0", Offset = "0xF680F0", VA = "0x180F690F0")]
public void PlaySEMagec()
{
this.g_bSEMagic = true;
this.g_SEMagic.gameObject.SetActive(true);
SoundEffect soundEffect = this.g_SEMagic;
int num = 0;
this.g_fSEMagicVolume = (float)num;
int num2 = 0;
int num3 = 0;
soundEffect.Set((float)num3, (float)num2);
this.g_SEMagic.PlayRandom(1f, 1f);
this.g_SEMagic02.gameObject.SetActive(true);
this.g_SEMagic02.PlayRandom(1f, 1f);
}
// Token: 0x06000ECE RID: 3790 RVA: 0x000229F8 File Offset: 0x00020BF8
[Token(Token = "0x6000ECE")]
[Address(RVA = "0xF691D0", Offset = "0xF681D0", VA = "0x180F691D0")]
public void PlaySEMagicFire()
{
this.g_SEMagicFire.gameObject.SetActive(true);
this.g_SEMagicFire.PlayRandom(1f, 1f);
this.g_bSEMagic = false;
}
// Token: 0x06000ECF RID: 3791 RVA: 0x00022A38 File Offset: 0x00020C38
[Token(Token = "0x6000ECF")]
[Address(RVA = "0xF69360", Offset = "0xF68360", VA = "0x180F69360")]
public void SetTimeScale(float fTimeScale)
{
Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale);
Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale);
}
// Token: 0x06000ED0 RID: 3792 RVA: 0x00022A6C File Offset: 0x00020C6C
[Token(Token = "0x6000ED0")]
[Address(RVA = "0xF69D00", Offset = "0xF68D00", VA = "0x180F69D00")]
public TreasureChestMonster01EffectPlay()
{
}
// Token: 0x040018E6 RID: 6374
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40018E6")]
public ParticleSystem PS_BodyEffect;
// Token: 0x040018E7 RID: 6375
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40018E7")]
public ParticleSystem PS_DeathEffect;
// Token: 0x040018E8 RID: 6376
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40018E8")]
public ParticleSystem PS_LightEffect;
// Token: 0x040018E9 RID: 6377
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40018E9")]
public ParticleSystem PS_MagicSmoke;
// Token: 0x040018EA RID: 6378
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40018EA")]
public SkinnedMeshRenderer Mesh_Up;
// Token: 0x040018EB RID: 6379
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40018EB")]
public SkinnedMeshRenderer Mesh_Button;
// Token: 0x040018EC RID: 6380
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40018EC")]
public SkinnedMeshRenderer Mesh_Ghost;
// Token: 0x040018ED RID: 6381
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40018ED")]
public GameObject DamagedObject;
// Token: 0x040018EE RID: 6382
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40018EE")]
public BoxCollider[] BC;
// Token: 0x040018EF RID: 6383
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40018EF")]
public SphereCollider SC;
// Token: 0x040018F0 RID: 6384
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40018F0")]
public CharacterController CC;
// Token: 0x040018F1 RID: 6385
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40018F1")]
public Transform Pos_CallSoul;
// Token: 0x040018F2 RID: 6386
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40018F2")]
public GameObject EffDeathExplosion;
// Token: 0x040018F3 RID: 6387
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40018F3")]
public GameObject EffGoHome;
// Token: 0x040018F4 RID: 6388
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40018F4")]
public GameObject EffMagicLoop;
// Token: 0x040018F5 RID: 6389
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40018F5")]
public GameObject EffMagicFire;
// Token: 0x040018F6 RID: 6390
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40018F6")]
public GameObject EffAttack01;
// Token: 0x040018F7 RID: 6391
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40018F7")]
public GameObject EffAttack02;
// Token: 0x040018F8 RID: 6392
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40018F8")]
public GameObject EffCallSoul;
// Token: 0x040018F9 RID: 6393
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40018F9")]
private EffectPool g_EffEeathExplosion;
// Token: 0x040018FA RID: 6394
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40018FA")]
private EffectPool g_EffGoHome;
// Token: 0x040018FB RID: 6395
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40018FB")]
private EffectPool g_EffMagicLoop;
// Token: 0x040018FC RID: 6396
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40018FC")]
private EffectPool g_EffMagicFire;
// Token: 0x040018FD RID: 6397
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40018FD")]
private EffectPool g_EffAttack01;
// Token: 0x040018FE RID: 6398
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40018FE")]
