Files
NobetaSource/Cpp2IL/Assembly-CSharp/UIElementSprite.cs
2023-09-06 22:19:13 +02:00

116 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020002F9 RID: 761
[Token(Token = "0x20002F9")]
public class UIElementSprite : MonoBehaviour
{
// Token: 0x06001C2B RID: 7211 RVA: 0x000440D4 File Offset: 0x000422D4
[Token(Token = "0x6001C2B")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public UIElementSprite()
{
}
// Token: 0x04002605 RID: 9733
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002605")]
public Sprite ElementSmall_Null;
// Token: 0x04002606 RID: 9734
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002606")]
public Sprite ElementSmall_Ice;
// Token: 0x04002607 RID: 9735
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002607")]
public Sprite ElementSmall_Fire;
// Token: 0x04002608 RID: 9736
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002608")]
public Sprite ElementSmall_Lightning;
// Token: 0x04002609 RID: 9737
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002609")]
public Sprite ChargeBur_Null;
// Token: 0x0400260A RID: 9738
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400260A")]
public Sprite ChargeBur_Ice;
// Token: 0x0400260B RID: 9739
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400260B")]
public Sprite ChargeBur_Fire;
// Token: 0x0400260C RID: 9740
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400260C")]
public Sprite ChargeBur_Lightning;
// Token: 0x0400260D RID: 9741
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400260D")]
public Sprite ChargeBurBG_Null;
// Token: 0x0400260E RID: 9742
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400260E")]
public Sprite ChargeBurBG_Ice;
// Token: 0x0400260F RID: 9743
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400260F")]
public Sprite ChargeBurBG_Fire;
// Token: 0x04002610 RID: 9744
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002610")]
public Sprite ChargeBurBG_Lightning;
// Token: 0x04002611 RID: 9745
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002611")]
public Sprite Aim_Null;
// Token: 0x04002612 RID: 9746
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002612")]
public Sprite Aim_Ice;
// Token: 0x04002613 RID: 9747
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4002613")]
public Sprite Aim_Fire;
// Token: 0x04002614 RID: 9748
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4002614")]
public Sprite Aim_Lightning;
// Token: 0x04002615 RID: 9749
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4002615")]
public Sprite ElementBGSmoke_Null;
// Token: 0x04002616 RID: 9750
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4002616")]
public Sprite ElementBGSmoke_Ice;
// Token: 0x04002617 RID: 9751
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4002617")]
public Sprite ElementBGSmoke_Fire;
// Token: 0x04002618 RID: 9752
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4002618")]
public Sprite ElementBGSmoke_Lightning;
}