Files
NobetaSource/Cpp2IL/Assembly-CSharp/UISettingsScreen.cs
2023-09-06 22:19:13 +02:00

332 lines
13 KiB
C#

using System;
using Cpp2IlInjected;
using Newtonsoft.Json.Converters;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000294 RID: 660
[Token(Token = "0x2000294")]
public class UISettingsScreen : UIValueBindingBase
{
// Token: 0x060018B8 RID: 6328 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018B8")]
[Address(RVA = "0x958DC0", Offset = "0x957DC0", VA = "0x180958DC0", Slot = "11")]
public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018B9 RID: 6329 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018B9")]
[Address(RVA = "0x9582D0", Offset = "0x9572D0", VA = "0x1809582D0")]
private UIValueBindingHandler[] GetActiveHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018BA RID: 6330 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018BA")]
[Address(RVA = "0x958C40", Offset = "0x957C40", VA = "0x180958C40")]
private string[] GetResolutionContents()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018BB RID: 6331 RVA: 0x0003B0F8 File Offset: 0x000392F8
[Token(Token = "0x60018BB")]
[Address(RVA = "0x95A560", Offset = "0x959560", VA = "0x18095A560")]
private void OnFullScreenValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.fullScreen = flag;
Game.UpdateResolutionSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018BC RID: 6332 RVA: 0x0003B13C File Offset: 0x0003933C
[Token(Token = "0x60018BC")]
[Address(RVA = "0x95A680", Offset = "0x959680", VA = "0x18095A680")]
private void OnResolutionValueChanged(int value)
{
Game.Config.screenSettings.resolutionSet = value;
Game.UpdateResolutionSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018BD RID: 6333 RVA: 0x0003B178 File Offset: 0x00039378
[Token(Token = "0x60018BD")]
[Address(RVA = "0x95A710", Offset = "0x959710", VA = "0x18095A710")]
private void OnVSyncValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.vSync = flag;
Game.UpdateVSyncSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
this.UpdateFpsHandlerLockState();
}
// Token: 0x060018BE RID: 6334 RVA: 0x0003B1C4 File Offset: 0x000393C4
[Token(Token = "0x60018BE")]
[Address(RVA = "0x95A4D0", Offset = "0x9594D0", VA = "0x18095A4D0")]
private void OnFpsValueChanged(int value)
{
Game.Config.screenSettings.fps = (FPSLimitation)value;
Game.UpdateFPSSettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018BF RID: 6335 RVA: 0x0003B200 File Offset: 0x00039400
[Token(Token = "0x60018BF")]
[Address(RVA = "0x95A5F0", Offset = "0x9595F0", VA = "0x18095A5F0")]
private void OnQualityValueChanged(int value)
{
Game.Config.screenSettings.qualitySet = value;
Game.UpdateQualitySettings(Game.Config.screenSettings);
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018C0 RID: 6336 RVA: 0x0003B23C File Offset: 0x0003943C
[Token(Token = "0x60018C0")]
[Address(RVA = "0x95A450", Offset = "0x959450", VA = "0x18095A450")]
private void OnDofValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.depthOfField = flag;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018C1 RID: 6337 RVA: 0x0003B278 File Offset: 0x00039478
[Token(Token = "0x60018C1")]
[Address(RVA = "0x95A350", Offset = "0x959350", VA = "0x18095A350")]
private void OnBloomValueChanged(int value)
{
ScreenSettings screenSettings = Game.Config.screenSettings;
bool flag = value == 1;
screenSettings.bloomEffect = flag;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018C2 RID: 6338 RVA: 0x0003B2B4 File Offset: 0x000394B4
[Token(Token = "0x60018C2")]
[Address(RVA = "0x95A3D0", Offset = "0x9593D0", VA = "0x18095A3D0")]
private void OnBrightnessValueChanged(int value)
{
Game.Config.screenSettings.brightnessSet = value;
Game.EmitScreenSettingChangedEvent();
Game.PlayHandlerSE(UIHandlerSFX.Navigation);
}
// Token: 0x060018C3 RID: 6339 RVA: 0x0003B2E8 File Offset: 0x000394E8