private EffectPool g_EffAttack02;
// Token: 0x040018FF RID: 6399
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40018FF")]
private EffectPool g_EffCallSoul;
// Token: 0x04001900 RID: 6400
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001900")]
public GameObject SEFootstep;
// Token: 0x04001901 RID: 6401
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001901")]
public GameObject SEBite;
// Token: 0x04001902 RID: 6402
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001902")]
public GameObject SEAttack02;
// Token: 0x04001903 RID: 6403
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001903")]
public GameObject SEOpen;
// Token: 0x04001904 RID: 6404
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001904")]
public GameObject SEMagic;
// Token: 0x04001905 RID: 6405
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001905")]
public GameObject SEMagic02;
// Token: 0x04001906 RID: 6406
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001906")]
public GameObject SEMagicFire;
// Token: 0x04001907 RID: 6407
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4001907")]
private SoundEffect g_SEFootstep;
// Token: 0x04001908 RID: 6408
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4001908")]
private SoundEffect g_SEBite;
// Token: 0x04001909 RID: 6409
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4001909")]
private SoundEffect g_SEAttack02;
// Token: 0x0400190A RID: 6410
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400190A")]
private SoundEffect g_SEOpen;
// Token: 0x0400190B RID: 6411
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400190B")]
private SoundEffect g_SEMagic;
// Token: 0x0400190C RID: 6412
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400190C")]
private SoundEffect g_SEMagic02;
// Token: 0x0400190D RID: 6413
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x400190D")]
private SoundEffect g_SEMagicFire;
// Token: 0x0400190E RID: 6414
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x400190E")]
private bool g_bSEMove;
// Token: 0x0400190F RID: 6415
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x400190F")]
private float g_fSEMoveVolume;
// Token: 0x04001910 RID: 6416
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001910")]
private bool g_bSEMagic;
// Token: 0x04001911 RID: 6417
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x4001911")]
private float g_fSEMagicVolume;
// Token: 0x04001912 RID: 6418
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001912")]
private float g_fSEMagicPitch;
// Token: 0x04001913 RID: 6419
[FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4001913")]
private bool g_bSEAttack02;
// Token: 0x04001914 RID: 6420
[Token(Token = "0x4001914")]
private const float g_fSEAttac02Frequency = 0.1f;
// Token: 0x04001915 RID: 6421
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001915")]
private float g_fSEAttac02FrequencyVal = 0.1f;
// Token: 0x04001916 RID: 6422
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001916")]
public SceneEvent[] CallEnemy;
// Token: 0x04001917 RID: 6423
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001917")]
private Material g_Mat;
// Token: 0x04001918 RID: 6424
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001918")]
private Color g_EyeColor;
// Token: 0x04001919 RID: 6425
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001919")]
private Color g_BodyColor;
// Token: 0x0400191A RID: 6426
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400191A")]
private Color g_DefaultColor;
// Token: 0x0400191B RID: 6427
[Token(Token = "0x400191B")]
private const float g_fDamageTime = 5f;
// Token: 0x0400191C RID: 6428
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400191C")]
private float g_fDamagedTimeVal;
// Token: 0x0400191D RID: 6429
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x400191D")]
private float g_fDamageAlpha = 1f;
// Token: 0x0400191E RID: 6430
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400191E")]
private bool g_bGoHome;
// Token: 0x0400191F RID: 6431
[Token(Token = "0x400191F")]
private const float g_fGoHomeHideTime = 0.5f;
// Token: 0x04001920 RID: 6432
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x4001920")]
private float g_fGoHomeHideTimeVal;
// Token: 0x04001921 RID: 6433
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4001921")]
private bool g_bFeelPlayer;
// Token: 0x04001922 RID: 6434
[FieldOffset(Offset = "0x1C9")]
[Token(Token = "0x4001922")]
private bool g_bDeath;
}