253 lines
7.6 KiB
C#
253 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using DG.Tweening;
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using MarsSDK;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002FE RID: 766
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[Token(Token = "0x20002FE")]
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public class UIEnemyHp : MonoBehaviour
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{
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// Token: 0x17000133 RID: 307
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// (get) Token: 0x06001C40 RID: 7232 RVA: 0x00044288 File Offset: 0x00042488
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[Token(Token = "0x17000133")]
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public GameObject EnemyHpTemplate
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{
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[Token(Token = "0x6001C40")]
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[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
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get
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{
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return this.enemyHpPrefab;
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}
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}
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// Token: 0x17000134 RID: 308
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// (get) Token: 0x06001C41 RID: 7233 RVA: 0x0004429C File Offset: 0x0004249C
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[Token(Token = "0x17000134")]
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public UICombatDialogue CombatDialogue
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{
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[Token(Token = "0x6001C41")]
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[Address(RVA = "0x3352E0", Offset = "0x3342E0", VA = "0x1803352E0")]
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get
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{
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return this.combatDialogue;
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}
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}
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// Token: 0x06001C42 RID: 7234 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C42")]
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[Address(RVA = "0x19DC4C0", Offset = "0x19DB4C0", VA = "0x1819DC4C0")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C43 RID: 7235 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C43")]
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[Address(RVA = "0x19DC0C0", Offset = "0x19DB0C0", VA = "0x1819DC0C0")]
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public void AddEnemyHPBar(EnemiesManager.EnemyData data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C44 RID: 7236 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C44")]
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[Address(RVA = "0x19DC920", Offset = "0x19DB920", VA = "0x1819DC920")]
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public void SetBossHP(CharacterBaseData bossData, Func<string> bossNameHandler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C45 RID: 7237 RVA: 0x000442B0 File Offset: 0x000424B0
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[Token(Token = "0x6001C45")]
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[Address(RVA = "0x19DC1B0", Offset = "0x19DB1B0", VA = "0x1819DC1B0")]
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public void Dispose()
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{
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CoroutineHandle[] array = new CoroutineHandle[2];
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int length = array.Length;
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CoroutineHandle coroutineHandle = this.enemyHPCoroutine;
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array[0] = coroutineHandle;
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CoroutineHandle coroutineHandle2 = this.bossHPCoroutine;
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array[0] = coroutineHandle2;
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int num = Timing.KillCoroutines(array);
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UICombatDialogue uicombatDialogue = this.combatDialogue;
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Tween bossProcessor = uicombatDialogue.bossProcessor;
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if (bossProcessor != 0)
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{
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int num2 = 0;
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bossProcessor.Kill(num2 != 0);
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}
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Tween partnerProcessor = uicombatDialogue.partnerProcessor;
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if (partnerProcessor != 0)
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{
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int num3 = 0;
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partnerProcessor.Kill(num3 != 0);
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}
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}
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// Token: 0x06001C46 RID: 7238 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C46")]
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[Address(RVA = "0x19DC2A0", Offset = "0x19DB2A0", VA = "0x1819DC2A0")]
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private UIEnemyHPUpdater GenerateUpdater()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C47 RID: 7239 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C47")]
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[Address(RVA = "0x19DC810", Offset = "0x19DB810", VA = "0x1819DC810")]
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private void ReturnUpdater(UIEnemyHPUpdater source)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C48 RID: 7240 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C48")]
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[Address(RVA = "0x19DCBA0", Offset = "0x19DBBA0", VA = "0x1819DCBA0")]
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private IEnumerator<float> UpdateEnemyHPBars()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C49 RID: 7241 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C49")]
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[Address(RVA = "0x19DCAA0", Offset = "0x19DBAA0", VA = "0x1819DCAA0")]
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private IEnumerator<float> UpdateBossHPBar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C4A RID: 7242 RVA: 0x00044334 File Offset: 0x00042534
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[Token(Token = "0x6001C4A")]
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[Address(RVA = "0x19DCB10", Offset = "0x19DBB10", VA = "0x1819DCB10")]
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private void UpdateBossNameLabel()
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{
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Func<string> func = this.bossNameHandler;
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Text text = this.bossNameLabel;
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if (func == 0 || func() == 0)
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{
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}
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((ICanvasElement)text).GraphicUpdateComplete();
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}
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// Token: 0x06001C4B RID: 7243 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001C4B")]
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[Address(RVA = "0x19DC450", Offset = "0x19DB450", VA = "0x1819DC450")]
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private IEnumerator<float> HideBossHPBar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001C4C RID: 7244 RVA: 0x00044368 File Offset: 0x00042568
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[Token(Token = "0x6001C4C")]
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[Address(RVA = "0x19DC7B0", Offset = "0x19DB7B0", VA = "0x1819DC7B0")]
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public void Localize(LocalizationData data)
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{
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this.needUpdateBossName = true;
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GameFontPack fontPack = data.fontPack;
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Text text = this.bossNameLabel;
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Font regular = fontPack.regular;
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text.font = regular;
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UICombatDialogue uicombatDialogue = this.combatDialogue;
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GameFontPack fontPack2 = data.fontPack;
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uicombatDialogue.Localize(fontPack2);
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}
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// Token: 0x06001C4D RID: 7245 RVA: 0x000443B8 File Offset: 0x000425B8
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[Token(Token = "0x6001C4D")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public UIEnemyHp()
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{
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}
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// Token: 0x04002644 RID: 9796
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002644")]
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[SerializeField]
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private GameObject enemyHpPrefab;
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// Token: 0x04002645 RID: 9797
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002645")]
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[SerializeField]
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private RectTransform bossHpRoot;
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// Token: 0x04002646 RID: 9798
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002646")]
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[SerializeField]
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private CanvasGroup bossHpCanvasGroup;
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// Token: 0x04002647 RID: 9799
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002647")]
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[SerializeField]
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private Image bossHpImage;
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// Token: 0x04002648 RID: 9800
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002648")]
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[SerializeField]
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private Image bossHpUnderImage;
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// Token: 0x04002649 RID: 9801
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002649")]
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[SerializeField]
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private Text bossNameLabel;
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// Token: 0x0400264A RID: 9802
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400264A")]
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[SerializeField]
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private UICombatDialogue combatDialogue;
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// Token: 0x0400264B RID: 9803
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400264B")]
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private ObjectPool<UIEnemyHPUpdater> hpUpdaterPool;
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// Token: 0x0400264C RID: 9804
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400264C")]
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private Action<UIEnemyHPUpdater> hpUpdaterProcessor;
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// Token: 0x0400264D RID: 9805
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400264D")]
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private float bossHpScale;
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// Token: 0x0400264E RID: 9806
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400264E")]
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private float bossHpFrameScale;
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// Token: 0x0400264F RID: 9807
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400264F")]
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private CharacterBaseData bossData;
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// Token: 0x04002650 RID: 9808
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002650")]
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private Func<string> bossNameHandler;
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// Token: 0x04002651 RID: 9809
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002651")]
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private CoroutineHandle enemyHPCoroutine;
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// Token: 0x04002652 RID: 9810
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4002652")]
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private CoroutineHandle bossHPCoroutine;
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// Token: 0x04002653 RID: 9811
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4002653")]
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private bool needUpdateBossName;
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}
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