260 lines
7.7 KiB
C#
260 lines
7.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002F3 RID: 755
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[Token(Token = "0x20002F3")]
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public class UIBossRush : MonoBehaviour
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{
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// Token: 0x06001C0C RID: 7180 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C0C")]
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[Address(RVA = "0x19D8600", Offset = "0x19D7600", VA = "0x1819D8600")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C0D RID: 7181 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C0D")]
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[Address(RVA = "0x19D8160", Offset = "0x19D7160", VA = "0x1819D8160")]
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public void Dispose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C0E RID: 7182 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C0E")]
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[Address(RVA = "0x19D7F20", Offset = "0x19D6F20", VA = "0x1819D7F20")]
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public void Appear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C0F RID: 7183 RVA: 0x00043D90 File Offset: 0x00041F90
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[Token(Token = "0x6001C0F")]
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[Address(RVA = "0x19AD6A0", Offset = "0x19AC6A0", VA = "0x1819AD6A0")]
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public void Hide()
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{
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this.g_bShowTimer = false;
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}
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// Token: 0x06001C10 RID: 7184 RVA: 0x00043DA4 File Offset: 0x00041FA4
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[Token(Token = "0x6001C10")]
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[Address(RVA = "0x19D8CB0", Offset = "0x19D7CB0", VA = "0x1819D8CB0")]
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public void SetBattleBoss(SaveSystem.ScriptType boss, Func<float> bossTime)
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{
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RectTransform rectTransform = this.bossTimeRoot;
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Vector2 zero = Vector2.zero;
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rectTransform.anchoredPosition = zero;
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this.bossRushFlag = boss;
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this.g_fBossTime = bossTime;
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Image image = this.bossImg;
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GameBattleSelectPackage battleSelectPack = Game.GetBattleSelectPack();
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SaveSystem.ScriptType scriptType = this.bossRushFlag;
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Sprite bossRushSprite = battleSelectPack.GetBossRushSprite(scriptType, true);
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image.sprite = bossRushSprite;
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this.g_fBossTimeAlpha = 1f;
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this.g_fEndGameflashingAlpha = 1f;
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}
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// Token: 0x06001C11 RID: 7185 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C11")]
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[Address(RVA = "0x19D81C0", Offset = "0x19D71C0", VA = "0x1819D81C0")]
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public void EndBattle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C12 RID: 7186 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C12")]
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[Address(RVA = "0x19D9590", Offset = "0x19D8590", VA = "0x1819D9590")]
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private void UpdateTotalTimeAlpha(float fAlpha)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C13 RID: 7187 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C13")]
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[Address(RVA = "0x19D8E10", Offset = "0x19D7E10", VA = "0x1819D8E10")]
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private void UpdateBossTimeAlpha(float fAlpha)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C14 RID: 7188 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C14")]
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[Address(RVA = "0x19D9840", Offset = "0x19D8840", VA = "0x1819D9840")]
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private void UpdateTotalTimeImgs(float totalTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C15 RID: 7189 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C15")]
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[Address(RVA = "0x19D9150", Offset = "0x19D8150", VA = "0x1819D9150")]
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private void UpdateBossTimeImgs(float battleTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C16 RID: 7190 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C16")]
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[Address(RVA = "0x19D8DA0", Offset = "0x19D7DA0", VA = "0x1819D8DA0")]
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private IEnumerator<float> Timer()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C17 RID: 7191 RVA: 0x00043E24 File Offset: 0x00042024
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[Token(Token = "0x6001C17")]
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[Address(RVA = "0x19D9C80", Offset = "0x19D8C80", VA = "0x1819D9C80")]
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public UIBossRush()
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{
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}
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// Token: 0x040025D0 RID: 9680
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40025D0")]
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[SerializeField]
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private Image totalTimerBottomImg;
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// Token: 0x040025D1 RID: 9681
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40025D1")]
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[SerializeField]
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private Image[] totalMillisecondDigitImgs;
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// Token: 0x040025D2 RID: 9682
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40025D2")]
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[SerializeField]
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private Image[] totalSecondDigitImgs;
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// Token: 0x040025D3 RID: 9683
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40025D3")]
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[SerializeField]
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private Image[] totalMinuteDigitImgs;
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// Token: 0x040025D4 RID: 9684
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40025D4")]
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[SerializeField]
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private Image[] totalSignImgs;
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// Token: 0x040025D5 RID: 9685
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40025D5")]
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[SerializeField]
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private RectTransform bossTimeRoot;
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// Token: 0x040025D6 RID: 9686
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40025D6")]
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[SerializeField]
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private Image bossImg;
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// Token: 0x040025D7 RID: 9687
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40025D7")]
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[SerializeField]
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private SaveSystem.ScriptType bossRushFlag;
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// Token: 0x040025D8 RID: 9688
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40025D8")]
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[SerializeField]
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private Image bossTimerBottomImg;
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// Token: 0x040025D9 RID: 9689
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40025D9")]
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[SerializeField]
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private Image[] bossMillisecondDigitImgs;
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// Token: 0x040025DA RID: 9690
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40025DA")]
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[SerializeField]
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private Image[] bossSecondDigitImgs;
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// Token: 0x040025DB RID: 9691
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40025DB")]
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[SerializeField]
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private Image[] bossMinuteDigitImgs;
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// Token: 0x040025DC RID: 9692
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40025DC")]
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[SerializeField]
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private Image[] bossSignImgs;
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// Token: 0x040025DD RID: 9693
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40025DD")]
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private bool g_bShowTimer;
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// Token: 0x040025DE RID: 9694
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[FieldOffset(Offset = "0x84")]
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[Token(Token = "0x40025DE")]
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private float g_fTimerAlpha;
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// Token: 0x040025DF RID: 9695
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40025DF")]
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private float g_fTotalAlpha;
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// Token: 0x040025E0 RID: 9696
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[FieldOffset(Offset = "0x8C")]
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[Token(Token = "0x40025E0")]
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private float g_fBossTimeAlpha;
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// Token: 0x040025E1 RID: 9697
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[Token(Token = "0x40025E1")]
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private const float g_fAutoHide = 9f;
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// Token: 0x040025E2 RID: 9698
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40025E2")]
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private float g_fAutoHideValue;
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// Token: 0x040025E3 RID: 9699
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[FieldOffset(Offset = "0x94")]
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[Token(Token = "0x40025E3")]
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private float g_fTotalTime;
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// Token: 0x040025E4 RID: 9700
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40025E4")]
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private Func<float> g_fBossTime;
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// Token: 0x040025E5 RID: 9701
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40025E5")]
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private float g_fEndGameflashingAlpha = 1f;
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// Token: 0x040025E6 RID: 9702
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[FieldOffset(Offset = "0xA4")]
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[Token(Token = "0x40025E6")]
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private float g_fEndGameflashingCos;
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// Token: 0x040025E7 RID: 9703
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40025E7")]
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private float g_fEndGameCalculateTime;
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// Token: 0x040025E8 RID: 9704
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[FieldOffset(Offset = "0xAC")]
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[Token(Token = "0x40025E8")]
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private int g_iStep;
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// Token: 0x040025E9 RID: 9705
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40025E9")]
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private CoroutineHandle TimerProcessor;
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}
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