Files
2023-09-06 22:19:13 +02:00

253 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using DG.Tweening;
using MarsSDK;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x020002FE RID: 766
[Token(Token = "0x20002FE")]
public class UIEnemyHp : MonoBehaviour
{
// Token: 0x17000133 RID: 307
// (get) Token: 0x06001C40 RID: 7232 RVA: 0x00044288 File Offset: 0x00042488
[Token(Token = "0x17000133")]
public GameObject EnemyHpTemplate
{
[Token(Token = "0x6001C40")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get
{
return this.enemyHpPrefab;
}
}
// Token: 0x17000134 RID: 308
// (get) Token: 0x06001C41 RID: 7233 RVA: 0x0004429C File Offset: 0x0004249C
[Token(Token = "0x17000134")]
public UICombatDialogue CombatDialogue
{
[Token(Token = "0x6001C41")]
[Address(RVA = "0x3352E0", Offset = "0x3342E0", VA = "0x1803352E0")]
get
{
return this.combatDialogue;
}
}
// Token: 0x06001C42 RID: 7234 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C42")]
[Address(RVA = "0x19DC4C0", Offset = "0x19DB4C0", VA = "0x1819DC4C0")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C43 RID: 7235 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C43")]
[Address(RVA = "0x19DC0C0", Offset = "0x19DB0C0", VA = "0x1819DC0C0")]
public void AddEnemyHPBar(EnemiesManager.EnemyData data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C44 RID: 7236 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C44")]
[Address(RVA = "0x19DC920", Offset = "0x19DB920", VA = "0x1819DC920")]
public void SetBossHP(CharacterBaseData bossData, Func<string> bossNameHandler)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C45 RID: 7237 RVA: 0x000442B0 File Offset: 0x000424B0
[Token(Token = "0x6001C45")]
[Address(RVA = "0x19DC1B0", Offset = "0x19DB1B0", VA = "0x1819DC1B0")]
public void Dispose()
{
CoroutineHandle[] array = new CoroutineHandle[2];
int length = array.Length;
CoroutineHandle coroutineHandle = this.enemyHPCoroutine;
array[0] = coroutineHandle;
CoroutineHandle coroutineHandle2 = this.bossHPCoroutine;
array[0] = coroutineHandle2;
int num = Timing.KillCoroutines(array);
UICombatDialogue uicombatDialogue = this.combatDialogue;
Tween bossProcessor = uicombatDialogue.bossProcessor;
if (bossProcessor != 0)
{
int num2 = 0;
bossProcessor.Kill(num2 != 0);
}
Tween partnerProcessor = uicombatDialogue.partnerProcessor;
if (partnerProcessor != 0)
{
int num3 = 0;
partnerProcessor.Kill(num3 != 0);
}
}
// Token: 0x06001C46 RID: 7238 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C46")]
[Address(RVA = "0x19DC2A0", Offset = "0x19DB2A0", VA = "0x1819DC2A0")]
private UIEnemyHPUpdater GenerateUpdater()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C47 RID: 7239 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C47")]
[Address(RVA = "0x19DC810", Offset = "0x19DB810", VA = "0x1819DC810")]
private void ReturnUpdater(UIEnemyHPUpdater source)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C48 RID: 7240 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C48")]
[Address(RVA = "0x19DCBA0", Offset = "0x19DBBA0", VA = "0x1819DCBA0")]
private IEnumerator<float> UpdateEnemyHPBars()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C49 RID: 7241 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C49")]
[Address(RVA = "0x19DCAA0", Offset = "0x19DBAA0", VA = "0x1819DCAA0")]
private IEnumerator<float> UpdateBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C4A RID: 7242 RVA: 0x00044334 File Offset: 0x00042534
[Token(Token = "0x6001C4A")]
[Address(RVA = "0x19DCB10", Offset = "0x19DBB10", VA = "0x1819DCB10")]
private void UpdateBossNameLabel()
{
Func<string> func = this.bossNameHandler;
Text text = this.bossNameLabel;
if (func == 0 || func() == 0)
{
}
((ICanvasElement)text).GraphicUpdateComplete();
}
// Token: 0x06001C4B RID: 7243 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001C4B")]
[Address(RVA = "0x19DC450", Offset = "0x19DB450", VA = "0x1819DC450")]
private IEnumerator<float> HideBossHPBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001C4C RID: 7244 RVA: 0x00044368 File Offset: 0x00042568
[Token(Token = "0x6001C4C")]
[Address(RVA = "0x19DC7B0", Offset = "0x19DB7B0", VA = "0x1819DC7B0")]
public void Localize(LocalizationData data)
{
this.needUpdateBossName = true;
GameFontPack fontPack = data.fontPack;
Text text = this.bossNameLabel;
Font regular = fontPack.regular;
text.font = regular;
UICombatDialogue uicombatDialogue = this.combatDialogue;
GameFontPack fontPack2 = data.fontPack;
uicombatDialogue.Localize(fontPack2);
}
// Token: 0x06001C4D RID: 7245 RVA: 0x000443B8 File Offset: 0x000425B8
[Token(Token = "0x6001C4D")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public UIEnemyHp()
{
}
// Token: 0x04002644 RID: 9796
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002644")]
[SerializeField]
private GameObject enemyHpPrefab;
// Token: 0x04002645 RID: 9797
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002645")]
[SerializeField]
private RectTransform bossHpRoot;
// Token: 0x04002646 RID: 9798
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002646")]
[SerializeField]
private CanvasGroup bossHpCanvasGroup;
// Token: 0x04002647 RID: 9799
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002647")]
[SerializeField]
private Image bossHpImage;
// Token: 0x04002648 RID: 9800
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002648")]
[SerializeField]
private Image bossHpUnderImage;
// Token: 0x04002649 RID: 9801
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002649")]
[SerializeField]
private Text bossNameLabel;
// Token: 0x0400264A RID: 9802
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400264A")]
[SerializeField]
private UICombatDialogue combatDialogue;
// Token: 0x0400264B RID: 9803
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400264B")]
private ObjectPool<UIEnemyHPUpdater> hpUpdaterPool;
// Token: 0x0400264C RID: 9804
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400264C")]
private Action<UIEnemyHPUpdater> hpUpdaterProcessor;
// Token: 0x0400264D RID: 9805
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400264D")]
private float bossHpScale;
// Token: 0x0400264E RID: 9806
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400264E")]
private float bossHpFrameScale;
// Token: 0x0400264F RID: 9807
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400264F")]
private CharacterBaseData bossData;
// Token: 0x04002650 RID: 9808
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002650")]
private Func<string> bossNameHandler;
// Token: 0x04002651 RID: 9809
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002651")]
private CoroutineHandle enemyHPCoroutine;
// Token: 0x04002652 RID: 9810
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002652")]
private CoroutineHandle bossHPCoroutine;
// Token: 0x04002653 RID: 9811
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4002653")]
private bool needUpdateBossName;
}