[Token(Token = "0x60018C3")]
[Address(RVA = "0x959CD0", Offset = "0x958CD0", VA = "0x180959CD0", Slot = "20")]
public override void Localize(LocalizationData data)
{
string text = data.systemText.GetText(91);
this.titleText = text;
UIValueBindingHandler[] topHandlers = this.topHandlers;
GameTextData systemText = data.systemText;
UIValueBindingHandler uivalueBindingHandler = topHandlers[0];
string text2 = systemText.GetText(104);
uivalueBindingHandler.UpdateLabelText(text2);
UIValueBindingHandler[] topHandlers2 = this.topHandlers;
GameTextData systemText2 = data.systemText;
UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1];
string text3 = systemText2.GetText(105);
uivalueBindingHandler2.UpdateLabelText(text3);
UIValueBindingHandler[] topHandlers3 = this.topHandlers;
GameTextData systemText3 = data.systemText;
UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2];
string text4 = systemText3.GetText(108);
uivalueBindingHandler3.UpdateLabelText(text4);
UIValueBindingHandler[] topHandlers4 = this.topHandlers;
GameTextData systemText4 = data.systemText;
UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3];
string text5 = systemText4.GetText(120);
uivalueBindingHandler4.UpdateLabelText(text5);
UIValueBindingHandler[] topHandlers5 = this.topHandlers;
GameTextData systemText5 = data.systemText;
UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4];
string text6 = systemText5.GetText(106);
uivalueBindingHandler5.UpdateLabelText(text6);
UIValueBindingHandler[] topHandlers6 = this.topHandlers;
GameTextData systemText6 = data.systemText;
UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5];
string text7 = systemText6.GetText(107);
uivalueBindingHandler6.UpdateLabelText(text7);
UIValueBindingHandler[] topHandlers7 = this.topHandlers;
GameTextData systemText7 = data.systemText;
UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[6];
string text8 = systemText7.GetText(103);
uivalueBindingHandler7.UpdateLabelText(text8);
UIValueBindingHandler[] topHandlers8 = this.topHandlers;
GameTextData systemText8 = data.systemText;
UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[7];
string text9 = systemText8.GetText(96);
uivalueBindingHandler8.UpdateLabelText(text9);
UIValueBindingHandler[] topHandlers9 = this.topHandlers;
GameTextData systemText9 = data.systemText;
UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[0];
string[] switchText = base.GetSwitchText(systemText9);
uivalueBindingHandler9.UpdateValueText(switchText);
UIValueBindingHandler[] topHandlers10 = this.topHandlers;
GameTextData systemText10 = data.systemText;
UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[2];
string[] switchText2 = base.GetSwitchText(systemText10);
uivalueBindingHandler10.UpdateValueText(switchText2);
UIValueBindingHandler[] topHandlers11 = this.topHandlers;
GameTextData systemText11 = data.systemText;
UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[3];
string[] fpsText = base.GetFpsText(systemText11);
uivalueBindingHandler11.UpdateValueText(fpsText);
UIValueBindingHandler[] topHandlers12 = this.topHandlers;
GameTextData systemText12 = data.systemText;
UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[3];
string text10 = systemText12.GetText(331);
uivalueBindingHandler12.UpdateLockText(text10);
UIValueBindingHandler[] topHandlers13 = this.topHandlers;
GameTextData systemText13 = data.systemText;
UIValueBindingHandler uivalueBindingHandler13 = topHandlers13[4];
string[] qualityText = base.GetQualityText(systemText13);
uivalueBindingHandler13.UpdateValueText(qualityText);
UIValueBindingHandler[] topHandlers14 = this.topHandlers;
GameTextData systemText14 = data.systemText;
UIValueBindingHandler uivalueBindingHandler14 = topHandlers14[5];
string[] switchText3 = base.GetSwitchText(systemText14);
uivalueBindingHandler14.UpdateValueText(switchText3);
UIValueBindingHandler[] topHandlers15 = this.topHandlers;
