287 lines
9.8 KiB
C#
287 lines
9.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using MEC;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x0200031B RID: 795
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[Token(Token = "0x200031B")]
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public class UIMagicBar : MonoBehaviour
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{
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// Token: 0x06001D0C RID: 7436 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D0C")]
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[Address(RVA = "0xE73900", Offset = "0xE72900", VA = "0x180E73900")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D0D RID: 7437 RVA: 0x0004598C File Offset: 0x00043B8C
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[Token(Token = "0x6001D0D")]
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[Address(RVA = "0xBD3B70", Offset = "0xBD2B70", VA = "0x180BD3B70")]
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public void UpdateChargeBarShow(bool isDirty)
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{
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this.markChargeBarDirty = isDirty;
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}
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// Token: 0x06001D0E RID: 7438 RVA: 0x000459A0 File Offset: 0x00043BA0
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[Token(Token = "0x6001D0E")]
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[Address(RVA = "0xE73A60", Offset = "0xE72A60", VA = "0x180E73A60")]
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public void SetMagicSprites(PlayerEffectPlay.Magic magicType)
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{
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Image image = this.elementSmall;
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int num = magicType - PlayerEffectPlay.Magic.Ice;
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int num2 = 0;
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this.chargeBlinkAlpha = 1f;
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this.chargeBlinkSize = 1.25f;
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this.elementBgSmokeCos = (float)num2;
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this.elementBgSmokeAlpha = (float)num2;
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if (num != 0)
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{
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if (num != 0)
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{
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if (num != 1)
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{
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Sprite elementSmall_Null = Game.GetUIElementSprites().ElementSmall_Null;
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image.sprite = elementSmall_Null;
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Image image2 = this.chargeMask;
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Sprite chargeBur_Null = Game.GetUIElementSprites().ChargeBur_Null;
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image2.sprite = chargeBur_Null;
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Image image3 = this.chargeBar;
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Sprite chargeBur_Null2 = Game.GetUIElementSprites().ChargeBur_Null;
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image3.sprite = chargeBur_Null2;
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Image image4 = this.chargeBarBg;
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Sprite chargeBurBG_Null = Game.GetUIElementSprites().ChargeBurBG_Null;
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image4.sprite = chargeBurBG_Null;
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Image image5 = this.chargeBlink;
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Sprite elementSmall_Null2 = Game.GetUIElementSprites().ElementSmall_Null;
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image5.sprite = elementSmall_Null2;
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Image image6 = this.chargeBarBlink;
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Sprite chargeBur_Null3 = Game.GetUIElementSprites().ChargeBur_Null;
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image6.sprite = chargeBur_Null3;
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Image image7 = this.elementBgSmoke;
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Sprite elementBGSmoke_Null = Game.GetUIElementSprites().ElementBGSmoke_Null;
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image7.sprite = elementBGSmoke_Null;
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return;
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}
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Sprite elementSmall_Lightning = Game.GetUIElementSprites().ElementSmall_Lightning;
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image.sprite = elementSmall_Lightning;
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Image image8 = this.chargeMask;
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Sprite chargeBur_Lightning = Game.GetUIElementSprites().ChargeBur_Lightning;
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image8.sprite = chargeBur_Lightning;
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Image image9 = this.chargeBar;
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Sprite chargeBur_Lightning2 = Game.GetUIElementSprites().ChargeBur_Lightning;
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image9.sprite = chargeBur_Lightning2;
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Image image10 = this.chargeBarBg;
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Sprite chargeBurBG_Lightning = Game.GetUIElementSprites().ChargeBurBG_Lightning;
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image10.sprite = chargeBurBG_Lightning;
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Image image11 = this.chargeBlink;
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Sprite elementSmall_Lightning2 = Game.GetUIElementSprites().ElementSmall_Lightning;
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image11.sprite = elementSmall_Lightning2;
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Image image12 = this.chargeBarBlink;
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Sprite chargeBur_Lightning3 = Game.GetUIElementSprites().ChargeBur_Lightning;
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image12.sprite = chargeBur_Lightning3;
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Image image13 = this.elementBgSmoke;
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UIElementSprite uielementSprites = Game.GetUIElementSprites();
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}
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Sprite elementSmall_Fire = Game.GetUIElementSprites().ElementSmall_Fire;
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image.sprite = elementSmall_Fire;
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Image image14 = this.chargeMask;
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Sprite chargeBur_Fire = Game.GetUIElementSprites().ChargeBur_Fire;
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image14.sprite = chargeBur_Fire;
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Image image15 = this.chargeBar;
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Sprite chargeBur_Fire2 = Game.GetUIElementSprites().ChargeBur_Fire;
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image15.sprite = chargeBur_Fire2;
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Image image16 = this.chargeBarBg;
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Sprite chargeBurBG_Fire = Game.GetUIElementSprites().ChargeBurBG_Fire;
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image16.sprite = chargeBurBG_Fire;
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Image image17 = this.chargeBlink;
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Sprite elementSmall_Fire2 = Game.GetUIElementSprites().ElementSmall_Fire;
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image17.sprite = elementSmall_Fire2;
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Image image18 = this.chargeBarBlink;
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Sprite chargeBur_Fire3 = Game.GetUIElementSprites().ChargeBur_Fire;
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image18.sprite = chargeBur_Fire3;
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Image image19 = this.elementBgSmoke;
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UIElementSprite uielementSprites2 = Game.GetUIElementSprites();
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}
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Sprite elementSmall_Ice = Game.GetUIElementSprites().ElementSmall_Ice;
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image.sprite = elementSmall_Ice;
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Image image20 = this.chargeMask;
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Sprite chargeBur_Ice = Game.GetUIElementSprites().ChargeBur_Ice;
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image20.sprite = chargeBur_Ice;
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Image image21 = this.chargeBar;
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Sprite chargeBur_Ice2 = Game.GetUIElementSprites().ChargeBur_Ice;
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image21.sprite = chargeBur_Ice2;
