Files
2023-09-06 22:19:13 +02:00

287 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using MEC;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x0200031B RID: 795
[Token(Token = "0x200031B")]
public class UIMagicBar : MonoBehaviour
{
// Token: 0x06001D0C RID: 7436 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D0C")]
[Address(RVA = "0xE73900", Offset = "0xE72900", VA = "0x180E73900")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D0D RID: 7437 RVA: 0x0004598C File Offset: 0x00043B8C
[Token(Token = "0x6001D0D")]
[Address(RVA = "0xBD3B70", Offset = "0xBD2B70", VA = "0x180BD3B70")]
public void UpdateChargeBarShow(bool isDirty)
{
this.markChargeBarDirty = isDirty;
}
// Token: 0x06001D0E RID: 7438 RVA: 0x000459A0 File Offset: 0x00043BA0
[Token(Token = "0x6001D0E")]
[Address(RVA = "0xE73A60", Offset = "0xE72A60", VA = "0x180E73A60")]
public void SetMagicSprites(PlayerEffectPlay.Magic magicType)
{
Image image = this.elementSmall;
int num = magicType - PlayerEffectPlay.Magic.Ice;
int num2 = 0;
this.chargeBlinkAlpha = 1f;
this.chargeBlinkSize = 1.25f;
this.elementBgSmokeCos = (float)num2;
this.elementBgSmokeAlpha = (float)num2;
if (num != 0)
{
if (num != 0)
{
if (num != 1)
{
Sprite elementSmall_Null = Game.GetUIElementSprites().ElementSmall_Null;
image.sprite = elementSmall_Null;
Image image2 = this.chargeMask;
Sprite chargeBur_Null = Game.GetUIElementSprites().ChargeBur_Null;
image2.sprite = chargeBur_Null;
Image image3 = this.chargeBar;
Sprite chargeBur_Null2 = Game.GetUIElementSprites().ChargeBur_Null;
image3.sprite = chargeBur_Null2;
Image image4 = this.chargeBarBg;
Sprite chargeBurBG_Null = Game.GetUIElementSprites().ChargeBurBG_Null;
image4.sprite = chargeBurBG_Null;
Image image5 = this.chargeBlink;
Sprite elementSmall_Null2 = Game.GetUIElementSprites().ElementSmall_Null;
image5.sprite = elementSmall_Null2;
Image image6 = this.chargeBarBlink;
Sprite chargeBur_Null3 = Game.GetUIElementSprites().ChargeBur_Null;
image6.sprite = chargeBur_Null3;
Image image7 = this.elementBgSmoke;
Sprite elementBGSmoke_Null = Game.GetUIElementSprites().ElementBGSmoke_Null;
image7.sprite = elementBGSmoke_Null;
return;
}
Sprite elementSmall_Lightning = Game.GetUIElementSprites().ElementSmall_Lightning;
image.sprite = elementSmall_Lightning;
Image image8 = this.chargeMask;
Sprite chargeBur_Lightning = Game.GetUIElementSprites().ChargeBur_Lightning;
image8.sprite = chargeBur_Lightning;
Image image9 = this.chargeBar;
Sprite chargeBur_Lightning2 = Game.GetUIElementSprites().ChargeBur_Lightning;
image9.sprite = chargeBur_Lightning2;
Image image10 = this.chargeBarBg;
Sprite chargeBurBG_Lightning = Game.GetUIElementSprites().ChargeBurBG_Lightning;
image10.sprite = chargeBurBG_Lightning;
Image image11 = this.chargeBlink;
Sprite elementSmall_Lightning2 = Game.GetUIElementSprites().ElementSmall_Lightning;
image11.sprite = elementSmall_Lightning2;
Image image12 = this.chargeBarBlink;
Sprite chargeBur_Lightning3 = Game.GetUIElementSprites().ChargeBur_Lightning;
image12.sprite = chargeBur_Lightning3;
Image image13 = this.elementBgSmoke;
UIElementSprite uielementSprites = Game.GetUIElementSprites();
}
Sprite elementSmall_Fire = Game.GetUIElementSprites().ElementSmall_Fire;
image.sprite = elementSmall_Fire;
Image image14 = this.chargeMask;
Sprite chargeBur_Fire = Game.GetUIElementSprites().ChargeBur_Fire;
image14.sprite = chargeBur_Fire;
Image image15 = this.chargeBar;
Sprite chargeBur_Fire2 = Game.GetUIElementSprites().ChargeBur_Fire;
image15.sprite = chargeBur_Fire2;
Image image16 = this.chargeBarBg;
Sprite chargeBurBG_Fire = Game.GetUIElementSprites().ChargeBurBG_Fire;
image16.sprite = chargeBurBG_Fire;
Image image17 = this.chargeBlink;
Sprite elementSmall_Fire2 = Game.GetUIElementSprites().ElementSmall_Fire;
image17.sprite = elementSmall_Fire2;
Image image18 = this.chargeBarBlink;
Sprite chargeBur_Fire3 = Game.GetUIElementSprites().ChargeBur_Fire;
image18.sprite = chargeBur_Fire3;
Image image19 = this.elementBgSmoke;
UIElementSprite uielementSprites2 = Game.GetUIElementSprites();
}
Sprite elementSmall_Ice = Game.GetUIElementSprites().ElementSmall_Ice;
image.sprite = elementSmall_Ice;
Image image20 = this.chargeMask;
Sprite chargeBur_Ice = Game.GetUIElementSprites().ChargeBur_Ice;
image20.sprite = chargeBur_Ice;
Image image21 = this.chargeBar;
Sprite chargeBur_Ice2 = Game.GetUIElementSprites().ChargeBur_Ice;
image21.sprite = chargeBur_Ice2;
Image image22 = this.chargeBarBg;
Sprite chargeBurBG_Ice = Game.GetUIElementSprites().ChargeBurBG_Ice;
image22.sprite = chargeBurBG_Ice;
Image image23 = this.chargeBlink;