GameTextData systemText15 = data.systemText;
UIValueBindingHandler uivalueBindingHandler15 = topHandlers15[6];
string[] switchText4 = base.GetSwitchText(systemText15);
uivalueBindingHandler15.UpdateValueText(switchText4);
GameTextData systemText16 = data.systemText;
UILabelHandler resetHandler = this.resetHandler;
string text11 = systemText16.GetText(15);
resetHandler.SetLabel(text11);
GameTextData systemText17 = data.systemText;
UILabelHandler backHandler = this.backHandler;
string text12 = systemText17.GetText(12);
backHandler.SetLabel(text12);
UIValueBindingHandler[] topHandlers16 = this.topHandlers;
int num = 0;
int length = topHandlers16.Length;
if (num < length)
{
UIValueBindingHandler uivalueBindingHandler16 = topHandlers16[num];
GameFontPack fontPack = data.fontPack;
uivalueBindingHandler16.UpdateFont(fontPack);
num++;
}
GameFontPack fontPack2 = data.fontPack;
UILabelHandler resetHandler2 = this.resetHandler;
Font medium = fontPack2.medium;
resetHandler2.SetFont(medium);
GameFontPack fontPack3 = data.fontPack;
UILabelHandler backHandler2 = this.backHandler;
Font medium2 = fontPack3.medium;
backHandler2.SetFont(medium2);
}
// Token: 0x060018C4 RID: 6340 RVA: 0x0003B684 File Offset: 0x00039884
[Token(Token = "0x60018C4")]
[Address(RVA = "0x958730", Offset = "0x957730", VA = "0x180958730", Slot = "23")]
protected override ValueType[] GetConfigValues()
{
ValueType[] array;
int brightnessSet;
for (;;)
{
array = new ValueType[8];
bool fullScreen = Game.Config.screenSettings.fullScreen;
if (!fullScreen || fullScreen)
{
array[0] = fullScreen;
int resolutionSet = Game.Config.screenSettings.resolutionSet;
if (resolutionSet == 0 || resolutionSet != 0)
{
array[1] = resolutionSet;
bool vSync = Game.Config.screenSettings.vSync;
if (!vSync || vSync)
{
array[2] = vSync;
FPSLimitation fps = Game.Config.screenSettings.fps;
if (fps == FPSLimitation.FPS30 || fps != FPSLimitation.FPS30)
{
array[3] = fps;
int qualitySet = Game.Config.screenSettings.qualitySet;
if (qualitySet == 0 || qualitySet != 0)
{
array[4] = qualitySet;
bool flag = Game.Config.screenSettings.depthOfField;
if (!flag || flag)
{
array[5] = flag;
bool bloomEffect = Game.Config.screenSettings.bloomEffect;
flag = bloomEffect;
if (!bloomEffect || bloomEffect)
{
array[6] = flag;
brightnessSet = Game.Config.screenSettings.brightnessSet;
if (brightnessSet == 0 || brightnessSet != 0)
{
break;
}
}
}
}
}
}
}
}
}
array[7] = brightnessSet;
return array;
}
// Token: 0x060018C5 RID: 6341 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60018C5")]
[Address(RVA = "0x95A9D0", Offset = "0x9599D0", VA = "0x18095A9D0", Slot = "24")]
protected override void UpdateTopHandlers()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060018C6 RID: 6342 RVA: 0x0003B7E4 File Offset: 0x000399E4
[Token(Token = "0x60018C6")]
[Address(RVA = "0x95A850", Offset = "0x959850", VA = "0x18095A850")]
private void UpdateFpsHandlerLockState()
{
ScreenSettings screenSettings = Game.Config.screenSettings;
UIValueBindingHandler[] topHandlers = this.topHandlers;
if (!screenSettings.vSync)
{
topHandlers[3].UnLock();
return;
}
UIValueBindingHandler uivalueBindingHandler = topHandlers[3];
string text = Game.<UISystemText>k__BackingField.GetText(331);
uivalueBindingHandler.Lock(text);
}
// Token: 0x060018C7 RID: 6343 RVA: 0x0003B844 File Offset: 0x00039A44
[Token(Token = "0x60018C7")]
[Address(RVA = "0x95A7C0", Offset = "0x9597C0", VA = "0x18095A7C0", Slot = "25")]
protected override void SetDefault()
{
Game.UpdateVSyncSettings(Game.Config.screenSettings.SetDefault());
Game.EmitScreenSettingChangedEvent();
string system = ((IXmlDocumentType)this).System;
}
// Token: 0x060018C8 RID: 6344 RVA: 0x0003B87C File Offset: 0x00039A7C
[Token(Token = "0x60018C8")]
[Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")]
public UISettingsScreen()
{
}
}