Files
2023-09-06 22:19:13 +02:00

260 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002F3 RID: 755
[Token(Token = "0x20002F3")]
public class UIBossRush : MonoBehaviour
{
// Token: 0x06001C0C RID: 7180 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C0C")]
[Address(RVA = "0x19D8600", Offset = "0x19D7600", VA = "0x1819D8600")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C0D RID: 7181 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C0D")]
[Address(RVA = "0x19D8160", Offset = "0x19D7160", VA = "0x1819D8160")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C0E RID: 7182 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C0E")]
[Address(RVA = "0x19D7F20", Offset = "0x19D6F20", VA = "0x1819D7F20")]
public void Appear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C0F RID: 7183 RVA: 0x00043D90 File Offset: 0x00041F90
[Token(Token = "0x6001C0F")]
[Address(RVA = "0x19AD6A0", Offset = "0x19AC6A0", VA = "0x1819AD6A0")]
public void Hide()
{
this.g_bShowTimer = false;
}
// Token: 0x06001C10 RID: 7184 RVA: 0x00043DA4 File Offset: 0x00041FA4
[Token(Token = "0x6001C10")]
[Address(RVA = "0x19D8CB0", Offset = "0x19D7CB0", VA = "0x1819D8CB0")]
public void SetBattleBoss(SaveSystem.ScriptType boss, Func<float> bossTime)
{
RectTransform rectTransform = this.bossTimeRoot;
Vector2 zero = Vector2.zero;
rectTransform.anchoredPosition = zero;
this.bossRushFlag = boss;
this.g_fBossTime = bossTime;
Image image = this.bossImg;
GameBattleSelectPackage battleSelectPack = Game.GetBattleSelectPack();
SaveSystem.ScriptType scriptType = this.bossRushFlag;
Sprite bossRushSprite = battleSelectPack.GetBossRushSprite(scriptType, true);
image.sprite = bossRushSprite;
this.g_fBossTimeAlpha = 1f;
this.g_fEndGameflashingAlpha = 1f;
}
// Token: 0x06001C11 RID: 7185 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C11")]
[Address(RVA = "0x19D81C0", Offset = "0x19D71C0", VA = "0x1819D81C0")]
public void EndBattle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C12 RID: 7186 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C12")]
[Address(RVA = "0x19D9590", Offset = "0x19D8590", VA = "0x1819D9590")]
private void UpdateTotalTimeAlpha(float fAlpha)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C13 RID: 7187 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C13")]
[Address(RVA = "0x19D8E10", Offset = "0x19D7E10", VA = "0x1819D8E10")]
private void UpdateBossTimeAlpha(float fAlpha)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C14 RID: 7188 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C14")]
[Address(RVA = "0x19D9840", Offset = "0x19D8840", VA = "0x1819D9840")]
private void UpdateTotalTimeImgs(float totalTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C15 RID: 7189 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C15")]
[Address(RVA = "0x19D9150", Offset = "0x19D8150", VA = "0x1819D9150")]
private void UpdateBossTimeImgs(float battleTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C16 RID: 7190 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C16")]
[Address(RVA = "0x19D8DA0", Offset = "0x19D7DA0", VA = "0x1819D8DA0")]
private IEnumerator<float> Timer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C17 RID: 7191 RVA: 0x00043E24 File Offset: 0x00042024
[Token(Token = "0x6001C17")]
[Address(RVA = "0x19D9C80", Offset = "0x19D8C80", VA = "0x1819D9C80")]
public UIBossRush()
{
}
// Token: 0x040025D0 RID: 9680
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40025D0")]
[SerializeField]
private Image totalTimerBottomImg;
// Token: 0x040025D1 RID: 9681
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40025D1")]
[SerializeField]
private Image[] totalMillisecondDigitImgs;
// Token: 0x040025D2 RID: 9682
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40025D2")]
[SerializeField]
private Image[] totalSecondDigitImgs;
// Token: 0x040025D3 RID: 9683
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40025D3")]
[SerializeField]
private Image[] totalMinuteDigitImgs;
// Token: 0x040025D4 RID: 9684
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40025D4")]
[SerializeField]
private Image[] totalSignImgs;
// Token: 0x040025D5 RID: 9685
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40025D5")]
[SerializeField]
private RectTransform bossTimeRoot;
// Token: 0x040025D6 RID: 9686
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40025D6")]
[SerializeField]
private Image bossImg;
// Token: 0x040025D7 RID: 9687
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40025D7")]
[SerializeField]
private SaveSystem.ScriptType bossRushFlag;
// Token: 0x040025D8 RID: 9688
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40025D8")]
[SerializeField]
private Image bossTimerBottomImg;
// Token: 0x040025D9 RID: 9689
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40025D9")]
[SerializeField]
private Image[] bossMillisecondDigitImgs;
// Token: 0x040025DA RID: 9690
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40025DA")]
[SerializeField]
private Image[] bossSecondDigitImgs;
// Token: 0x040025DB RID: 9691
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40025DB")]
[SerializeField]
private Image[] bossMinuteDigitImgs;
// Token: 0x040025DC RID: 9692
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40025DC")]
[SerializeField]
private Image[] bossSignImgs;
// Token: 0x040025DD RID: 9693
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40025DD")]
private bool g_bShowTimer;
// Token: 0x040025DE RID: 9694
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40025DE")]
private float g_fTimerAlpha;
// Token: 0x040025DF RID: 9695
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40025DF")]
private float g_fTotalAlpha;
// Token: 0x040025E0 RID: 9696
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40025E0")]
private float g_fBossTimeAlpha;
// Token: 0x040025E1 RID: 9697
[Token(Token = "0x40025E1")]
private const float g_fAutoHide = 9f;
// Token: 0x040025E2 RID: 9698
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40025E2")]
private float g_fAutoHideValue;
// Token: 0x040025E3 RID: 9699
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x40025E3")]
private float g_fTotalTime;
// Token: 0x040025E4 RID: 9700
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40025E4")]
private Func<float> g_fBossTime;
// Token: 0x040025E5 RID: 9701
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40025E5")]
private float g_fEndGameflashingAlpha = 1f;
// Token: 0x040025E6 RID: 9702
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x40025E6")]
private float g_fEndGameflashingCos;
// Token: 0x040025E7 RID: 9703
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40025E7")]
private float g_fEndGameCalculateTime;
// Token: 0x040025E8 RID: 9704
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x40025E8")]
private int g_iStep;
// Token: 0x040025E9 RID: 9705
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40025E9")]
private CoroutineHandle TimerProcessor;
}