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Image image22 = this.chargeBarBg;
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Sprite chargeBurBG_Ice = Game.GetUIElementSprites().ChargeBurBG_Ice;
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image22.sprite = chargeBurBG_Ice;
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Image image23 = this.chargeBlink;
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Sprite elementSmall_Ice2 = Game.GetUIElementSprites().ElementSmall_Ice;
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image23.sprite = elementSmall_Ice2;
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Image image24 = this.chargeBarBlink;
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Sprite chargeBur_Ice3 = Game.GetUIElementSprites().ChargeBur_Ice;
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image24.sprite = chargeBur_Ice3;
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Image image25 = this.elementBgSmoke;
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UIElementSprite uielementSprites3 = Game.GetUIElementSprites();
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throw new NullReferenceException();
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}
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// Token: 0x06001D0F RID: 7439 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D0F")]
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[Address(RVA = "0xE738A0", Offset = "0xE728A0", VA = "0x180E738A0")]
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public void Dispose()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D10 RID: 7440 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D10")]
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[Address(RVA = "0xE73FF0", Offset = "0xE72FF0", VA = "0x180E73FF0")]
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private IEnumerator<float> Tick()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D11 RID: 7441 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D11")]
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[Address(RVA = "0xE74460", Offset = "0xE73460", VA = "0x180E74460")]
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private void UpdateChargeBar()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D12 RID: 7442 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D12")]
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[Address(RVA = "0xE74060", Offset = "0xE73060", VA = "0x180E74060")]
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private void UpdateBlinkEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D13 RID: 7443 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001D13")]
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[Address(RVA = "0xE74670", Offset = "0xE73670", VA = "0x180E74670")]
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private void UpdateSmokeEffect()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001D14 RID: 7444 RVA: 0x00045D30 File Offset: 0x00043F30
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[Token(Token = "0x6001D14")]
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[Address(RVA = "0xE743B0", Offset = "0xE733B0", VA = "0x180E743B0")]
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private void UpdateCDMask()
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{
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Image image = this.cdMask;
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CharacterBaseData playerCharData = Game.GetPlayerCharData();
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PlayerEffectPlay.Magic g_Magic = Game.GetPlayerManager().playerEffect.g_Magic;
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float cdscale = playerCharData.GetCDScale(g_Magic);
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image.fillAmount = 1f;
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}
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// Token: 0x06001D15 RID: 7445 RVA: 0x00045D7C File Offset: 0x00043F7C
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[Token(Token = "0x6001D15")]
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[Address(RVA = "0xE74860", Offset = "0xE73860", VA = "0x180E74860")]
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public UIMagicBar()
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{
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}
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// Token: 0x04002733 RID: 10035
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002733")]
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[SerializeField]
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private Image chargeMask;
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// Token: 0x04002734 RID: 10036
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002734")]
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[SerializeField]
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private Image chargeBar;
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// Token: 0x04002735 RID: 10037
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002735")]
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[SerializeField]
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private Image chargeBarBg;
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// Token: 0x04002736 RID: 10038
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002736")]
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[SerializeField]
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private Image chargeBlink;
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// Token: 0x04002737 RID: 10039
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002737")]
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[SerializeField]
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private Image chargeBarBlink;
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// Token: 0x04002738 RID: 10040
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002738")]
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[SerializeField]
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private Image elementSmall;
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// Token: 0x04002739 RID: 10041
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002739")]
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[SerializeField]
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private Image elementBgSmoke;
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// Token: 0x0400273A RID: 10042
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400273A")]
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[SerializeField]
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private Image cdMask;
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// Token: 0x0400273B RID: 10043
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400273B")]
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private bool markChargeBarDirty;
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// Token: 0x0400273C RID: 10044
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400273C")]
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private float elementBgSmokeAlpha;
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// Token: 0x0400273D RID: 10045
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400273D")]
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private float elementBgSmokeSize = 1f;
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// Token: 0x0400273E RID: 10046
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[FieldOffset(Offset = "0x64")]
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[Token(Token = "0x400273E")]
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private float elementBgSmokeCos;
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// Token: 0x0400273F RID: 10047
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400273F")]
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private float elementBgSmokeRot;
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// Token: 0x04002740 RID: 10048
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[FieldOffset(Offset = "0x6C")]
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[Token(Token = "0x4002740")]
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private float chargeBarAlpha;
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// Token: 0x04002741 RID: 10049
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4002741")]
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private float chargeBlinkAlpha;
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// Token: 0x04002742 RID: 10050
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x4002742")]
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private float chargeBlinkCos;
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// Token: 0x04002743 RID: 10051
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4002743")]
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private float chargeBlinkSize = 1f;
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// Token: 0x04002744 RID: 10052
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[FieldOffset(Offset = "0x7C")]
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[Token(Token = "0x4002744")]
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private CoroutineHandle processor;
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}
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