Sprite elementSmall_Ice2 = Game.GetUIElementSprites().ElementSmall_Ice;
image23.sprite = elementSmall_Ice2;
Image image24 = this.chargeBarBlink;
Sprite chargeBur_Ice3 = Game.GetUIElementSprites().ChargeBur_Ice;
image24.sprite = chargeBur_Ice3;
Image image25 = this.elementBgSmoke;
UIElementSprite uielementSprites3 = Game.GetUIElementSprites();
throw new NullReferenceException();
}
// Token: 0x06001D0F RID: 7439 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D0F")]
[Address(RVA = "0xE738A0", Offset = "0xE728A0", VA = "0x180E738A0")]
public void Dispose()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D10 RID: 7440 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D10")]
[Address(RVA = "0xE73FF0", Offset = "0xE72FF0", VA = "0x180E73FF0")]
private IEnumerator<float> Tick()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D11 RID: 7441 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D11")]
[Address(RVA = "0xE74460", Offset = "0xE73460", VA = "0x180E74460")]
private void UpdateChargeBar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D12 RID: 7442 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D12")]
[Address(RVA = "0xE74060", Offset = "0xE73060", VA = "0x180E74060")]
private void UpdateBlinkEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D13 RID: 7443 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6001D13")]
[Address(RVA = "0xE74670", Offset = "0xE73670", VA = "0x180E74670")]
private void UpdateSmokeEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001D14 RID: 7444 RVA: 0x00045D30 File Offset: 0x00043F30
[Token(Token = "0x6001D14")]
[Address(RVA = "0xE743B0", Offset = "0xE733B0", VA = "0x180E743B0")]
private void UpdateCDMask()
{
Image image = this.cdMask;
CharacterBaseData playerCharData = Game.GetPlayerCharData();
PlayerEffectPlay.Magic g_Magic = Game.GetPlayerManager().playerEffect.g_Magic;
float cdscale = playerCharData.GetCDScale(g_Magic);
image.fillAmount = 1f;
}
// Token: 0x06001D15 RID: 7445 RVA: 0x00045D7C File Offset: 0x00043F7C
[Token(Token = "0x6001D15")]
[Address(RVA = "0xE74860", Offset = "0xE73860", VA = "0x180E74860")]
public UIMagicBar()
{
}
// Token: 0x04002733 RID: 10035
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002733")]
[SerializeField]
private Image chargeMask;
// Token: 0x04002734 RID: 10036
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002734")]
[SerializeField]
private Image chargeBar;
// Token: 0x04002735 RID: 10037
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002735")]
[SerializeField]
private Image chargeBarBg;
// Token: 0x04002736 RID: 10038
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002736")]
[SerializeField]
private Image chargeBlink;
// Token: 0x04002737 RID: 10039
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002737")]
[SerializeField]
private Image chargeBarBlink;
// Token: 0x04002738 RID: 10040
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4002738")]
[SerializeField]
private Image elementSmall;
// Token: 0x04002739 RID: 10041
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4002739")]
[SerializeField]
private Image elementBgSmoke;
// Token: 0x0400273A RID: 10042
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400273A")]
[SerializeField]
private Image cdMask;
// Token: 0x0400273B RID: 10043
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400273B")]
private bool markChargeBarDirty;
// Token: 0x0400273C RID: 10044
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400273C")]
private float elementBgSmokeAlpha;
// Token: 0x0400273D RID: 10045
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x400273D")]
private float elementBgSmokeSize = 1f;
// Token: 0x0400273E RID: 10046
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x400273E")]
private float elementBgSmokeCos;
// Token: 0x0400273F RID: 10047
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x400273F")]
private float elementBgSmokeRot;
// Token: 0x04002740 RID: 10048
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4002740")]
private float chargeBarAlpha;
// Token: 0x04002741 RID: 10049
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4002741")]
private float chargeBlinkAlpha;
// Token: 0x04002742 RID: 10050
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x4002742")]
private float chargeBlinkCos;
// Token: 0x04002743 RID: 10051
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4002743")]
private float chargeBlinkSize = 1f;
// Token: 0x04002744 RID: 10052
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4002744")]
private CoroutineHandle processor;
}