108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using DG.Tweening;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x020002DD RID: 733
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[Token(Token = "0x20002DD")]
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public class UISceneLoading : MonoBehaviour
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{
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// Token: 0x06001B71 RID: 7025 RVA: 0x00042DC4 File Offset: 0x00040FC4
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[Token(Token = "0x6001B71")]
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[Address(RVA = "0x94DE30", Offset = "0x94CE30", VA = "0x18094DE30")]
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public void Init()
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{
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CanvasGroup canvasGroup = this.canvasGroup;
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int num = 0;
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canvasGroup.alpha = (float)num;
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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}
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// Token: 0x06001B72 RID: 7026 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001B72")]
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[Address(RVA = "0x94DB70", Offset = "0x94CB70", VA = "0x18094DB70")]
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public void Appear(Action completionHandler)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001B73 RID: 7027 RVA: 0x00042DF8 File Offset: 0x00040FF8
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[Token(Token = "0x6001B73")]
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[Address(RVA = "0x94DCF0", Offset = "0x94CCF0", VA = "0x18094DCF0")]
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public void Hide(Action completionHandler)
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{
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CanvasGroup canvasGroup = this.canvasGroup;
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int num = 0;
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TweenerCore<float, float, FloatOptions> tweenerCore = DOTweenModuleUI.DOFade(canvasGroup, (float)num, 0.3f).SetEase((Ease)((uint)15));
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TweenCallback tweenCallback = delegate
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{
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Action completionHandler2 = completionHandler;
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if (completionHandler2 != 0)
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{
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completionHandler2();
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}
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GameObject gameObject = this.gameObject;
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int num2 = 0;
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gameObject.SetActive(num2 != 0);
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};
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TweenerCore<float, float, FloatOptions> tweenerCore2 = tweenerCore.OnComplete(tweenCallback).Play<TweenerCore<float, float, FloatOptions>>();
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}
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// Token: 0x06001B74 RID: 7028 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001B74")]
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[Address(RVA = "0x94DEF0", Offset = "0x94CEF0", VA = "0x18094DEF0")]
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public void UpdateProgress(float progress)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001B75 RID: 7029 RVA: 0x00042E5C File Offset: 0x0004105C
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[Token(Token = "0x6001B75")]
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[Address(RVA = "0x94DE80", Offset = "0x94CE80", VA = "0x18094DE80")]
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public void Localize(LocalizationData data)
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{
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string text = data.systemText.GetText(320);
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this.loadingText = text;
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GameFontPack fontPack = data.fontPack;
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Text text2 = this.progressLabel;
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Font light = fontPack.light;
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text2.font = light;
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}
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// Token: 0x06001B76 RID: 7030 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6001B76")]
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[Address(RVA = "0x94DFE0", Offset = "0x94CFE0", VA = "0x18094DFE0")]
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public UISceneLoading()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400255C RID: 9564
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400255C")]
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[SerializeField]
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private CanvasGroup canvasGroup;
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// Token: 0x0400255D RID: 9565
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400255D")]
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[SerializeField]
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private Image loadingBar;
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// Token: 0x0400255E RID: 9566
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400255E")]
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[SerializeField]
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private Text progressLabel;
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// Token: 0x0400255F RID: 9567
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400255F")]
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private string loadingText;
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}
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